GWEN Dawanya build
Coloneh
pretty sure it does work almost everywhere actually. try things before you bash them please.
boarderx
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Originally Posted by Evilsod
Ah yes because things in end-game PvE or the harder Dungeons will hold back until they've grouped around you, that way your hench don't need to come in and heal/prot you before you get your head caved in... pretty sure that tactic won't work in Hard mode either regarding open spaces.
in HM it works if you wanna run an Obsid Flesh derv or something with some good buffs, then after you've been beat on for a lil bit then the others can come up and clean up the mob. like others said try it if you dont think something works doesnt mean it doesnt work, play style has a huge part in how things do and dont work, ive solo HM missions before and it is possible i took aggro and tanked while i controlled my h/h. anyway, hf and gl
Utaku
IMHO, the new skill can be effective if you manage to ball up ennemies; whereas the staple skills such as
[skill]mystic sweep[/skill] [skill]eremite's attack[/skill] [skill]victorious sweep[/skill] [skill]reaper's sweep[/skill] and [skill]wounding strike[/skill] are effective whatever happens.
[skill]mystic sweep[/skill] [skill]eremite's attack[/skill] [skill]victorious sweep[/skill] [skill]reaper's sweep[/skill] and [skill]wounding strike[/skill] are effective whatever happens.
Evilsod
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Originally Posted by Coloneh
pretty sure it does work almost everywhere actually. try things before you bash them please.
How about sharing your secret about balling up high level foes in open spaces without taking any damage then?
Oh come on. The moment you have to mention Obsidian Tanking to make these skills worth using pretty much confirms they suck. If you want to become completely useless the moment agro breaks off you fine. Utaku gets it.
Oh come on. The moment you have to mention Obsidian Tanking to make these skills worth using pretty much confirms they suck. If you want to become completely useless the moment agro breaks off you fine. Utaku gets it.
Darkside
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Originally Posted by Evilsod
How about sharing your secret about balling up high level foes in open spaces without taking any damage then?
Oh come on. The moment you have to mention Obsidian Tanking to make these skills worth using pretty much confirms they suck. If you want to become completely useless the moment agro breaks off you fine. Utaku gets it. Coloneh didn't say anything about obsidian tanking when he mentioned group aggro. Why don't you quote the correct person before you go off on one of your rants.
Personally, I don't like most of the eye of the north skills in this build. In theory they look good but in game things don't always happen the way you would like (at least in my case) I don't always get the monsters encircled around me (maybe I'm not as good at it as Coloneh is). Either way I can't do it consistently. Still will try the build out tho and see how it works out before I start ranting about why it wont without even trying it.
Oh come on. The moment you have to mention Obsidian Tanking to make these skills worth using pretty much confirms they suck. If you want to become completely useless the moment agro breaks off you fine. Utaku gets it. Coloneh didn't say anything about obsidian tanking when he mentioned group aggro. Why don't you quote the correct person before you go off on one of your rants.
Personally, I don't like most of the eye of the north skills in this build. In theory they look good but in game things don't always happen the way you would like (at least in my case) I don't always get the monsters encircled around me (maybe I'm not as good at it as Coloneh is). Either way I can't do it consistently. Still will try the build out tho and see how it works out before I start ranting about why it wont without even trying it.
Evilsod
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Originally Posted by Darkside
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I must be missing the part where you use a bonder hero or the part where this only works vs Charr and there 'battle formations'. Or do you give every mob a 2 mile run up? If things aren't already attacking you the moment a henchman comes in to stop you dieing they won't stay focused on you, thus making half your skills useless. Not to mention things don't always stand directly in front of you... and moving back to do so can easily break agro, AoE or no AoE. Your basing your entire opinion of these skills on the fact you never fail to hit more than 1 foe with them. I'm basing mine on the realistic fact that you don't always hit 2 or 3 things, they're inconsistant, why do you refuse to admit that?
Still will try the build out tho and see how it works out before I start ranting about why it wont without even trying it.
No your right, i haven't tried his build out. Because i don't see Dwayna as worth using in most of PvE. I have however tried out the new skills.
Darkside
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Originally Posted by Evilsod
Just because i didn't bother quoting boarderx doesn't mean it wasn't aimed at him. So stfu.
No your right, i haven't tried his build out. Because i don't see Dwayna as worth using in most of PvE. I have however tried out the new skills. So are you the *mean guy* of the dervish forum or something? You're always such an ass when there is no reason to be. I basically agreed with your assessment of the eye of the north skills as well as peoples ability to control aggro perfectly as being a little easier said then done. I guess the only thing that caught your attention was that I also pointed out the flaw in your augment; which is that you didn't bother attempting to try out the build before you commented on it. So here's what you can do. You can stfu until you actually try the build and then you can come back here and post some constructive criticism about your experience. Coloneh
evilsod. i told you already:
1. flag heros back. 2. aggro part of mob. 3. back up. 4. wait for mobs to form into backline and frontline. 5. dont cause AoE scatter. its really not that difficult. and it works everywhere. granted in some HM stuf you might need prot spirit or something to handle the aggro. obsidian tanking was mentioned because you tried to argue that this wont work in high-end/HM areas when it was not designed for them. obsidian tanks were mentioned as a way to handle aggro in these areas. Perfected Shadow
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Originally Posted by Coloneh
12+1+1=Mysticism
12+1=Scythe Mastery Why not 2 major runes? 15 Mysticism is a breakpoint, and increasing Scythe Mastery is always good. -70 HP imo is fine in pve. What is the purpose of the build? I've tried it, the damage is not on par with Lyssa+HoF+AoHM. It's only advantage is hex removal, which is easily supplied by a monk anyway. Coloneh
-70 is not fine imo. run it if you want but i wount endorse it in my post.
and the damage is easily on par with lyssa if you make sure to ball up foes. Evilsod
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Originally Posted by Coloneh
1. flag heros back. 2. aggro part of mob. 3. back up. 4. wait for mobs to form into backline and frontline. 5. dont cause AoE scatter. |
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You can stfu until you actually try the build and then you can come back here and post some constructive criticism about your experience.
Give me a reason to try the build as a whole? There is no way on this earth Dwayna can cause more damage than Lyssa if you don't take miss/slow hexes into account (which is just getting picky anyway) and i fail to see how Radiant is even worth using . I have tried out the new skills, this build uses mostly new skills. I got some decent results with Radiant Scythe when i ran Zealous Vow, purely because i could easily maintain high energy that way while still actually using attack skills, but otherwise i've found it pretty poor in comparison to Victorious Sweep if your wanting damage. Quote:
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