Quote:
Originally Posted by fenix
Ha! Questioning MY abilities? That's rich. I never lose PvE, and I never use Sups. That's because my builds aren't bad, and don't rely on 16 attributes. If you NEED 16 in something for the build to be effective, you obviously don't know how to play. Give me ONE example (aside from more Minions, but MM's are ineffective compared to Fire Ele's or Paragons) where you need 16 in something. I guarantee you don't.
The 75 Health is better because you are less susceptible to being spiked. Since I use prot monks instead of healers, the extra health means that my monks don't need to spam spells all day to keep me alive, as I have 630hp, and only need a few prots. If you are running around with 500hp, you are going to die a lot faster even through prots, which means more spamming spells, which means less energy on the monks, which will make you lose. Regarding the Minion Master build, I only use 12 in Death because I don't see the need for the extra 2 minions. 8 do just as well as 10 would, considering that most mobs die within the first couple of seconds. Even so, I only used an MM hero (actually, two of them) in Vizunah Square Hard Mode. Everywhere else there are far more effective builds for you to bring, that will kill faster, AND provide better party defense. |
It should be about your play style and NOTHING else, especially in PvE where you will be H/Hing everything. If you can succeed and exceed with Superiors, use them. If you prefer minors and think they play into your play style better, use them.
Also, the spiking arguement is a good point, and is the reason health is kept so high in PvP where spike teams/builds are common. So that depends on the area of the game in PvE you are playing (degen heavy areas or places with lots of aoe spikes require health, everywhere else can use +armor insignas, which are superior to straight up damage that's common in Phrophecies, and superiors).