Polymock Tips and Questions[Merged]

Cutthroat Umaraku

Cutthroat Umaraku

Academy Page

Join Date: Jun 2007

Oregon

The Apostacy of Grenth

D/Mo

Man do I love polymock, and getting all of those moves where you summon stuff. But it's so hard!

I was wondering if there was any polymock guide anywhere that could help me out.
I can't seem to get past the dwarf guy in Umbral Grotto. Does anyone know what peices I should use against him? I tried using what I thought would be his weaknessed but his last guy pwns everything.

Someone should make a thread just about polymock, strategies, and pieces/rewards. That would be awesome.

If anyone could help me out that'd be great!

kuhu

kuhu

Frost Gate Guardian

Join Date: Aug 2005

Hardcore Caravan

N/Me

Try Gargoyle, then Earth Elemental, and then Kappa.

Make sure to strafe the first guys ice spears, and block/interrupt his spells when you can. The aloe seed can't be strafed so spam attacks when you can and I usually will interrupt/block him right after a glyph. The last guy uses 2 devastating AoE spells. You can block his earthquake but not the sandstorm, so interrupts should be used on the sandstorm and block the earthquake.

Hope that helps

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Cutthroat Umaraku
I can't seem to get past the dwarf guy in Umbral Grotto. Beat the necro and the charr first (in that order) to get better pieces.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

The real trick to polymock is knowing when to interrupt and block, and when to bust out your own 2 second spells. Strafing is probably nice, but I never bothered.

-The enemy will always start out with glyph of concentration. If you start out with one of your 2 second spells, you'll get it off without being power drained.

-After your first spell, you should usually use block, since the enemy will use one of his big spells first. Pay attention to the recharge on the important spells, you'll want to save your block/interrupts for them.

-Never use glyph of concentration. If you time an important spell to cast right as the enemy casts a spell of its own, it will almost certainly succeed.

-Earth elemental is stupidly powerful once you get one.

WildmouseX

WildmouseX

Krytan Explorer

Join Date: Jun 2005

N/R

the skale is probly the best opening piece - they always start with their glyph of concentration which allows you to start off with the poison that has 2 second cast -- they'll try to interupt after their gylph but it will too late, thussly wasteing their opening glyph and first interupt.


then you can use bile which will deliver 800 damage when it's run it's course - and finally the quick attack does an extra 50 damage while their health is above 50%.... this should drop any pice you go up aginst to half health, and as long as your interupt and block were timed right to stop their big spells, you should still be around 3/4.

then you can use your concentration to make sure you get that poison back on, and you should be in great shape.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

On wiki there is a guide saying exactly which pieces to use against each person.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

guildwiki.net has a list of what creatures to use and in what order, against most of the foes.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

Quote:
Originally Posted by Dr Strangelove
-Earth elemental is stupidly powerful once you get one. This is the reason everyone gets stuck on Blarp. He starts with the Earth Elementalist which has two powerful, 1-sec attacks. Obsidian Flame dishes out 800 dmg and Earthquake does 650 plus interrupts spells. It's difficult to land your big spell and prevent both of his during each 20 second recharge of big spells.

Once you get your own Earth Ele (beat Fonk after beating Blarp), the rest of the matches are cake walks.

It took me 20-30 attempts before I (barely) beat Blarp on my first character. Once I got the Earth Ele, I gave the other purple pieces I won to my next toon coming through, so blarp was a bit easier.

Verteiron

Verteiron

Academy Page

Join Date: Dec 2005

Ether Jar

Me/Rt

I have just enough lag to make Power Drain a crap-shoot. Honestly the only reason I beat Blarp is because, in a freak chance, I got a gold Stone Rain polymock piece from a dungeon chest (in the Ooze Pit). It's a stupidly powerful piece.

Conn

Ascalonian Squire

Join Date: Sep 2006

Small tip for people who will polymock with multiple characters. If you beat all the quest with one, save the gold iboga for the next character to do the quests.

The third and fourth polymock quests are probably the hardest since their pieces are simply so much better then the standard ones you have up to then.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I enjoy polymock. I find the key to it is taking the right piece for the opponent and timing your attacks so that you aren't interrupted, you block their worst attacks, and interrupt others, rather than button-mashing. It's fun.

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

I got stuck on the guy at Gadd's Encampment for a bit, frustrated me like you wouldn't believe! After that I didn't have such a hard time. I actually liked using the Fire Imp, Skale and Kappa. After you get all the Elementals, they seriously kick ass. I used Elementals for everyone after that.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Verteiron
I have just enough lag to make Power Drain a crap-shoot. Honestly the only reason I beat Blarp is because, in a freak chance, I got a gold Stone Rain polymock piece from a dungeon chest (in the Ooze Pit). It's a stupidly powerful piece. Same. I'm playing from Australia on the America servers (where most of my guild is based)... my average ping is around 350ms. Throw in the time required to press the button and the nonzero cast time and interrupting any of the relatively fast skills is virtually impossible (in real gameplay I compensate for this with things like Migraine when I want to interrupt, but that option isn't available in Polymock - and even if it was, it'd probably be more useful for simply slowing down their DPS). Not to mention what it does to the 'dodge-shoot-dodge' strategy I'd LIKE to use.

(It also makes thigns frustrating when it seems that the enemy uses Block as a response to my actions, which doesn't work in return.)

Unless they introduce an option to go to a nearer server for Polymock, introduce a mode at a slower game speed, or otherwise make things more tenable for people with latency issues, I've basically resigned myself to staying out of Polymock until I get a rare piece in a dungeon drop myself. Which is a shame, because it looks like it would be a fun game without the lag - and I also have some Cunning Plans involving combining summons with the Sig of Illusions.

([SPOILER]And, one of these days, I'd like to get a party of 8 real people together and do Give Peace A Chance with everyone loading Assassin Support, Sniper Support and an Asura summon... preferably including at least one Mursaat for the irony factor. So, who's ambushing who then? [/SPOILER])

Harlequin

Ascalonian Squire

Join Date: May 2005

Can't even use the wiki suggestions since I didn't get those pieces to start with. It's a game for masochists or people with no latency issues. I'm only trying it for the PvE skills (which I'd rather get from PvE), but at this point no reward is worth that Sysiphean task.

Keifru

Frost Gate Guardian

Join Date: Aug 2007

[Meep] Biscuit of Dewm

D/

Wow, this is weird; Blarp only took me 3 tries which was probably the least out of them all (sans the starting couple or so).
Go me? xD

I've always popped them with my cheap spell, sacrificed my glyph to their drain, drained their next, then unloaded on them.

Sword

Sword

Jungle Guide

Join Date: Jun 2006

Mo/

Hm, personally I found polymock very easy. I beat every challanger , including the master after i got the gold peice on the first time excluding 1 or 2 matches.
I think the key is to strafe, alot of polymock skills are projectiles which are easily avoidable.

btw ice imp is amazing "regular" peice

oh yea.... and the first skill each polymock uses on start is always glpyh concentration. At this Time you can always get off one of your "big" attacks. Even 2 second casts will get off if u use it first while they glyph. When the countdown hits 2 seconds, start smashing C + your big dmg skill as fast as possible and it will always get off if its 1 second cast and about 95% of the time if its a 2 second cast. Enemies only do this when they have 100% hp, so if u are killed by an enemy and he has half health left he wont start with glyph conc.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

I need some Vaseline so I won't feel so sore everytime the guy in Gadd's encampment beats me. Maybe I just need to dungeon crawl something like Heart of the Shiverpeaks until a gold piece drops.

Yobs

Ascalonian Squire

Join Date: Mar 2007

Australia

Basin Amazons

N/Me

As a fellow Aussie, Drax. it is just extremely hard to do anything in Polymock. Although I did finally beat Blarp this morning after about 3 hours of trying last night he fell in 15 minutes this morning, sleep is good.

He is tough...I just hit M and restarted every time his earth ele didn't die to my first piece (lightning piece).

Eventually Lightning guy, Fire guy and Purple piece (Kappa) got him...eventually. Interupting is the key, you have to try to predict it as your ping will only catch 2 sec. casts...not easy. After his +10 energy glyph you can bet something big is coming and juggling your energy management is the key. Juggling the skills to drop to ZERO energy so GLyph works is also handy...so many times last night I hit glyph and key a chain only to see 1 E left...then kaboom your dead.

Good Luck,

Yobs

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

Polymock with Australian ping is an exercise in frustration.

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

Polymock sucks -- why should a "strategy" (ha) minigame favor those with better ping times?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Blarp is just plain annoying and my ping isn't ideal. Maybe when I get a gold drop I'll try again, but still maybe I'll beat him though blind luck sometime.

But meh!

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

If your ping is bad, all you got is brute force, so yeah, the only use I have for dungeons nowadays is the hope for a gold piece dropping

I mean seriously, 3 elementals and you got crap. Well, the kappa and fire imp are all you'd have unlocked, though I really like the skale.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

There must be something you miss. I beat all the players in the polymock quest chain without trying more than five times on any of them, most on the first try. When I did lose to any of them it was usually by a very small margin.

The same strategy works for more or less all foes and it's not dependent on good ping, clever interrupts or anything of the sort. Start the fight with a high damage short cast, the computer ai will almost always be busy applying glyph of concentration and thus the spell will go through. Cover the slow casting high damage spell with glyph of concentration and the fast casting one with polymock block. Spam all spells on recharge trying to cover the important ones as mentioned. Use glyph of power when your health drops below 50%. Use ether signet as necessary.

I defeated all computer opponents using this basic strategy. Now, the really frustrating thing is that there is no continuation of the quest line, no point in playing since it's ridiculously easy with the gold piece, and no pvp polymock.

Kry Onicle

Krytan Explorer

Join Date: Nov 2005

Steel Phoenix [StP]

N/

Interupt him and Block, Actually use the glyph of power. I did every polymock guy first time.. Really don't see any issues with the skill level of it.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

You reckon you can interrupt with bad ping? Hell, sometimes I've kited his ice spear to the opposite side of the arena only to see the damage numbers pop up anyway. Course other time's I can kite around all the projectiles in a round with ease. It's just that it's inconsistant that makes it hard to rely on interrupts or good timing. You either just sit there and trade hits with something with 1k more health than you or wait till you can string 3 rounds with good ping together. Not exactly strategy...

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

As I said, good interrupting isn't really necessary to win the fights. Neither is kiting. I _never_ kited when I got through the quest line, simply because I didn't know you could or that it made a difference.

biofrog

Ascalonian Squire

Join Date: Oct 2006

Saucy Scorchers

E/

I'm another in the Aussie-ping-too-high-for-Polymock department, and Blarp certainly gave me the wooops during the couple hours I spent trying to kill the bast'd...

I did eventually get him however, and all the others after were much easier; I even managed to use no other pieces from what you win. I think through pure frustration the only answer came to me, so here's my high-ping-guide to Polymock:

* The first couple shouldn't be too difficult as they use fairly simple pieces
* Gargoyle, Fire and Ice are your most damaging to kill Blarp
* GEK - Start using Gargoyle, Earth Ele, Kappa after Blarp
* Interrupts are a bonus, don't expect them
* Don't move; due to ping you will most likely miss the opportunity to dodge
* You win by spamming out damage faster than they do, nothing more
* You WANT to have everything recharging! If you do not then you aren't doing enough to win!

* Start with Block, then Concentration, then your most damaging skill
* Regardless of if they might block or not, if your damage skill becomes available, hit it again
* damage skills > block or interrupt > weak skill, always use that order
* Repeat:
- Once you get under 6 energy, use block/interrupt then spam your weak skill until 0 energy, if you are under 50% hp then use power glyph then weak skill
- Use recharge signet, then block, concentration, damage skill

* Don't even LOOK at him/his skill use! Just watch your bar, and if a skill recharges, USE it!

It sounds crazy, but once I followed this I actually got through every fight after a couple attempts even with a high > 400ms ping.

Mangione

Lion's Arch Merchant

Join Date: May 2007

Blarp is insane.

How am I supposed to win if he does 800+600 dmg with just 2 hits?
Even if I block and power drain the first two attempts, he'll throw them out again soon after the block...
Not to mention that the damned earthquake interrupts your attacks too...

I manage to reach the last of his pieces (that fire elemental) and bring him at 25% energy... but no way lower than that.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Tried again Blarp again, his Earth Ele is by far the most difficult of his pieces. I managed to get him down to 15% health on this least piece, but he got a lucky 600 damage spell on me.

It seems it really to bottled down to dumb luck. I will keep trying, but unless my 1st piece takes down his Earth ele, I just give up.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by RTSFirebat
It seems it really to bottled down to dumb luck. I will keep trying, but unless my 1st piece takes down his Earth ele, I just give up. That's exactly what I thought. I got so frustrated with Blarp I thought "That's it, I'm NEVER playing Polymock AGAIN...EVER. Screw You Blarp." Then after a week I could hear the Mursaat calling....so I tried again. 3 tries in and I finally beat the little git. I guess my luck finally just arrived. They all seemed easier after him.

Out of interest, is it just me who always starts with the Skale piece first?

SeraCombi

Frost Gate Guardian

Join Date: Aug 2006

Hiding in a cave in old Ascalon

Quote:
Originally Posted by RTSFirebat
Tried again Blarp again, his Earth Ele is by far the most difficult of his pieces. I managed to get him down to 15% health on this least piece, but he got a lucky 600 damage spell on me.

It seems it really to bottled down to dumb luck. I will keep trying, but unless my 1st piece takes down his Earth ele, I just give up. same here, i can get to the last one (the fire ele), and get his health down to 1/5th at best before dying. many times i have died. very frustrating.

i use kappa, gargoyle, skale, as suggested on wiki. i've tried suggestions on this forum. no love. only hate from blarp.

Coraline Jones

Lion's Arch Merchant

Join Date: Aug 2007

Modified Soul Society

Mo/R

Anybody that cannot stand Blarp and is stuck there--I feel your pain. My tip is to just keep doing dungeons and trying to fill out your Master Dungeon Guide book. Eventually, whether you want it or not, but a rare Polymock piece will drop and then you can easily steamroll each and every NPC player. My suggestion is to get a Ruby Djinn and then laugh evilly when you see how much damage it does.

=====

As an aside, I've never seen a mini-game as bad as Polymock. There are so many odd things about it that I don't understand.

It seems that the only real purpose of having rare Polymock pieces is to help players having trouble with it. As the quest line lets you use whatever you want, in theory, you could simply buy your victories by putting in three rare Polymock pieces and just winning on raw power.

Once you defeat Master Hoff the first time, your collection devalues immediately, as you can only play "tournament style" which only lets you play one rare, one uncommon, and one common piece every time. I.e., the more rares you get, the less often you'll be using each piece anyway. Rares give you some "flexibility" in your play, but that's about it.

Finally, you'd think that the PvE-only summon skills are super-awesome for such a tedious process of earning them... But actually they are among some of the weakest Asuran skills in the game. You'd think that Summon Mursaat would result in monsters falling over left and right from Spectral Agony. But actually your Mursaat friend has relatively low armor and it only has one spell, Enervating Charge.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

I notice that the official wiki seems to of taken down its suggested piece use for the polymock quests.

Personally I think that if we get to have our pieces controlled by heroes instead of directly by players it would make polymock a lot less frustrating, along with emphasising the piece selection more. But this may be just me.

O-Dawg

Ascalonian Squire

Join Date: Jul 2005

Fort Lauderdale

Order of the Scarlet Dragons [sD]

Mo/Me

Quote:
Originally Posted by biofrog
I'm another in the Aussie-ping-too-high-for-Polymock department, and Blarp certainly gave me the wooops during the couple hours I spent trying to kill the bast'd...

I did eventually get him however, and all the others after were much easier; I even managed to use no other pieces from what you win. I think through pure frustration the only answer came to me, so here's my high-ping-guide to Polymock:

* The first couple shouldn't be too difficult as they use fairly simple pieces
* Gargoyle, Fire and Ice are your most damaging to kill Blarp
* GEK - Start using Gargoyle, Earth Ele, Kappa after Blarp
* Interrupts are a bonus, don't expect them
* Don't move; due to ping you will most likely miss the opportunity to dodge
* You win by spamming out damage faster than they do, nothing more
* You WANT to have everything recharging! If you do not then you aren't doing enough to win!

* Start with Block, then Concentration, then your most damaging skill
* Regardless of if they might block or not, if your damage skill becomes available, hit it again
* damage skills > block or interrupt > weak skill, always use that order
* Repeat:
- Once you get under 6 energy, use block/interrupt then spam your weak skill until 0 energy, if you are under 50% hp then use power glyph then weak skill
- Use recharge signet, then block, concentration, damage skill

* Don't even LOOK at him/his skill use! Just watch your bar, and if a skill recharges, USE it!

It sounds crazy, but once I followed this I actually got through every fight after a couple attempts even with a high > 400ms ping. I finally beat Blarp after taking a two-week break from his misery. Woohoo! Thanks for the great advice Biofrog. The best thing to do really is to not look at his skills, not try to interrupt, and just hit your skills as they refresh. Block as often as you can, interrupt when it refreshes, but don't consciously try to interrupt his big skills as you will just lose time.

Thanks for the help!

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by biofrog
...<SNIP>...

* Don't even LOOK at him/his skill use! Just watch your bar, and if a skill recharges, USE it!

...<SNIP>...
Sorry, but this is the worst advise I've seen yet. Your #5 + #6 Interrupts should always be saved for the opponent's big sucker-punch hits, but there's no way you'll be able to interrupt them if you don't watch his current skill being used. You can also counter his spent interrupts by pressing your #1 weak attack button and winning the energy exchange.

Once your polymock piece dives into the sub-10 energy range, energy management becomes critical. Racing to Zero Energy to use the #7 Ether-Sig quickly becomes your life-line.

Quote:
Originally Posted by RTSFirebat
Tried again Blarp again, his Earth Ele is by far the most difficult of his pieces. I managed to get him down to 15% health on this least piece, but he got a lucky 600 damage spell on me.

It seems it really to bottled down to dumb luck. I will keep trying, but unless my 1st piece takes down his Earth ele, I just give up. No, it's not all luck. Here are some tips I can share (posted from another forum):
=========================
1) don't flinch with the interrupts. Watch your opponent's current skill being used at all times. Counter the opponent's big attacks whenever possible by saving your interrupts for them. Also note that you can also use power block and power drain for energy managment (see #2 below). Ignore the weaker #1 spam attacks until you hit the 10-energy mark.

2) Be aware of your energy and manage it wisely. Once you hit 2 energy, use Power Block to Ether-sig faster. At 3 energy, use powerdrain instead. This lets you use Ether-Sig for +10 energy much sooner to fuel your stronger attacks skills

3) Manage your energy with your skill recycle clock(s). Time your primary attacks so that you have enough energy available when your main damage skills becomes available.

4) Burn your opponent interrupts with your weakest attack skill. When you see the opponent use power block or power drain, simply press #1 to get the better of the energy exchange.



The first time I did polymock, it wasn't easy. On my second toon, I finished all the polymock opponents off in under one hour once I had all the required towns. It does take practice, but it's not all about luck.

biofrog

Ascalonian Squire

Join Date: Oct 2006

Saucy Scorchers

E/

Quote:
Originally Posted by O-Dawg
I finally beat Blarp after taking a two-week break from his misery. Woohoo! Thanks for the great advice Biofrog. The best thing to do really is to not look at his skills, not try to interrupt, and just hit your skills as they refresh. Block as often as you can, interrupt when it refreshes, but don't consciously try to interrupt his big skills as you will just lose time.

Thanks for the help!
Welcome! I'm glad something has come from my own Blarp and high-ping misfortunes! It should work for the rest of polymock just fine too.

Quote: Originally Posted by lord_shar Sorry, but this is the worst advise I've seen yet. Your #5 + #6 Interrupts should always be saved for the opponent's big sucker-punch hits, but there's no way you'll be able to interrupt them if you don't watch his current skill being used. You can also counter his spent interrupts by pressing your #1 weak attack button and winning the energy exchange. lord_shar, I am assuming you read the title of my guide? It is a high-ping-guide to Polymock only.

I can tell you now, with a 400ms and higher ping, with spikes often up into the 800ms plus range, there is simply no chance of planning a successful interrupt whether it's power block or power drain. There physically is just not the time for the visible notice of their cast, your reaction time, and the response back to the server to consistently interrupt any of their one-to-two second cast skills.

Quote:
Originally Posted by lord_shar
Once your polymock piece dives into the sub-10 energy range, energy management becomes critical. Racing to Zero Energy to use the #7 Ether-Sig quickly becomes your life-line. This I agree with totally, but I suggest using the same block, concentrate, power skill after recharge if the skills are available :-)

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by biofrog
lord_shar, I am assuming you read the title of my guide? It is a high-ping-guide to Polymock only.
OK fair enough, I missed that part

Quote:
Originally Posted by biofrog
This I agree with totally, but I suggest using the same block, concentrate, power skill after recharge if the skills are available :-) Agreed as well... basically you want to be at zero energy after delivering your big counter-hit so that you can ether-sig back to 10 energy asap.

Res Ipsi

Res Ipsi

Lion's Arch Merchant

Join Date: May 2006

Canada

Angel Sharks [As]

Me/

Finally got through the entire compliment of Polymock challenges. Like many posters, I found Blarpp the most frustrating - but across all challenges my average ping of 500 ms, with spikes in the 2.5 sec range, made Polymock one of the most hated quests to date. I have not seen anyone else post possible glitches with this quest, but I experienced a couple fairly consistently - some of which I have screenshots of. The most annoying glitch was the one that showed I had 10 energy, when in fact I had none. I only discovered this when I hit Ether Signet in desperation and was rewarded with a 20 energy bar (which we know isn't possible). Another glitch - as far as I'm concerned - is the one where you die from degen a split second after you've killed the polymock. I tied the necromancer 3-3, but it was me who was returned to the outpost. And he had the nerve to gloat :/
Anyway, kudos to those who breezed through these quests, and good luck to everyone else who still needs to complete them. After discussing with a friend what the best strategy was for beating all polymocks, this is what ended up working for me (in the following order):

1. Block (the Watch Yourself skill)
2. Skill slot 3 (the big damage skill)
3. Glyph of concentration
4. Skill slot 2 (next big damage skill)
spam spam spam Skill slot 1 while everything else recharges
Throw Block up when you see him cast Glyph of concentration or Glyph of Power (he's going to try and sucker punch you)
Save your interrupts for the really nasty skills (like Searing Flames, Mark of Rodgorts, Earthquake, etc.)
As soon as you reach 50% health, start using Glyph of Power (for the added punch), and always use Glyph of Concentration before you use your big damage skill.

Energy management is important. Once you reach 0 energy, you have to be a bit more strategic with what skills you use, and when.

Hope this helps

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Quote:
Originally Posted by Res Ipsi
Finally got through the entire compliment of Polymock challenges. Like many posters, I found Blarpp the most frustrating - but across all challenges my average ping of 500 ms, with spikes in the 2.5 sec range, made Polymock one of the most hated quests to date. Glad I'm not the only one with that.

I found Blarpp annoying too.

Kris

Academy Page

Join Date: Mar 2005

UK

Kirins of Holy Light

Mo/R

Polymock is not down to luck, it literally takes practice and self-conditioning.

1. The start of every round is simple - use the large dmg 2-sec spell.
2. After that, you have to react to everything the computer player does - if you wish to play efficiently.
3. You should hover over the block and interrupt with your mouse, and use your keys to control the 3 main damage spells.
4. Ignore the small damage spells the enemy does (very difficult to stop yourself blocking by reaction sometimes but you need to stop reacting to the small spells).
5. Interupt the condition / DOT spell every time he uses it (I.e. don't spam interupt, keep it for the condition / DOT.
6. Block every time the enemy uses their large dmg spell. (Again, don't spam it).
7. Use your own large dmg or condition / DOT spells immediately after it uses it's own interrupt, or alternately with your concentration signet.

If you do all that (it takes time to teach yourself), you will be beating an enemy with 2 polymocks, never mind 3. It works wonders.