Quote:
Originally Posted by Crom The Pale
The effect is only minor depending on how much a person was using that skill in its original form.
Adding new skills to offset skills that people veiw as over powered makes no impact on PvE, save it adds new skills that a montser may use against you. Changing skills does have a major impact on how a person plays this game.
Having a build that is fun to play with changed due to no fault on your part is tantamount to somebody changing the channel while your in the middle of your favorite TV show.
|
As long as a skill is being balanced, and not being ruined its a good thing for PvE and not just a good thing for PvP. I understand when they change your bar, a part of your character, people get angry, but as long as its still viable and not ruined (which is the goal of balance) it doesn't force them to change their character. Balance for PvE is important and players that truly want overpowered skills are players that I hope this game isn't designed or intended for.
Quote:
Originally Posted by Du Kor
PvErs hate change when the change was done for soley PvP consderations.
|
Why? PvE has tons of in game rewards: prestiege armor, greens, gold, festival hats, etc. Why can't PvP have any? In fact I think PvP should have unique rewards from PvE to encourage people to play both, so they both have unique rewards. Plus this is something that already exits in the game, the Hall of Heroes gives unique rewards to the victors. I've never heard that the problem with Halls is that it gives crystalines and sigils.
If you meant real life rewards, like the guild wars championships, I also don't understand. Its something that isn't only beneficial to the PvP side of the game its good for the whole game. I don't think any PvPer would really care if PvE had championships with rewards as long as the championships were based on skill, like on the challenge mission ladder. But its something I don't think PvEr's want and if thats the case why do you care?
Quote:
Originally Posted by Du Kor
There can be no PvE evolution because it is tied down by the requirement of PvP.
|
I disagree. I think PvE benefits from being connected to PvP because it encourages a more balanced skill based PvE. A progression to a more traditional rpg, an rpg that is based on timed accomplishments is devolving. As an outside observer to WoW (been to busy playing this game to play it ) I think the secret to its success among other things is actually because it is less grindy, that its leveling mechanic is based more on quest rewards rather than the brute repetition of slaying monsters.
I'm not saying that a PvP game with PvE is a better game. I'm saying PvE game that focuses on skill is a better a game and a game that does has no reason to be separate from PvP.