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Originally Posted by Zahr Dalsk
People like you are the reason I don't do pickup groups anymore.
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Whatever the hell 'nice rate of damage' means. GG.
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Originally Posted by YunSooJin
Yeah, and people like you who bring Defy Pain and Endure Pain are why I don't do pickup groups either.
Whatever the hell 'nice rate of damage' means. GG. |
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Originally Posted by YunSooJin
Yeah, and people like you who bring Defy Pain and Endure Pain are why I don't do pickup groups either.
Whatever the hell 'nice rate of damage' means. GG. |
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Originally Posted by Chicken Ftw
qft. lol. If his hero monks are so great, why would he need those two useless pieces of shit on his bar? More damage skills, less tanking ones please.
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Originally Posted by Shuuda
But if he's dead, then surely he's not doing his job even more, and wastes a res. In the long run, kiting works better than just standing and healing all the damage you take.
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Originally Posted by Chicken Ftw
qft. lol. If his hero monks are so great, why would he need those two useless pieces of shit on his bar? More damage skills, less tanking ones please.
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Originally Posted by Zahr Dalsk
The hero monks are for my softer characters like my elementalist.
Generally for my warrior I just take hench healers since I tank all the damage, and focus my heroes on other things. Think before you speak. Anyways, my warrior does fantastically with a rune of Superior strength, and I don't need you telling me how to play the game, build nazi. |
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Originally Posted by Shoitaan
I'm primarily a mesmer and will always either wear a sup domination or sup illusion. The extra time it adds to hexes or the extra damage I do through the various spells are critical to me. VERY rarely to almost never will I not have one of those 2 fields at 16. I'm not sure if other mesmers play this way but I honestly can't picture myself only using minor runes or using a major inplace. Every second my hex stays on is worth the hp hit to me.
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Originally Posted by Amalek
Running 16 strength for defy + endure is 19 lower health than running 14 strength and not taking the -75hp from the rune. 75 lower health while not in either, 19 lower health while in both, for an extra duration of 2s on either.
gg |
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Originally Posted by Zahr Dalsk
The hero monks are for my softer characters like my elementalist.
Generally for my warrior I just take hench healers since I tank all the damage, and focus my heroes on other things. Think before you speak. Anyways, my warrior does fantastically with a rune of Superior strength, and I don't need you telling me how to play the game, build nazi. |
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Originally Posted by zwei2stein
Do math.
Result? Sup Strength is liability, even with your build. Minor rune > Major Rune > Vitae > Superior rune (in your case, anyways). |