Morgahn, Paraway & G.O.L.E.M. (Spoilers)
SotiCoto
My girlfriend swore yesterday that she would NEVER speak badly of Paragons again. I'm not surprised... given what happened.
Me and my heroes: General Morgahn, Hayda and Dunkoro.... grouped up with a PuG team to do the G.O.L.E.M mission yesterday. The Monk on the opposing team told me to kick my heroes... but the team leader let me keep them. My team took the North golem while theirs took the East golem...
For what it is worth... my time wiped out our supply of Destroyers without a hint of trouble.... their team eventually wiped (their monk was the first to go), though they held out long enough for the East golem to survive.... and then things got strange.
A lot of Destroyers had gathered over the other side by the time I'd cleared my lot and got over there. I killed a few of them but ended up dying. Hayda and Dunkoro ended up dying too... Two of the PuGs called for a restart...
But Morgahn wasn't having any of it.
I have no bleeding idea how he managed it..... but General Morgahn was left behind in a solo-standoff with several Destroyers for quite a few minutes. I wasn't even controlling him ...
After a while the Golems joined in and helped beat the group of Destroyers down and I ordered Morgahn to res someone. Naturally he brought Dunkoro back... and between the two of them they brought back the entire party. We went on to finish the rest of the mission without a hitch.
Seriously though.... both my girlfriend and I have a newfound respect for General Morgahn. He is quite seriously hardcore... Official.
[ And if for whatever reason anyone wants the bizarre custom build I gave him then I'm more than willing to share. ]
Me and my heroes: General Morgahn, Hayda and Dunkoro.... grouped up with a PuG team to do the G.O.L.E.M mission yesterday. The Monk on the opposing team told me to kick my heroes... but the team leader let me keep them. My team took the North golem while theirs took the East golem...
For what it is worth... my time wiped out our supply of Destroyers without a hint of trouble.... their team eventually wiped (their monk was the first to go), though they held out long enough for the East golem to survive.... and then things got strange.
A lot of Destroyers had gathered over the other side by the time I'd cleared my lot and got over there. I killed a few of them but ended up dying. Hayda and Dunkoro ended up dying too... Two of the PuGs called for a restart...
But Morgahn wasn't having any of it.
I have no bleeding idea how he managed it..... but General Morgahn was left behind in a solo-standoff with several Destroyers for quite a few minutes. I wasn't even controlling him ...
After a while the Golems joined in and helped beat the group of Destroyers down and I ordered Morgahn to res someone. Naturally he brought Dunkoro back... and between the two of them they brought back the entire party. We went on to finish the rest of the mission without a hitch.
Seriously though.... both my girlfriend and I have a newfound respect for General Morgahn. He is quite seriously hardcore... Official.
[ And if for whatever reason anyone wants the bizarre custom build I gave him then I'm more than willing to share. ]
Redfeather1975
Can you post or PM me his build Soti?
I really like Morghan's kickass no-nonsense attitude, yet I haven't been very good at making paragon builds.
I really like Morghan's kickass no-nonsense attitude, yet I haven't been very good at making paragon builds.
Spazzer
You were defending the easier split. You have Oola with you on the North side, wheras Gadd defends the East side.
Gadd uses Iron Mist.
Gadd uses Iron Mist.
Etta
I've been using 3 paragons for awhile since GW:EN came out, 5-7 if some guildies want to team up. 2 spear commanders, defend & attack buff, 1 motivator for minor healing and ng & hex support, the rest of the team can be anything really.
The defend is really solid with ToF, Tntf, stand your ground, watch yourself, save yourself on all the time. Offend is pretty good as well with a pair of UG warder, switch out any burning skill for something like anthem of weakness when fighting the destroyers.
The defend is really solid with ToF, Tntf, stand your ground, watch yourself, save yourself on all the time. Offend is pretty good as well with a pair of UG warder, switch out any burning skill for something like anthem of weakness when fighting the destroyers.
Ferret
Yes, can we have your paragon build please?
undeadgun
i think all heros AI has improved beside zhed.... i was using jora as a hammer warrior hero, we both are Earthshaker, aftershock AoE KD kind. after a few runs in Temple of damned, i found out that Jora is so smart lol it is like I KD one foe, she immeditely follow an Aftershock or Crushing blow, every single time, i KD a foe she follows a combo, i sometime cant even follow hers KD, i am also very impressed on General too, he always a good addition of a team buffer
SotiCoto
Sure...
If you guys want the build then I'll post it here.... but I warn you: I'm fairly sure it isn't anything too special on its own. I made it primarily to support and synergise with Hayda's Motivation build (and my own Assassin's inability to hit through blocking skills at the moment)...
Anyway.... Morgahn's build... from memory...
P/W
Leadership : 12 (9+1+2)
Command : 13 (12+1)
Spear Mastery : 10 (9+1) {because my Morgahn has a Req.10 spear}
Tactics : 5
Aggressive Refrain [Leadership]
"Go for the Eyes!" [Command]
Anthem of Guidance {E} [Command]
"Watch Yourself!" [Tactics]
"Never Surrender!" [Command]
"Stand your Ground!" [Command]
Leader's Comfort [Leadership]
Signet of Return [Leadership]
Any Spear will do... though Furious mod is advised. Req.9 or Req.10 ideally.
Shield can be just about anything too. Mine uses his default Command shield with +25 health and no more.
Armour is all Radiant. Major Vigor on chestplate, Major Leadership on headgear, Minor of all other Paragon runes on other armour (I have one for Motivation though I don't use it, so you could replace with Vitae or Attunement).
That'd be it.
I am starting to think the reason Morgahn stayed alive so well was due to the presence of other allied NPCs and Golems in the area... He was spamming his three low-adrenaline skills like nobody's business, so presumably he was recharging his energy quite a bit enough to keep healing and pumping his defenses.
If you guys want the build then I'll post it here.... but I warn you: I'm fairly sure it isn't anything too special on its own. I made it primarily to support and synergise with Hayda's Motivation build (and my own Assassin's inability to hit through blocking skills at the moment)...
Anyway.... Morgahn's build... from memory...
P/W
Leadership : 12 (9+1+2)
Command : 13 (12+1)
Spear Mastery : 10 (9+1) {because my Morgahn has a Req.10 spear}
Tactics : 5
Aggressive Refrain [Leadership]
"Go for the Eyes!" [Command]
Anthem of Guidance {E} [Command]
"Watch Yourself!" [Tactics]
"Never Surrender!" [Command]
"Stand your Ground!" [Command]
Leader's Comfort [Leadership]
Signet of Return [Leadership]
Any Spear will do... though Furious mod is advised. Req.9 or Req.10 ideally.
Shield can be just about anything too. Mine uses his default Command shield with +25 health and no more.
Armour is all Radiant. Major Vigor on chestplate, Major Leadership on headgear, Minor of all other Paragon runes on other armour (I have one for Motivation though I don't use it, so you could replace with Vitae or Attunement).
That'd be it.
I am starting to think the reason Morgahn stayed alive so well was due to the presence of other allied NPCs and Golems in the area... He was spamming his three low-adrenaline skills like nobody's business, so presumably he was recharging his energy quite a bit enough to keep healing and pumping his defenses.
Psychology
Morgahn still sounds godly now,ty for build.
Goes to para thread.
Goes to para thread.
RTSFirebat
In that case post Hayda's Motivation build as well then please
SotiCoto
Quote:
Originally Posted by RTSFirebat
Leonhart
I have to agree with the other post, it was very likely you were defending the easier side, as the other side gets more swarms of destroyers.
I mean I did it with heroes/henchman just running back to what ever was being under attack, not too difficult.
I mean I did it with heroes/henchman just running back to what ever was being under attack, not too difficult.
Onarik Amrak
It's not even that hard, I did it with heroes and henchies.
But having a single para stand up to them is pretty funny lol.
But having a single para stand up to them is pretty funny lol.
blackjoker4215
I did not know you could do that mission with another party. I just did it last night with hench. But Paragons FTW!
Lourens
I like my paragon an hayda :P
But morgahn is just plain ugly xD
But morgahn is just plain ugly xD
Slidje
morgan always dies last
R!ghteous Ind!gnation
I use myself as a command/leadership GFTE spammer, Morghan as Motivation, and Hayda as Tactics/leadership with an MM bomber (or SF nuker when i knew i wouldnt face destroyers... not one death while playing gwen in for entire team (using only this setup and henchys)
SotiCoto
Quote:
Originally Posted by Leonhart
I have to agree with the other post, it was very likely you were defending the easier side, as the other side gets more swarms of destroyers.
I mean I did it with heroes/henchman just running back to what ever was being under attack, not too difficult. Honestly, I won't took that side because the person in charge told me I should.
If I'd taken the East and they the North.... they might not have wiped. My Hero team was clearly tougher than the team on the East golem kiln.
But in any case, that wasn't the point. I went over to the other side eventually anyway..... and that was where Morgahn made his stand and single-handedly managed to avert a total wipe.
I mean I did it with heroes/henchman just running back to what ever was being under attack, not too difficult. Honestly, I won't took that side because the person in charge told me I should.
If I'd taken the East and they the North.... they might not have wiped. My Hero team was clearly tougher than the team on the East golem kiln.
But in any case, that wasn't the point. I went over to the other side eventually anyway..... and that was where Morgahn made his stand and single-handedly managed to avert a total wipe.
GloryFox
I don't see why people are so suprised Paragons rock in general.
onerabbit
i never used morgan =o .. might go cap some elites and give him a pop ..
nice story =D
nice story =D
Government Flu
The only time I've ever used Morgie (outside of the required mission) is fighting Abaddon so he could help Dunkoro soak up the massive condition spamming. Ever since then, he's just been too dazed to really do anything...
Big_Iron
Very nice story. I'm going to try this for fun later tonight.
mazey vorstagg
Lol, you're so right. I use him all the time and morgan is normally the last one standing. And he goes on standing for ages after the rest of the team dies.
Paragons FTW!
Paragons FTW!
Crom The Pale
Paragons are great. I often find that mine can turn even a pug into a great team. The hero AI has come under a lot of attacks of late but this thread goes to show with the right skill bar a hero can do amazing stuff.
Dunkoro is the same, give him a great build and he can take care of buisness better than most live monks ever will.
[IMG][/IMG]
He did die there, but as you can see it took a massive amount, and he survived well past everyone else dying and being resurected by him!
Side note - that is one nasty boss battle
Dunkoro is the same, give him a great build and he can take care of buisness better than most live monks ever will.
[IMG][/IMG]
He did die there, but as you can see it took a massive amount, and he survived well past everyone else dying and being resurected by him!
Side note - that is one nasty boss battle
Stolen Souls
Back when I was still in a guild, me and a guildie went to help another guildie with a NF mission. We added our choice of heros, and the guildie we were helping made the comment "lol, this is the first time I've seen someone use Morgahn". I have mine set as general party support.
I guess people are so used to the "2mm + 1monk" or "2sf + 1mm" setups that they don't even give the other classes a chance. Morgahn is a huge asset to the team, relieving pressure from the monks, and helping with the casters' energy a bit.
And yes, anytime I manage a wipe, Morgahn is ALWAYS the last man standing. Often staying alive long enough to start ressing other members and preventing a full wipe.
I guess people are so used to the "2mm + 1monk" or "2sf + 1mm" setups that they don't even give the other classes a chance. Morgahn is a huge asset to the team, relieving pressure from the monks, and helping with the casters' energy a bit.
And yes, anytime I manage a wipe, Morgahn is ALWAYS the last man standing. Often staying alive long enough to start ressing other members and preventing a full wipe.
Lourens
Quote:
Originally Posted by Crom The Pale
Paragons are great. I often find that mine can turn even a pug into a great team. The hero AI has come under a lot of attacks of late but this thread goes to show with the right skill bar a hero can do amazing stuff.
Dunkoro is the same, give him a great build and he can take care of buisness better than most live monks ever will.
[IMG][/IMG]
He did die there, but as you can see it took a massive amount, and he survived well past everyone else dying and being resurected by him!
Side note - that is one nasty boss battle Dunkoro FTW !!
Dunkoro is the same, give him a great build and he can take care of buisness better than most live monks ever will.
[IMG][/IMG]
He did die there, but as you can see it took a massive amount, and he survived well past everyone else dying and being resurected by him!
Side note - that is one nasty boss battle Dunkoro FTW !!
jon0592
I didn't even know you can use 2 parties for this...
This was my team build:
Me (Axe war)
Livia (SV)
Xandra (Channeling)
Ogden(WoH)
Mhenlo
Lina
Herta
Zho
I flagged Ogden on the side that I WASN'T on. I flagged him behind the golem so the destroyers attack the NPC of that side. I would alternate sides, killing off 2 or 3 at a time then switching sides, and flagging Ogden to the other side. Only at the end did the Ele Asura die and they begain whomping on the Golem but I killed em off and won.
This was my team build:
Me (Axe war)
Livia (SV)
Xandra (Channeling)
Ogden(WoH)
Mhenlo
Lina
Herta
Zho
I flagged Ogden on the side that I WASN'T on. I flagged him behind the golem so the destroyers attack the NPC of that side. I would alternate sides, killing off 2 or 3 at a time then switching sides, and flagging Ogden to the other side. Only at the end did the Ele Asura die and they begain whomping on the Golem but I killed em off and won.
hopefulliness
wow... this is just odd, my group had just gotten to frostmaw and wiped all except for morghan and vekk, he was at full health and they ended up killing him, though vekk died at the end. i agree with the OP, morghan is hardcore
bhavv
Quote:
Originally Posted by Crom The Pale
Dunkoro is the same, give him a great build and he can take care of buisness better than most live monks ever will.
[IMG][/IMG] Not my definition of a great build, but whatever. Your party was killed
But 2 monks, paragon and warder for me are FTW in most cases.
[IMG][/IMG] Not my definition of a great build, but whatever. Your party was killed
But 2 monks, paragon and warder for me are FTW in most cases.
A11Eur0
Quote:
Originally Posted by jon0592
I didn't even know you can use 2 parties for this...
group of 4, group of 4 is what he meant.
BradNess
Quote:
Originally Posted by GloryFox
I don't see why people are so suprised Paragons rock in general.
So many PPL flamehated on the Paragon when it first came out that it drove others to believe that what they said about it was true. Thankfully for folks like SotiCoto that are showing PPL what the Paragon's can truly do in battle, it's turning a lot of heads
TY SotiCoto for showing others the way of the Paragon
TY SotiCoto for showing others the way of the Paragon
Racthoh
Quote:
Originally Posted by SotiCoto
Quote: Originally Posted by SotiCoto "Watch Yourself!" [Tactics]
"Stand your Ground!" [Command] There is really no need for both of these skills on the same bar when you can just dump those excessive Command points into more tactics and maintain a decent boost in AL.
Quote: Originally Posted by SotiCoto "Never Surrender!" [Command] Breakpoint is 10 command for +4, next break point is 14.
Quote:
Those command points do more than just maintain one skill y'know. The tactics skill is only there to be freely spammed for energy. I only dumped the excess points there to avoid wasting them completely.
Originally Posted by SotiCoto
Armour is all Radiant
You have two adrenaline shouts, explain the reasoning behind this rune selection. Quote:
I selected that Elite not only because it is a spammable 4 adrenaline chant..... but because of those damnable Raptors and Spiders around the Asura lands who have a nasty habit of blocking attacks. It DOES help. Once I go over to the Charr lands, I might well change his elite if the enemies there don't block as much.
Quote: |
Quote:
Quote:
I don't consider the extra % chance of critical on GftE a good enough reason to pump command to 13. You really aren't going to notice that 9% difference between 13 and 10, especially when you're playing yourself on an assassin. Nor are your heroes; 10 spec spear criticals aren't going to be the turning point in a battle.
You have two adrenaline shouts, explain the reasoning behind this rune selection.
And one chant. Couldn't think of anything better to put for general use. I kitted out Morgahn's runes LONG before I ever thought of using these builds. Radiant armour is good general-purpose gear with the resources to use just about any build. I'm not in the habit of changing their kit on a regular basis... Why... what would you have used? Quote:
The thing is, he has to hit as well to build the adrenaline to use Anthem of Guidance. You'd be better off bringing something like Rending Touch on your sin or a necro with Rip Enchantment so that everyone has a 100% chance to hit with any attack against the raptors. Does it help? Of course it's going to help, but completely removing the enchantment is going to be better in every circumstance.
Alternatively you could've brought Defensive Anthem, because if the raptops aren't hitting and scoring criticals their Critical Defense will end quickly. The spiders however use Natural Slide, bring a hex. Quote: |
You're better off grabbing a shield with a tactics requirement, and using that on Morgahn instead so WY! is stronger. Swapping your command/tactics values around frees the slot for SYG (since you'd have 12 tactics at that point for +21AL 10 duration) and GftE! since you really don't need to use it all since the only high energy skill on your bar is now gone. Or, you can use some of those points to pump spear higher and give him an attack skill or two so he can actually kill stuff as well.
Quote:
Couldn't think of anything better to put for general use. I kitted out Morgahn's runes LONG before I ever thought of using these builds. Radiant armour is good general-purpose gear with the resources to use just about any build. I'm not in the habit of changing their kit on a regular basis... Why... what would you have used?
I'll assume you have not played a paragon yourself, because if you had you'd know that one adrenaline shout can maintain your energy very well.
Quote:
Quote:
The Command points had nothing much at all to do with GftE. I was going for a general-purpose Command-based build. It was and is meant to be the core of Morgahn's build.... Suggest better Command skills maybe, but I don't have any intention of removing that from him.
Spear of Lightning on Morgahn sure as hell won't help me land that all-important first hit to get my combo running on an annoying block-happy Spider. The only spear attack I'd consider at all is the Wild one to destroy stances.... ONLY.
If your first hit is so important, change it to a lead that can't be blocked and don't use a bad elite. Apparently your Morgahn is using a magical spear that allows him to overlook the block chances that are stopping you, allowing him to build adrenaline so you can get *one* attack through. You however could bring Wild Strike as the offhand into your Moebius combo so that everyone can hit and everyone is dealing damage with their normal attacks instead of your *one* all important skill. Also Wild Throw requires 7 adrenaline to use, the spider should be dead by then. Quote:
Meh.... Might work out, but given that I'm attacking constantly and will regularly get hits in... it wouldn't do much for me. Maybe the other members of the party....
Hex? Not happening. There are no hexers in my survival set-up... and I'm not running any attributes which use hexes. Oh, plus you're forgetting that the Monk spiders use Guardian.... among other things. Another Enchant; not a stance. Quote: |
Quote:
Quote: Okay, two adrenaline shouts and one adrenaline chant. Yet all I see for energy skills are SYG which is 15 every 30 seconds and Aggressive Refrain which isn't even a concern because once it's up it's never going to end. Well, in this build it will since you don't have a chant/shout that can be maintained inbetween fights. And, Leader's Comfort. Now for some reason you're using Radiants on top of that energy management, which both Survivor (offset the use of the major rune) or Centurions (free +10 to any paragon) are both cheaper/better. Chants and shouts that can be maintained between fights? .... Why? I don't know of any, and I can't really see any point in using them. He gets the energy back quickly enough anyway.
Why?
He doesn't run out of Health any more than he runs out of Energy... presently. It doesn't seem to make a difference yet what he has there.... so I'm not throwing money around on the suggestions of one person.... no offense.
Quote: I'll assume you have not played a paragon yourself, because if you had you'd know that one adrenaline shout can maintain your energy very well. The two classes in the game I have NOT played in PvE are Paragon and Mesmer.... true enough.... and I've played Mesmers in Fort Aspenwood and Alliance Battles.... so Paragons are the last class I have yet to play myself. True.
Quote: GftE is for the rest of the party? I'm sure your 9 and 10 spec spears are dropping enemies like flies on Hayda and Morgahn, and the odd critical hit by Talon carries the party. Granted wand criticals are very powerful since the other half of your party is wanding when they aren't casting. I do most of the killing myself... but they do help.
What of it? Who would it be for other than them? I sure as hell don't need MORE criticals...
Quote: If your first hit is so important, change it to a lead that can't be blocked and don't use a bad elite. Apparently your Morgahn is using a magical spear that allows him to overlook the block chances that are stopping you, allowing him to build adrenaline so you can get *one* attack through. You however could bring Wild Strike as the offhand into your Moebius combo so that everyone can hit and everyone is dealing damage with their normal attacks instead of your *one* all important skill. Ahem... Golden Phoenix Strike lets me get to the DB-Moebius spam faster.
I don't use a lead attack. Putting one in would require changing my whole build, as I don't have a 9th slot to spare. At the very least it would require getting rid of Critical Strike... which generally isn't advisable.
So yes... I had considered it.... but that aside I think if I was going to start using Lead Attack > Offhand, I'd have to do away with the Moebius thing altogether.
Quote:
Also Wild Throw requires 7 adrenaline to use, the spider should be dead by then.
Whatever. Didn't notice the description to account for it being adrenaline-based. Bloody retarded idea IMHO since the other two "Wild" skills in the game are rightfully energy-based. Quote:
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