Is it just me, or does Air Magic suck now?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Mind Blast
Rodgort's Invocation

These two skills have more damage output than 8 air damage spells. Discuss.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Umm...go and unload Savannah + Teinai's + Searing into a big mob. Look at all the numbers that fly up. Try doing that with Air Magic.

Tiny Killer

Tiny Killer

Lion's Arch Merchant

Join Date: Apr 2006

Oshkosh, WI USA

Exile Champions of Heroic Order [ECHO]

Quote:
Originally Posted by Sab
Umm...go and unload Savannah + Teinai's + Searing into a big mob. Look at all the numbers that fly up. Try doing that with Air Magic.
Because, after all, nothing will ever leave AoE...

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Tiny Killer
Because, after all, nothing will ever leave AoE...
You'd be surprised. Point is, if you aggro properly, you get enough triggers off AoE for it to be worth it.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Sab
You'd be surprised. Point is, if you aggro properly, you get enough triggers off AoE for it to be worth it.
Very true. While the enemy AI may be better than Henchmen and Heroes, it's still a little slow at AoE effects.

And when it comes to other players, I usually get hit once or twice with an AoE before I finally move out of its range. Problem is: everyone else got hit a couple times, too. It gives the enemy a good opening while I'm mending up everyone to strike.

During that time, a spike can be set up on me or another primary target. With multiple people in need of healing, chances are it'll work, too.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Yeah. Air was sort of fun for a bit as Invoke spike, and it's meta right now with blindbitchbot, but whatever, it's not that fun anymore.

When I checked up on Destroyer resistances in EotN, I thought about setting 3 ele heroes for air spike. Then I realized I could do more damage with water nuking.

Lame

I like water the best, but MB + RI spam in fire magic is ridiculous power.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Sha Noran
Invoke Lightning is 10 energy. Lightning Orb is 15 energy. Lightning Hammer is 25 energy. 2 Invokes, 4 Orbs and a Hammer brings your energy cost to about... 105 energy. Damage dealt (at 16 Air, assuming you land the Orbs, and that Invoke hits all three possible targets): 1166

With that same energy, I can use Glyph of Sacrifice, Meteor Shower, Mark of Rodgort, and Searing Flamesx4. That's the same amount of energy that you just used for your uber Air combo (105). Damage dealt (at 16 Fire, assuming you have the same three targets balled together that you would need for your Invoke to land three times): 1629

That's not to mention the added knocklock bonus that Meteor Shower will give. Granted, your Air spells will have armor penetration, so you could tack on maybe (maybe) an extra 200 damage onto that figure I just put up, but even then you're not even close to Fire.

It's also worth noting that the more enemies you're fighting, the more efficient Fire becomes; with this same energy I deal over 2000 damage to 5 targets, while your damage total would not change.

Oh, and also, Fire has a much, much more efficient energy sustaining mechanism, as you can bring along Glyph Lesser, Fire Attune, and Glowing Gaze, and basically have energy forever.

Sorry, but it's mathematically impossible for your Air to deal more damage than Fire in realistic PvE situations.
Then go and tell the Ice Imps that and for AoE there is alway Earth Sandstorm,Shockwave and Unsteady ground it is what most farming builds are based on.It is just that everyone think that Fire is best because of Nuking kind of old school there.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Quote:
Originally Posted by Age
Then go and tell the Ice Imps that and for AoE there is alway Earth Sandstorm,Shockwave and Unsteady ground it is what most farming builds are based on.It is just that everyone think that Fire is best because of Nuking kind of old school there.
Incorrect. Everyone thinks Fire is best because it deals more damage than everything else; effectively making it the best.

Sorry man, but it's proven. By science.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Tiny Killer
Because, after all, nothing will ever leave AoE...
That is where a glyph of sacrifice and earthquake comes in handy.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Kashrlyyk
That is where a glyph of sacrifice and earthquake comes in handy.
............ why? a glyph sac meteor shower would be much much much more efficient than that.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

You use the Earth damage skills when you need to put 16 into Earth for your armors when solo farming.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Age
Then go and tell the Ice Imps that and for AoE there is alway Earth Sandstorm,Shockwave and Unsteady ground it is what most farming builds are based on.It is just that everyone think that Fire is best because of Nuking kind of old school there.
most farming builds are based on subpar earth elites because the earth damage reduction makes soloing possible, not the awesome aoe spells (of which there is one that is decent for pve use).

I'd rather run mind blast over air, because I can still bring the same utility one could slot on an air guy, but have better, bigger damage numbers.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Divinitys Creature
People kept whining about the spike damage in PvP because wtf it's too hard to shut them down by playing a mesmer and there were nerfs. Air Eles just don't have the nuke power they used to have at release.
Because chain lightning would kill 3-4 targets at max life with 1 spike. Ya, lets not go back to that.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Thom Bangalter
I'd rather run mind blast over air, because I can still bring the same utility one could slot on an air guy, but have better, bigger damage numbers.
What this guy says.
Air Magic has sucked for a while now, the only thing it really has going for it is Blinding Surge. Blind spam is good. But that's it.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Stormlord Alex
Air Magic has sucked for a while now, the only thing it really has going for it is Blinding Surge. Blind spam is good. But that's it.
Pretty much sums up Air Magic.
Some slight pressure and lots of blind.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by MistressYichi
............ why? a glyph sac meteor shower would be much much much more efficient than that.
meteor shower: For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds.

I rather have an absolutly certain knockdown over a huge area.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Kashrlyyk
meteor shower: For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds.

I rather have an absolutly certain knockdown over a huge area.
Less damage, less knockdowns, for the same cost... yeah, Earthquake OWNS MS, due to its slightly bigger radius of effect! u.u

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Debating wheter MS or Earthquake is better depends on wheter you take a PvE or PvP approach (PvE more damage, more knockdowns, longer recharge) (PvP less damage, larger AoE = more utility, shorter recharge).

Symbol

Jungle Guide

Join Date: Aug 2005

Mind blast >> air.

It's not like you need huge spec in air to make blind work anyway. I've seen Japanese guilds use blinding flash successfully on a mind blaster, and I saw MoJ (iQ) running blurred vision and freezing gust on a mind blaster, though they haven't used that build in a while so maybe it didn't work out too well.

[skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Immolate[/skill][skill]Fire Attunement[/skill] + 3 utility...nice pressure and lots of flexibility. I mean RI is even a better spike assist than orb...never misses and since most mixed spikes take 1-2 seconds (unless absolutely perfect) the burning actually matters too.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

Quote:
Originally Posted by twicky_kid
Because chain lightning would kill 3-4 targets at max life with 1 spike. Ya, lets not go back to that.
Wouldn't happen if they learned how to position themselves. They could counter in so many ways.... but I remember the debates/arguments, people with your opinion won.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Blinding Flash and Blinding surge are the only utility that are unique to Air in terms of affect. The other effects like knockdown and weakness, can be gotten a number of other ways. That is why air was and always will be for blinding and not much else.

Chilling winds was attractive for air/water hybrids, but it is a waste of a slot otherwise. Gale is still useful, though.

+armor against elemental damage basically puts Air magic to shame since it is single target and only lightning hammer, chain lightning have big enough consistent numbers for a spike. With skills like Rodgort's Invocation, Magnetic Surge, and Energy Surge (only 73 energy needed, which is easily gotten with a swap) those skills don't seem too good.

Too bad cracked armor wasn't such a good condition or shell shock could've revived air magic a bit.

azizul1975

Lion's Arch Merchant

Join Date: Jul 2007

GMT+8

The Elite Guard of Tyria (TEGO)

Mo/

air is still good, at least for me.

on my ele/me character i use these for AB:

Energy Storage- 12
Air Magic - 14 (12+1+1)
the balance 3 pointdoesnt matter

[skill]Chain Lightning[/skill][skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill][skill]Arcane Echo[/skill][skill]Blinding Flash[/skill][skill]Air Attunement[/skill][skill]Elemental Attunement[/skill][skill]Aura of Restoration[/skill].

try to keep AoR, EA and AA up most of the time. use arcane echo on LH since it recharge faster than LO, and gives you 25 x 3.5 health each time u cast LH.

Ruby Lightheart

Ruby Lightheart

Lion's Arch Merchant

Join Date: Jul 2005

Clan of Elders

R/Mo

im actually experimenting with a fire/air and a fire/earth set up right now...its still in the early stages and not ready to publish as im working on a power issue with both.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by azizul1975
air is still good, at least for me.

on my ele/me character i use these for AB:

Energy Storage- 12
Air Magic - 14 (12+1+1)
the balance 3 pointdoesnt matter

[skill]Chain Lightning[/skill][skill]Lightning Orb[/skill][skill]Lightning Hammer[/skill][skill]Arcane Echo[/skill][skill]Blinding Flash[/skill][skill]Air Attunement[/skill][skill]Elemental Attunement[/skill][skill]Aura of Restoration[/skill].

try to keep AoR, EA and AA up most of the time. use arcane echo on LH since it recharge faster than LO, and gives you 25 x 3.5 health each time u cast LH.
Echo is pretty meh on that bar since most spells recharge rather fast already, better put a heal in there somewhere (mystic regen anyone ^^)

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Divinitys Creature
Wouldn't happen if they learned how to position themselves. They could counter in so many ways.... but I remember the debates/arguments, people with your opinion won.
Plz explain AoE dodging for HA. I'd love to hear that explanation. Its the same concept for blood spike. Duration AoE is very simple to dodge because you can see it. You can't "see" who that 1 hit AoE is going to nail until afterwards.

In GvG not a problem.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by twicky_kid
Plz explain AoE dodging for HA. I'd love to hear that explanation. Its the same concept for blood spike. Duration AoE is very simple to dodge because you can see it. You can't "see" who that 1 hit AoE is going to nail until afterwards.

In GvG not a problem.
By watching where your character is facing. That leads a straight line to the target, thus pre-kite and pre-prot.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by azizul1975
air is still good, at least for me.
snip.
Only two skills with a casting time below 2 seconds.

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

Shatterstorm + Vapor Blade > Lightning Surge + Lightning Orb

That's government-approved fact.

Also, for PvE an E/Mo with 12/10/8 build and Aegis > Blindbot.

Fire is the heaviest damage you can buy in PvE, but it's also boring. Earth and Water are the elements I find most rewarding to play as they have some utility and defence as well as decent damage. As a pure Fire ele with a Sup rune you're consuming far more monk resource than an Earth ele running Stoneflesh/Wards or a Water ele using Mael/Blurred Vision. Taking 10% longer to kill stuff but giving the whole party a huge defensive bonus is the way forward.

Air is just like Assassins - best kept to PvP. (Awaits nuking)

BTW Invoke Lightning is pretty handy at multiple targets - best I can find in the Air line anyway.