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Originally Posted by lyra_song
No impact to gameplay.
-Changing an MMO to a purely Solo RPG changes the content of the game significantly and changes the game's player dynamics and expectations.
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Yeah, but that's not what's being discussed here. What's being discussed here is allowing people who for the most part doesn't group with humans to use heroes instead of henches, and to bring full teams to elite areas.
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7 heroes is no different from 7 humans.
-Um...no. I dont even need to disprove this. Its just wrong.
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True. 8 humans is VASTLY, ENORMOUSLY superior to 1 human + 7 heroes.
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It may lower human interactivity
-We dont have data to prove or disprove this.
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True, we don't know if this would lower human interactivity at all. Still that is the reason ANet wont give us 7 heroes: research has shown that the human interactivity is what keeps players playing. This is also why GW2 will be designed from the ground up to encourage human grouping and discourage soloing.
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Anet has no viable excuse.
-They dont need any excuse. They designed the game.
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True. Yet, we are the customers.
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As it stands adding 7 heroes wont help (some)solo players with the highest end content because not all content can be played by 1 player, even with 7 heroes, 11 heroes, whatever. There will still be content they cannot play that was never designed to be solo-ed.
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Don't know what area that might be, though. I have vanquished all areas and can do all dungeons in hardmode today with 3 heroes and 4 henches, even most of UW with just three heroes. Give me 7 heroes and I'm pretty sure I could do any area.
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Anet wants to use this as a selling point for GW-2
-The interview with Anet has pointed to a much different henchman/hero system, that being they are your "sidekick", with a limit of 1 per player.
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Yeah, because they think encouraging grouping and discouraging soloing leads to more loyal customers, who keep playing for longer. I only know it means I wont buy GW2.
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Hardmode and DOA were never part of what came in the box.
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So? If ANet don't want people to use heroes or hench in those areas, then they could do like (it used to be) in FoW and UW, that heroes and hench were banned from entering.
As for me I frankly don't give a damn about the "elite content", ANet can keep it. I'd just like to be able to use decent team builds in the game instead of having to make do with the weak skillsets of henches.