Is it just me, or does Air Magic suck now?
More Outrage
Don`t knock it totally! I always went air when doing the Arborstone mission, fast and deadly always got masters. Just goes to prove what everyone is saying - 1 on 1 and air eles ftw and quick spamming with dual attunement helps if you can keep it up. There must be other spots where it rules?
Personally I mainly (like everyone else) used fire till I got bored and went earth (still my favourite, churning earth/earthquake lol) and now I at last get a chance to use Water, although Water worked well in Nightfall (freeze those runners) this expansion has given me chance to hone this side of the ele profession. So I suppose in PvE at least Air is a now and again thing for me.
Personally I mainly (like everyone else) used fire till I got bored and went earth (still my favourite, churning earth/earthquake lol) and now I at last get a chance to use Water, although Water worked well in Nightfall (freeze those runners) this expansion has given me chance to hone this side of the ele profession. So I suppose in PvE at least Air is a now and again thing for me.
AnnaCloud9
I run a Fevered Dreams Air Ele in melee heavy areas. Spreading 3 conditions (blind, cracked armor, weakness) thoughout an entire area every 10 seconds works great, and much better than an Epidemic build.
The loss of energy to spec Illusion isn't very noticeable when using Radiant armor+attunement and an insightful/energy boost staff. Just ensure the duration of Fevered Dreams exceeds the recharge and you're all set.
Bring along a bleed or Broadhead Arrow ranger, a fire ele w/mark of rodgort, and an MM with Death Nova - and you have conditions running rampant. It got me through several GWEN dungeons without blinking an eye.
The loss of energy to spec Illusion isn't very noticeable when using Radiant armor+attunement and an insightful/energy boost staff. Just ensure the duration of Fevered Dreams exceeds the recharge and you're all set.
Bring along a bleed or Broadhead Arrow ranger, a fire ele w/mark of rodgort, and an MM with Death Nova - and you have conditions running rampant. It got me through several GWEN dungeons without blinking an eye.
Divinitys Creature
People kept whining about the spike damage in PvP because wtf it's too hard to shut them down by playing a mesmer and there were nerfs. Air Eles just don't have the nuke power they used to have at release.
Archaic
I guess it's the age old argument of who's right, who's wrong. In any situation, I don't see Air Magic being unpowered in the least, I mean, it has possibly the most blind skills in the game. And on top of that, it has the inherent 25% sundering, if I remember correctly. As for PvP, people always whine about PvP, doesn't make anything any better or worse. Whining about Air Magic wouldn't change this either.
biofrog
For vanquishing I prefer air damage over all others. It's nice to be able to pick off one target at once, just getting that kill count up, even if you die doing it.
Earth is my daily campaigning build, and I use that for it's AoE with alternate support builds if I need them. The numbers on-screen for a Sandstorm, Eruption, Churning Earth, Snow Storm and Dragon Stomp are a wonder to behold at times :-)
My vanquishing Air build usually consists of:
* Glyph of Lesser Energy
* Invoke Lightning (e)
* Lightning Orb
* Lightning Hammer
* Enervating Charge
* Rebirth (heroes/henchman vanquishing, remember)
* Aura of Restoration
* Air Attunement
Either way, I like both Air and Earth as they are, and would prefer to see Fire changed giving it more of a degen motif; more burning perhaps.
Earth is my daily campaigning build, and I use that for it's AoE with alternate support builds if I need them. The numbers on-screen for a Sandstorm, Eruption, Churning Earth, Snow Storm and Dragon Stomp are a wonder to behold at times :-)
My vanquishing Air build usually consists of:
* Glyph of Lesser Energy
* Invoke Lightning (e)
* Lightning Orb
* Lightning Hammer
* Enervating Charge
* Rebirth (heroes/henchman vanquishing, remember)
* Aura of Restoration
* Air Attunement
Either way, I like both Air and Earth as they are, and would prefer to see Fire changed giving it more of a degen motif; more burning perhaps.
Ministry Of Peace
Quote:
Originally Posted by Omniclasm
So...how many GvG's have you won without killing anything? There's not more to GW than killing, thats the ONLY thing in this game, theres just different ways to accomplish it.
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stueyman2099
Quote:
Originally Posted by Ministry Of Peace
If killing is the only thing in guild wars, i guess monk is the worst profession ever :P
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I don't see Air Magic being unpowered in the least, I mean, it has possibly the most blind skills in the game. |
Faer
Quote:
Originally Posted by Archaic
I mean, it has possibly the most blind skills in the game.
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GG Air Magic, mirite!!?!11
mr_groovy
I did ra yesterday. Dual Attunement + Blind flash + Knock down + hammer & orb spamming == GG. Aura of restauration to releave some heal pressure of the monks too.
Dr Strangelove
Quote:
Originally Posted by Faer
[skill]Sight Beyond Sight[/skill]
GG Air Magic, mirite!!?!11 |
zomg wtf hax!
Avarre
Saying air magic is good because it has blind skills is only relevant if you ignore the fact any other element can run 7 skills + a blind with a small air spec anyway.
IMMORTAlMITCH
It's just you.
GoreTor
so pvp..
+[skill]Lightning Surge[/skill]+[skill]Lightning Hammer[/skill]
cracked armor+ ~130dmg and KD + ~130dmg
not a bad combo.
+[skill]Lightning Surge[/skill]+[skill]Lightning Hammer[/skill]
cracked armor+ ~130dmg and KD + ~130dmg
not a bad combo.
bungusmaximus
Quote:
Originally Posted by GoreTor
so pvp..
+[skill]Lightning Surge[/skill]+[skill]Lightning Hammer[/skill] cracked armor+ ~130dmg and KD + ~130dmg not a bad combo. |
GoreTor
Quote:
Originally Posted by bungusmaximus
surge for PvP is really bad imo, every decent monk still has the time to remove the hex or at the least RoF the surge.
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Esan
Quote:
Originally Posted by Vanquisher
Quote:
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Honestly, rits were better lightning damagers until the recent Ancestor's Rage nerf/fix/whatever you want to call it.
Avarre
Quote:
Originally Posted by Esan
Look, I have no quarrel with Gale. Neither with Blinding Flash/Surge
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Quote:
The air elites are wastes of elite slots, imo. |
Chicken Ftw
Quote:
Originally Posted by mr_groovy
I did ra yesterday. Dual Attunement + Blind flash + Knock down + hammer & orb spamming == GG. Aura of restauration to releave some heal pressure of the monks too.
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Quote:
Originally Posted by GoreTor
im not so experienced in pvp. im using this combo in RA. works very well.
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Phaern Majes
I believe he is saying that he has no problem with wasted skill slots.
Really though, I remember some pretty nasty air spikes back when I used to pvp. That might have been when it was just Prophecies, so maybe there weren't as many counters, nor as many "better" builds. Not really sure about pve, though I believe there are some water skills that have some synergy with the air attribute.
Really though, I remember some pretty nasty air spikes back when I used to pvp. That might have been when it was just Prophecies, so maybe there weren't as many counters, nor as many "better" builds. Not really sure about pve, though I believe there are some water skills that have some synergy with the air attribute.
Esan
Quote:
Originally Posted by Avarre
I'm confused, what exactly are you trying to say?
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IMMORTAlMITCH
Air is terrible in PvE, vanquisher is talking about PvP in which air is the best element by quite a bit.
TheHaxor
Quote:
Originally Posted by IMMORTAlMITCH
Air is terrible in PvE, vanquisher is talking about PvP in which air is the best element by quite a bit.
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Vanquisher
Quote:
Originally Posted by Esan
Look, I have no quarrel with Gale. Neither with Blinding Flash/Surge, nor with Enervating Charge. Orb does OK damage but nowadays even the Jahai rats have learned how to dodge orbs. Glyph of Swiftness might be good for it if it weren't buggier than a mandragor's bottom. Hammer is awesome until you run into enchantment hate. Shell Shock is maybe decent, haven't made up my mind on it. The air elites are wastes of elite slots, imo.
Honestly, rits were better lightning damagers until the recent Ancestor's Rage nerf/fix/whatever you want to call it. |
Use Lightning Orb
See -140~ 75% of the time
Make sure you're paying attention to Mesmers and/or Rangers so you can use escape or whatever your cancel action bind is.
Quote:
Originally Posted by TheHaxor
Oh, hi mr. Water Ele. You say you are good also? Well, I'll take your word for it.
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Gale is awesome still (and becomes amazingly effective come VoD).
Snares are awesome but if they're the only hexes aside from Diversion it's simply not worth it.
Can't fit a Ward on a Water Ele.
Damage is good.
TheHaxor
Quote:
Originally Posted by Vanquisher
Blind > Blurred.
Gale is awesome still (and becomes amazingly effective come VoD). Snares are awesome but if they're the only hexes aside from Diversion it's simply not worth it. Can't fit a Ward on a Water Ele. Damage is good. |
Age
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Originally Posted by IMMORTAlMITCH
Air is terrible in PvE, vanquisher is talking about PvP in which air is the best element by quite a bit.
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lemming
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Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
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HawkofStorms
Blind is still overtly powerful and useful. Especially in certain HM areas (such as Vanquishing Old Ascalon).
Alex Morningstar
When guildies and I go out and do trips, we'll usually take an air spiker (or Rt Channeler, Blood spike, other spike etc set up) or two along with the nuker. If something moves out of the mass of doom AoE, the spikers put it down.
If you think in terms of entire party compositions instead of just single char skill bars, air elementalists are more useful.
If you think in terms of entire party compositions instead of just single char skill bars, air elementalists are more useful.
Dark Savior
Air in PvE...it's just horrible. When you run it in PvP then it's fine all by itself. I know that it's the best choice because you can spike so quickly and it doesn't take a great deal of casting time like some of the other elements.
I run Vekk as Air...and he needs another support ele.
I run Vekk as Air...and he needs another support ele.
Sha Noran
Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
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Why is this thread still not locked?
Master Sword Keeper
no he's right.. Air magic's no more helpful than square wheels on a car. USELESS
-Loki-
Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
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Archaic
Quote:
Originally Posted by -Loki-
You've said some retarded stuff in your time, but that takes the prize.
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Try not sounding 12. I'm sorry, but comments like the above aren't needed.
Avarre
Quote:
Originally Posted by Archaic
NO U
Try not sounding 12. I'm sorry, but comments like the above aren't needed. |
FelixCarter
Quote:
Originally Posted by Molock
Me and my friends changed our spike to Rodgorts Invocation followed by Liquid Flames... Deals 1026dmg (including burning, and we are 4 ele's). On top of that its AoE...
Air is now more of a anti-melee element.. |
Air switched from individual spikes to anti-melee sometime after Nightfall came out (I think), while Fire's damage started going up.
There's still a couple soft-spike skills in the Air attribute, but they're better for pressure than spiking, really. Fire still has kick-ass pressure skills (which are better than Air, in most cases), and it's spike skills are unmatched.
If you want pressure or hard-spikes, go Fire. Air is best left to individual support.
Age
Quote:
Originally Posted by -Loki-
You've said some retarded stuff in your time, but that takes the prize.
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I was taught way back by my Elementary School teacher something like 1974 not to call others that she is right.It shows more intelligence.
Avarre
Quote:
Originally Posted by Age
Yeah well partied up with Fire Ele and me being an Air Ele I can get 2 Invokes out and 3 to 4 Orbs out before MS has a chance to recharge not to mention Lighting Hammer.I don't need to go up and tank like a Fire Ele.Lighting Hammer can hit something when it is moving can fire do that I think not.Air is more efficient as well.
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bhavv
Quote:
Originally Posted by tehlemming
Proof or gtfo.
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Heres a whole thread on it for the nubs that say 'ZOMG AIR MAGIC IS TEH SUXXORZ!!!!1111'
http://www.guildwarsguru.com/forum/s...php?t=10200208
(Air and water magic in PVE.... OMG and it kills faster then Searing Lame!)
ATM Im using surge + lightning hammer with a backfire + scourge healing mesmer to kill those annoying Grawl Ulodytes in Ascalon HM. Will post screenies when its done, I keep messing up my luring and aggro 2 groups.
Faer
Quote:
Originally Posted by bhavv
OMG and it kills faster then Searing Lame!
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Sha Noran
Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
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Quote:
Originally Posted by Age
Yeah well partied up with Fire Ele and me being an Air Ele I can get 2 Invokes out and 3 to 4 Orbs out before MS has a chance to recharge not to mention Lighting Hammer.I don't need to go up and tank like a Fire Ele.Lighting Hammer can hit something when it is moving can fire do that I think not.Air is more efficient as well.
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With that same energy, I can use Glyph of Sacrifice, Meteor Shower, Mark of Rodgort, and Searing Flamesx4. That's the same amount of energy that you just used for your uber Air combo (105). Damage dealt (at 16 Fire, assuming you have the same three targets balled together that you would need for your Invoke to land three times): 1629
That's not to mention the added knocklock bonus that Meteor Shower will give. Granted, your Air spells will have armor penetration, so you could tack on maybe (maybe) an extra 200 damage onto that figure I just put up, but even then you're not even close to Fire.
It's also worth noting that the more enemies you're fighting, the more efficient Fire becomes; with this same energy I deal over 2000 damage to 5 targets, while your damage total would not change.
Oh, and also, Fire has a much, much more efficient energy sustaining mechanism, as you can bring along Glyph Lesser, Fire Attune, and Glowing Gaze, and basically have energy forever.
Sorry, but it's mathematically impossible for your Air to deal more damage than Fire in realistic PvE situations.