Ease up Destruction's Depths pls >.>
kratimas
The 2 SF Nukers works well if you drop a Winter Spirit somewhere around. Or at least it seemed to work well for me.
Krat
Krat
jiggerjay
this was probabily the first mission on eotn i did first time no real problems, i am not going to lie and say i am great, i am far from it.
i just picked a good hero/hench team mainly earth nukers and healers, bring a tank with the skills you move like a dwarf and finish him.
i just picked a good hero/hench team mainly earth nukers and healers, bring a tank with the skills you move like a dwarf and finish him.
Onarik Amrak
Quote:
Originally Posted by kratimas
The 2 SF Nukers works well if you drop a Winter Spirit somewhere around. Or at least it seemed to work well for me.
Krat LOL WUT?
Destroyers are immune to burning. SF will not work.
Krat LOL WUT?
Destroyers are immune to burning. SF will not work.
Woden
When in doubt, stock up on consumables and chow down on 'em before a fight. Together, the effects of consumables pretty much turn your characters into the "Hard Mode enemy" versions of themselves. Faster, stronger, tougher, better.
kratimas
Quote:
Originally Posted by Onarik Amrak
LOL WUT?
Destroyers are immune to burning. SF will not work. Well again, not saying its the best but worked fine for me. Had no deaths in the party and made it through first time.
SF itself won't do much but, all the other fire damage work fine. Just like one of the other posters just didn't want to change the build and it still worked without a hitch. So, the point is the SF nukers (build) still works with winter down.
Thanks,
Krat
Destroyers are immune to burning. SF will not work. Well again, not saying its the best but worked fine for me. Had no deaths in the party and made it through first time.
SF itself won't do much but, all the other fire damage work fine. Just like one of the other posters just didn't want to change the build and it still worked without a hitch. So, the point is the SF nukers (build) still works with winter down.
Thanks,
Krat
kaheiyeh
Quote:
Originally Posted by kratimas
SF itself won't do much but, all the other fire damage work fine. Just like one of the other posters just didn't want to change the build and it still worked without a hitch. So, the point is the SF nukers (build) still works with winter down.
Thanks,
Krat
tmakinen
And this is the perfect demonstration for why the quest in question is not too difficult
Can be completed with a skillbar built around an elite that doesn't do anything at all except waste your energy and casting time - it has to be c-space easy!
Can be completed with a skillbar built around an elite that doesn't do anything at all except waste your energy and casting time - it has to be c-space easy!
TyrianFury
Did this 1st time with heros and hench, it was easy! Wasn't even paying much attention to the quest. I was an air spike ele, had 3 monks, 2 lod and 1 protector. Had earth warder, MM and a pair of warriors.
I find that air builds are slow and still don't do huge damage to destroyers since they are high level and you can only target 1-3 at a time. Echo Savannah Heat with winter does a great job since destroyers don't really scatter from it (like some groups of margos in NF) add a ms and searing heat the dps is good and constant. Also energy management seems better since SH is only 5.
I find that air builds are slow and still don't do huge damage to destroyers since they are high level and you can only target 1-3 at a time. Echo Savannah Heat with winter does a great job since destroyers don't really scatter from it (like some groups of margos in NF) add a ms and searing heat the dps is good and constant. Also energy management seems better since SH is only 5.
trielementz
just did it w/o a single death, partly thanks to this thread..
party:
me: splinter barrage ranger with Alkar's Alchemical Acid, Great dwarf armor (pretty meh here) and "You're all weaklings!"
gwen: SS, enfeeble, inspiration interrupts
livia: MM
ogden: LOD, signet healer
talon, herta, 2 hench monks.
activated armor of salvation before disc of chaos, though it probably wasn't needed.
some tips for those whose need it:
1) wards can take care of melee destroyers and interrupters take care of ele destroyers. but bring along something against barrage spikes from multiple ranger destroyers as well, esp during the norn section. they tend to clump together, so "you're all weaklings" helped me a lot.
2) golems rock... i set 2 to melee and 1 to defense. far as i can see, they spike heal (vitality transfer heals for 100hp i think), so WOH is probably unnecessary for your own monk.
3) in the last room, set golems to non melee while luring the separate groups. my melee golems happily went and aggroed 3 groups together with the disc of chaos. and rez dead golems asap.
party:
me: splinter barrage ranger with Alkar's Alchemical Acid, Great dwarf armor (pretty meh here) and "You're all weaklings!"
gwen: SS, enfeeble, inspiration interrupts
livia: MM
ogden: LOD, signet healer
talon, herta, 2 hench monks.
activated armor of salvation before disc of chaos, though it probably wasn't needed.
some tips for those whose need it:
1) wards can take care of melee destroyers and interrupters take care of ele destroyers. but bring along something against barrage spikes from multiple ranger destroyers as well, esp during the norn section. they tend to clump together, so "you're all weaklings" helped me a lot.
2) golems rock... i set 2 to melee and 1 to defense. far as i can see, they spike heal (vitality transfer heals for 100hp i think), so WOH is probably unnecessary for your own monk.
3) in the last room, set golems to non melee while luring the separate groups. my melee golems happily went and aggroed 3 groups together with the disc of chaos. and rez dead golems asap.
Turbobusa
weakness > destroyers.
even the asura master quests are pieces with a necro. bring one, give him enfeebling bloog or enfeeble. you win.
even the asura master quests are pieces with a necro. bring one, give him enfeebling bloog or enfeeble. you win.
The Great Al
we're at the very end of this quest (i think) but can't seem to enter the asuran gate...is this a bug?
trielementz
probably new build came out halfway through your mission
rayd
me as healer monk, zhed and vekk as air spikers, prot hero, herta, devona, lo sha and zho
one wipe, when I accidentally disconnected (lol), is not THAT hard
one wipe, when I accidentally disconnected (lol), is not THAT hard
chowmein69
i got party wiped at the second mob, so i rezzes at the rezz shrine, then i map all my heros there , and i start pulling them with longbow, once you pull them go back to ur heros and 1 or 2 destoryers will come to u and then you can kill them
Kerwyn Nasilan
Yeah so freaking easy it was sad In my opinion. I'm not trying to say i'm amazing but it really was one of the easyiest GW:EN quests for me. No deaths, and proceded to beat the end boss in about 2 minutes with same group. I was a DS warrior with dwarven skills (Alkars FTW) my party was, a Blinding Surge ele, a evisecate warrior (both people) a LoD dunkoro, a Party support Morgan, and Conjure frost barrge Pyre. the othe heros were a a WoH ogden and something else, cant remember. Oh and fight Great Destroyer using Pain Inverter so easy it is sad. Hope you make it. End weapons suck though.
Tender Wolf
I had the exact same problem. I was so mad, and the golems shut down so I couldn't even get to them because they were on the other side of the Destroyers. Then I went into the last room and faced a lvl 30 ele with a 60DP. That made me mad. I definately agree with you that they should fix it.
Onarik Amrak
Quote:
Originally Posted by Tender Wolf
I had the exact same problem. I was so mad, and the golems shut down so I couldn't even get to them because they were on the other side of the Destroyers. Then I went into the last room and faced a lvl 30 ele with a 60DP. That made me mad. I definately agree with you that they should fix it.
Fix it? Fix what exactly?
Kicking people out when they have 60%DP?
Making it so that SF works?
Indestructible Golems?
Kicking people out when they have 60%DP?
Making it so that SF works?
Indestructible Golems?
taurus999s
I did this mission twice (once on my primary char and another time on my secondary). The difference is remarkable.
The first time, I went with 2 other players and 5 heroes/henchies. We kinda drag ourselves through the finish line with half of us at 60% DP. The second time, I was alone and couldn't get a group so I solo h/h it. It was a breeze.
Then I realized what was the difference. The first time, we rushed for the door and never made full used of the golems. 2 of the golems were following the healer and in ranged mode. We got mobbed to death. The second time round, I set all the golems to Melee. They act just like minions. Once they get within agro range of a mob, they go straight for it. So all I did was just lead the golems to agro range and retreat right behind it.
After that just throw whatever you have at the mobs. One golem can tank a group of 4 destroyers easy. 3 golems? pfffft... lol easy. With 3 golems tanking the disc of destruction ... the battle ended with all 3 golems sitting at 85% health lol.
So they key to this mission is let the golems do the tanking. The bigger battle is try telling that to the player tank!!!.
The first time, I went with 2 other players and 5 heroes/henchies. We kinda drag ourselves through the finish line with half of us at 60% DP. The second time, I was alone and couldn't get a group so I solo h/h it. It was a breeze.
Then I realized what was the difference. The first time, we rushed for the door and never made full used of the golems. 2 of the golems were following the healer and in ranged mode. We got mobbed to death. The second time round, I set all the golems to Melee. They act just like minions. Once they get within agro range of a mob, they go straight for it. So all I did was just lead the golems to agro range and retreat right behind it.
After that just throw whatever you have at the mobs. One golem can tank a group of 4 destroyers easy. 3 golems? pfffft... lol easy. With 3 golems tanking the disc of destruction ... the battle ended with all 3 golems sitting at 85% health lol.
So they key to this mission is let the golems do the tanking. The bigger battle is try telling that to the player tank!!!.