The matter of "ease" or "difficulty" in PvE.
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Originally Posted by SotiCoto
But those two really do play a part. You might not appreciate it just because you can steamroll through everything... but I know from personal experience that even two people with totally identical builds and equipment can often get totally different results. Often this is down to experience using the build, but sometimes it can be as whimsical a matter as connection speed / reliability or... yes.... even reflexes. I'm absolutely useless at interrupting as Mesmer or Ranger... and the only such option available to me is to Daze the enemy and wail on them as much as possible. There are other folks out there who can quite easily interrupt spells with 3/4 second cast times. I'm just not that talented.
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Originally Posted by SotiCoto
Why do you phrase it as though "boring" and "challenging" are opposites?
That is something I have yet to understand.... but I'd imagine it is down to differences in background and personal psyche. |
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Originally Posted by SotiCoto
If you just mean one build that can beat everything.... then I'd tend to have a different opinion.
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Originally Posted by SotiCoto(snip)
I'd have to query what part of it you find entertaining? Are you more focused on lack of variety in your own bar than the variety of your surrounding world? Do you prefer to be forced to change what you do systematically than to change it of your own volition and choice?
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Originally Posted by SotiCoto
I've never found "challenge" to equate to "fun" in particular... so this is somewhat of a psychological exercise for me.
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Originally Posted by SotiCoto
You don't like tweaking your build for novelty value rather than necessity?
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Originally Posted by SotiCoto
You never ran around Shing Jea Island in your underwear?
You find such things boring? Sounds kinda ironic, to me.... ^_^; |
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Originally Posted by SotiCoto
If it is boring, then it only demonstrates a lack of self-entertainment ability and creativity. I'm sure you could manage to find something amusing to challenge yourself with if you tried.
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Pretty much what Vinraith said, actually. Damn, I wish I had seen his(her?) post before typing up that previous wall of text...
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Originally Posted by Celestial Beaver
I wouldn't say EotN expects you to "rely" on PvE-Only skills. I refuse to take most outright, since I like my current builds, and most seem useless at a low rank when you're first starting out in Eye of the North, by the time you finish the game and have accrued enough reputation for them, you don't need them any more...
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K
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Originally Posted by SotiCoto
From what I've found it constitutes a little under 40%... and isn't time-efficient.
Fallacy of Composition, you posses a lower skill level (based on your %age). Much what I've been saying. And it shouldn't. Skill might come into play if you're being paid to do something, but if you are voluntarily aiming for entertainment then skill shouldn't come into it. You become skilled at anything the longer you do it. The higher your skill level, the easier things will be. Don't hate the player, hate the game. This is why people expect additional content to challenge them. If people aren't skilled enough to do a certain area of the game, they'll get there eventually by playing more in the easier areas of the game. Crawl->Stand->Walk->Run It doesn't remove skill level, but it sure as hell might force you to use it. People who find content easy are already using their skill levels. It's the people who complain about difficulty that need to start using it. I've already played all 3 campaigns in HM with heroes alone, I don't plan to replay all 3 campaigns under some other self-imposed difficulty because that content is no longer new or entertaining. If Anet plans to keep players, they'll be forced to continue providing difficulty (HM, November's bonus missions, etc.). |
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Originally Posted by Taki
Differing experience and skill levels will lead to some people finding the game too easy and others too hard. Nothing hard to understand about that. But while people can "get creative" to make the game harder by doing stupid and rather pointless things like playing in underwear in hard mode with 3 people unpside down, instead of the way intended and designed, they can also "lern2play" to make the game easier.
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| As you learn more about the game and apply that knowledge GW gets boringly easy as you know what to expect and how to beat it. Or at least how prepare to beat or exploit most of whatever you may face. |
From my perspective, the more I learn the game and get to understand what enemies spawn where.... the better I can plan for it and the more enjoyment I get out of the game.
i.e. The easier it becomes for me, the MORE fun I find it; not less.
.... which is precisely why I don't understand the desire for challenge. I prefer to make what is my life easier; not harder.
I take it you're not familiar with that outlook though, and I don't understand yours..... so... where to go from there?
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| But outside of people with learning disabilities there are players who don't want to spend the effort to get better. They don't want to read skill descriptions, pay attention to what mobs and other players are doing or what's going on around them. They don't want to do basic research and experiments on game mechanics or build combinations. They can't be assed to improve but will whine all day about it as that takes less effort and thought. And it's as simple as that. |
But there are also people who apply the effort and never get results. There are people who try to get better and cannot. There are people condemned by one means or other to ever be sub-par and accused of being worthless by other players.
Don't go thinking for a moment that they don't exist...
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| This is another thing people differ on. For many, playing a game of basketball, baseball, beach vollyball, golf, tetris, go-kart racing, gymnastics, or whatever, is more enjoyable if you're decent at it. That is, it's more fun to hit a baseball than it is to strikeout - regardless if voluntarily aiming for entertainment or getting paid to hammer homeruns. It's more fun to do that double back-hand-spring or triple twist in the air than to land upside down on your head and almost break your damn neck. And it's more fun to have a challenge - however slight - when playing a game like GW. If you're not thinking while playing a game it's just another idiot box. |
*Sighs*
I dislike sports. Not enough content. Might as well be playing Pong as Tennis.... and I get equally bored of both within a very short space of time. Difference is that tennis will tire me out while Pong won't. In either case you can see the entirety of the sport in under a minute. No replay-value.
Yes.... it can be more enjoyable if you're better at it..... same as anything else... but if anything that only proves my point. If something is proving difficult for me then I'm not going to find it anything like as fun... hence why it baffles me as to why people would want to look for it to be harder.
Still though... Sports? No. Not enough content. Certainly no creativity. Irrespective of differences in where a ball goes.... the basic mechanic is always the same, and whether with good players or bad players, the essence of the thing is still woefully simplistic. Another reason I don't participate in PvP: low-content repetition of a concept, expressed randomly.
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Originally Posted by SotiCoto
Yes.... there are.
But there are also people who apply the effort and never get results. There are people who try to get better and cannot. There are people condemned by one means or other to ever be sub-par and accused of being worthless by other players. Don't go thinking for a moment that they don't exist... |
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Originally Posted by SotiCoto
PvE Guild Wars is not a sport.
*Sighs* |
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Originally Posted by SotiCoto
If something is proving difficult for me then I'm not going to find it anything like as fun... hence why it baffles me as to why people would want to look for it to be harder.
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Yep, GW is just about right for newer and fairly experinced players, while they will find it hard its not anything that cant be done without a few trial and error runs. This is however will GW pve fails i think. Its a case of check what your up against add build a counter to each hero and yourself and run though it, all the enimies have the same build , act the same and are the same numbers in the same places, so trail and error or just resarce will always win so an experinced player will just breeze though it and is also why farming is so easy. Versitle mobs and builds would be a big win imo =D.
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Originally Posted by Bryant Again
Fortunately for you and your connection/reflex speeds, every class can bring sooo much more to the table than interupting. If you're specifically looking for an interupter for the group, I would honestly recommend bringing those with the fastest and most reliable interupts in Guild Wars - heroes.
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I don't do Prot-Monking all that well either (though slightly better) because I'm not good at multi-tasking (viewing both the full goings on of the screen and all the health-bars at once).
I'm not even all that fond of playing Dervish because it requires pre-battle set-up.... unlike the Assassin style of whittling away all the gimmicks in sequence in the midst of battle...
I had another example.... but I just got momentarily distracted by that disgusting "Jokes Toolbar" advert at the top of the page with the topless hairy dude.... >_<;
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| When I find something challenging in PvE (lol), it's not boring. If it's not challenging and is just tedious, it's boring. |
When it is not challenging... I get to experience it once and then get to something else... which prevents boredom setting in. I'm generally alright even in really long fights provided I don't have to actually repeat myself to get by.... as I HATE wasting time.
I've justified my side.... I still don't understand yours.
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| I've used the same heroes from start to finish when I was going for Protector in each campaign. I think there were only about 4 instances that became an exception. |
Surely this makes sense..... right?
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| Firstly, I'm not talking about my skillbar, but the skillbars of everyone in my team of heroes and henchies. That said, yes I like to run into problems, to be forced to change my build. This is how I find PvE fun and difficult now. I like running into an area full of monsters that my team is going to have problems with, and I get immense satisfaction out of coming up with a balanced build that's going to do well against this group of monsters, this totally different group of monsters, etc. etc. |
I hate that lack of freedom. It makes me resentful of the game. I prefer to be able to beat the opposition with whatever builds I'm already using.... even if they're downright silly... I like it to be plausible at least. It makes the game more entertaining for me.
I mean.... granted.... if I take a liking to a different build that just happens to work better then I'll use it.... but generally I prefer for the build changing to be on my own terms. I don't like going into a new area and wiping out. It makes me want to beat the enemies with the very same group build just out of spite to show them that they're not so damned tough. To change at their whim is as much as letting them win to me.
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| To each his own, of course. What's fun for you is not necessarily what's fun for me. |
..... though I wish I could understand HOW you found fun in challenge. It just seems so alien to me that I'm just left confused by it every time I encounter it.
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| I find enjoyment in having the most effective build. I don't care how cool Hundred Blades looks, it's not worth taking up a slot. |
Besides.... what is wrong with Hundred Blades? ... It is AoE isn't it? Sorta like Triple Chop with the axe... Works great with a Zealous Sword... doesn't it? Admittedly I'm not a fan of warriors and have only used it on Koss on the rare occasions I've used him..... but still. I admit inexperience there in any case.
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| ...See two above. |
Needless to say we're on totally different planes of amusement here... aren't we? Fair enough, I suppose.
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| I don't really find any amusement in the little things (dancing, acting annoyingly crazy, etc.) in Guild Wars anymore, given the fact that I've done it all to death. I'm more interested in braving huge dungeons and defeating massive monsters and beasts. But when you start to figure things out and find the most successful way to accomplish this and that, things start to get a little dull. Gimping yourself, like taking only 4 skills for each area, is not fun, *anyone* could tell you that (and if you were able to succeed in an area with so few skills proves how easy it is). People like to be brought challenges, not to make them themselves. |
You see.... the game mechanics are limited. There is only so much you can do in the game that has been designed INTO the game.
On the other hand.... your own imagination is potentially limitless... and if you felt like it you could let the in-game world become your canvass... metaphorically speaking. If you'd rather just wait for the programmers to make more content FOR you then fair enough, but I'd imagine you only set yourself up for disappointment that way.
When you expect others to entertain you and you aren't willing to entertain yourself..... well... I guess that is just a sign of social dependancy.
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| The only skill I've ever had used in my Hero/henchie party (they can't use PvE skills) was "You move like a Dwarf!", mainly because I like the fact that I can yell so loud that it makes them fall over. Boo yah. It's especially hilarious when used on the Stone Summit. |
I just don't like that the GW:EN ones are so..... general. It lacks the personal touch.
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Originally Posted by Bryant Again
Why are those people so incompetant, though?
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While it is a totally extreme example... you don't expect a blind person to be able to play Guild Wars as easily as anyone else.... do you?
Even with nothing so blatant I personally find it awkward to do some things other people find simple .... like the old Horns of the Ox > Falling Spider chain. The opponent always gets up before I can use Falling Spider on them, much to my annoyance... even if the second is flashing on the bar while the first is activating. I have yet to conquer this issue despite MANY attempts.
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| It's a game, though. And sports are games. Same concepts that Taki stated apply. |
Sports are exercise only. Anyone who is entertained by sports is necessarily simple-minded... for the simple reason that there is very little content. There is very little to stimulate the mind... Just bodily exercise.
The two aren't the same.
To me they are barely even comparable.
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| Because not everyone is you. Some people like to feel that they've accomplished something, others just want to experience the content. |
What does that even mean anyway? Everything we do in life becomes as nothing when we die anyway. Anything significant we might have done but didn't would be done by someone eventually anyway... and our own participation becomes meaningless.
Nobody can really "accomplish" anything of their life.... as the only person it will ever hold any real worth to is themselves.... and that is lost when they die.
*Sighs* .... Folks can think what they like, I suppose... but I'm not kidding myself. I don't really care for tallying up some "I beat so-and-so hence I'm hardcore" in my mind. I'd rather just see it, appreciate it for its own sake and move on.
Incidentally.... I apologise if I'm making this sound like some sort of philosophical argument now. It wasn't my intent.
Keep in mind I (99% of the time) only solo play
Ok Hard in PVE for me really depends on the character I use for my primary. I can struggle in some areas and shine in others. The best thing A-net has ever done for me is to add a custom skill set Henchmen. Remember how all the games got that much easier when we had access to heroes. I think FOW and Underworld are hard but the only reason is I can only take 3 Heroes with me.
With Gwen I am vary happy to see multi class spell usage by enemy. Wild patrol patterns. And some very powerful groups. I am displeased with the uber-ness of some bosses. (only a Couple bosses) Currently I am stuck in my storyline and probably will be for awhile till I have time to get a human group to kill a big worm.
Ok Hard in PVE for me really depends on the character I use for my primary. I can struggle in some areas and shine in others. The best thing A-net has ever done for me is to add a custom skill set Henchmen. Remember how all the games got that much easier when we had access to heroes. I think FOW and Underworld are hard but the only reason is I can only take 3 Heroes with me.
With Gwen I am vary happy to see multi class spell usage by enemy. Wild patrol patterns. And some very powerful groups. I am displeased with the uber-ness of some bosses. (only a Couple bosses) Currently I am stuck in my storyline and probably will be for awhile till I have time to get a human group to kill a big worm.
To the OP about his his points about making the game harder for youreself: They expect A-net to crank up the difficulty because doing it themselves defeats the purpose of playing sompthing difficult. Such people want to be able to throw their best punches at enemies, pull out the best skills and realy get their brains working to overcome challenges. If they have to restrict their own ability to make things difficult for themselves they cant throw their best or use their brains to overcome challenges, as this would remove the restrictions imposed upon oneself and make the game too easy once more.
Its not so much about the game having to be difficult, but it has to be challenging for those people. There is a subtle diffrence.
Its not so much about the game having to be difficult, but it has to be challenging for those people. There is a subtle diffrence.
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Originally Posted by KamikazeChicken
Fallacy of Composition, you posses a lower skill level (based on your %age).
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Whether you use the henchies or I use the henchies, they're still the same henchies.... and if we're standing back and letting them do the work without interfering.... then effectively personal skill is utterly irrelevant.
Thus the experience of all doing so should in essence be exactly the same.... and I know from my own personal experience that ... NO... 90% of PvE cannot be done that way.
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| You become skilled at anything the longer you do it. The higher your skill level, the easier things will be. Don't hate the player, hate the game. This is why people expect additional content to challenge them. If people aren't skilled enough to do a certain area of the game, they'll get there eventually by playing more in the easier areas of the game. Crawl->Stand->Walk->Run |
And no.... playing Guild Wars indefinitely will not make it infinitely easy for me. I will NEVER EVER be able to waltz through Urgoz's Warren without taking damage. I will never be able to make Shiro explode into gibby pieces with a single hit (or indeed kill him at all with a single hit). I will never be able to vanquish the Domain of Fear in Hard Mode with an empty skill-bar.
There are limits in the game mechanics AND in my own body and computer hardware that cap just how easy the game can be "made" .... but there is NOTHING to cap just how difficult I could make it for myself.... irrespective of your opinion of running around Shing Jea naked...
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| People who find content easy are already using their skill levels. It's the people who complain about difficulty that need to start using it. I've already played all 3 campaigns in HM with heroes alone, I don't plan to replay all 3 campaigns under some other self-imposed difficulty because that content is no longer new or entertaining. If Anet plans to keep players, they'll be forced to continue providing difficulty (HM, November's bonus missions, etc.). |
I'm not all that old... but I went a good 10 years without seeing a computer, without being able to watch television, and with nothing more to entertain me than trees and rocks. I managed to keep myself occupied quite contentedly though.... and I'm sure I'm all the better now for it, even if I've decided to take that to the virtual.
Heck... if Morrowind hadn't crashed and stopped working on my comp, I'd probably still be playing that now and continuously making new content for myself.... ^_^
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Originally Posted by KamikazeChicken
You like to talk about things being fun, but you fail to recognize people don't derive joy from the same things.
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| If people aren't at a place where they can accomplish something (DoA, Urgoz, etc.), they're not being forced to participate. However, a decent team can easily take 1-2 worthless players along for the ride, so even those with minimal skill levels CAN participate if they so choose. >.> |
Furthermore, there aren't that many good teams who would willingly take along one or two "worthless players" anyway. I've been in the entrance areas for both Urgoz's Warren and The Deep... and I've seen how insanely picky the groups are there. It is similar even with the Underworld.... No such luck there. I've given up even trying as it isn't time-efficient.
Then again... I will help people through Nahpui Quarter sometimes, since I like that mission. It is just one of those random things I do.... Wouldn't want to be a hypocrite afterall.
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Originally Posted by Superdarth
To the OP about his his points about making the game harder for youreself: They expect A-net to crank up the difficulty because doing it themselves defeats the purpose of playing sompthing difficult. Such people want to be able to throw their best punches at enemies, pull out the best skills and realy get their brains working to overcome challenges. If they have to restrict their own ability to make things difficult for themselves they cant throw their best or use their brains to overcome challenges, as this would remove the restrictions imposed upon oneself and make the game too easy once more.
Its not so much about the game having to be difficult, but it has to be challenging for those people. There is a subtle diffrence. |
How do you suppose the 55 monk farming build came about?
What about the more recent Earth Ele-Tank?
Take a look over at the Farming board.... and you might well see some rather creative solo-farming builds.
Now... you see... without people applying creativity and seeking to set their own challenges, such things would never have come about. I mean... aside from the potential for greater loot.... why do something solo when you have a party of 8 available?
I'll tell you why: Because it is a "challenge" that you can set for yourself... on your own terms. Clearly A-Net designed the majority of the game to be done with a party of 8.... but yet some parts can still be done with a smaller party and the application of a little creativity on the part of some individuals. The A-Net team certainly didn't intend for the 55 monk to come about.... but it has, and the entire community has benefitted from it to the point where it has become a standard farming procedure.
They might be doing it for the loot... but that is besides the point.
The point is that anyone has the potential to come up with new and creative ways to play the game. People these days are fickle enough that these new methods might not last unless they get some tangible reward for them..... but still... it can be done and it CAN provide entertainment.
For what it is worth.... I occasionally like soloing the "Siege of Tsumei Village" with my Assassin... and not even using a particularly strong build. It just gives me amusement... It isn't difficult, but then it isn't the way it was meant to be done (it is designed for a team of four characters half his level).
Then we already established that I find different things amusing to both.
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Originally Posted by SotiCoto
I've justified my side.... I still don't understand yours.
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I just like to know that the build I put together is a success, and is able to best any and every monster that I run into in said area/dungeon/whatever.
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Originally Posted by SotiCoto
And? So did I once I got them (after getting Protector of Cantha and just before going for Ring of Fire islands in Tyria).... It made the game easier and cheered me up quite nicely. Allowed me to use a similar team in all locations rather than relying on different henchies in each region... I preferred the reliability over the potential risk factor of changing the group build and risking failure by going with what I didn't know.
Surely this makes sense..... right? |
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Originally Posted by SotiCoto
Strange.
I hate that lack of freedom. It makes me resentful of the game. |
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Originally Posted by SotiCoto
I prefer to be able to beat the opposition with whatever builds I'm already using.... even if they're downright silly... I like it to be plausible at least. It makes the game more entertaining for me.
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Originally Posted by SotiCoto
I mean.... granted.... if I take a liking to a different build that just happens to work better then I'll use it.... but generally I prefer for the build changing to be on my own terms. I don't like going into a new area and wiping out. It makes me want to beat the enemies with the very same group build just out of spite to show them that they're not so damned tough. To change at their whim is as much as letting them win to me.
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Originally Posted by SotiCoto
..... though I wish I could understand HOW you found fun in challenge. It just seems so alien to me that I'm just left confused by it every time I encounter it.
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Originally Posted by SotiCoto
Besides.... what is wrong with Hundred Blades?
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You see.... the game mechanics are limited. There is only so much you can do in the game that has been designed INTO the game.
On the other hand.... your own imagination is potentially limitless... and if you felt like it you could let the in-game world become your canvass... metaphorically speaking.
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Originally Posted by SotiCoto
If you'd rather just wait for the programmers to make more content FOR you then fair enough, but I'd imagine you only set yourself up for disappointment that way.
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Originally Posted by SotiCoto
When you expect others to entertain you and you aren't willing to entertain yourself..... well... I guess that is just a sign of social dependancy.
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Originally Posted by SotiCoto
Sports are exercise only.
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Originally Posted by SotiCoto
I blame it on the genetics... and partially on the environment.
While it is a totally extreme example... you don't expect a blind person to be able to play Guild Wars as easily as anyone else.... do you? |
Why is this thread full of people saying that they determine easy as been able to C-space a mob and leaving henchman to it?
If your finding it that easy, drop some frigging henchman and go with a few less team members. That way you can't come onto here and complain that PvE is too easy. You are effectively leeching off of Hero/Hench (well they do deserve it, stealing our drops AND making us buy them equipement!).
With properly set up builds teams of 6 can still plough through 8man area with few problems. Why do you think the Services thread here has sections full of Vanquishing/Guardian teams that can bring people, afk, through missions? Is vanquishing an entire droks run using 8 man easy? Not a frigging chance in hell, its challenging. Is it still doable with 7 man? Yup.
That or if you want something to truly challenge you and to keep you on the edge of your seat in constant fear of been wiped... how about dropping those 2 or 3 SF eles and the MM, getting rid of those PvE skills and going back to basics. Henchman only. The old school Tyrian way. If thats still too easy for you just go play something else that challenges your higher C-spacing skills and either stop lieing for the sake of your e-peen or use less hench.
Or just wait till hard mode. This is after all Normal Mode PvE. Personally i think they got it right, except Jotun who are just hideously overpowered.
If your finding it that easy, drop some frigging henchman and go with a few less team members. That way you can't come onto here and complain that PvE is too easy. You are effectively leeching off of Hero/Hench (well they do deserve it, stealing our drops AND making us buy them equipement!).
With properly set up builds teams of 6 can still plough through 8man area with few problems. Why do you think the Services thread here has sections full of Vanquishing/Guardian teams that can bring people, afk, through missions? Is vanquishing an entire droks run using 8 man easy? Not a frigging chance in hell, its challenging. Is it still doable with 7 man? Yup.
That or if you want something to truly challenge you and to keep you on the edge of your seat in constant fear of been wiped... how about dropping those 2 or 3 SF eles and the MM, getting rid of those PvE skills and going back to basics. Henchman only. The old school Tyrian way. If thats still too easy for you just go play something else that challenges your higher C-spacing skills and either stop lieing for the sake of your e-peen or use less hench.
Or just wait till hard mode. This is after all Normal Mode PvE. Personally i think they got it right, except Jotun who are just hideously overpowered.
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Originally Posted by Evilsod
If your finding it that easy, drop some frigging henchman and go with a few less team members. That way you can't come onto here and complain that PvE is too easy.
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And agree with the Hard Mode thing. I think that once that it's released we will hopefully shut up.
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Originally Posted by Evilsod
Yadda Yadda Whatever
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Originally Posted by Evilsod
If your finding it that easy, drop some frigging henchman and go with a few less team members.
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No, a good game requires you to do something, not to gimp yourself.
GW aims more and more for the lowest common denominator, and I think that gimping mobs gimps players in the long run and only makes them worse, because everything works.
Putting reasonable challenges into the game and not easy peasy mobs till people suddenly hit the brick wall of a serious challenge is way to go.
The problem of difficulty levels of play has been brought up many times.
In the end they can all be simplified to this:
The game was built originally for a group to play, then modified for solo play.
The difficulty has been set so that a single player with Hero/Hench can complete the entire game(minus elite zones).
The Elite zones and Hard Mode were added for team play, while some still can manage to do these areas solo its built for team play.
The longer *most* people spend playing the higher there ability becomes and the easier this game is to play.
All that being said what I think many people really require is 3 modes of play.
Normal, as it is now, Hard with more intelligent AI and better rewards and a new Easy mode, allowing people to complete the game but with the removal of all gold/rare drops from monsters and chests.
While I do not expect this to come to pass, it is what many people require.
In the end they can all be simplified to this:
The game was built originally for a group to play, then modified for solo play.
The difficulty has been set so that a single player with Hero/Hench can complete the entire game(minus elite zones).
The Elite zones and Hard Mode were added for team play, while some still can manage to do these areas solo its built for team play.
The longer *most* people spend playing the higher there ability becomes and the easier this game is to play.
All that being said what I think many people really require is 3 modes of play.
Normal, as it is now, Hard with more intelligent AI and better rewards and a new Easy mode, allowing people to complete the game but with the removal of all gold/rare drops from monsters and chests.
While I do not expect this to come to pass, it is what many people require.
T
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Originally Posted by SotiCoto
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..... though I wish I could understand HOW you found fun in challenge. It just seems so alien to me that I'm just left confused by it every time I encounter it. |
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Originally Posted by Evilsod
Why is this thread full of people saying that they determine easy as been able to C-space a mob and leaving henchman to it?
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| If your finding it that easy, drop some frigging henchman and go with a few less team members. That way you can't come onto here and complain that PvE is too easy. You are effectively leeching off of Hero/Hench (well they do deserve it, stealing our drops AND making us buy them equipement!). |
