PETITION: Make Slaver's Exile an Outpost
pingu666
/signed
bots wouldnt be too much of a problem, as they would haveto complete gwen to get there
bots wouldnt be too much of a problem, as they would haveto complete gwen to get there
Mordakai
So the people not signing would rather the current system stays in place, where anyone can pay to get run to the Dungeon?
That makes sense... if you are a runner.
That makes sense... if you are a runner.
White_Chaos
/signed
I like to enter in a outpost in which all ppl are only for the dungeon, like deep, urgoz, tomb,...
I like to enter in a outpost in which all ppl are only for the dungeon, like deep, urgoz, tomb,...
Sprites
urgoz is a no man's land
and running there is easy enough
/notsigned
and running there is easy enough
/notsigned
Abbel Calima
/signed
/signed in the name of entire guild
ah what the heck
/signed in the name of entire alliance
So that pumps the signatures up
/signed in the name of entire guild
ah what the heck
/signed in the name of entire alliance
So that pumps the signatures up
Painbringer
Yeah Kinda lame having to run there it would be nice to have an outpost. /signed
|pyro|
oh noes liek plz mage forgemaster in toa, oh wait i want moar no, rather in LA!!!!!11!!!!!1
Roguey000
/signed (GW:EN is pretty much anti-human party, a town would greatly help)
boxterduke
Pretty much you have to run/walk/fight to all deungeons, then why would slaver's get the special treatment.
Besides this post was before the update when people used to do Duncan alone without the other bosses.
So its pretty much outdated.
Besides this post was before the update when people used to do Duncan alone without the other bosses.
So its pretty much outdated.
Torino Cowell
yes but slayers exile should still be an outpost . you could just talk to the NPC to enter the dungeon in the quests you are up to , also it would make getting destroyer weapons alot easier , instead of having to run to them
TaCktiX
/Signed
Like posted before, Slaver's has zero relation to anything anywhere near it. Its closest relation is A Time for Heroes in Central Transfer Chamber. It's supremely irritating to get a good group together for say Rand or Forgewight, then have to resign and re-run just to do the next part. If you're not going to give an outpost, then allow us to return back to the main dungeon with ease (read: not waiting 3 minutes after opening the final chest).
Like posted before, Slaver's has zero relation to anything anywhere near it. Its closest relation is A Time for Heroes in Central Transfer Chamber. It's supremely irritating to get a good group together for say Rand or Forgewight, then have to resign and re-run just to do the next part. If you're not going to give an outpost, then allow us to return back to the main dungeon with ease (read: not waiting 3 minutes after opening the final chest).
theblackmage
Quote:
Originally Posted by Spirit Cookie
Omg you guys...if dungeon was "in town" than it wouldnt be a dungeon would it ? Slavers Exile isnt hard to reach at all...so pls stop whining about every lil thing
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Also, about the whining, do remember that this is a suggestions forum. Just becauase someone is suggesting an improvement to existing content (as opposed to suggesting new content) does not mean that it is whining.
I MP I
/signed Good idea to make it an outpost. Might be convenient for some people. There can't be much harm in making such a change. Personally, I don't care either way.
payne
sorry I am very tired and cannot formulate a valid reason for why I am saying /unsigned!
sorry ^^
the above unsigned posts pretty much show my views!
sorry ^^
the above unsigned posts pretty much show my views!
|pyro|
Quote:
Originally Posted by Torino Cowell
also it would make getting destroyer weapons alot easier , instead of having to run to them
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It is fine the way it is. Supporting someone laziness is just stupid. Why dont you just add account wide tittles and free Ecto and Onyx Gemstones to everybody? If A-Net was to realize every suggestion made here, o I think GW would be a dreadful place to be.
Vindicare
Some people just don't get it...
It's not about running 3 minutes.
It's about having a gathering hub. A place where people can form groups for Slaver's Exile, surrounded by people who want to do the very same thing.
Umbral Grotto hardly serves this purpose, since most of the people are there for random reasons or haven't even finished GW:EN yet.
As it is, it's quite impossible to find/form PUGs for Slaver's Exile.
It's not about running 3 minutes.
It's about having a gathering hub. A place where people can form groups for Slaver's Exile, surrounded by people who want to do the very same thing.
Umbral Grotto hardly serves this purpose, since most of the people are there for random reasons or haven't even finished GW:EN yet.
As it is, it's quite impossible to find/form PUGs for Slaver's Exile.
Snow Bunny
oh noes! i r lazy.
i dun wanna run 2 teh dunjen.
Seriously? C'mon people.
/notsigned.
i dun wanna run 2 teh dunjen.
Seriously? C'mon people.
/notsigned.
Alicendre
It's not because of the run.
It's because you CAN'T form a party for Slaver's Exile. Some people like to play in groups, could you respect that ? Or maybe it's too hard to think about someone not playing like you ?
Anyway, /signed
It's because you CAN'T form a party for Slaver's Exile. Some people like to play in groups, could you respect that ? Or maybe it's too hard to think about someone not playing like you ?
Anyway, /signed
pkodyssey
Well think of it this way. Its a great "noob" filter having to run over there. It would be abused if it is a town. I wouldn't, but somebody would ruin it for all... somehow.
Alicendre
Quote:
Originally Posted by pkodyssey
Its a great "noob" filter having to run over there.
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Try to form an human party for Slaver's Exile which isn't made of guildies/friends...
Moloch Vein
Quite honestly it is possible to form parties for Slaver's Exile in Umbral Grotto. There are people. This thread isn't about that, nor was it ever.
If people have actually done this dungeon in PUGs though, I can't possibly imagine them having a disagreement.
When doing Duncan nowadays, all must have completed all dungeons. This, quite frequently, leads to people forming PUGs, getting to the dungeon, and realizing someone has simply lied about it and the door is closed.
When doing any dungeon, the run there is repetitive and boring, especially since it must be completed to change builds for a second dungeon.
I was hoping that this would actually be fixed when the Duncan "exploit" was closed, but I guess I expected to much. It's not the A-net way.
If people have actually done this dungeon in PUGs though, I can't possibly imagine them having a disagreement.
When doing Duncan nowadays, all must have completed all dungeons. This, quite frequently, leads to people forming PUGs, getting to the dungeon, and realizing someone has simply lied about it and the door is closed.
When doing any dungeon, the run there is repetitive and boring, especially since it must be completed to change builds for a second dungeon.
I was hoping that this would actually be fixed when the Duncan "exploit" was closed, but I guess I expected to much. It's not the A-net way.
Fried Tech
/signed
just because
just because
|pyro|
Quote:
Originally Posted by Alicendre
It's not because of the run.
It's because you CAN'T form a party for Slaver's Exile. Some people like to play in groups, could you respect that ? Or maybe it's too hard to think about someone not playing like you ? Anyway, /signed |
Darkobra
Quote:
Originally Posted by Snow Bunny
oh noes! i r lazy.
i dun wanna run 2 teh dunjen. Seriously? C'mon people. /notsigned. |
John Panda
/signed
i cant think of a reason not to make slavers exile an outpost.
other than runners out of business.
i cant think of a reason not to make slavers exile an outpost.
other than runners out of business.
BerenTheBlade
/signed slaver's exile needs outpostedness
Red Sonya
/unsigned Work for what you Want and Get. Anet doesn't need to provide anymore easy paths in this game.
thedeadlyassassin
/somewhat signed
I like the idea, but maybe a CLOSER one instead of there being one like secret snowmen lair being connected right to the grotto (well you're teleported there w/e)
Maybe a closer outpost, that could be told to players by it's location "go here for slavers", but one connected to it may ruin the difficulty of the dungeon, regardless if it's an easy run to the dungeon or not.
I like the idea, but maybe a CLOSER one instead of there being one like secret snowmen lair being connected right to the grotto (well you're teleported there w/e)
Maybe a closer outpost, that could be told to players by it's location "go here for slavers", but one connected to it may ruin the difficulty of the dungeon, regardless if it's an easy run to the dungeon or not.
street peddler
this is never gonna happen people
Div
I think we should make all the farmable bosses right next to towns. That way I don't have to run 2 minutes to farm it. While we're at it, we need to move the trolls and giants much closer to droknars so I don't have to fight through the few avicara guys to get to them.
This thread fails.
This thread fails.
Moloch Vein
^ Wtg completely missing the point of the discussion and purpose of the thread. You fail.
Miss Puddles
/signed
what moloch said. half the time doing duncan, someone doesn't understand the req's for it and the door is shut. /resign, find a replacement, reorder, rerun/fight/whatever what a waste of time.
all other elite areas have their own town/staging area, why not slaver's?
what moloch said. half the time doing duncan, someone doesn't understand the req's for it and the door is shut. /resign, find a replacement, reorder, rerun/fight/whatever what a waste of time.
all other elite areas have their own town/staging area, why not slaver's?
freekedoutfish
/signed
Slavers serves exactly the same purpose as TOA and other entrances to elite zones, so why isnt it the same?
It contains a weapon crafter like all outposts, so why isnt it an outpost? It offers nothing to fight so why isnt it an outpost? Get the point! Its pointles as anything else and should be an outpost.
It would serve as a hub to collect all the people who want to just play the elite dungeons. Instead of mashing together people who want to play elite dungeons, repeatable quests and normal dungeons all in the grotto.
Slavers serves exactly the same purpose as TOA and other entrances to elite zones, so why isnt it the same?
It contains a weapon crafter like all outposts, so why isnt it an outpost? It offers nothing to fight so why isnt it an outpost? Get the point! Its pointles as anything else and should be an outpost.
It would serve as a hub to collect all the people who want to just play the elite dungeons. Instead of mashing together people who want to play elite dungeons, repeatable quests and normal dungeons all in the grotto.
Snow Bunny
Quote:
Originally Posted by Moloch Vein
^ Wtg completely missing the point of the discussion and purpose of the thread. You fail.
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Sardelac serves as the collective laziness of the community.
90% of these threads are "Make A,B,C,D,E,X,Y,Z Easier"
This is no different
Tyla
getting there is easy enough,/notsigned
Vinraith
Quote:
Originally Posted by Mordakai
Guild Wars: The single player MMORPG.
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holababe
This is the case for other dungeons.
/notsigned
/notsigned
Amon Warrior
/signed
Makes things more efficient. I like it.
Makes things more efficient. I like it.
wu is me
Just because you make things easier doesn't mean its a bad idea.
Just as you can extend the argument to say "why not put teleportal grid across the land"
You could just as validly ask the question "why not get rid of towns/outposts all together and make you walk"
There is a limit before a simple walk in the park goes from being a walk in the park to an arduous journey.
If people are getting pissed off at how long the journey is, then it should serve as a loud and clear sign to Anet that, "this section of the journey was too long" and really should be changed.
Just as you can extend the argument to say "why not put teleportal grid across the land"
You could just as validly ask the question "why not get rid of towns/outposts all together and make you walk"
There is a limit before a simple walk in the park goes from being a walk in the park to an arduous journey.
If people are getting pissed off at how long the journey is, then it should serve as a loud and clear sign to Anet that, "this section of the journey was too long" and really should be changed.
Cebe
It takes what? 3 mins to walk to Slavers' from Umbral Grotto? hardly any monsters along the way at any rate. Umbral Grotto has pretty much established itself as the place to group at for Slavers' sooooo....I think it's time to let this thread die.
Fail Thread has run out of Fail.
Quote:
Originally Posted by holymasamune
This thread fails.
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