Synergizing Hero Builds?
macie28
Quote:
Originally Posted by T1Cybernetic
As a primary necro i have been using a similar build to the ss build the hero would use but what would you recomend i take in the place of the third necro ? or should i just modify the necro build to suit?
Most of the time i run a apply poison/broad headed/epidemic type build on my ranger hero and it works nice but i thought i should ask and see what everyone else is working with. A paragon motivation based provides good synergy, me and my guildie run sabway and a variant of this (http://www.guildwarsguru.com/forum/s...hp?t=10254869). Try it out, its fun! We sometimes drop the SS for a monk WoH Hybrid and run 2 Ursans.
I just did Selve, Thom, Rand and Forge, using sabway, with the SS bringing Frozen Soil and Pestilence, me as Ursan, 2 monk guildies, WoH Hybrid and HB and 1 guildie Earth Warder. cleared Thom and Rand in under 30mins (used an Essence of Celerity) Selve 25mins and Forge in 40mins (hate this dungeon...), gona clear Duncan with sabway N/Rt resto, N/Mo SoR MM and N/R SV SoS FS tom.
Most of the time i run a apply poison/broad headed/epidemic type build on my ranger hero and it works nice but i thought i should ask and see what everyone else is working with. A paragon motivation based provides good synergy, me and my guildie run sabway and a variant of this (http://www.guildwarsguru.com/forum/s...hp?t=10254869). Try it out, its fun! We sometimes drop the SS for a monk WoH Hybrid and run 2 Ursans.
I just did Selve, Thom, Rand and Forge, using sabway, with the SS bringing Frozen Soil and Pestilence, me as Ursan, 2 monk guildies, WoH Hybrid and HB and 1 guildie Earth Warder. cleared Thom and Rand in under 30mins (used an Essence of Celerity) Selve 25mins and Forge in 40mins (hate this dungeon...), gona clear Duncan with sabway N/Rt resto, N/Mo SoR MM and N/R SV SoS FS tom.
Dronte
I run a Rt/N instead of the MM necro:
[skill]boon of creation[/skill][skill]explosive growth[/skill][skill]spirit's gift[/skill][skill]animate bone minions[/skill][skill]jagged bones[/skill][skill]death nova[/skill][skill]blood of the master[/skill][skill]death pact signet[/skill]
12 spawning, 12 death magic
[skill]boon of creation[/skill][skill]explosive growth[/skill][skill]spirit's gift[/skill][skill]animate bone minions[/skill][skill]jagged bones[/skill][skill]death nova[/skill][skill]blood of the master[/skill][skill]death pact signet[/skill]
12 spawning, 12 death magic
Xonare
My friend told me about some kind of double sabway which owns everything req 6 heros and 2 players, anyone heard of this ? I was looking for some time for it but nothing good found.
Thx for any help
PS: Cheers to Sab for tripple necro I love it with me as N/Me Ursan
Thx for any help
PS: Cheers to Sab for tripple necro I love it with me as N/Me Ursan
I am a Pirate Arr
I have read through most of the pages, but I didn't find an answer. I vanquished with sabway all of shing jeas areas. I am playing as monk preferable active prot with ZB, other builds won't be a problem either. Now I wanted to try some more difficult areas... .Anyway I dropped the N/Rt healer because I thought the amount of heal would be overkill. So I thought an interrupt or BHA ranger would be a good choice, but they didn't pay off too well. I had a "nice" try at Silent Surf, but failed miserably, the mob with the monk boss owns my group in a few seconds and in other situations the dmg output of the enemies is too overwhelming and without minions I don't stand a chance at all. So I ask: How would you run sabway playing as monk, because I can't think of a monk build that actually has any syngery with other builds or what would you use instead of the N/Rt healer.
I am sorry if this has been asked and answered allready or if something is unclear due to my poor english, thnx in advance. Nevertheless pretty nice build
I am sorry if this has been asked and answered allready or if something is unclear due to my poor english, thnx in advance. Nevertheless pretty nice build
Xonare
I am a Pirate Arr -> my friend runs kinda crazy for monk build but he's not moaning with it.
He is Mo/Me maxed armor, sword (+5e +5 armor) if I good remember, isignia for energy in armor, and shield [+30hp -5dmg(20%)].
He got: Ursan, Summon Mursaat, another pve skill (pain invert ?), Ether Signet (for energy after Ursan), 3 heal/prot skills, some kind of res.
He is Mo/Me maxed armor, sword (+5e +5 armor) if I good remember, isignia for energy in armor, and shield [+30hp -5dmg(20%)].
He got: Ursan, Summon Mursaat, another pve skill (pain invert ?), Ether Signet (for energy after Ursan), 3 heal/prot skills, some kind of res.
I am a Pirate Arr
I thought about ursan, but i find it quite lame and at least boring
Xonare
It is boring I agree, but very usefull for harder areas/bosses
Avatara
I play as a Save Yourselves! warrior together with all the second version of Sab's build posted on the first page. I can only say good things about it... It has so much more offensive power. I can now vanquish zones with it that I couldn't before. However I'm not certain if you will have enough defense if you're playing a non SY spammer.
Way to go man!
Way to go man!
Daisuke
Hi, i've been running Sab's build for a while and i've been experiencing with the rest of the team tryin to complement the 3 necros, but i never actually made real changes on the build of any of the 3. Due to many things i can't really keep on track of this thread, so my question is: is there any update on the first sabway build posted on this thread?
stretchs
Any thoughts of running Putrid Flesh on the mm hero? Adding disease along with poison would seem to be a good mix, just not sure how well the heros would use that skill.
thehoweller
From my experience, disease is worthless in Sabway. There are many more skills with more utility than adding 4 health degen.
On the other hand, equiping your MM with Putrid Flesh will speed up the usage of the minions as bombs. The negative to this however, is less time spent casting Death Nova, and less minions dying while enchanted with it.
Overall, I'd rather go with a skill such as Putrid Bile, one that can adding damage comparable to Death Nova.
On the other hand, equiping your MM with Putrid Flesh will speed up the usage of the minions as bombs. The negative to this however, is less time spent casting Death Nova, and less minions dying while enchanted with it.
Overall, I'd rather go with a skill such as Putrid Bile, one that can adding damage comparable to Death Nova.
stretchs
Works for me, just was curious of the utility of the skill as it is an aoe condition. I will give the Putrid Bile a shot and see how things go. It's not like the build wasnt working prior, helped me vanq all of Cantha and Elona =] Always nice to see changes to make things better.
Cathode_Reborn
Nec playing an ursan seems kinda silly when you consider the fact that they easily outdamage it with a real bar (yes, a real skillbar, shocking i know).
Ursan shines when there's 6 of them on the team. 6 people with 200+hp and 20+ armor means 2 monks can easily keep them up, so you win pve. 1-2 ursans alone won't really do anything for the team.
Ursan shines when there's 6 of them on the team. 6 people with 200+hp and 20+ armor means 2 monks can easily keep them up, so you win pve. 1-2 ursans alone won't really do anything for the team.
femaro
Honestly Xonares tipp seems kind of stupid to me.. You are far better off playing a full prot line...
I would recommend depending on the area Rc, Zb, or my favorite SoD (this is shield of deflection hope its the one i mean gives 75% blocking chance etc).
Pain Inverter is a nice thing on ur monk too. drop rezz for it if u have it on your bar.
Some hex remove, SoA RoF Aegis Glyph and ull be good.
Know the area and take henchies accordingly. If you use sabway you should be fine with this...if not I have to think of something more intelligent..
@ Xonare I bet ou can find a lot of different build other than Ursan for your necro to synergize way better and have more fun playing as well. I think with a different build for you its easier.. I like to run an IV hero usually with me if I have a partner... Hope I could help you
Another edit: Sry but I find your friends monk bar quite horrible. And if "I am a Pirate Arr's" team dies so quickly it might be more usefull to strenghten the defence instead of taking stupid dmg skills on a monk. It's my opinion....Oh yea and I think its standart to run a maxed armor for vanquishing and weapons should be his choice i dont really think a shield with -5 (20%) is that usefull..anyways now enough criticism bout u^^
I would recommend depending on the area Rc, Zb, or my favorite SoD (this is shield of deflection hope its the one i mean gives 75% blocking chance etc).
Pain Inverter is a nice thing on ur monk too. drop rezz for it if u have it on your bar.
Some hex remove, SoA RoF Aegis Glyph and ull be good.
Know the area and take henchies accordingly. If you use sabway you should be fine with this...if not I have to think of something more intelligent..
@ Xonare I bet ou can find a lot of different build other than Ursan for your necro to synergize way better and have more fun playing as well. I think with a different build for you its easier.. I like to run an IV hero usually with me if I have a partner... Hope I could help you
Another edit: Sry but I find your friends monk bar quite horrible. And if "I am a Pirate Arr's" team dies so quickly it might be more usefull to strenghten the defence instead of taking stupid dmg skills on a monk. It's my opinion....Oh yea and I think its standart to run a maxed armor for vanquishing and weapons should be his choice i dont really think a shield with -5 (20%) is that usefull..anyways now enough criticism bout u^^
MercenaryKnight
I would really like to figure out 3 more necro builds to run with the original sab's build. Since you already have 3 characters abusing soul reaping it seems like common sense to add 3 more heroes abusing it. However, I have difficulty coming up with anything to add.
Maybe one icy veins pure death necro to use the skills which damage on death. A protection n/mo could possibly help to use high energy elites, or another n/rt but it's hard to find any good elites besides weapon of remedy for the elite.
Just seems a bit hard to add extra damage and utility with the remaining necro heroes available.
Maybe one icy veins pure death necro to use the skills which damage on death. A protection n/mo could possibly help to use high energy elites, or another n/rt but it's hard to find any good elites besides weapon of remedy for the elite.
Just seems a bit hard to add extra damage and utility with the remaining necro heroes available.
Chthon
Quote:
Originally Posted by MercenaryKnight
I would really like to figure out 3 more necro builds to run with the original sab's build. Since you already have 3 characters abusing soul reaping it seems like common sense to add 3 more heroes abusing it. However, I have difficulty coming up with anything to add.
Maybe one icy veins pure death necro to use the skills which damage on death. A protection n/mo could possibly help to use high energy elites, or another n/rt but it's hard to find any good elites besides weapon of remedy for the elite.
Just seems a bit hard to add extra damage and utility with the remaining necro heroes available. Sab's builds cram the functionality of a whole team into 3 characters, and do a decent job at it. They don't do particularly well in an 8-man environment. You'd be better off making 6 new builds and "unpacking" a lot of the mismatched roles that got crammed onto the same bar out of necessity on the original three. Moloch in the necro forum has a thread with necro team builds.
Maybe one icy veins pure death necro to use the skills which damage on death. A protection n/mo could possibly help to use high energy elites, or another n/rt but it's hard to find any good elites besides weapon of remedy for the elite.
Just seems a bit hard to add extra damage and utility with the remaining necro heroes available. Sab's builds cram the functionality of a whole team into 3 characters, and do a decent job at it. They don't do particularly well in an 8-man environment. You'd be better off making 6 new builds and "unpacking" a lot of the mismatched roles that got crammed onto the same bar out of necessity on the original three. Moloch in the necro forum has a thread with necro team builds.
MercenaryKnight
Yeah, but even if you used it with 3 more necro's there has to be some ways for it to work good.
I was just thinking if you had an all death icy veins explosion necro to cast stuff on mobs, and an almost pure channeling necro that could cast ancestor's rage, splinter weapons, destruction spirit/ blood song or something and the spirit rift attacks nonstop it could do some decent damage.
All while keeping the other healer slot open. The death necro might not be that good, but it could possibly just be 2 channeling n/rts or something for extra damage.
I was just thinking if you had an all death icy veins explosion necro to cast stuff on mobs, and an almost pure channeling necro that could cast ancestor's rage, splinter weapons, destruction spirit/ blood song or something and the spirit rift attacks nonstop it could do some decent damage.
All while keeping the other healer slot open. The death necro might not be that good, but it could possibly just be 2 channeling n/rts or something for extra damage.
Sab
Quote:
Originally Posted by MercenaryKnight
I would really like to figure out 3 more necro builds to run with the original sab's build. Since you already have 3 characters abusing soul reaping it seems like common sense to add 3 more heroes abusing it. However, I have difficulty coming up with anything to add.
Maybe one icy veins pure death necro to use the skills which damage on death. A protection n/mo could possibly help to use high energy elites, or another n/rt but it's hard to find any good elites besides weapon of remedy for the elite.
Just seems a bit hard to add extra damage and utility with the remaining necro heroes available. Tbh I bring some Paragons for damage instead of three more Necros. If you still want to play six Necros though, I wouldn't use Moloch's builds as the three additional templates he posted are pretty weak and don't actually add much to the ones I posted.
I'd suggest another Resto N/Rt (with different spirits), a Spoil Victor+Curses, and the last guy with whatever damage-dealers you want to bring.
Maybe one icy veins pure death necro to use the skills which damage on death. A protection n/mo could possibly help to use high energy elites, or another n/rt but it's hard to find any good elites besides weapon of remedy for the elite.
Just seems a bit hard to add extra damage and utility with the remaining necro heroes available. Tbh I bring some Paragons for damage instead of three more Necros. If you still want to play six Necros though, I wouldn't use Moloch's builds as the three additional templates he posted are pretty weak and don't actually add much to the ones I posted.
I'd suggest another Resto N/Rt (with different spirits), a Spoil Victor+Curses, and the last guy with whatever damage-dealers you want to bring.
MercenaryKnight
Yeah I usually do bring the 2 paragon 1 order dervish build. But I also will end up vanquishing areas with raptors and I am gonna have trouble with physical hitters in a lot of areas because of blind or adrenaline hexes or blocking enchants. So I was just looking for an idea on what to run when I end up in areas where physical damage will be pretty bad.
Antithesis
Quote:
Originally Posted by MercenaryKnight
So I was just looking for an idea on what to run when I end up in areas where physical damage will be pretty bad.
Rac posted this to overcome your problem against Raptors etc.
Mr Pink57
I would say drop Pure was for the new Foul Feast, nice source of e management if corpses get low or longer fights, plus then you do not need dual pots on the IV build.
pink
pink
MercenaryKnight
When I do run an n/rt healer with my gf and she has sab's too, I usually bring foul feast and pure was instead of life and um splinter weapon I suppose. That way they bring all conditions to themselves and use pure was to get rid of them.
Willow O Whisper
Sab i can't thank you enough for this great build, a freind and i just steamrolled fow last night in less than 3 hours .
distilledwill
Just as a note, when me and my bro play, we tend to have 3 necros on the normal builds, then the other 3 using these ones:
[card]Tainted Flesh[/card][card]Rotting Flesh[/card][card]Ancestors' Rage[/card][card]Splinter Weapon[/card][card]Gaze From Beyond[/card][card]Signet Of Lost Souls[/card][card]Destruction[/card][card]Death Pact Signet[/card]
[card]Plague Signet[/card][card]Enfeebling Blood[/card][card]Weaken Armor[/card][card]Rip Enchantment[/card][card]Signet Of Lost Souls[/card][card]Death Pact Signet[/card]
[card]Icy Veins[/card][card]Splinter Weapon[/card][card]Ancestors' Rage[/card][card]Spirit Light[/card][card]Protective Was Kaolai[/card][card]Signet Of Lost Souls[/card][card]Bloodsong[/card][card]Death Pact Signet[/card]
[card]Tainted Flesh[/card][card]Rotting Flesh[/card][card]Ancestors' Rage[/card][card]Splinter Weapon[/card][card]Gaze From Beyond[/card][card]Signet Of Lost Souls[/card][card]Destruction[/card][card]Death Pact Signet[/card]
[card]Plague Signet[/card][card]Enfeebling Blood[/card][card]Weaken Armor[/card][card]Rip Enchantment[/card][card]Signet Of Lost Souls[/card][card]Death Pact Signet[/card]
[card]Icy Veins[/card][card]Splinter Weapon[/card][card]Ancestors' Rage[/card][card]Spirit Light[/card][card]Protective Was Kaolai[/card][card]Signet Of Lost Souls[/card][card]Bloodsong[/card][card]Death Pact Signet[/card]
Reflect
[card]Word Of Healing[/card][card]Dwayna's Kiss[/card][card]Cure Hex[/card][card]Dismiss Condition[/card][card]Healing Touch[/card][card]Signet Of Rejuvenation[/card][card]Guardian[/card][card]Resurrection Chant[/card]
[card]Searing Flames[/card][card]Glowing Gaze[/card][card]Glyph Of Lesser Energy[/card][card]Meteor Shower[/card][card]Fire Attunement[/card][card]Cure Hex[/card][card]Dismiss Condition[/card][card]Resurrection Chant[/card]
[card]Jagged Bones[/card][card]Blood of The Master[/card][card]Taste Of Death[/card][card]Animate Shambling Horror[/card][card]Animate Bone Minions[/card][card]Death Nova[/card][card]Blood Ritual[/card][card]Aegis[/card]
i tried the "sabway" but i didn`t liked it, was slower, and i just don`t like the "heroway" builds at HA and consider this as a copy of it, so i use mine, and have no problems @ all in 4 man areas, in 8-man i just change the WoH monk To HB with heal party and GoLE
[card]Searing Flames[/card][card]Glowing Gaze[/card][card]Glyph Of Lesser Energy[/card][card]Meteor Shower[/card][card]Fire Attunement[/card][card]Cure Hex[/card][card]Dismiss Condition[/card][card]Resurrection Chant[/card]
[card]Jagged Bones[/card][card]Blood of The Master[/card][card]Taste Of Death[/card][card]Animate Shambling Horror[/card][card]Animate Bone Minions[/card][card]Death Nova[/card][card]Blood Ritual[/card][card]Aegis[/card]
i tried the "sabway" but i didn`t liked it, was slower, and i just don`t like the "heroway" builds at HA and consider this as a copy of it, so i use mine, and have no problems @ all in 4 man areas, in 8-man i just change the WoH monk To HB with heal party and GoLE
DarkSpirit
Quote:
Originally Posted by distilledwill
Just as a note, when me and my bro play, we tend to have 3 necros on the normal builds, then the other 3 using these ones:
[card]Tainted Flesh[/card][card]Rotting Flesh[/card][card]Ancestors' Rage[/card][card]Splinter Weapon[/card][card]Gaze From Beyond[/card][card]Signet Of Lost Souls[/card][card]Destruction[/card][card]Death Pact Signet[/card]
[card]Plague Signet[/card][card]Enfeebling Blood[/card][card]Weaken Armor[/card][card]Rip Enchantment[/card][card]Signet Of Lost Souls[/card][card]Death Pact Signet[/card]
[card]Icy Veins[/card][card]Splinter Weapon[/card][card]Ancestors' Rage[/card][card]Spirit Light[/card][card]Protective Was Kaolai[/card][card]Signet Of Lost Souls[/card][card]Bloodsong[/card][card]Death Pact Signet[/card] Second build looks like what I have to replace the SS N/Rt, but I took out Pure. Pure runs counter to your build because it makes conditions on you expire faster so your Plague Signet becomes less effective, offensively. If you drop Pure, then there is also no point running Foul Feast for health and energy management, since all your allies would be free of 2 conditions.
http://www.guildwarsguru.com/forum/s...8&postcount=46
[card]Tainted Flesh[/card][card]Rotting Flesh[/card][card]Ancestors' Rage[/card][card]Splinter Weapon[/card][card]Gaze From Beyond[/card][card]Signet Of Lost Souls[/card][card]Destruction[/card][card]Death Pact Signet[/card]
[card]Plague Signet[/card][card]Enfeebling Blood[/card][card]Weaken Armor[/card][card]Rip Enchantment[/card][card]Signet Of Lost Souls[/card][card]Death Pact Signet[/card]
[card]Icy Veins[/card][card]Splinter Weapon[/card][card]Ancestors' Rage[/card][card]Spirit Light[/card][card]Protective Was Kaolai[/card][card]Signet Of Lost Souls[/card][card]Bloodsong[/card][card]Death Pact Signet[/card] Second build looks like what I have to replace the SS N/Rt, but I took out Pure. Pure runs counter to your build because it makes conditions on you expire faster so your Plague Signet becomes less effective, offensively. If you drop Pure, then there is also no point running Foul Feast for health and energy management, since all your allies would be free of 2 conditions.
http://www.guildwarsguru.com/forum/s...8&postcount=46
distilledwill
Quote:
Originally Posted by DarkSpirit
Second build looks like what I have to replace the SS N/Rt, but I took out Pure. Pure runs counter to your build because it makes conditions on you expire faster so your Plague Signet becomes less effective, offensively. If you drop Pure, then there is also no point running Foul Feast for health and energy management, since all your allies would be free of 2 conditions.
http://www.guildwarsguru.com/forum/s...8&postcount=46 I probably should have mentioned that i have pure was disabled until those pesky Searing Flames or Rotting Flesh moments.
http://www.guildwarsguru.com/forum/s...8&postcount=46 I probably should have mentioned that i have pure was disabled until those pesky Searing Flames or Rotting Flesh moments.
DarkSpirit
Quote:
Originally Posted by distilledwill
I probably should have mentioned that i have pure was disabled until those pesky Searing Flames or Rotting Flesh moments.
If you want a more defensive party-wide condition removal, you can also go N/Mo and use Martyr/Plague Sending or N/P and use Cautery Signet/Plague Sending.
That way, you also free up 1 skill slot (Pure) for a hex removal or something else.
That way, you also free up 1 skill slot (Pure) for a hex removal or something else.
distilledwill
Quote:
Originally Posted by DarkSpirit
If you want a more defensive party-wide condition removal, you can also go N/Mo and use Martyr/Plague Sending or N/P and use Cautery Signet/Plague Sending.
That way, you also free up 1 skill slot (Pure) for a hex removal or something else. You're probably right, although I will probably replace it with [skill=text]Epidemic[/skill]. To spread the conditions around a bit.
That way, you also free up 1 skill slot (Pure) for a hex removal or something else. You're probably right, although I will probably replace it with [skill=text]Epidemic[/skill]. To spread the conditions around a bit.
Super Igor
Sabway is boring /rant /runs
~Super Igor ~
~Super Igor ~
Coloneh
Quote:
Originally Posted by Super Igor
Sabway is boring /rant /runs
~Super Igor ~ thanks, your very constructive.
~Super Igor ~ thanks, your very constructive.
Super Igor
I am.
~Super Igor ~
~Super Igor ~
Dronte
Dont run it then.
ToMeKs
What exactly build should I use as a ranger with those heroes? Im interested in both 4-man and 8-man teams. 6-man teams also :P
Greetings.
Greetings.
Antithesis
Quote:
Originally Posted by ToMeKs
What exactly build should I use as a ranger with those heroes? Im interested in both 4-man and 8-man teams. 6-man teams also :P
Greetings. Broad Head Arrow with Volley and Triple Shot, or a Barrage Ranger are decent options. Take Barbs and Rigor Mortis on the Curses build and maybe Weaken Armor. Take Splinter Weapon on one of the Heroes and you'll rack up some decent damage. You could take a Pet as a lightning rod for Ancestor's Rage.
I'd go with a Warrior secondary for "Save Yourselves!", adrenaline will build quickly with Volley or Barrage.
Greetings. Broad Head Arrow with Volley and Triple Shot, or a Barrage Ranger are decent options. Take Barbs and Rigor Mortis on the Curses build and maybe Weaken Armor. Take Splinter Weapon on one of the Heroes and you'll rack up some decent damage. You could take a Pet as a lightning rod for Ancestor's Rage.
I'd go with a Warrior secondary for "Save Yourselves!", adrenaline will build quickly with Volley or Barrage.
arual
I usually run either R/Me or R/Rt so that wouldn't be a good idea but with this team setup I could drop the Rt and expect Splinter Weapon of heros instead. At least that'll give my party a nice handy armour buff.
Does anyone know if Ebon Battle Standard of Honor affects minions? The ward specifies 'allies' but I don't know whether that would just be allies that appear in the party list or minion allies.
Does anyone know if Ebon Battle Standard of Honor affects minions? The ward specifies 'allies' but I don't know whether that would just be allies that appear in the party list or minion allies.
distilledwill
Quote:
Originally Posted by arual
I usually run either R/Me or R/Rt so that wouldn't be a good idea but with this team setup I could drop the Rt and expect Splinter Weapon of heros instead. At least that'll give my party a nice handy armour buff.
Does anyone know if Ebon Battle Standard of Honor affects minions? The ward specifies 'allies' but I don't know whether that would just be allies that appear in the party list or minion allies. The good thing about Ebon Vanguard Standard of Honour is that it boosts damage from ALL sources. That includes minions! so yeah, its probably one of the most powerful PvE skills to use with minions.
Edit: For a ranger its probably best to take Bone Fiends rather than minions as you dont want to have to run closer to the enemy to drop the ward, its best if you can just drop it out around the backline and reap the rewards.
Can anyone post a variant of the Jagged Bones MM from Sabway involving Fiends? cheers!
Does anyone know if Ebon Battle Standard of Honor affects minions? The ward specifies 'allies' but I don't know whether that would just be allies that appear in the party list or minion allies. The good thing about Ebon Vanguard Standard of Honour is that it boosts damage from ALL sources. That includes minions! so yeah, its probably one of the most powerful PvE skills to use with minions.
Edit: For a ranger its probably best to take Bone Fiends rather than minions as you dont want to have to run closer to the enemy to drop the ward, its best if you can just drop it out around the backline and reap the rewards.
Can anyone post a variant of the Jagged Bones MM from Sabway involving Fiends? cheers!
legacyofkain85
for the ascalon area,and some other parts i used a 600hp monk+smiter to vanquish(yes im a main monk) it and 2 aditional heroes to help take down monks,or boses
AeonDemigod
Anyone have trouble with Grothmar Wardowns? Tried many combos H/H,
DarkSpirit
Quote:
Originally Posted by AeonDemigod
Anyone have trouble with Grothmar Wardowns? Tried many combos H/H,
I did it in HM with Sabway and my mesmer using a build that I was experimenting with:
[build box name="Painful Promise HM Mesmer Build" prof=Me/A fas=7+1 ill=4+1 dom=11+1+2 ins=8+1 dead=9][Phantom Pain][Cry of Pain][Assassin's Promise][Pain Inverter][Shatter Delusions][Shrinking Armor][Energy Burn][Ether Signet][/build]
Template: OQdVAuAJ2B6TiFwGcBSucDwAUFIuBA
It was quite easy.
[build box name="Painful Promise HM Mesmer Build" prof=Me/A fas=7+1 ill=4+1 dom=11+1+2 ins=8+1 dead=9][Phantom Pain][Cry of Pain][Assassin's Promise][Pain Inverter][Shatter Delusions][Shrinking Armor][Energy Burn][Ether Signet][/build]
Template: OQdVAuAJ2B6TiFwGcBSucDwAUFIuBA
It was quite easy.