Is it just me, or does Air Magic suck now?

More Outrage

Frost Gate Guardian

Join Date: Jun 2006

Yorkshire

GOO

Don`t knock it totally! I always went air when doing the Arborstone mission, fast and deadly always got masters. Just goes to prove what everyone is saying - 1 on 1 and air eles ftw and quick spamming with dual attunement helps if you can keep it up. There must be other spots where it rules?

Personally I mainly (like everyone else) used fire till I got bored and went earth (still my favourite, churning earth/earthquake lol) and now I at last get a chance to use Water, although Water worked well in Nightfall (freeze those runners) this expansion has given me chance to hone this side of the ele profession. So I suppose in PvE at least Air is a now and again thing for me.

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

I run a Fevered Dreams Air Ele in melee heavy areas. Spreading 3 conditions (blind, cracked armor, weakness) thoughout an entire area every 10 seconds works great, and much better than an Epidemic build.
The loss of energy to spec Illusion isn't very noticeable when using Radiant armor+attunement and an insightful/energy boost staff. Just ensure the duration of Fevered Dreams exceeds the recharge and you're all set.

Bring along a bleed or Broadhead Arrow ranger, a fire ele w/mark of rodgort, and an MM with Death Nova - and you have conditions running rampant. It got me through several GWEN dungeons without blinking an eye.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

People kept whining about the spike damage in PvP because wtf it's too hard to shut them down by playing a mesmer and there were nerfs. Air Eles just don't have the nuke power they used to have at release.

Archaic

Archaic

Frost Gate Guardian

Join Date: Sep 2007

Canada

Me/

I guess it's the age old argument of who's right, who's wrong. In any situation, I don't see Air Magic being unpowered in the least, I mean, it has possibly the most blind skills in the game. And on top of that, it has the inherent 25% sundering, if I remember correctly. As for PvP, people always whine about PvP, doesn't make anything any better or worse. Whining about Air Magic wouldn't change this either.

biofrog

Ascalonian Squire

Join Date: Oct 2006

Saucy Scorchers

E/

For vanquishing I prefer air damage over all others. It's nice to be able to pick off one target at once, just getting that kill count up, even if you die doing it.

Earth is my daily campaigning build, and I use that for it's AoE with alternate support builds if I need them. The numbers on-screen for a Sandstorm, Eruption, Churning Earth, Snow Storm and Dragon Stomp are a wonder to behold at times :-)

My vanquishing Air build usually consists of:
* Glyph of Lesser Energy
* Invoke Lightning (e)
* Lightning Orb
* Lightning Hammer
* Enervating Charge
* Rebirth (heroes/henchman vanquishing, remember)
* Aura of Restoration
* Air Attunement

Either way, I like both Air and Earth as they are, and would prefer to see Fire changed giving it more of a degen motif; more burning perhaps.

Ministry Of Peace

Ministry Of Peace

Krytan Explorer

Join Date: Jun 2007

req 12 land

guildless for the time being

P/

Quote:
Originally Posted by Omniclasm
So...how many GvG's have you won without killing anything? There's not more to GW than killing, thats the ONLY thing in this game, theres just different ways to accomplish it.
If killing is the only thing in guild wars, i guess monk is the worst profession ever :P

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

Quote:
Originally Posted by Ministry Of Peace
If killing is the only thing in guild wars, i guess monk is the worst profession ever :P
On the contrary a good monk is there soley to help the OFFENSE (in PvP, this is read warriors, and includes the removal of conditions and hexes) of the team kill, by virtue of they can bring a skill bar dedicated to killing and not have to worry about healing themselves.

Quote:
I don't see Air Magic being unpowered in the least, I mean, it has possibly the most blind skills in the game.
Having the most blind skills in the game is clearly the foundation for a great attribute line...

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Archaic
I mean, it has possibly the most blind skills in the game.
[skill]Sight Beyond Sight[/skill]

GG Air Magic, mirite!!?!11

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

I did ra yesterday. Dual Attunement + Blind flash + Knock down + hammer & orb spamming == GG. Aura of restauration to releave some heal pressure of the monks too.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Faer
[skill]Sight Beyond Sight[/skill]

GG Air Magic, mirite!!?!11
[skill]enervating charge[/skill]

zomg wtf hax!

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Saying air magic is good because it has blind skills is only relevant if you ignore the fact any other element can run 7 skills + a blind with a small air spec anyway.

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

It's just you.

GoreTor

GoreTor

Frost Gate Guardian

Join Date: Feb 2006

Hungary

Chase The Ace [DiCe]

Me/N

so pvp..
+[skill]Lightning Surge[/skill]+[skill]Lightning Hammer[/skill]
cracked armor+ ~130dmg and KD + ~130dmg
not a bad combo.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by GoreTor
so pvp..
+[skill]Lightning Surge[/skill]+[skill]Lightning Hammer[/skill]
cracked armor+ ~130dmg and KD + ~130dmg
not a bad combo.
surge for PvP is really bad imo, every decent monk still has the time to remove the hex or at the least RoF the surge.

GoreTor

GoreTor

Frost Gate Guardian

Join Date: Feb 2006

Hungary

Chase The Ace [DiCe]

Me/N

Quote:
Originally Posted by bungusmaximus
surge for PvP is really bad imo, every decent monk still has the time to remove the hex or at the least RoF the surge.
im not so experienced in pvp. im using this combo in RA. works very well.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Vanquisher
Quote:
Originally Posted by Esan
Air has been useless as a damage attribute ever since Chain Lightning got nerfed way back when.
No it hasn't. Air has always been my favourite flag stand attribute, mainly because of the power Gale gives you, when used effectively, the damage you can throw around with Orb, and the fact that blind is still, and always will be, the best physical spike disruption in the game. Okay, vs. Dervishes you run into problems, but you can still Gale forms, and/or casters on spike, or even the Dervishes when you see converging.
Look, I have no quarrel with Gale. Neither with Blinding Flash/Surge, nor with Enervating Charge. Orb does OK damage but nowadays even the Jahai rats have learned how to dodge orbs. Glyph of Swiftness might be good for it if it weren't buggier than a mandragor's bottom. Hammer is awesome until you run into enchantment hate. Shell Shock is maybe decent, haven't made up my mind on it. The air elites are wastes of elite slots, imo.

Honestly, rits were better lightning damagers until the recent Ancestor's Rage nerf/fix/whatever you want to call it.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Esan
Look, I have no quarrel with Gale. Neither with Blinding Flash/Surge
Quote:
The air elites are wastes of elite slots, imo.
I'm confused, what exactly are you trying to say?

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by mr_groovy
I did ra yesterday. Dual Attunement + Blind flash + Knock down + hammer & orb spamming == GG. Aura of restauration to releave some heal pressure of the monks too.
Quote:
Originally Posted by GoreTor
im not so experienced in pvp. im using this combo in RA. works very well.
Sorry, but basing any argument off success in RA is just bad. Players there suck so badly, anything is effective against them usually.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

I believe he is saying that he has no problem with wasted skill slots.

Really though, I remember some pretty nasty air spikes back when I used to pvp. That might have been when it was just Prophecies, so maybe there weren't as many counters, nor as many "better" builds. Not really sure about pve, though I believe there are some water skills that have some synergy with the air attribute.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Avarre
I'm confused, what exactly are you trying to say?
Sorry, I should have been clearer. The air elites intended for damage are wastes of elite slots. As I said, I have no quarrel with Surge.

IMMORTAlMITCH

Desert Nomad

Join Date: Dec 2005

Straight Outta Kamadan [KMD]

Me/

Air is terrible in PvE, vanquisher is talking about PvP in which air is the best element by quite a bit.

TheHaxor

Wilds Pathfinder

Join Date: Mar 2007

two

W/N

Quote:
Originally Posted by IMMORTAlMITCH
Air is terrible in PvE, vanquisher is talking about PvP in which air is the best element by quite a bit.
Oh, hi mr. Water Ele. You say you are good also? Well, I'll take your word for it.

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

Quote:
Originally Posted by Esan
Look, I have no quarrel with Gale. Neither with Blinding Flash/Surge, nor with Enervating Charge. Orb does OK damage but nowadays even the Jahai rats have learned how to dodge orbs. Glyph of Swiftness might be good for it if it weren't buggier than a mandragor's bottom. Hammer is awesome until you run into enchantment hate. Shell Shock is maybe decent, haven't made up my mind on it. The air elites are wastes of elite slots, imo.

Honestly, rits were better lightning damagers until the recent Ancestor's Rage nerf/fix/whatever you want to call it.
Click on a Caster
Use Lightning Orb
See -140~ 75% of the time

Make sure you're paying attention to Mesmers and/or Rangers so you can use escape or whatever your cancel action bind is.

Quote:
Originally Posted by TheHaxor
Oh, hi mr. Water Ele. You say you are good also? Well, I'll take your word for it.
Blind > Blurred.
Gale is awesome still (and becomes amazingly effective come VoD).
Snares are awesome but if they're the only hexes aside from Diversion it's simply not worth it.
Can't fit a Ward on a Water Ele.
Damage is good.

TheHaxor

Wilds Pathfinder

Join Date: Mar 2007

two

W/N

Quote:
Originally Posted by Vanquisher
Blind > Blurred.
Gale is awesome still (and becomes amazingly effective come VoD).
Snares are awesome but if they're the only hexes aside from Diversion it's simply not worth it.
Can't fit a Ward on a Water Ele.
Damage is good.
The point I was getting at is that since most builds in GvG usually have some form of both, usually bsurge at the stand and a water flagger (although these have become more of a monk than an ele by this point), that they are pretty equal in importance. Also, pretty much all builds in HA have a water ele, even though HA is lame.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by IMMORTAlMITCH
Air is terrible in PvE, vanquisher is talking about PvP in which air is the best element by quite a bit.
I use Air in PvE and I do as much damage as a FireEle for less energy.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
Proof or gtfo.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Blind is still overtly powerful and useful. Especially in certain HM areas (such as Vanquishing Old Ascalon).

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

When guildies and I go out and do trips, we'll usually take an air spiker (or Rt Channeler, Blood spike, other spike etc set up) or two along with the nuker. If something moves out of the mass of doom AoE, the spikers put it down.

If you think in terms of entire party compositions instead of just single char skill bars, air elementalists are more useful.

Dark Savior

Dark Savior

Ascalonian Squire

Join Date: Mar 2007

A/

Air in PvE...it's just horrible. When you run it in PvP then it's fine all by itself. I know that it's the best choice because you can spike so quickly and it doesn't take a great deal of casting time like some of the other elements.

I run Vekk as Air...and he needs another support ele.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
Lol, no you don't.

Why is this thread still not locked?

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

no he's right.. Air magic's no more helpful than square wheels on a car. USELESS

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
You've said some retarded stuff in your time, but that takes the prize.

Archaic

Archaic

Frost Gate Guardian

Join Date: Sep 2007

Canada

Me/

Quote:
Originally Posted by -Loki-
You've said some retarded stuff in your time, but that takes the prize.
NO U

Try not sounding 12. I'm sorry, but comments like the above aren't needed.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Archaic
NO U

Try not sounding 12. I'm sorry, but comments like the above aren't needed.
There is always a need to correct a lack of quality with a one-line disclaimer.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Molock
Me and my friends changed our spike to Rodgorts Invocation followed by Liquid Flames... Deals 1026dmg (including burning, and we are 4 ele's). On top of that its AoE...

Air is now more of a anti-melee element..
Yeah. Fire is the king of spikes nowadays. Even two Fire eles can do some major damage.

Air switched from individual spikes to anti-melee sometime after Nightfall came out (I think), while Fire's damage started going up.

There's still a couple soft-spike skills in the Air attribute, but they're better for pressure than spiking, really. Fire still has kick-ass pressure skills (which are better than Air, in most cases), and it's spike skills are unmatched.

If you want pressure or hard-spikes, go Fire. Air is best left to individual support.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by -Loki-
You've said some retarded stuff in your time, but that takes the prize.
Yeah well partied up with Fire Ele and me being an Air Ele I can get 2 Invokes out and 3 to 4 Orbs out before MS has a chance to recharge not to mention Lighting Hammer.I don't need to go up and tank like a Fire Ele.Lighting Hammer can hit something when it is moving can fire do that I think not.Air is more efficient as well.

I was taught way back by my Elementary School teacher something like 1974 not to call others that she is right.It shows more intelligence.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Age
Yeah well partied up with Fire Ele and me being an Air Ele I can get 2 Invokes out and 3 to 4 Orbs out before MS has a chance to recharge not to mention Lighting Hammer.I don't need to go up and tank like a Fire Ele.Lighting Hammer can hit something when it is moving can fire do that I think not.Air is more efficient as well.
You do realize Fire has more than one skill, yes?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by tehlemming
Proof or gtfo.
Look back at my screenies on whatever page it was?

Heres a whole thread on it for the nubs that say 'ZOMG AIR MAGIC IS TEH SUXXORZ!!!!1111'

http://www.guildwarsguru.com/forum/s...php?t=10200208

(Air and water magic in PVE.... OMG and it kills faster then Searing Lame!)

ATM Im using surge + lightning hammer with a backfire + scourge healing mesmer to kill those annoying Grawl Ulodytes in Ascalon HM. Will post screenies when its done, I keep messing up my luring and aggro 2 groups.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by bhavv
OMG and it kills faster then Searing Lame!
That's not really an accomplishment nowadays.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
Quote:
Originally Posted by Age
Yeah well partied up with Fire Ele and me being an Air Ele I can get 2 Invokes out and 3 to 4 Orbs out before MS has a chance to recharge not to mention Lighting Hammer.I don't need to go up and tank like a Fire Ele.Lighting Hammer can hit something when it is moving can fire do that I think not.Air is more efficient as well.
Invoke Lightning is 10 energy. Lightning Orb is 15 energy. Lightning Hammer is 25 energy. 2 Invokes, 4 Orbs and a Hammer brings your energy cost to about... 105 energy. Damage dealt (at 16 Air, assuming you land the Orbs, and that Invoke hits all three possible targets): 1166

With that same energy, I can use Glyph of Sacrifice, Meteor Shower, Mark of Rodgort, and Searing Flamesx4. That's the same amount of energy that you just used for your uber Air combo (105). Damage dealt (at 16 Fire, assuming you have the same three targets balled together that you would need for your Invoke to land three times): 1629

That's not to mention the added knocklock bonus that Meteor Shower will give. Granted, your Air spells will have armor penetration, so you could tack on maybe (maybe) an extra 200 damage onto that figure I just put up, but even then you're not even close to Fire.

It's also worth noting that the more enemies you're fighting, the more efficient Fire becomes; with this same energy I deal over 2000 damage to 5 targets, while your damage total would not change.

Oh, and also, Fire has a much, much more efficient energy sustaining mechanism, as you can bring along Glyph Lesser, Fire Attune, and Glowing Gaze, and basically have energy forever.

Sorry, but it's mathematically impossible for your Air to deal more damage than Fire in realistic PvE situations.