PETITION: Make Slaver's Exile an Outpost

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

/signed

bots wouldnt be too much of a problem, as they would haveto complete gwen to get there

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

So the people not signing would rather the current system stays in place, where anyone can pay to get run to the Dungeon?

That makes sense... if you are a runner.

White_Chaos

White_Chaos

Wilds Pathfinder

Join Date: Jan 2006

Evrope

/signed
I like to enter in a outpost in which all ppl are only for the dungeon, like deep, urgoz, tomb,...

Sprites

Sprites

Lion's Arch Merchant

Join Date: Jun 2005

royaume de la lumi??re :D

LOGW

E/Me

urgoz is a no man's land

and running there is easy enough
/notsigned

Abbel Calima

Frost Gate Guardian

Join Date: May 2007

The Netherlands

Envoys From Above [soul]

Me/

/signed
/signed in the name of entire guild

ah what the heck
/signed in the name of entire alliance

So that pumps the signatures up

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Yeah Kinda lame having to run there it would be nice to have an outpost. /signed

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

oh noes liek plz mage forgemaster in toa, oh wait i want moar no, rather in LA!!!!!11!!!!!1

Roguey000

Ascalonian Squire

Join Date: Jul 2007

D/Mo

/signed (GW:EN is pretty much anti-human party, a town would greatly help)

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Pretty much you have to run/walk/fight to all deungeons, then why would slaver's get the special treatment.

Besides this post was before the update when people used to do Duncan alone without the other bosses.

So its pretty much outdated.

Torino Cowell

Academy Page

Join Date: Jun 2007

the middle of nowhere

The X Viles [ TXV]

R/

yes but slayers exile should still be an outpost . you could just talk to the NPC to enter the dungeon in the quests you are up to , also it would make getting destroyer weapons alot easier , instead of having to run to them

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

/Signed

Like posted before, Slaver's has zero relation to anything anywhere near it. Its closest relation is A Time for Heroes in Central Transfer Chamber. It's supremely irritating to get a good group together for say Rand or Forgewight, then have to resign and re-run just to do the next part. If you're not going to give an outpost, then allow us to return back to the main dungeon with ease (read: not waiting 3 minutes after opening the final chest).

theblackmage

Academy Page

Join Date: Jun 2005

Quote:
Originally Posted by Spirit Cookie
Omg you guys...if dungeon was "in town" than it wouldnt be a dungeon would it ? Slavers Exile isnt hard to reach at all...so pls stop whining about every lil thing
"In town" dungeon? I think I'm missing something, because by the definition that I'm coming up with for " 'in town' dungeon", Cathedral of Flames, in your view, isn't a dungeon then.

Also, about the whining, do remember that this is a suggestions forum. Just becauase someone is suggesting an improvement to existing content (as opposed to suggesting new content) does not mean that it is whining.

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

/signed Good idea to make it an outpost. Might be convenient for some people. There can't be much harm in making such a change. Personally, I don't care either way.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

sorry I am very tired and cannot formulate a valid reason for why I am saying /unsigned!

sorry ^^

the above unsigned posts pretty much show my views!

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

Quote:
Originally Posted by Torino Cowell
also it would make getting destroyer weapons alot easier , instead of having to run to them
Is it so hard to run to that Dungeon? You can reach it by killing only 1/2 mob.

It is fine the way it is. Supporting someone laziness is just stupid. Why dont you just add account wide tittles and free Ecto and Onyx Gemstones to everybody? If A-Net was to realize every suggestion made here, o I think GW would be a dreadful place to be.

Vindicare

Pre-Searing Cadet

Join Date: Jul 2006

Some people just don't get it...

It's not about running 3 minutes.
It's about having a gathering hub. A place where people can form groups for Slaver's Exile, surrounded by people who want to do the very same thing.
Umbral Grotto hardly serves this purpose, since most of the people are there for random reasons or haven't even finished GW:EN yet.

As it is, it's quite impossible to find/form PUGs for Slaver's Exile.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

oh noes! i r lazy.

i dun wanna run 2 teh dunjen.

Seriously? C'mon people.

/notsigned.

Alicendre

Lion's Arch Merchant

Join Date: Apr 2006

It's not because of the run.
It's because you CAN'T form a party for Slaver's Exile. Some people like to play in groups, could you respect that ? Or maybe it's too hard to think about someone not playing like you ?

Anyway, /signed

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

Well think of it this way. Its a great "noob" filter having to run over there. It would be abused if it is a town. I wouldn't, but somebody would ruin it for all... somehow.

Alicendre

Lion's Arch Merchant

Join Date: Apr 2006

Quote:
Originally Posted by pkodyssey
Its a great "noob" filter having to run over there.
It's even a great "people" filter...
Try to form an human party for Slaver's Exile which isn't made of guildies/friends...

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quite honestly it is possible to form parties for Slaver's Exile in Umbral Grotto. There are people. This thread isn't about that, nor was it ever.

If people have actually done this dungeon in PUGs though, I can't possibly imagine them having a disagreement.

When doing Duncan nowadays, all must have completed all dungeons. This, quite frequently, leads to people forming PUGs, getting to the dungeon, and realizing someone has simply lied about it and the door is closed.

When doing any dungeon, the run there is repetitive and boring, especially since it must be completed to change builds for a second dungeon.

I was hoping that this would actually be fixed when the Duncan "exploit" was closed, but I guess I expected to much. It's not the A-net way.

Fried Tech

Krytan Explorer

Join Date: Sep 2007

[Yeti]

E/

/signed

just because

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

Quote:
Originally Posted by Alicendre
It's not because of the run.
It's because you CAN'T form a party for Slaver's Exile. Some people like to play in groups, could you respect that ? Or maybe it's too hard to think about someone not playing like you ?

Anyway, /signed
So why dont form parties in Grotto?

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Snow Bunny
oh noes! i r lazy.

i dun wanna run 2 teh dunjen.

Seriously? C'mon people.

/notsigned.
If only the first line really was an ironic parody.

John Panda

John Panda

Krytan Explorer

Join Date: Mar 2007

in my house

The Arctic Maruarders [TAM]

A/

/signed

i cant think of a reason not to make slavers exile an outpost.

other than runners out of business.

BerenTheBlade

Pre-Searing Cadet

Join Date: Oct 2007

Clan AOD

W/

/signed slaver's exile needs outpostedness

Red Sonya

Desert Nomad

Join Date: Jul 2005

/unsigned Work for what you Want and Get. Anet doesn't need to provide anymore easy paths in this game.

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

/somewhat signed


I like the idea, but maybe a CLOSER one instead of there being one like secret snowmen lair being connected right to the grotto (well you're teleported there w/e)

Maybe a closer outpost, that could be told to players by it's location "go here for slavers", but one connected to it may ruin the difficulty of the dungeon, regardless if it's an easy run to the dungeon or not.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

this is never gonna happen people

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I think we should make all the farmable bosses right next to towns. That way I don't have to run 2 minutes to farm it. While we're at it, we need to move the trolls and giants much closer to droknars so I don't have to fight through the few avicara guys to get to them.

This thread fails.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

^ Wtg completely missing the point of the discussion and purpose of the thread. You fail.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

/signed

what moloch said. half the time doing duncan, someone doesn't understand the req's for it and the door is shut. /resign, find a replacement, reorder, rerun/fight/whatever what a waste of time.
all other elite areas have their own town/staging area, why not slaver's?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

/signed

Slavers serves exactly the same purpose as TOA and other entrances to elite zones, so why isnt it the same?

It contains a weapon crafter like all outposts, so why isnt it an outpost? It offers nothing to fight so why isnt it an outpost? Get the point! Its pointles as anything else and should be an outpost.

It would serve as a hub to collect all the people who want to just play the elite dungeons. Instead of mashing together people who want to play elite dungeons, repeatable quests and normal dungeons all in the grotto.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Moloch Vein
^ Wtg completely missing the point of the discussion and purpose of the thread. You fail.
He doesn't miss the point of the thread.

Sardelac serves as the collective laziness of the community.

90% of these threads are "Make A,B,C,D,E,X,Y,Z Easier"

This is no different

Tyla

Emo Goth Italics

Join Date: Sep 2006

getting there is easy enough,/notsigned

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Mordakai
Guild Wars: The single player MMORPG.
GW is not, for the umpteenth time, an MMO. There's nothing massively multiplayer about it, you can play with a maximum of 8 people in most situations. MMO's suck.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

This is the case for other dungeons.
/notsigned

Amon Warrior

Amon Warrior

Lion's Arch Merchant

Join Date: Sep 2006

W/

/signed

Makes things more efficient. I like it.

wu is me

Krytan Explorer

Join Date: Oct 2007

Just because you make things easier doesn't mean its a bad idea.
Just as you can extend the argument to say "why not put teleportal grid across the land"
You could just as validly ask the question "why not get rid of towns/outposts all together and make you walk"
There is a limit before a simple walk in the park goes from being a walk in the park to an arduous journey.
If people are getting pissed off at how long the journey is, then it should serve as a loud and clear sign to Anet that, "this section of the journey was too long" and really should be changed.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

It takes what? 3 mins to walk to Slavers' from Umbral Grotto? hardly any monsters along the way at any rate. Umbral Grotto has pretty much established itself as the place to group at for Slavers' sooooo....I think it's time to let this thread die.

Quote:
Originally Posted by holymasamune
This thread fails.
Fail Thread has run out of Fail.