
A discussion on 7 heroes
65 pages • Page 54
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Originally Posted by Belonah15
As always I support getting a full deck of Heroes. And I do not care how many threads about it there are, I will post my support in every thread.
BTW apparently GW2 will have even less, seems ANET wants to do away with them in GW2. If this is correct, I will not buy GW2. |
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Originally Posted by Belonah15
BTW apparently GW2 will have even less, seems ANET wants to do away with them in GW2. If this is correct, I will not buy GW2.
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It won't be as much of a team game anymore but more of a single player fiesta.
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Originally Posted by zwei2stein
Regina posted some info about seven-heroes issue:
Seems like 7-hero issue is not being pursued because they don't people to actually implement it should they decide to do so. Still not time to get hopes high. |
The Izzy Leipzig thread:
http://www.guildwarsguru.com/forum/s...55&postcount=2
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Originally Posted by Lady Raenef
SUMMARY:
A new team of about 6-7 people work on GW1 now. New items, missions, quests are being worked on to be released all the way to early next year. More "explore" will be added to Guild Wars 1. (whatever that means) |
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Originally Posted by T1Cybernetic
it should give a clear indication of how much this is supported...
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People will probably just skip it so it will be pretty much just entered by the devoted few which might even end up skipping past the poll.
It would be nice if Regina could just RESPOND to the arguments presented here... and not just a short reply with A-Net's own beliefs which have been proven to be invalid a long time ago.
A-Net has given plenty of proof that they don't play their own game... which is fine and their own loss... but I don't think anybody in this community likes to be ignored.
And lastly, this is about removing the hero cap, so it would require a programmer to remove code. Sure it would be complicated to add extra flags or other fancy stuff to make this 7-hero-thing look pretty but we just want it to be functional. I have only a few university courses on programming but I'm fairly confident it can be easily done, A-Net just doesn't want to do it.
But I still think there's hope. A-Net wanted GW to be a game for PvP-only players, and they kept desperately trying to seduce PvE players into PvP (especially with the release of Factions) but they failed and they admitted it... that's why they made Nightfall and EoTN which catered mostly to PvE players. Right now they are resisting to give PvE players control over 7 or 11 heroes because (yet again) they want impose their beliefs on what is fun and how GW should be played, just like they tried to move PvE players into PvP.
I hope that they can get over their ignorance and just let players have fun in any way they prefer. It seems like they had the wisdom to do it before, and I hope they can do it again.
A-Net has given plenty of proof that they don't play their own game... which is fine and their own loss... but I don't think anybody in this community likes to be ignored.
And lastly, this is about removing the hero cap, so it would require a programmer to remove code. Sure it would be complicated to add extra flags or other fancy stuff to make this 7-hero-thing look pretty but we just want it to be functional. I have only a few university courses on programming but I'm fairly confident it can be easily done, A-Net just doesn't want to do it.
But I still think there's hope. A-Net wanted GW to be a game for PvP-only players, and they kept desperately trying to seduce PvE players into PvP (especially with the release of Factions) but they failed and they admitted it... that's why they made Nightfall and EoTN which catered mostly to PvE players. Right now they are resisting to give PvE players control over 7 or 11 heroes because (yet again) they want impose their beliefs on what is fun and how GW should be played, just like they tried to move PvE players into PvP.
I hope that they can get over their ignorance and just let players have fun in any way they prefer. It seems like they had the wisdom to do it before, and I hope they can do it again.
As for now, overwhelming majority is in favor of 7 heroes.
And it was discussed many times - even if those extra 4 heroes don't have flags, we will be happy. Just make it possible to bring 4 more heroes in Henchmen/Player slots.
Remember - We still won't be able to go 8x necro team or 8x para team, we are still limited to our heroes.
And it was discussed many times - even if those extra 4 heroes don't have flags, we will be happy. Just make it possible to bring 4 more heroes in Henchmen/Player slots.
Remember - We still won't be able to go 8x necro team or 8x para team, we are still limited to our heroes.
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Originally Posted by Abedeus
And it was discussed many times - even if those extra 4 heroes don't have flags, we will be happy. Just make it possible to bring 4 more heroes in Henchmen/Player slots.
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Just to have them like having henchies with you, but with our own made skillbars. Not to control all 7, just 3, but having a full heroe team.
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Originally Posted by Abedeus
As for now, overwhelming majority is in favor of 7 heroes.
And it was discussed many times - even if those extra 4 heroes don't have flags, we will be happy. Just make it possible to bring 4 more heroes in Henchmen/Player slots. Remember - We still won't be able to go 8x necro team or 8x para team, we are still limited to our heroes. |
I'm not hopeful this will happen, but if it did, I'd start playing GW1 again in a heartbeat, just because I think it would be so much more fun.
C
I voted no, because 7 heroes in general is too much to ask for, a game breaker.
Four heroes (4) could be a reasonable request, possibly they might grant that for hard mode only if it was not too hard to code.
The hench are just fine, really. I used heroes and hench on Fire and Pain, think it took me two tries.
Bryant, I started playing at retail release of Prophecies. I would not want to go back to random PUGs. Grouping with guildies, yes that works. But random PUGs are still as bad as ever.
Four heroes (4) could be a reasonable request, possibly they might grant that for hard mode only if it was not too hard to code.
The hench are just fine, really. I used heroes and hench on Fire and Pain, think it took me two tries.
Bryant, I started playing at retail release of Prophecies. I would not want to go back to random PUGs. Grouping with guildies, yes that works. But random PUGs are still as bad as ever.
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| I voted no, because 7 heroes in general is too much to ask for, a game breaker. |
And you can have 6 heroes + 2 players. Or 1 player + 6 heroes in missions before EotN and elite areas.
If you feel 7 heroes would be detrimental to your game play there'd be an easy solution. Take henchmen as well. Or just forget all about the heroes you're NOW allowed to use and just take henchies everywhere you go! What fun!
See? Doing this wouldn't effect you at all, except for making the cities a little more busy because more people would be playing.
See? Doing this wouldn't effect you at all, except for making the cities a little more busy because more people would be playing.
maraxusofk
Desert Nomad
International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
W/
Joined Aug 2005
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Originally Posted by HuntMaster Avatar
This is true, you get 1 companion to aid you. I will not be getting gw2 and that is among the list of reasons.
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| See? Doing this wouldn't effect you at all, except for making the cities a little more busy because more people would be playing. |
