[Grand Discussion]Would Guild Wars go open source when Guild Wars 2 come out?

Lykan

Lykan

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Join Date: May 2005

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Quote:
Originally Posted by Sora of the Divine
ANet has said that as long as one person still wants to play, they'll keep the servers open for that person. Granted, it's a hyperbole, but as long as they've got a userbase, they won't disappoint it.
Quoting a year old post is ftw imo.

fenix

fenix

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Join Date: Aug 2005

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Bump freakin bump. We gots some threadcromancers up in here.

Won't happen. Anet wouldn't want their precious code released for people to improve.

Courage!

Courage!

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Quote:
Originally Posted by Redfeather1975
It would be kinda funny to kill Shiro by throwing toilets at him.
ok what the heck are u talking about?

Gun Pierson

Gun Pierson

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Join Date: Feb 2006

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Ofcourse it will go open source...

In the year 25 25, when MMO's are still alive, when NCSoft made a dive... etc.


On a more serious note, I don't think they will release the source code to the public any time soon, no matter what happens.

zwei2stein

zwei2stein

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I have to point out that no mmo that "died/failed" released their source codes.

Closest any non dev was to source code of commercial mmo was when EVE client sources leaked (or were decompiled?).

KamikazeChicken

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Join Date: Aug 2005

Mo/

Anet said they'd go open source when they close down GW servers, so don't expect it to happen at the release of GW2.

Taisayacho

Taisayacho

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The Imperial Guards of Istan [TIGI]

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Noooessss!!!!1111 Don't close down GW servers!
Yeah they're nevah gonna give out their code unless the above happens

poasiods

poasiods

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Join Date: Apr 2008

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I like how the OP took the liberty of putting [Grand Discussion] in front of the title only to have 3 pages of discussion on it...

Also, probably won't happen.

Silly Warrior

Silly Warrior

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Join Date: Jul 2006

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The Arctic Marauders [TAM] (elite PvE, PM)

Look at Lineage I and Lineage II. Guild Wars will totally not go open source after GWII's arrival.

It will EVENTUALLY go open source, but I wouldn't expect anything like that until years after GWII's opening.

Mercury Angel

Mercury Angel

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Join Date: Apr 2005

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Quote:
Originally Posted by fenix
Bump freakin bump. We gots some threadcromancers up in here.

Won't happen. Anet wouldn't want their precious code released for people to improve.
Thread necromancy is only really applicable when the topic is no longer relevant or the question has "expired." We actually encourage users to post in existing topics unless either has occurred.


In any case, open sourcing the GW server seems unlikely to me. Parts of it may have been created, used, or licensed from other companies, and parts of it may be planned to be sold or licensed to other companies in the future.

As I understand it, the way the server handles data and interacts with the client is supposed to be highly optimized, which is why the associated costs are low enough to not need a monthly fee. That might be worth something.

Additionally, GW2 is born from the GW1 chapter, Utopia, if I remember correctly. Unveiling the innermost workings of the GW1 servers could make vulnerabilities in the GW2 servers more readily apparent.

And then, of course, the HoM tie-in.

I doubt GW1 ever moves to open source.

Musei Karasu

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Join Date: Nov 2007

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Quote:
Originally Posted by Kakumei
no MMO has, to my knowledge
Kings of Chaos has. It's a text-based MMO and there's quite a few spurtoffs that are extremely successful. StarGateWars being a nameable one.

jhu

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by zwei2stein
I have to point out that no mmo that "died/failed" released their source codes.

Closest any non dev was to source code of commercial mmo was when EVE client sources leaked (or were decompiled?).
actually, the second-life client is gpl. and linden labs hasn't had any problems with it, so i don't see why the gw or gw2 client couldn't be open sourced as well. and you know there'd be people willing to port the thing to any and all operating systems

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

I have always felt that they should link the servers so that people from GW1 could go to GW2. It doesn't make much sense how you would transfer the weapons from HoM account to account using a new server... why would the developers spend all that time recording the items that people have? It has to be a linked server or possibly a modified server.

They might make a modified server and import all the data and such there and have it share with GW2

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by Mercury Angel

I doubt GW1 ever moves to open source.
Ever is a long period of time. Eventually everything does.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

I don't care about it going open source but I would like to have a LAN version of it so I can continue to play (or get away from an ANET controlled server).

Nevin

Nevin

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Join Date: Jul 2005

Quote:
Originally Posted by Explodie
Well they will never give their source ^^

Because what if Blizzard get it in hands? Then they can use it to back fire it at Anet ^^
I LOLed at you.

eximiis

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Join Date: Oct 2007

I have a question : what does it mean to go open source ??

tmakinen

tmakinen

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Open source = the source code of a program can be downloaded, tinkered with and compiled by everybody. Various terms and conditions may still apply.

eximiis

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Join Date: Oct 2007

Quote:
Originally Posted by tmakinen
Open source = the source code of a program can be downloaded, tinkered with and compiled by everybody. Various terms and conditions may still apply.
Does that mean you don't have to go online to play ??

Does that you can modify the game, skills, armor... ??

Sirius-NZ

Sirius-NZ

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Theoretically. If you can create a server for the game - remembering that you weren't given the source for that, so you'd have to start from scratch - you could rig it so you didn't have to go online to play. This would obviously mean you could modify whatever you felt like.

As for modifying skills/items on official servers, probably not. Most of that's stored on ArenaNet's servers.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

An open-source online only game? The least I'd expect them to do is make an offline mode, but nothing so much as to provide the source. Do that and it turns into shit.

HawkofStorms

HawkofStorms

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It won't happen, especially since GW2 is supposedly run on a heavily modified version of the GW1 engine.

Aera Lure

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Quote:
Originally Posted by HawkofStorms
It won't happen, especially since GW2 is supposedly run on a heavily modified version of the GW1 engine.
Agreed. No way it will happen.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

A major reason why most commercial games don't end up open-source is because they include a 'middleware' solution that is not an open-source license.

In regards to GW, GW2: I don't see the benefit in making it open-source? It's a tightly controlled system that I don't see being compatible with a community approach.

NiukNiuk

NiukNiuk

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Quote:
Originally Posted by Courage!
ok what the heck are u talking about?
HL2 Deathmatch

Zonzai

Zonzai

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No.

hfkhdfgnfs

Vangoh014

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Join Date: Jun 2008

No Me Acuerdo

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anyone know an aproximate date of this game to release?

Fay Vert

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Join Date: Apr 2006

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lol, of course it won't, why should it? Because OP wants it to?

ANet have produced a brilliant game engine, much of which will presumably be carried over to GW2, that has real value to the company.

Damian979

Krytan Explorer

Join Date: May 2008

I would say no for one reason, look at the genre for all open source games. They are all games that focus on a single goal, mostly FPS and a few strategy but all have the same principle, kill the other side before they kill you.

This might correlate with the pvp portion of GW but when it comes to the game as a whole, no server network on earth could support a mass of plugins geared towards every aspect of PvE quests, missions, elite areas, items, game physics, etc. that would flood from 4 million+ users.

Not to mention with the removal of instanced individual servers in GW2 who would try and tackle the daunting task of code checking every upload in real time to see that no conflicting source codes were implemented causing anything from gross exploits to "world" wide crashes.

It would be great in theory but it's the same reason why ES: Oblivion online was 6 feet under before it ever even got out of the rumor stage.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Vangoh014
anyone know an aproximate date of this game to release?
No

12characters

romeus petrus

romeus petrus

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Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Not much of a grand discussion here because it simply won't happen.

Yol

Yol

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Join Date: Feb 2007

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Quote:
Originally Posted by Vangoh014
anyone know an aproximate date of this game to release?
And your reasons for resurrecting a 9-month-old thread are...?

MithranArkanere

MithranArkanere

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Join Date: Nov 2006

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XDDDDD

No. Never.

Maybe they'll release the source with another Anet game as an CE extra. But that would be after Windows 10.

Sparda

Sparda

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Join Date: Nov 2006

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Why open source it seems you all want the keys to the kingdom.
It can be closed source. with some keys to the kingdom but so few that it doesn't in danger anything about World of Guildcraft 2.