Getting to Gadd's Encampment=ridiculous

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Okay, so I've been trying forever on my domination mesmer to get to Gadd's Encampment and finally just got there today. I'm only working on the Asura quests and such because I want the armor. It's ridiculous that we even have to be a certain rank to get it but that's not what this post is about.

We have to go into the Shards of Orr to get to Gadd's Encampment for a primary. I accidentally had a master's quest active at the same time and got completely overwhelmed. So I zoned back into town and abandoned it, hoping the mobs wouldn't be so big. Well, I was wrong. The same exact mobs were there and they just took out my whole party. And then at the very end, when I was like right by the portal, we all have 60dp and couldn't fight the skeletons. Two monks in one group, heroes not focusing, and poison/blinding coming at us from all angles. So here we are, right by the exit portal, and we can't even get to it. So what does this tell you? It's riduculously hard to get to Gadd's Encampment. Possible, but barely. They should seriously fix this.

And I don't want to hear that I have the wrong heroes, bad builds, etc. I've tried this several times with different builds and just now got through it, but at 60dp.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Same here. I still haven't gotten through it though. Can you pm me the build you used?

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

i still haven't done that part of the quest but i've tried, and form what i can see, that part can be ran.

but i do agree that being a primary quest it doesn't and shouldn't need to be that difficult to go through

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

The way I got through there was by switching to an illusion based build, keeping Distortion active at all times, and "exercising the better part of valor" (read: running like my undies were on fire while flagging heroes/henchies to cover me)

Not the most heroic way to get from one end to the other, but it worked

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

chained soul + undead monk = gg

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

This is probably one of the hardest dungeons. And yet you still have to go through it for your primary quest. The big thing is the enemy uses a spamming blind which makes your melee almost useless. Not to mention the healers are very good at there trade as well. I suggest a snare and burn which is the quickest (at least for me) Slow down there melee attackers (example Deep freeze) so your casters can rip up the healers and casters then turn attention to the warriors. They stay in good tight groups making it easy to snare. Searing flames X2 ele will help speed up the process. This is quick help for getting to the encampment. If you are going to try and finish Shards of Orr then a 3x Smiter is defiantly the way to go. Holy dmg is x2 against undead

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Quote:
Originally Posted by Toutatis
The way I got through there was by switching to an illusion based build, keeping Distortion active at all times, and "exercising the better part of valor" (read: running like my undies were on fire while flagging heroes/henchies to cover me)

Not the most heroic way to get from one end to the other, but it worked ROFL! Yeah that's like me, except as a mesmer I didn't have any running skills. I don't know for sure that mesmers even have any. lol

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

When I get my Mesmer to this area I will more than likely run a Me/Mo with a smiter signet build will rip into them.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

2 peeps and 6 heroes : we had no problem getting through. Heroes prot, healer, mm, 2 searing flame eles, party paragon. Peeps two SS necro's

Mistress Mindbender

Frost Gate Guardian

Join Date: May 2005

Take the alternate route: go through battledepths - bogroots - sparkfly. You don't even need to have gadd's quest active to do this.

evilseabass

evilseabass

Krytan Explorer

Join Date: Jul 2007

FYI, you can completely avoid Shards of Orr and still reach Gadds Encampment...Go into Battledepths, take the Asuragate into Heart of the Shiverpeaks. From Heart of the Shiverpeaks, there is an exit into Bogroot Growth Dungeon. Bogroot is a dungeon at the north end of the exporable area outside Gadds Encampment.

I know this path works because its how I got my Ranger to Gadds...

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Quote:
Originally Posted by Tender Wolf
ROFL! Yeah that's like me, except as a mesmer I didn't have any running skills. I don't know for sure that mesmers even have any. lol Mesmers have one running skill - Illusion of Haste. You just have to make sure to recast it before the enchantment timer runs out, otherwise you end up crippled for a coupla seconds while you recast it.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Ok my ranger just get pass that bit last night. I cheated though, I used 3 BP interupt rangers, with Judge's insight and Olis as MM. :P Devona, the 2 moks henches and Cynn.

When fighting the mob, set the 2 rangers to target one of the healer and the rest go for the cleric. The the wizarrds then necros always leave the brute til last. Repeat for the next mob. When the minions are up it was simple, I know it's stupid tomb team (kinda) build but work for me.

Floski

Krytan Explorer

Join Date: Aug 2007

Rank Three Plus Pug [deer]

W/

Quote:
Originally Posted by Tender Wolf
And I don't want to hear that I have the wrong heroes, bad builds, etc. I've tried this several times with different builds and just now got through it, but at 60dp. Then I guess you don't want the right answer. It's not your fault and you did everything right. It's the game's fault.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

oops; battledepths - bogroots - sparkfly is the way to go.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Good luck with Destructions Depths. QQ

WarKaster

WarKaster

Lion's Arch Merchant

Join Date: Dec 2006

Los Angeles

SlingBlades

D/Mo

yeah the undead ele's are ridiculously over powered. stupid blinding surge...not to mention they target spike...I had to do it 3 times before I said screw it and went it with the steam roller....I used 2 SH ele's (1 running the standard build the other echoing SH or Meteor Shower), 1 Healer, 1 Prot, 1 Smite (w/ echoed ray of judgment -360 damage to a target and all adjacent targets is nice), Earth henchie, 1 warrior henchie and my dervish with Avatar of Balthazar for the holy damage even though hate using avatars..

okashii

okashii

Krytan Explorer

Join Date: Aug 2007

E/

um, if you have problems getting there just wisp my Derv in game and I will run you there for a small fee...

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Tender Wolf
And I don't want to hear that I have the wrong heroes, bad builds, etc. I've tried this several times with different builds and just now got through it, but at 60dp. Ok, so I'll not say it :|

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I personally didn't find it so overwhelming. Fair enough, the load of souls which quickly heal the same soul was annoying, but I just ran past those and blinded any melee who crossed me. If I remember right, the place is mainly melee enemies, so the usual blind and wards will work.

tijo

tijo

Jungle Guide

Join Date: Feb 2007

Montreal

[CDDR]

R/

Did this with my ranger, using a standard B/P build, my sis was playing with WoH monk, had olias as MM, talh running a ZB build, vekk as sf ele, Jora as axe war, another sf ele and i don't remember what was the last hero but we didnt have trouble fighting our way to gadd's.

When i did it with my monk i had problems at some point, from over aggroing. I still finished it with 60 DP, had to kill the undeads one at a time but i managed it.

I was using a standard WoH build, Dunk was ZB, Vekk as sf nuker, Xandra using a channeling build, henchies were herta, devona, eve and zho. Had i avoided over aggroing, i would probably have made it through with 0 or 15% dp.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

1 player 7 henchmen NO heroes, No problem...

Dude you got to learn how NOT to agro 3 groups at a time is all... take them out 1 group at a time and its a easy walk to Gadds... Takes like 15 mins tops through the Shards of Orr. And no title is required at all to get through there, I don't even think I had a quest active for Asura the last time I did it I was just walking to all the map points first...

I walked there with only one hard battle near the other end of the dungeon, If I would have gotten in trouble I could have ran for the portal...

TheSonofDarwin

Lion's Arch Merchant

Join Date: Jun 2005

The Black Hand Gang [BHG]

Mo/

What type of response are we looking for here?

/agree's? Sympathies? If you don't want to hear suggestions, there isn't much left.

I don't agree that it should be easier. A mesmer should be able to handle the dual monks, though

I guess the only thing to say is that if one failed anything the first time, they should be aware of why they failed before setting off again. Over aggro? Enemies countered your teams builds? Etc. Only then can one work to overcome the problem. Elemental damage, conditions (blind!), and efficient healing are your foes during this trip. Three (two?) characters can efficiently counter these problems, or one (blind) can be completed avoided as a problem. But I won't explain each of these, as that's not what you want.

AW Lore

AW Lore

Jungle Guide

Join Date: May 2006

Ancient Warriors Gaming Clan

W/Mo

did it with my domination memser, didnt had too much troubles with the area:
gwen: as a second domination mesmer with powerspike, the rest of her b uild was same like mine
acolyte Jin: broadarrow head elite, d and savage shot.
tahlkora: zb with prot spirit
eve
mhenlo
devona
and i think cynn

two shatter enchantments helped keep in check the prot spirit of the monsters.

in most battles i had one or two deaths in my group, until i decided to prepot myself with prot spirit and tank the incoming shock+afterthingy spell

it is not hard to reach it, prioritize specific targets and you can do it without too much troubles.

darktyco

Lion's Arch Merchant

Join Date: Nov 2006

I had a hard time getting through this, but I enjoyed the experience of getting my butt handed to me. Myself and my heroes were totally unprepared and had the wrong builds upon entering. I managed to fight most of the way through but ended up at -60 DP for the last two groups. So what I did was use my heroes as bait while I ran past all the baddies. It was very satisfying to finally make it through!

Since then I have been back with the correct team build and mopped up the entire dungeon without hardly a death (until I got to the boss.) More good times!

I think that it was a brilliant move by ANet to make the obvious travel path to Gadd's go through the Shards of Orr. Overall I think my play style and build knowledge has improved thanks to some of the areas in EotN, and I am very thankful for it. It is sad that in the other campaigns you can just breeze through area after area without hardly changing anything on your skill bar. It makes me never want to play through them again.

Antheus

Forge Runner

Join Date: Jan 2006

This dungeon is really hard solo, with h/h team.

It's almost trivial with 2 players.

It should be no major problem with 3 or more players.

Just make sure to spread your heroes and henchies around, and to bring fast corpse consumption skills (not MM) and condition removal.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

i just run through it now tbh. setup heros with charge/fallback

think u can run to all the outposts in gwen, cept doomlore shrine

Fionn Falaich

Fionn Falaich

Academy Page

Join Date: May 2007

Quote:
Originally Posted by Tender Wolf
I accidentally had a master's quest active at the same time and got completely overwhelmed. So I zoned back into town and abandoned it, hoping the mobs wouldn't be so big. Well, I was wrong. The same exact mobs were there and they just took out my whole party. Hmm...actually I think the mobs *are* easier if you don't have the master's quest active - not the ones as soon as you enter, they are the same, but there are many fewer groups near the entrance to Gadd's. In fact, without the master's quest active, there are very few groups that you actually have to fight the entire way through. I haven't counted exactly, but with careful pathing, you only *need* to fight around 3-4 groups, and of those groups, I think only one group had one undead priest. The other groups can be avoided entirely. Once you pass the res shrine in the center, I think you can get to Gadd's without fighting a single group (or maybe one? but not more than that).

As for fighting in Shards of Orr on the primary quest, my first character through was my ele (fire build with H/H), and not having done it before, I took the master's quest before I entered (not knowing what was inside). I made it through without a problem, didn't even think twice about it. AoE works nicely. With my war and rit, I had to abandon the master's quest to make it (it was difficult with it, and/or I was impatient and didn't care to fight the whole way through on repeat characters), so avoiding the mobs worked well as above.

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

Yeah, I had the same problem. I eventually cleared out to the second beacon, but already had 60% DP. The next group slaughtered me, so when I approache again, I flagged my H&H past them near a wall, waited for the aggro to take hold, then sprinted past them. Of course, I was the only one who survived, and I still took a few hits.

BTW, it took me about 3 or 4 attempts to knock out the first group with two healers. I would basically kill one, be killed by the rest of the mob, respawn, run back, kill another, be killed, respawn, run back, etc. until I KO'ed the group. That cleared the way to the waypoint.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Holy damage > undead.

It's one of the harder dungeons but not impossible.
I used BHA rangers and spell casters (which are not affected by blind that much) most of the time.

Think the default SF build would also work here, MS for KD and SF/fire damage for extra damage against undead.

Arathi

Ascalonian Squire

Join Date: Sep 2007

I just ran past most of it i dont know why you guys had so much trouble with it

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

I didn't have too hard of a time with it using my Domination Mesmer. I had with me; Tahlkora as prot monk, Olias as MM, Souske as fire nuker + Eve, Mhenlo, Herta, and Devona. If you're interested in the build I used, PM me in game.

willypiggy

willypiggy

Krytan Explorer

Join Date: Dec 2006

D/Mo

wow, i found this quest amazingly easy. All you do is run through killing stuff... the only problam i had was how long it takes to get there.

SlippyJack

SlippyJack

Academy Page

Join Date: Dec 2006

Clan Dethryche [dth]

W/R

Me(Tank),
1 SF hero, 1 Savan hero,
1 necro, they was not needed.
the rest henchies.

Really wasn't all that hard. Take it slow is my only advice.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Me-Shadow Form Running build.

took, hmm, 10 mins maybe to get to gadds from Rata sum.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

You can run past the last group to the gate if you need to.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by anshin
i still haven't done that part of the quest but i've tried, and form what i can see, that part can be ran.

but i do agree that being a primary quest it doesn't and shouldn't need to be that difficult to go through Yeap i ran through it with my Warrior and Ranger my Monk didn't have to much of problem with it and this is not the hardest dungeon mission/quests it is probably the easiest.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

like others i avoided shards and went through the battle depths very easy,

however i have just done the dungeon quest, had difficult first time through changed build and got through it a hell of a lot easier.

this was with 2 people 7 heroes

used 2 ranger spear chukers, 2 ele meteor shower folk, two monks, one zb one prot. 1 mm, though probabl a mistake there.

My sel i was a mesmer, using the Sunspear and kurzick skills with arcane echo, clumsiness signet, and image of remorse, along with the ebon vanguard assassin support and two monk skills, Zelous benediction and ressurect.

I managed to keep myself alive this time usign ZB, and the sin helped to take out the priest or necro i was targeting.

Its a hard Dungeon but not too hard. However i would use the other route to get to Gadd's Encampment its far easier

Xanthier

Xanthier

Academy Page

Join Date: Sep 2007

England

Stygian Disciples of Tenebrasus

N/Me

Though I found it difficult overall, the last part next to the portal was relatively easy. I was in a group of 8 with no heroes. We all just ran like crazy and the mobs couldn't kill us all anywhere near quick enough. Just find a few other people who can't get through, avoid the mobs and run like hell when needed.

It may not exactly be something to be proud of, but it works.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

I brought a smite monk hero, gwen on dom mesmer, and i had barrage and judges insight. Piece of cake.