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Originally Posted by lyra_song
ive done horse animations before, the problem with horses is it has several running speeds like the basic walk, trot, canter and gallop and each one is a different run pattern.
imo, horses don't fit too well in the GW universe.. its too...realistic.
If you want a galloping mount...i have idea for mounting on giant elks...........
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lol, this sentence is somewaht of plain stupid ...
but black bears, polar bears, lions, mountain eagles and any other ingame real animals are not
"TOO REALISTIC"
come on, thats a bad joke -.- horses would also fit into the game, the problem is only that people imagine with horses a too realistic timeage for GW, and that there exist in the world of GW still creatures which can also be seen/used as mounts, which are fantasy creatures and fantasy creatures simple have more "style" as mounts, then simple horses.
When you would have to choose between 3 different possible mounts, for example:
- Horse
- Gryphon
- Dragon
I can tell you for sure, in percentage the result would be this, in kind of how much took which mount:
-Horse > ~5%
-Gryphon > ~15%
-Dragon > ~80%
Would we even take a 4th mount into it, it would looks for sure like this:
-Horse > ~1%
-Gryphon > ~12%
-Any Colored Moa > ~17%
-Dragon > ~70%
However, I'm theoretically for them, but when hopefully mounts come in GW2 and under them Prestige Mounts too like Dragons (when the class Dragoon will come, he needs then none extra mount anymore , unless those races which ride on dragon types that can't fly) i see no future in Horses, because horses are then simple too boring and useless - simple, why should a take a Horse, when I can have a prestige Mount Dragon, with that I can fly then from town to town and this then in a wonderful persistent world look, flying really from point to point and not by stupid boring map travels, where the game has then only to load some files.
When a fly with a dragon around in a 3D world, i want to enjoy my flight and see something of the world in that I fly (this is the part, where people surely will cry now for WoW /sigh ) .... thats something i would really expect of GW 2 ...no boring map travels anymore, when making it quick, there should be other ways like the Asura "Star Gates" which hopefully have then in GW2 a similar animation when opening the wurmholes, that then such a nice energyblast appears and that those gates get a little tower in their near, where the player has to give in coordinates for the wished travel goal and that the gate needs then some seconds for opening the connection, not just only simple boring running in and then loading again only ....
i want so see a little animation then, how it feels to get warped by those gates, naturally all activateable/deativateable by menu, or just stoppable like the video scenes per button click on "overspring", or people buy then warp runestones and warp with them automatically there, where you want to be, something similar like in the gothic games.
or players can simple learn teleport magic as a new core spell which any class can use. This would be nice ways for players that simple won#t take fr them the little time to travel around, but want to be everywhere in some seconds, as people do in GW1 per map traveling oO
but traveling trough buyable warp runestones or by teleport magic has simple more style and the players needs then not to open ever the whole map for traveling, just only the item menu, click twice the warp runestone item, choose place where to warp too and warp ....like in gothic games .... those stones could be used then to travel to towns and outposts that u#ve traveld at least once. there are really so much things anet can learn from offline games ...sigh