Is it just me, or does Air Magic suck now?
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Originally Posted by rohara
when i want/have to play a utility ele, i'd much rather use water or earth. putting blind on the physical damage dealers isn't my idea of fun. i'm like "haha yr blind!" and their monk is like "haha dismiss/draw/RC/any of the 6546541 condition removal skills in the game!" and i'm like "QQ why do i bother?".
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Fire is a pure damage element. really doesn't have anything else. KD in the form of meteor (/shower) and thats it
Air you get good damage, KD, weakness, blind, 2 very crippling conditions to anything using physical damage, and armor penetration helps against high armor targets (usually the same ones that deal physical damage)
Air you get good damage, KD, weakness, blind, 2 very crippling conditions to anything using physical damage, and armor penetration helps against high armor targets (usually the same ones that deal physical damage)
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Originally Posted by Ensign
It's a utility attribute like blinding and blinding, maybe with a little blind thrown in. It's a one trick line, though that trick is still pretty damn good.
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Air is my favourite attribute as it doesn't cost to much in energy costs.There is nothing wrong with it as as I know in PvP they use it for spiking on melee types to help protect castors.That could be said for PvE as well.There are some fine Elite out of Nightfall Invoke Lighting and Blinding Surge.I mostly use 2 good PvP builds with evoke with a Sup Air rune.Air Eles aren't nor any Ele is about doing damage it is about supporting a team.
What bugs me as Monk standing back is all the Fire Eles which are male for the most part going up with the Warrior and start tanking and they are the first to die as they have a Sup Fire Rune that is not what the Ele was designed for don't forget you got 60al armour.There are a few good Air Elite out there everyone know Thunderclap is bad.
Look through here to see some good elites
What bugs me as Monk standing back is all the Fire Eles which are male for the most part going up with the Warrior and start tanking and they are the first to die as they have a Sup Fire Rune that is not what the Ele was designed for don't forget you got 60al armour.There are a few good Air Elite out there everyone know Thunderclap is bad.
Look through here to see some good elites
Owning in PVE with Air and sreenies:
I stopped at 100 kills to do the destroyer mission, destroyers die very fast indeed. I completely refused to use aspect of the Raven I did a far better job with my bar ^^. The great thing about this build isnt just the damage, but also how much protection the air skills on the player bar offer. Party members will rarely take any damage beyond 25% health as long as Weakness and Blind are spammed correctly and you stay in the ward.
LoL! Try harder or quit GW.
I stopped at 100 kills to do the destroyer mission, destroyers die very fast indeed. I completely refused to use aspect of the Raven I did a far better job with my bar ^^. The great thing about this build isnt just the damage, but also how much protection the air skills on the player bar offer. Party members will rarely take any damage beyond 25% health as long as Weakness and Blind are spammed correctly and you stay in the ward.
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Originally Posted by Plague
I've also tried countless times to make PvE Air builds, but you can guess how that turned out, I've found I can't actually make a build that overpowers my favorite Fire build.
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Originally Posted by Esan
Air has been useless as a damage attribute ever since Chain Lightning got nerfed way back when.
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Originally Posted by FelixCarter
Air still can do some damage, but nothing compared to Fire. I mainly use it for blinding, knockdown, and cracked armor nowadays... Sometimes it can still make a good spike, but you have to prep it correctly. |
Air is now more of a anti-melee element..

