Saving Guild Wars
dont feel no pain
Not that it needs that much saving, but it is dying out in alot of areas:
Any Update Ideas to save the world?
Any Update Ideas to save the world?
Etta
Quote:
Originally Posted by dont feel no pain
Any Update Ideas to save the world?
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distilledwill
Quote:
Originally Posted by Etta
Save the cheerleader.
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Anyway, something to deal with the leavers/leechers in AB/RA would invigorate some interest in low level PvP I think, clear up the community a bit.
dont feel no pain
Quote:
Originally Posted by Etta
Save the cheerleader.
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OMG ROFL IM WATCHING HEROES NOW XD
Quote:
Originally Posted by distilledwill
QFT
Anyway, something to deal with the leavers/leechers in AB/RA would invigorate some interest in low level PvP I think, clear up the community a bit. |
A11Eur0
Fix drop rates in GWEN
Change GWEN armors to something unique
Add extra explorables in the asuran and charr homeland areas
fix trade and party search to make it easier to trade between districts(length restrictions on party search messages...ugh)
Fix hero/hench AI...or do away with henchies altogether to make people PUG...the idiots aren't going to learn until they're told. Some won't take criticism well, but many will.
Change GWEN armors to something unique
Add extra explorables in the asuran and charr homeland areas
fix trade and party search to make it easier to trade between districts(length restrictions on party search messages...ugh)
Fix hero/hench AI...or do away with henchies altogether to make people PUG...the idiots aren't going to learn until they're told. Some won't take criticism well, but many will.
R!ghteous Ind!gnation
For PvE:
1. 7 heros instead of 3 to make up for lack of player base in certain areas.
2. More weapon skins for players to attain.
3. Give players actual rewards for the completion of certain titles.
For PvP
1. Deal with leachers/leavers in RA/AB
2. rebalance skills for all classes now that all skills tba are out.
1. 7 heros instead of 3 to make up for lack of player base in certain areas.
2. More weapon skins for players to attain.
3. Give players actual rewards for the completion of certain titles.
For PvP
1. Deal with leachers/leavers in RA/AB
2. rebalance skills for all classes now that all skills tba are out.
Nekretaal
Guils Wars cant be saved.
PvE: Even if new marketing got new players to join (dubious considering the age of the game), thanks to heros said new player will rarely get to play with others (especially good others, who have shunned pugs for over a year) and will leave after a early playthrough, treating GW like a single player game.
PvP: No new player is going to pay $160-$200 and grind for ages for skill unlocks just for the right to run into rank discrimination.
If there are new players, the inevitable is just a matter of time.
PvE: Even if new marketing got new players to join (dubious considering the age of the game), thanks to heros said new player will rarely get to play with others (especially good others, who have shunned pugs for over a year) and will leave after a early playthrough, treating GW like a single player game.
PvP: No new player is going to pay $160-$200 and grind for ages for skill unlocks just for the right to run into rank discrimination.
If there are new players, the inevitable is just a matter of time.
EternalTempest
GW is on "coast" mode till GW2.
I do suspect one semi-big update for Gwen at least, the mission packs (Nov).
Beyond that... who knows.
I've just picked one main character and focus on and working on HoM unlocks.
I do suspect one semi-big update for Gwen at least, the mission packs (Nov).
Beyond that... who knows.
I've just picked one main character and focus on and working on HoM unlocks.
Racthoh
Skill balance and fixing every known bug would be a decent start point.
Vinraith
I don't think it needs "saving," though I'd like to see 7 heroes for those of us that can't always coordinate our schedule with friends and don't find playing with strangers the least bit fun.
EternalTempest
Quote:
Originally Posted by Racthoh
Skill balance and fixing every known bug would be a decent start point.
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Especially verified one's in the bug forum.
Antheus
How come that starter areas, and follow-up zones are the overcrowded?
But RIP GW or something. Since GW is mostly complete, forums offer no information anymore.
So a better thing would be: Only this few people are whining.
But RIP GW or something. Since GW is mostly complete, forums offer no information anymore.
So a better thing would be: Only this few people are whining.
onerabbit
Give us all mini pandas!
j/k
Add HM to GWEN Asap! and sort out the shit drops in gwen.
Add non inscribs back to Halls ..
Sack the inscription shit
bring back griffon farming!
j/k
Add HM to GWEN Asap! and sort out the shit drops in gwen.
Add non inscribs back to Halls ..
Sack the inscription shit
bring back griffon farming!
R!ghteous Ind!gnation
7 heros are needed to save the cheerleader.
arcady
To save the game, you need to make it less viable in solo play than it is in PUG play. A very unpopular notion, but I stand by it.
PUGs are as bad as they are because they are uncommon and thus lack experienced people. I get better PUGs in WoW or City of Heroes not because those games are better (they aren't) or have better players (they don't) but because the players there are forced to PUG more often.
That in turn causes them to be more social.
So I stand by an idea I posted elsewhere - if a group has only 1 human in it, lower the maximum group size by 1. If a group has more than 3 humans in it, raise the maximum group size by 1.
And create an auction house. That will reduce the amount of people standing in towns trading, which is bad for socializing, but it will also increase the breadth of what kinds of goods are traded - and will result in an increase of socializing as people discuss wider ranges of goods and going out to farm them.
Finally, crafting. Remove all the armor, weapon, and artisan merchants from the game - and make it so players make armor, weapons, and transform materials. In the alternative, rather than remove NPC crafters, lower the utility of what they make by perhaps 10-20%, and allow only players to craft fully useful items. So if an NPC crafts an armor 10 chest piece, cut it to 8, and allow only a player of the level of crafting equivalent to that zone to make armor 10 items.
A radical change, too much for an already built game? No - City of Heroes did it in their 9th update, almost 2 or 3 years after the game originally came out. It was a radical change, but it created a sudden upswing in social activity.
And if not in GW1, crafting and an auction house had better be in GW2. Otherwise that game will face the same social doom that GW1 faces.
PUGs are as bad as they are because they are uncommon and thus lack experienced people. I get better PUGs in WoW or City of Heroes not because those games are better (they aren't) or have better players (they don't) but because the players there are forced to PUG more often.
That in turn causes them to be more social.
So I stand by an idea I posted elsewhere - if a group has only 1 human in it, lower the maximum group size by 1. If a group has more than 3 humans in it, raise the maximum group size by 1.
And create an auction house. That will reduce the amount of people standing in towns trading, which is bad for socializing, but it will also increase the breadth of what kinds of goods are traded - and will result in an increase of socializing as people discuss wider ranges of goods and going out to farm them.
Finally, crafting. Remove all the armor, weapon, and artisan merchants from the game - and make it so players make armor, weapons, and transform materials. In the alternative, rather than remove NPC crafters, lower the utility of what they make by perhaps 10-20%, and allow only players to craft fully useful items. So if an NPC crafts an armor 10 chest piece, cut it to 8, and allow only a player of the level of crafting equivalent to that zone to make armor 10 items.
A radical change, too much for an already built game? No - City of Heroes did it in their 9th update, almost 2 or 3 years after the game originally came out. It was a radical change, but it created a sudden upswing in social activity.
And if not in GW1, crafting and an auction house had better be in GW2. Otherwise that game will face the same social doom that GW1 faces.
Vinraith
Quote:
To save the game, you need to make it less viable in solo play than it is in PUG play. A very unpopular notion, but I stand by it. |
People that want to play social games are generally already playing them. GW is built with socialization optional, it's one of the things that makes it stand out from the crowd. Instancing and heroes/henches are the reasons many folks bought the game in the first place. Remove them and it's just another crappy MMORPG (I'm looking at you, GW2).
MMSDome
what is with all these Guild Wars is dying threads? Where the hell is everyone getting the impression guild wars is dying, there is a ton of shit to do i dont get what the huge problem is.
Age
Quote:
Originally Posted by Nekretaal
Guils Wars cant be saved.
PvE: Even if new marketing got new players to join (dubious considering the age of the game), thanks to heros said new player will rarely get to play with others (especially good others, who have shunned pugs for over a year) and will leave after a early playthrough, treating GW like a single player game. PvP: No new player is going to pay $160-$200 and grind for ages for skill unlocks just for the right to run into rank discrimination. If there are new players, the inevitable is just a matter of time. |
Gattocheese
Dear Guild Wars,
We have been together how long now? 2 and a half years? We really had one of the most personal relationships out of every couple i know. I was there for you during your massive surgeories and you were there for me on those lonely nights. I remember you trying to bolster our relationship with travel plans to the grungy cities of Cantha and the african cities of Elona. Those were fun days. But our relationship grew stale and old. I could see that you have aged not of a fine wine but a withering flower. You tried megerly to amend us by taking me back to where we first met in Tyria. But you just showed me how old you really are. You offered new and exciting adventures with me, i bit and followed along only to see that you really didnt try to amend our relationship. You really didnt try hard enough and showed a lazyness i have never seen before. I see a glimmer in your eye for someone else who wants to spend only a moments with you a week.
Its time for us to part our ways. I may come back from time to time to service you the way you like it. I guess this is good bye for now.
p.s.-I see your daughter GW2 is looking mighty nice, tell her to give me a call when she turns 18 in a year and a half.
We have been together how long now? 2 and a half years? We really had one of the most personal relationships out of every couple i know. I was there for you during your massive surgeories and you were there for me on those lonely nights. I remember you trying to bolster our relationship with travel plans to the grungy cities of Cantha and the african cities of Elona. Those were fun days. But our relationship grew stale and old. I could see that you have aged not of a fine wine but a withering flower. You tried megerly to amend us by taking me back to where we first met in Tyria. But you just showed me how old you really are. You offered new and exciting adventures with me, i bit and followed along only to see that you really didnt try to amend our relationship. You really didnt try hard enough and showed a lazyness i have never seen before. I see a glimmer in your eye for someone else who wants to spend only a moments with you a week.
Its time for us to part our ways. I may come back from time to time to service you the way you like it. I guess this is good bye for now.
p.s.-I see your daughter GW2 is looking mighty nice, tell her to give me a call when she turns 18 in a year and a half.
Crom The Pale
Here is a bette question, what would improve your enjoyment of GW.
For me it would be some bug fixes, skill adjustments for the pve skills and more intelligent drop system for GW:EN and other High end areas.
In the Elite maps/dungeons and end game missions there should be no non-max drops at all, instead reduce the number of drops significantly and improve thier quallity. This would bring people back, would not promote farming as you would need to complete a large portion if not all of the misson/quest/dungeon inorder to get 3-5 good max moddable drops.
Finnally one idea for a PvE skill, a truely unique skill that each player can customize. You get to set it as a skill, touch, spell or attack, set its dmg or adren or energy cost or recharge time(setting one would auto set the others), its linked attribute and Target Foe/Ally. Depending on the attribute its tied to you would get a secondary effect as well. ie. soulreaping = zealous, blood = vamp, earth = knockdown, strength = sundering, marksmanship = unblockable, fast casting = half recharge next spell.
Now that would be cool, something you could playwith and change all the time for any class or build.
Oh and a Pet Stable would really rock too!!!!!!
For me it would be some bug fixes, skill adjustments for the pve skills and more intelligent drop system for GW:EN and other High end areas.
In the Elite maps/dungeons and end game missions there should be no non-max drops at all, instead reduce the number of drops significantly and improve thier quallity. This would bring people back, would not promote farming as you would need to complete a large portion if not all of the misson/quest/dungeon inorder to get 3-5 good max moddable drops.
Finnally one idea for a PvE skill, a truely unique skill that each player can customize. You get to set it as a skill, touch, spell or attack, set its dmg or adren or energy cost or recharge time(setting one would auto set the others), its linked attribute and Target Foe/Ally. Depending on the attribute its tied to you would get a secondary effect as well. ie. soulreaping = zealous, blood = vamp, earth = knockdown, strength = sundering, marksmanship = unblockable, fast casting = half recharge next spell.
Now that would be cool, something you could playwith and change all the time for any class or build.
Oh and a Pet Stable would really rock too!!!!!!
Bowman Artemis
I like the ideas posted and all, but Sardelac is the ideas forum.
Anyway, time for my $0.02 - Pet Stable, Bows affecting skills somewhat (shortbow gives an innate 10% bow attack activation speed boost, longbow gives a 10% damage boost etc.) and Crossbows.
Yay rangers.
Anyway, time for my $0.02 - Pet Stable, Bows affecting skills somewhat (shortbow gives an innate 10% bow attack activation speed boost, longbow gives a 10% damage boost etc.) and Crossbows.
Yay rangers.
ElinoraNeSangre
Quote:
Originally Posted by Etta
Save the cheerleader.
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I'd highly suggest that all of you do as Artemis suggests; there's existing threads for a lot of these in Sardelac and you'd be better off to just chime in on them.
I see a glimmer in your eye for someone else who wants to spend only a moments with you a week.
I dunno about this, given how much grinding I've been doing to get towards getting new armor in GW:EN.
Lagg
Remove loot scaling.
Remove heroes.
Add new Realms of the Gods.
Remove heroes.
Add new Realms of the Gods.
Vinraith
Quote:
Remove heroes. |
Alleji
Remove paragons from the game. Or at least from PvP.
Fix HoH.
Fix broken skills.
Remove heroes from PvP. (except for hero battles obv)
Fix HoH.
Fix broken skills.
Remove heroes from PvP. (except for hero battles obv)
big papi
gw atm is just to messed up to enjoy like I used to
im waiting for gw2 before i get into it again
im waiting for gw2 before i get into it again
dont feel no pain
Quote:
Originally Posted by onerabbit
Give us all mini pandas!
j/k Add HM to GWEN Asap! and sort out the shit drops in gwen. Add non inscribs back to Halls .. Sack the inscription shit bring back griffon farming! |
as for my thoughts:
- Addd more realm for the gods is a must:
- No Heroes In PvP
- I also wouldn't mind heroes being removed (please dont flame me lol)
- add more maps for pvp
Phaern Majes
My idea...give me full access to GW source code
=HT=Ingram
What saving... I dont know what your playing but everywhere I have been of late has been active. Eye is starting to dwindle a little cause most of us finished it up till HM is ready that is, so we moved back to our normal activities in the rest of the game now... I have zero desire beyond my main character to have stuff in the HoM, so as such I really have no reason to grind anything again for other characters. its not wanted so why bother. I much rather go about doing elite missions and doing missions with my allies again... as we were prior to GWEN coming out. Sure we do stuff in CTP and slavers on occasion, but normally when we get enough people on to enjoy it. Who whats to go do that stuff again alone? Especially with no Hard mode... There are more challenging things to do in HM in the rest of the game then to hang out in GWEN in normal mode.
1 thing I did notice. GWEN spoiled us too much. Party wipe in Nightfall for instance. OMG how dare we get a mission failed, we should have got resed at the shrine or something right? Oh yea... this is not GWEN... Opps... Gwen with all those res shrines in dungeons just make us really really bad players in the end it seems...
1 thing I did notice. GWEN spoiled us too much. Party wipe in Nightfall for instance. OMG how dare we get a mission failed, we should have got resed at the shrine or something right? Oh yea... this is not GWEN... Opps... Gwen with all those res shrines in dungeons just make us really really bad players in the end it seems...
Craywulf
Heroes thing really bugs alot people here. I'm curious if anyone who prefers to solo understands why there are those who wish to rid the heroes.
Its not to piss off the solo players, but to put back the multiplayer in the MMORPG that Guild Wars is intended to be. The game title alone implies being part of a group.
If Solo players lost their heroes/henchmen privileges, yeah some would quit in frustration because the game is too hard soloing. Others would make the effort to seek out partners. Overall there would be a widespread of player interaction in PvE.
Solo players should understand that Guild Wars is suppose to be a multiplayer game. I'm not against a little AI support, but right now it's causing a rift in GW.
Its not to piss off the solo players, but to put back the multiplayer in the MMORPG that Guild Wars is intended to be. The game title alone implies being part of a group.
If Solo players lost their heroes/henchmen privileges, yeah some would quit in frustration because the game is too hard soloing. Others would make the effort to seek out partners. Overall there would be a widespread of player interaction in PvE.
Solo players should understand that Guild Wars is suppose to be a multiplayer game. I'm not against a little AI support, but right now it's causing a rift in GW.
..L..
I agree, heroes are taking the online and multiplayer part away from guild wars. People just dont want to put up with one another anymore and thats just very sad :/
Etta
Quote:
Originally Posted by Craywulf
Solo players should understand that Guild Wars is suppose to be a multiplayer game. I'm not against a little AI support, but right now it's causing a rift in GW.
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manitoba1073
Quote:
Originally Posted by Craywulf
Heroes thing really bugs alot people here. I'm curious if anyone who prefers to solo understands why there are those who wish to rid the heroes.
Its not to piss off the solo players, but to put back the multiplayer in the MMORPG that Guild Wars is intended to be. The game title alone implies being part of a group. If Solo players lost their heroes/henchmen privileges, yeah some would quit in frustration because the game is too hard soloing. Others would make the effort to seek out partners. Overall there would be a widespread of player interaction in PvE. Solo players should understand that Guild Wars is suppose to be a multiplayer game. I'm not against a little AI support, but right now it's causing a rift in GW. |
Second - removal of heros and henchies would end the game very fast. Theres a much bigger problem than solo people with H/H . Heros actually teach people how to play with others.
third- guild wars is SUPPOSED be played however people choose to play not some way others think they need to play.
fourth- Yes people who solo understands why people like you dont want heros and henchies. Which is why they dont play with people like you.
Now if Anerf truelly wanted to save there game. Ive pointed it out many times before how to do it. Most of the PvPers wont like it but its the only way to really save it one way.
Restore all nerfed skills. Remove LS, leaving out the antifarm code, Make people actually learn to play before trying to play PvP.
leprekan
Heroes > ANY pug. Have yet to have a hero start drawing a penis on the radar while in a mission. That alone is reason enough to leave heroes in the game.
bokken
Quote:
Originally Posted by *******
...or do away with henchies altogether to make people PUG...the idiots aren't going to learn until they're told. Some won't take criticism well, but many will.
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sigh.......
Quote:
Originally Posted by *******
......the idiots aren't going to learn until they're told.
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I blanked out the name of the person who posted the above quote. I'm not looking to flame anyone, just making a statement.
Holly Herro
/sign @ pet stable
Arcane_Penguin
Remove loot scaling.
onerabbit
kill all teh heros and give us MM Hench ..
Think that will cover it. =D
Think that will cover it. =D
william1975
While i don't wish for heroes to be removed from the game, I can see the point being valid that their introduction has led to the dying off of PUGs.
I went through Prophicies before their introduction and most of Factions, and used henchies most of the way untill the last few Krytan missions, Henchies were awful and most pug's would operate a lot better than them, when factions came out most players moved there so getting a PUG was very difficult and a good one even more so. however missions were possible.
Factions was impossible without PUG, most misions could not be mastered without them.
Nightfall however introduced heroes, and also diluted the population, most played there, and getting a PUG was realatively easy, however, with heroes they needed to be leveled so most would want to do that, and with the realisation that they were better than most PUGs then players naturally would chose to use them when they couln't get guildmates to help.
I fell into that trap and now never use a PUG, However when i do go into mission towns i rarely find more than half a dozen people, so if i was looking for a PUG i woudl probably be waiting a long time, mainly due to some missions requiring certain professions to help win.
The removal of heroes may seem like the solution to people socialising and revitalising the game, however, while their introduction may have aded the lack of PUG grouping they were also necesarry for the ability to do many missions in towns barely populated, HM would be impossible without heroes. waiting hours for a decent group would be intolerable for most players, especially those with only and hour or two of playtime.
Anet announced that while their model worked the contunual release of chapters was impossible as the dilution of the playerbase across three continants made social play far more difficult. GW2 is meant to address this.
reversing the dilution is impossible, removal of heroes would make fun play impossible.
keeping GW1 going is simply a matter of releasing updates of new content until GW2 is released. The 4 missions is a prime example, and something i can see happening on occasion. The black Moa Chick quest is another example.
I went through Prophicies before their introduction and most of Factions, and used henchies most of the way untill the last few Krytan missions, Henchies were awful and most pug's would operate a lot better than them, when factions came out most players moved there so getting a PUG was very difficult and a good one even more so. however missions were possible.
Factions was impossible without PUG, most misions could not be mastered without them.
Nightfall however introduced heroes, and also diluted the population, most played there, and getting a PUG was realatively easy, however, with heroes they needed to be leveled so most would want to do that, and with the realisation that they were better than most PUGs then players naturally would chose to use them when they couln't get guildmates to help.
I fell into that trap and now never use a PUG, However when i do go into mission towns i rarely find more than half a dozen people, so if i was looking for a PUG i woudl probably be waiting a long time, mainly due to some missions requiring certain professions to help win.
The removal of heroes may seem like the solution to people socialising and revitalising the game, however, while their introduction may have aded the lack of PUG grouping they were also necesarry for the ability to do many missions in towns barely populated, HM would be impossible without heroes. waiting hours for a decent group would be intolerable for most players, especially those with only and hour or two of playtime.
Anet announced that while their model worked the contunual release of chapters was impossible as the dilution of the playerbase across three continants made social play far more difficult. GW2 is meant to address this.
reversing the dilution is impossible, removal of heroes would make fun play impossible.
keeping GW1 going is simply a matter of releasing updates of new content until GW2 is released. The 4 missions is a prime example, and something i can see happening on occasion. The black Moa Chick quest is another example.
Zubrowka
Quote:
Originally Posted by arcady
To save the game, you need to make it less viable in solo play than it is in PUG play. A very unpopular notion, but I stand by it.
PUGs are as bad as they are because they are uncommon and thus lack experienced people. I get better PUGs in WoW or City of Heroes not because those games are better (they aren't) or have better players (they don't) but because the players there are forced to PUG more often. |
I think there are people enough who want to play PUG. If they can only find each other. The lack of an player-matching feature has been a complaint since day one. The party search window was a half-ass effort--inadequate when it was introduce, and even more inadequate with the non-linear quest/mission system in GWEN.