The most damaging a/x spike build?

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by xaleo21
Enchants just distract ye and are best left to Dervs (if you think meleers should really have enchants [<.<] )

longhornrob

Frost Gate Guardian

Join Date: Jul 2007

Quote:
Originally Posted by Sqube
I think you need to qualify what kind of opponent you're going against. A build against somebody who blocks isn't going to necessarily be the same as a build against someone who doesn't.

But what's wrong with pre-existing builds? The SP sin is extremely strong.

I mean... I guess you could go:

Expose
Unsuspecting
Temple
BLS
TF
BSS
BoS

An IAS for slot #8, and you're good to go. Daze, Blind, Poison, Bleed, Deep Wound. If, they manage to survive, they sure aren't going to be doing much. Alternatively, you could replace Unsuspecting with Black Mantis Thrust. Cripple, Daze, Blind, Bleed, Deep Wound, Poison (in that order, I think) and a ton of damage. I don't know if it's effective, efficient, or even makes any sense to use something like this.

But it'll do a hell of a lot of damage, give your opponent a ton of conditions, and generally mess up their day. Or maybe use slot 8 for Signet of Deadly Corruption for another 100 damage?

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

as a general rule i always run 1 snare/speedboost slot, 4-5 offensive slots, 1-2 utility slots and a res.

anything else is probably lacking in an aspect. (no e-management/overkill/lousy damage/excess defense/easily shutdown/kite-able/doesnt do $41+/etc)

onigiri

Ascalonian Squire

Join Date: Dec 2005

Simple Vamp(221) Spike /*thisIs not PvE build*/

//template : Owhj0NesIP0ZJmCT4nAfzbMBA //
Deadly Arts : 16 (12+4)
Channeling Magic : 12
Dagger Maestery : 3

[skill]Shadow Prison[/skill][skill]Iron Palm[/skill][skill]Falling Spider[/skill][skill]Vampiric Assault[/skill][skill]Impale[/skill][skill]Signet of Toxic Shock[/skill][skill]Nightmare Weapon[/skill][skill]resurrection signet[/skill]

Shadow Prison{E}
Iron Palm
Falling Spider
Vampiric Assault
Impale
Signet of Toxic Shock
Nightmare Weapon
rezSig


Cheap time 4u↓
http://jp.youtube.com/watch?v=eyjrftzAesI

dicecube

dicecube

Lion's Arch Merchant

Join Date: Apr 2007

N/

Quote:
Originally Posted by onigiri
Cheap time 4u↓
http://jp.youtube.com/watch?v=eyjrftzAesI wow.. that was so BORING
slowest farm ever

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

We all know DB --> MS. We're looking for the most damaging chain, and that's not it.

Nookies

Ascalonian Squire

Join Date: Jul 2007

The Netherlands

Jade Reapers [JD], No Goats No Glory [BAAA]

A/

To clear things up about the "Yanssas"-thingy..
Quote:
I invented the combo myself, people didn't use sin hexes back then, certainly not to start your chain with. Having no lead attack was quite a revolution as well. I laughed.. really loud. ^^
The Hexins were really fast discovered by the Koreans. I know it, I been there.
Please, stop trying to "Look-At-The-Lead-Att-Revolution" make look famous
to you. Maybe you know what I'm talking about or not, but please, stop
bragging up about your Well-Known Gw experience, cause it's maybe 50%
of what some people do.

Your maybe thinking, whats this guys problem, well, it's just the first meeting. Your just retarded. Sorry mate..
----

My favourite Spike gotta be an unsuspecting strike..
Simple, so they can't avoid the spike.
So I'm going with, 1) Sp or 2) Random teleport and cast an High Lead and Cons. after.