Man do I love polymock, and getting all of those moves where you summon stuff. But it's so hard!
I was wondering if there was any polymock guide anywhere that could help me out.
I can't seem to get past the dwarf guy in Umbral Grotto. Does anyone know what peices I should use against him? I tried using what I thought would be his weaknessed but his last guy pwns everything.
Someone should make a thread just about polymock, strategies, and pieces/rewards. That would be awesome.
If anyone could help me out that'd be great!
Polymock Tips and Questions[Merged]
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Try Gargoyle, then Earth Elemental, and then Kappa.
Make sure to strafe the first guys ice spears, and block/interrupt his spells when you can. The aloe seed can't be strafed so spam attacks when you can and I usually will interrupt/block him right after a glyph. The last guy uses 2 devastating AoE spells. You can block his earthquake but not the sandstorm, so interrupts should be used on the sandstorm and block the earthquake.
Hope that helps
Make sure to strafe the first guys ice spears, and block/interrupt his spells when you can. The aloe seed can't be strafed so spam attacks when you can and I usually will interrupt/block him right after a glyph. The last guy uses 2 devastating AoE spells. You can block his earthquake but not the sandstorm, so interrupts should be used on the sandstorm and block the earthquake.
Hope that helps
C
The real trick to polymock is knowing when to interrupt and block, and when to bust out your own 2 second spells. Strafing is probably nice, but I never bothered.
-The enemy will always start out with glyph of concentration. If you start out with one of your 2 second spells, you'll get it off without being power drained.
-After your first spell, you should usually use block, since the enemy will use one of his big spells first. Pay attention to the recharge on the important spells, you'll want to save your block/interrupts for them.
-Never use glyph of concentration. If you time an important spell to cast right as the enemy casts a spell of its own, it will almost certainly succeed.
-Earth elemental is stupidly powerful once you get one.
-The enemy will always start out with glyph of concentration. If you start out with one of your 2 second spells, you'll get it off without being power drained.
-After your first spell, you should usually use block, since the enemy will use one of his big spells first. Pay attention to the recharge on the important spells, you'll want to save your block/interrupts for them.
-Never use glyph of concentration. If you time an important spell to cast right as the enemy casts a spell of its own, it will almost certainly succeed.
-Earth elemental is stupidly powerful once you get one.
the skale is probly the best opening piece - they always start with their glyph of concentration which allows you to start off with the poison that has 2 second cast -- they'll try to interupt after their gylph but it will too late, thussly wasteing their opening glyph and first interupt.
then you can use bile which will deliver 800 damage when it's run it's course - and finally the quick attack does an extra 50 damage while their health is above 50%.... this should drop any pice you go up aginst to half health, and as long as your interupt and block were timed right to stop their big spells, you should still be around 3/4.
then you can use your concentration to make sure you get that poison back on, and you should be in great shape.
then you can use bile which will deliver 800 damage when it's run it's course - and finally the quick attack does an extra 50 damage while their health is above 50%.... this should drop any pice you go up aginst to half health, and as long as your interupt and block were timed right to stop their big spells, you should still be around 3/4.
then you can use your concentration to make sure you get that poison back on, and you should be in great shape.
f
Quote:
Originally Posted by Dr Strangelove
-Earth elemental is stupidly powerful once you get one.
This is the reason everyone gets stuck on Blarp. He starts with the Earth Elementalist which has two powerful, 1-sec attacks. Obsidian Flame dishes out 800 dmg and Earthquake does 650 plus interrupts spells. It's difficult to land your big spell and prevent both of his during each 20 second recharge of big spells.
Once you get your own Earth Ele (beat Fonk after beating Blarp), the rest of the matches are cake walks.
It took me 20-30 attempts before I (barely) beat Blarp on my first character. Once I got the Earth Ele, I gave the other purple pieces I won to my next toon coming through, so blarp was a bit easier.
Once you get your own Earth Ele (beat Fonk after beating Blarp), the rest of the matches are cake walks.
It took me 20-30 attempts before I (barely) beat Blarp on my first character. Once I got the Earth Ele, I gave the other purple pieces I won to my next toon coming through, so blarp was a bit easier.
C
Small tip for people who will polymock with multiple characters. If you beat all the quest with one, save the gold iboga for the next character to do the quests.
The third and fourth polymock quests are probably the hardest since their pieces are simply so much better then the standard ones you have up to then.
The third and fourth polymock quests are probably the hardest since their pieces are simply so much better then the standard ones you have up to then.
Z
V
Quote:
Originally Posted by Verteiron
I have just enough lag to make Power Drain a crap-shoot. Honestly the only reason I beat Blarp is because, in a freak chance, I got a gold Stone Rain polymock piece from a dungeon chest (in the Ooze Pit). It's a stupidly powerful piece.
Same. I'm playing from Australia on the America servers (where most of my guild is based)... my average ping is around 350ms. Throw in the time required to press the button and the nonzero cast time and interrupting any of the relatively fast skills is virtually impossible (in real gameplay I compensate for this with things like Migraine when I want to interrupt, but that option isn't available in Polymock - and even if it was, it'd probably be more useful for simply slowing down their DPS). Not to mention what it does to the 'dodge-shoot-dodge' strategy I'd LIKE to use.
(It also makes thigns frustrating when it seems that the enemy uses Block as a response to my actions, which doesn't work in return.)
Unless they introduce an option to go to a nearer server for Polymock, introduce a mode at a slower game speed, or otherwise make things more tenable for people with latency issues, I've basically resigned myself to staying out of Polymock until I get a rare piece in a dungeon drop myself. Which is a shame, because it looks like it would be a fun game without the lag - and I also have some Cunning Plans involving combining summons with the Sig of Illusions.
([SPOILER]And, one of these days, I'd like to get a party of 8 real people together and do Give Peace A Chance with everyone loading Assassin Support, Sniper Support and an Asura summon... preferably including at least one Mursaat for the irony factor. So, who's ambushing who then?
[/SPOILER])
(It also makes thigns frustrating when it seems that the enemy uses Block as a response to my actions, which doesn't work in return.)
Unless they introduce an option to go to a nearer server for Polymock, introduce a mode at a slower game speed, or otherwise make things more tenable for people with latency issues, I've basically resigned myself to staying out of Polymock until I get a rare piece in a dungeon drop myself. Which is a shame, because it looks like it would be a fun game without the lag - and I also have some Cunning Plans involving combining summons with the Sig of Illusions.
([SPOILER]And, one of these days, I'd like to get a party of 8 real people together and do Give Peace A Chance with everyone loading Assassin Support, Sniper Support and an Asura summon... preferably including at least one Mursaat for the irony factor. So, who's ambushing who then?
[/SPOILER])H
K
Hm, personally I found polymock very easy. I beat every challanger , including the master after i got the gold peice on the first time excluding 1 or 2 matches.
I think the key is to strafe, alot of polymock skills are projectiles which are easily avoidable.
btw ice imp is amazing "regular" peice
oh yea.... and the first skill each polymock uses on start is always glpyh concentration. At this Time you can always get off one of your "big" attacks. Even 2 second casts will get off if u use it first while they glyph. When the countdown hits 2 seconds, start smashing C + your big dmg skill as fast as possible and it will always get off if its 1 second cast and about 95% of the time if its a 2 second cast. Enemies only do this when they have 100% hp, so if u are killed by an enemy and he has half health left he wont start with glyph conc.
I think the key is to strafe, alot of polymock skills are projectiles which are easily avoidable.
btw ice imp is amazing "regular" peice
oh yea.... and the first skill each polymock uses on start is always glpyh concentration. At this Time you can always get off one of your "big" attacks. Even 2 second casts will get off if u use it first while they glyph. When the countdown hits 2 seconds, start smashing C + your big dmg skill as fast as possible and it will always get off if its 1 second cast and about 95% of the time if its a 2 second cast. Enemies only do this when they have 100% hp, so if u are killed by an enemy and he has half health left he wont start with glyph conc.
Y
As a fellow Aussie, Drax. it is just extremely hard to do anything in Polymock. Although I did finally beat Blarp this morning
after about 3 hours of trying last night he fell in 15 minutes this morning, sleep is good.
He is tough...I just hit M and restarted every time his earth ele didn't die to my first piece (lightning piece).
Eventually Lightning guy, Fire guy and Purple piece (Kappa) got him...eventually. Interupting is the key, you have to try to predict it as your ping will only catch 2 sec. casts...not easy. After his +10 energy glyph you can bet something big is coming and juggling your energy management is the key. Juggling the skills to drop to ZERO energy so GLyph works is also handy...so many times last night I hit glyph and key a chain only to see 1 E left...then kaboom your dead.
Good Luck,
Yobs
after about 3 hours of trying last night he fell in 15 minutes this morning, sleep is good.He is tough...I just hit M and restarted every time his earth ele didn't die to my first piece (lightning piece).
Eventually Lightning guy, Fire guy and Purple piece (Kappa) got him...eventually. Interupting is the key, you have to try to predict it as your ping will only catch 2 sec. casts...not easy. After his +10 energy glyph you can bet something big is coming and juggling your energy management is the key. Juggling the skills to drop to ZERO energy so GLyph works is also handy...so many times last night I hit glyph and key a chain only to see 1 E left...then kaboom your dead.
Good Luck,
Yobs
