Originally Posted by Sora of the Divine
ANet has said that as long as one person still wants to play, they'll keep the servers open for that person. Granted, it's a hyperbole, but as long as they've got a userbase, they won't disappoint it.
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[Grand Discussion]Would Guild Wars go open source when Guild Wars 2 come out?
Lykan
Quote:
fenix
Bump freakin bump. We gots some threadcromancers up in here.
Won't happen. Anet wouldn't want their precious code released for people to improve.
Won't happen. Anet wouldn't want their precious code released for people to improve.
Courage!
Quote:
Originally Posted by Redfeather1975
It would be kinda funny to kill Shiro by throwing toilets at him.
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Gun Pierson
Ofcourse it will go open source...
In the year 25 25, when MMO's are still alive, when NCSoft made a dive... etc.
On a more serious note, I don't think they will release the source code to the public any time soon, no matter what happens.
In the year 25 25, when MMO's are still alive, when NCSoft made a dive... etc.
On a more serious note, I don't think they will release the source code to the public any time soon, no matter what happens.
zwei2stein
I have to point out that no mmo that "died/failed" released their source codes.
Closest any non dev was to source code of commercial mmo was when EVE client sources leaked (or were decompiled?).
Closest any non dev was to source code of commercial mmo was when EVE client sources leaked (or were decompiled?).
KamikazeChicken
Anet said they'd go open source when they close down GW servers, so don't expect it to happen at the release of GW2.
Taisayacho
Noooessss!!!!1111 Don't close down GW servers!
Yeah they're nevah gonna give out their code unless the above happens
Yeah they're nevah gonna give out their code unless the above happens
poasiods
I like how the OP took the liberty of putting [Grand Discussion] in front of the title only to have 3 pages of discussion on it...
Also, probably won't happen.
Also, probably won't happen.
Silly Warrior
Look at Lineage I and Lineage II. Guild Wars will totally not go open source after GWII's arrival.
It will EVENTUALLY go open source, but I wouldn't expect anything like that until years after GWII's opening.
It will EVENTUALLY go open source, but I wouldn't expect anything like that until years after GWII's opening.
Mercury Angel
Quote:
Originally Posted by fenix
Bump freakin bump. We gots some threadcromancers up in here.
Won't happen. Anet wouldn't want their precious code released for people to improve. |
In any case, open sourcing the GW server seems unlikely to me. Parts of it may have been created, used, or licensed from other companies, and parts of it may be planned to be sold or licensed to other companies in the future.
As I understand it, the way the server handles data and interacts with the client is supposed to be highly optimized, which is why the associated costs are low enough to not need a monthly fee. That might be worth something.
Additionally, GW2 is born from the GW1 chapter, Utopia, if I remember correctly. Unveiling the innermost workings of the GW1 servers could make vulnerabilities in the GW2 servers more readily apparent.
And then, of course, the HoM tie-in.
I doubt GW1 ever moves to open source.
Musei Karasu
Quote:
Originally Posted by Kakumei
no MMO has, to my knowledge
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jhu
Quote:
Originally Posted by zwei2stein
I have to point out that no mmo that "died/failed" released their source codes.
Closest any non dev was to source code of commercial mmo was when EVE client sources leaked (or were decompiled?). |
Dante the Warlord
I have always felt that they should link the servers so that people from GW1 could go to GW2. It doesn't make much sense how you would transfer the weapons from HoM account to account using a new server... why would the developers spend all that time recording the items that people have? It has to be a linked server or possibly a modified server.
They might make a modified server and import all the data and such there and have it share with GW2
They might make a modified server and import all the data and such there and have it share with GW2
Silly Warrior
Quote:
Originally Posted by Mercury Angel
I doubt GW1 ever moves to open source. |
R.Shayne
I don't care about it going open source but I would like to have a LAN version of it so I can continue to play (or get away from an ANET controlled server).
Nevin
Quote:
Originally Posted by Explodie
Well they will never give their source ^^
Because what if Blizzard get it in hands? Then they can use it to back fire it at Anet ^^ |
eximiis
I have a question : what does it mean to go open source ??
tmakinen
Open source = the source code of a program can be downloaded, tinkered with and compiled by everybody. Various terms and conditions may still apply.
eximiis
Quote:
Originally Posted by tmakinen
Open source = the source code of a program can be downloaded, tinkered with and compiled by everybody. Various terms and conditions may still apply.
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Does that you can modify the game, skills, armor... ??
Sirius-NZ
Theoretically. If you can create a server for the game - remembering that you weren't given the source for that, so you'd have to start from scratch - you could rig it so you didn't have to go online to play. This would obviously mean you could modify whatever you felt like.
As for modifying skills/items on official servers, probably not. Most of that's stored on ArenaNet's servers.
As for modifying skills/items on official servers, probably not. Most of that's stored on ArenaNet's servers.
Bryant Again
An open-source online only game? The least I'd expect them to do is make an offline mode, but nothing so much as to provide the source. Do that and it turns into shit.
HawkofStorms
It won't happen, especially since GW2 is supposedly run on a heavily modified version of the GW1 engine.
Aera Lure
Quote:
Originally Posted by HawkofStorms
It won't happen, especially since GW2 is supposedly run on a heavily modified version of the GW1 engine.
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cgruber
A major reason why most commercial games don't end up open-source is because they include a 'middleware' solution that is not an open-source license.
In regards to GW, GW2: I don't see the benefit in making it open-source? It's a tightly controlled system that I don't see being compatible with a community approach.
In regards to GW, GW2: I don't see the benefit in making it open-source? It's a tightly controlled system that I don't see being compatible with a community approach.
NiukNiuk
Quote:
Originally Posted by Courage!
ok what the heck are u talking about?
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Zonzai
No.
hfkhdfgnfs
hfkhdfgnfs
Vangoh014
anyone know an aproximate date of this game to release?
Fay Vert
lol, of course it won't, why should it? Because OP wants it to?
ANet have produced a brilliant game engine, much of which will presumably be carried over to GW2, that has real value to the company.
ANet have produced a brilliant game engine, much of which will presumably be carried over to GW2, that has real value to the company.
Damian979
I would say no for one reason, look at the genre for all open source games. They are all games that focus on a single goal, mostly FPS and a few strategy but all have the same principle, kill the other side before they kill you.
This might correlate with the pvp portion of GW but when it comes to the game as a whole, no server network on earth could support a mass of plugins geared towards every aspect of PvE quests, missions, elite areas, items, game physics, etc. that would flood from 4 million+ users.
Not to mention with the removal of instanced individual servers in GW2 who would try and tackle the daunting task of code checking every upload in real time to see that no conflicting source codes were implemented causing anything from gross exploits to "world" wide crashes.
It would be great in theory but it's the same reason why ES: Oblivion online was 6 feet under before it ever even got out of the rumor stage.
This might correlate with the pvp portion of GW but when it comes to the game as a whole, no server network on earth could support a mass of plugins geared towards every aspect of PvE quests, missions, elite areas, items, game physics, etc. that would flood from 4 million+ users.
Not to mention with the removal of instanced individual servers in GW2 who would try and tackle the daunting task of code checking every upload in real time to see that no conflicting source codes were implemented causing anything from gross exploits to "world" wide crashes.
It would be great in theory but it's the same reason why ES: Oblivion online was 6 feet under before it ever even got out of the rumor stage.
1 up and 2 down
Quote:
Originally Posted by Vangoh014
anyone know an aproximate date of this game to release?
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12characters
romeus petrus
Not much of a grand discussion here because it simply won't happen.
Yol
Quote:
Originally Posted by Vangoh014
anyone know an aproximate date of this game to release?
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MithranArkanere
XDDDDD
No. Never.
Maybe they'll release the source with another Anet game as an CE extra. But that would be after Windows 10.
No. Never.
Maybe they'll release the source with another Anet game as an CE extra. But that would be after Windows 10.
Sparda
Why open source it seems you all want the keys to the kingdom.
It can be closed source. with some keys to the kingdom but so few that it doesn't in danger anything about World of Guildcraft 2.
It can be closed source. with some keys to the kingdom but so few that it doesn't in danger anything about World of Guildcraft 2.