[Grand Discussion]Would Guild Wars go open source when Guild Wars 2 come out?
Saphrium
As we know many innovating games have gone open source. Some examples would be quake 3, freespace 2, warzone 2100, bzflag etc.
I wonder when would Guild Wars be open source so that the community could enjoy it more freely and even participate in game development to make this a culture phenomenon like starcraft.
Let's discuss the possibility, I know it is endless.
I wonder when would Guild Wars be open source so that the community could enjoy it more freely and even participate in game development to make this a culture phenomenon like starcraft.
Let's discuss the possibility, I know it is endless.
tmakinen
There's a very simple reason for why it won't be opened: HoM
holababe
Only when the servers die.
Then they'll make a fortune selling server kits.
Then they'll make a fortune selling server kits.
Tijger
Quote:
Originally Posted by holababe
Only when the servers die.
Then they'll make a fortune selling server kits. |
If the servers die its because no one is playing anymore..so why would they Open Source it if no one is interested in playing anymore?
Redfeather1975
It would be kinda funny to kill Shiro by throwing toilets at him.
Explodie
Well they will never give their source ^^
Because what if Blizzard get it in hands? Then they can use it to back fire it at Anet ^^
Its not that "MMORPG" should give their source open to public for some reasons, if you do it and you use the same basic source to guildwars 2 you can hack the client...
Thats one very big problem...
So lets see what would happend when guildwars 2 comes out
Because what if Blizzard get it in hands? Then they can use it to back fire it at Anet ^^
Its not that "MMORPG" should give their source open to public for some reasons, if you do it and you use the same basic source to guildwars 2 you can hack the client...
Thats one very big problem...
So lets see what would happend when guildwars 2 comes out
Agyar
It'll never happen. Very few games ever get released into the public domain let alone getting released with the inclusion of their source code under an open source license (e.g. GPL).
Aera Lure
Quote:
Originally Posted by tmakinen
There's a very simple reason for why it won't be opened: HoM
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A11Eur0
Christ people the game is only 2 and some years old! All this conjecture about the game ending is idiotic. Not everyone is going to rush off and get GW2 and forget about this one...not everyone is going to go into GW2 first and not try guild wars...
I'm getting tired of reading how Guild Wars is dead and they're not going to support it anymore and blah blah blah. just because they cancelled the 4th campaign doesn't mean they won't have anything new for us, especially in the 2 years or so we have to wait for GW2.
I'm getting tired of reading how Guild Wars is dead and they're not going to support it anymore and blah blah blah. just because they cancelled the 4th campaign doesn't mean they won't have anything new for us, especially in the 2 years or so we have to wait for GW2.
NeHoMaR
Quote:
Originally Posted by Saphrium
[Grand Discussion]Would Guild Wars go open source when Guild Wars 2 come out?
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Anyway, you can already forget forever about GW as open source; Making that will potentially convert GW in the best game of history, even better than GW2, so, do you think ArenaNet wanna that?
EternalTempest
I highly say no.
NCSoft soft own's GuildWars, even if Anet wanted to it's NCSoft's ownership.
From an interview about licensing the GW engine and the answer was that it would only be licensed to other NCSoft' dev teams / games. Aka nothing outside of NCSoft.
NCSoft soft own's GuildWars, even if Anet wanted to it's NCSoft's ownership.
From an interview about licensing the GW engine and the answer was that it would only be licensed to other NCSoft' dev teams / games. Aka nothing outside of NCSoft.
Skuld
Name me 5 successful games, released in the last 10 years with their source released.
EternalTempest
Quote:
Originally Posted by Skuld
Name me 5 successful games, released in the last 10 years with their source released.
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Quake
Quake II
Quake III
Mech Assualt 2
Vinraith
Since it looks like GW2 is going to be an MMO, and thus of no interest to a portion of the current GW community, it would certainly be nice if something like this were done. At a minimum, I hope they'll keep the GW1 servers up for a good, long time.
Esan
They can open source GW1 when GW2 has reached its end of life. Before then is too early.
RSGashapon
Quote:
Originally Posted by EternalTempest
I can give you 4.....
Quake Quake II Quake III Mech Assualt 2 |
Halmyr
mhm.....aren't those all shooter games if I'm not mistaken...well most of them anyways....
Age
Quote:
Originally Posted by Esan
They can open source GW1 when GW2 has reached its end of life. Before then is too early.
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Hyper.nl
I don't think so, an open source Guild Wars may give a lot of competition for a commercial Guild Wars 2. But it would be nice. I've seen m,any nice projects to games that turned to open source.
Craywulf
You can't expect ArenaNet to give up confidential information to general public. Open Sourcing GW would cause major security issue as people who have accounts could be stolen at any given time because there are plenty of hackers out there who would love to get into your account and steal & sell your identity.
Yanman.be
The complexity of the gw source code is OVER NINE THOUSAAAAAAAAAAAND!
EternalTempest
Another reason to not give it away, anet had to develop the engine from scratch and it's one of the most low resouce / great graphics, highly optimised (dialup still works for playing.. not updates) communation, hard to hack (despite dupe bug with re-connect it's been one of the most hack proof), and easy streaming updates It's a beautful game engine / design.
Only way I can see this happening as well is if Google bought them out, and google gave out the code while running the "official" gw server.
Only way I can see this happening as well is if Google bought them out, and google gave out the code while running the "official" gw server.
magicmatt159
Quote:
Originally Posted by EternalTempest
I can give you 4.....
Quake Quake II Quake III Mech Assualt 2 |
Bryant Again
Quote:
Originally Posted by magicmatt159
the quake games can be downloaded but full content isnt avalible with out the cd key wich u need to buy with the actual game not a download get your facts straight
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Witchblade
some of you are confusing freeware and open source ^^
anyway, an offline play would be great
(not more 007 and lags for me <3 )
anyway, an offline play would be great
(not more 007 and lags for me <3 )
Bryant Again
Quote:
Originally Posted by Witchblade
some of you are confusing freeware and open source ^^
anyway, an offline play would be great (not more 007 and lags for me <3 ) |
But if EQ is still up and running, I doubt GW will ever go out.
magicmatt159
ya i doubt they will shut down gw 1 when gw 2 comes out i remember when runescape 2 came out awhile back.....but they still left 2 servers for original runescape accounts to use (not that many peopel still do)
Sora267
Quote:
Originally Posted by magicmatt159
ya i doubt they will shut down gw 1 when gw 2 comes out i remember when runescape 2 came out awhile back.....but they still left 2 servers for original runescape accounts to use (not that many peopel still do)
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zwei2stein
I don't get HoM argument against OSing GW ... how would that affect HoM in any way?
Anyway, IF anyone wants solid reasons it is:
* Security throught obscurity. Devs didn't do exactly good job at making secure protocol ... lots of stuff that server should take care of (and which is exploitable for profit) is taken care of at client side, making it vulnerable to all sorts of weird hacks like 32-man party.
* Competition. Anet has lots of technology that other companies would like to get their hands on ... whole server architecture, neat graphics engine, etc etc ... Why be at disadvantage, why save their competitors big bucks?
Anyway, IF anyone wants solid reasons it is:
* Security throught obscurity. Devs didn't do exactly good job at making secure protocol ... lots of stuff that server should take care of (and which is exploitable for profit) is taken care of at client side, making it vulnerable to all sorts of weird hacks like 32-man party.
* Competition. Anet has lots of technology that other companies would like to get their hands on ... whole server architecture, neat graphics engine, etc etc ... Why be at disadvantage, why save their competitors big bucks?
kb2243
This is why.
Link to Guild Wars 2
* This feature does not allow characters to be transferred between Guild Wars 1 and Guild Wars 2. However, it allows character names to be reserved and a character linked to a Guild Wars character will inherit some of the original character's accomplishments.
* It does not support transfer of armor, items, characters, or gold. However, acquiring some items in GW1 will confer benefits in GW2 via the Hall of Monuments.
* Each of your GW1 characters has its own Hall of Monuments.
Link to Guild Wars 2
* This feature does not allow characters to be transferred between Guild Wars 1 and Guild Wars 2. However, it allows character names to be reserved and a character linked to a Guild Wars character will inherit some of the original character's accomplishments.
* It does not support transfer of armor, items, characters, or gold. However, acquiring some items in GW1 will confer benefits in GW2 via the Hall of Monuments.
* Each of your GW1 characters has its own Hall of Monuments.
zwei2stein
Quote:
Originally Posted by kb2243
This is why.
Link to Guild Wars 2 * This feature does not allow characters to be transferred between Guild Wars 1 and Guild Wars 2. However, it allows character names to be reserved and a character linked to a Guild Wars character will inherit some of the original character's accomplishments. * It does not support transfer of armor, items, characters, or gold. However, acquiring some items in GW1 will confer benefits in GW2 via the Hall of Monuments. * Each of your GW1 characters has its own Hall of Monuments. |
I hope you are not suggesting that anet would be stupid enough to allow people to tinker with official servers ...
Bront
Quote:
Originally Posted by EternalTempest
I can give you 4.....
Quake Quake II Quake III Mech Assualt 2 |
Quote:
Originally Posted by RSGashapon
Shouldn't Duke Nukem 3D be on that list as well? Original Doom as well, if I remember correctly.
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Basicly, games only go open source once they've exhausted their funding and releasing the code won't cause problems or reveal anything already unknown that may be used in future products. An MMORPG is even less likely to go open source, particularly because it would become a competitor to it's own sequal in the hands of the public, and could expose some of the network communication to hacking.
The only way it might go open source, is once the very last GW server is dead on A-net, which is most likely only going to happen around the time of GW3 or 4.
MoriaOrc
I believe Half-Life 2 had it's source code leaked about a month before launch. Not an official release by the company, but the source was still out there in something close to it's launch state.
blurmedia
lol bump ?
Pleikki
It wont or atleast i hope it wont.
Longasc
Quote:
Originally Posted by Aera Lure
It'll never happen, for the reason quoted above. GW servers are open as long as GW2 is around, since that is the concept behind HoM, ie the ability to go back at any time and finish a title for a GW2 unlock.
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Does not make much sense, but someone said he quoted Jeff Strain. Maybe someone can find the source...
GW made good money, and I see no reason why every aging MMO should go open source. GW still has quite some value, after all.
zwei2stein
Quote:
Originally Posted by Longasc
I heard about a rumor that the Hom gets "closed" the moment GW2 goes online.
Does not make much sense, but someone said he quoted Jeff Strain. Maybe someone can find the source... |
arcanemacabre
Quote:
Originally Posted by Longasc
I heard about a rumor that the Hom gets "closed" the moment GW2 goes online.
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Your character's HoM is 'closed' as soon as you link that character (ancestral line) to a new character in GW2. So you could technically keep working on your HoM as long as you never link that character to a newly made one in the sequel.
Kakumei
Doom--and Quake, and all those--went open source years and years after their main popularity died down. GW will never release its source code--no MMO has, to my knowledge--and definitely not at GW2 release.
There's no discussion here--and definitely not a 'grand' one.
There's no discussion here--and definitely not a 'grand' one.
tmakinen
There are two different things, client and server code. Something like the graphics engine that is implemented on the client side cannot hold any deep secrets because it can be disassembled at will but that is not the case with servers. What makes GW servers special is their ability to toss the client data and connection seamlessly between them. Opening up those protocols as long as the official servers run would be foolhardy.