When are dual attunements OK in PvE?
The Great Al
The only time I really bring dual attunes is when I use lightning. IMO, the elites for air aren't very good, and using dual attunes allows for pretty much endless Lightning Hammer spiking. I pretty much only use the build for PvP, though.
In PvE, I kind of groan when I see a fire or earth ele in my party who is running dual attunes. If you are running dual attunes with fire or earth (earth for damage, not as a warder), you're probably not going to be doing much damage. Even if you arcane echo MS, fire attune+GoLE should be sufficient. Water I guess is understandable because the elites aren't great, but I prefer Ward against Harm or Shatterstone.
Are there any general situations in PvE that dual attunes are ok? I've played GW since practically the release, and haven't really touched elemental attunement (except for my air build) since NF was released.
In PvE, I kind of groan when I see a fire or earth ele in my party who is running dual attunes. If you are running dual attunes with fire or earth (earth for damage, not as a warder), you're probably not going to be doing much damage. Even if you arcane echo MS, fire attune+GoLE should be sufficient. Water I guess is understandable because the elites aren't great, but I prefer Ward against Harm or Shatterstone.
Are there any general situations in PvE that dual attunes are ok? I've played GW since practically the release, and haven't really touched elemental attunement (except for my air build) since NF was released.
Ensign
Not owning Nightfall would be the big reason to use dual attunements, as chapter 1 and 2 elites tend to be really bad.
Glyph of Lesser Energy + Attunement generally gives enough energy now to use your elite of choice for a single element build. I only feel like I want elite emanagement when running a lot of different skills from different lines. Air is the only line that can really take advantage of the double attunes at all, and that's just because its spells are so overpriced. If you stick to the spells with reasonable costs for the effects, your energy is great.
Glyph of Lesser Energy + Attunement generally gives enough energy now to use your elite of choice for a single element build. I only feel like I want elite emanagement when running a lot of different skills from different lines. Air is the only line that can really take advantage of the double attunes at all, and that's just because its spells are so overpriced. If you stick to the spells with reasonable costs for the effects, your energy is great.
Cebe
I only use Dual Attunements for Air builds these days too... Other lines have "in-built" energy management which helps with the Attunement + GoLE combo such as Glowing Gaze, Mind Blast, Glowing Ice... I know a number of people who like the Dual Attunement + Rodgort's Invocation approach to monster slaughtering - spamming 25 energy spells tends to call for Dual Attunements in my opinion.
But, what he said ^
But, what he said ^
Coloneh
air builds and rodgort spam run dual attune.
Marty Silverblade
I run dual attune fire almost all the time in PvE, for two main reasons:
1) I hate waiting for energy to regen and doing nothing when my energy has run out.
2) It's fun to pwn the nub AI with [card]Rodgort's Invocation[/card]
1) I hate waiting for energy to regen and doing nothing when my energy has run out.
2) It's fun to pwn the nub AI with [card]Rodgort's Invocation[/card]
Tyla
Quote:
Originally Posted by Marty Silverblade
I run dual attune fire almost all the time in PvE, for two main reasons:
1) I hate waiting for energy to regen and doing nothing when my energy has run out.
2) It's fun to pwn the nub AI with [card]Rodgort's Invocation[/card] 3 words:amen to that!
dual attune rodgorts spammer is better than SF imo,it allows less skill slots for energy management(most sf bars ive seen usually has skill 1:sf,6 skills for E-management and res xD)
plus SF is easily countered by destroyers+frigid armour
and when you dual attune rodgorts you can add party support through monk skills like aegis,gift of health or whatever removing pressure off monks
waiting for energy to regen:3 minutes
pressure off monks and one of the best energy managements on the gamericeless
theres some things money cant buy,for everything else theres arena.net
(go go mastercard advert+yu gi oh abridged series for giving me the idea for that^^)
1) I hate waiting for energy to regen and doing nothing when my energy has run out.
2) It's fun to pwn the nub AI with [card]Rodgort's Invocation[/card] 3 words:amen to that!
dual attune rodgorts spammer is better than SF imo,it allows less skill slots for energy management(most sf bars ive seen usually has skill 1:sf,6 skills for E-management and res xD)
plus SF is easily countered by destroyers+frigid armour
and when you dual attune rodgorts you can add party support through monk skills like aegis,gift of health or whatever removing pressure off monks
waiting for energy to regen:3 minutes
pressure off monks and one of the best energy managements on the gamericeless
theres some things money cant buy,for everything else theres arena.net
(go go mastercard advert+yu gi oh abridged series for giving me the idea for that^^)
MBP
I only take dual attunement in areas where I know there won't be much enchantment removal or boosted damage on enchanted targets from the enemy AI.
Dr Strangelove
Quote:
Originally Posted by Marty Silverblade
I run dual attune fire almost all the time in PvE, for two main reasons:
1) I hate waiting for energy to regen and doing nothing when my energy has run out.
2) It's fun to pwn the nub AI with [card]Rodgort's Invocation[/card] Mind blast is vastly superior to dual attunes for fire, even for rodgort's spam. Both have enough energy to spam the crap out of rodgort's. However, dual attunement are horrendously vulnerable to interrupts, enchant stripping, and targets dying before your spell finishes. They also take 5.5 seconds every 60 or so to recast, which is a minor pain. Mind blast, on the other hand, adds some nifty damage, lets you spam non-elementalist skills, and doesn't rely on enchantments.
Dual attunements is really only good for air builds running blinding flash, lighting hammer, and lightning orb IMO.
1) I hate waiting for energy to regen and doing nothing when my energy has run out.
2) It's fun to pwn the nub AI with [card]Rodgort's Invocation[/card] Mind blast is vastly superior to dual attunes for fire, even for rodgort's spam. Both have enough energy to spam the crap out of rodgort's. However, dual attunement are horrendously vulnerable to interrupts, enchant stripping, and targets dying before your spell finishes. They also take 5.5 seconds every 60 or so to recast, which is a minor pain. Mind blast, on the other hand, adds some nifty damage, lets you spam non-elementalist skills, and doesn't rely on enchantments.
Dual attunements is really only good for air builds running blinding flash, lighting hammer, and lightning orb IMO.
Darkpower Alchemist
[skill]Mind blast[/skill][skill]Mark of Rodgort[/skill][skill]Glowing Gaze[/skill]
That is all the energy managment a fire ele will need,imo. No need for the glyph with these on your bar.
That is all the energy managment a fire ele will need,imo. No need for the glyph with these on your bar.
Maria Moon
Quote:
Originally Posted by Ensign
Not owning Nightfall would be the big reason to use dual attunements, as chapter 1 and 2 elites tend to be really bad.
Glyph of Lesser Energy + Attunement generally gives enough energy now to use your elite of choice for a single element build. I only feel like I want elite emanagement when running a lot of different skills from different lines. Air is the only line that can really take advantage of the double attunes at all, and that's just because its spells are so overpriced. If you stick to the spells with reasonable costs for the effects, your energy is great. what you said is very true.
also alot of people dont use dual attune I suppose as for most missions dungeons, challenges etc people want sf, sh and so on so people kinda get used to using those (like me )
Glyph of Lesser Energy + Attunement generally gives enough energy now to use your elite of choice for a single element build. I only feel like I want elite emanagement when running a lot of different skills from different lines. Air is the only line that can really take advantage of the double attunes at all, and that's just because its spells are so overpriced. If you stick to the spells with reasonable costs for the effects, your energy is great. what you said is very true.
also alot of people dont use dual attune I suppose as for most missions dungeons, challenges etc people want sf, sh and so on so people kinda get used to using those (like me )
Sacratus Ignis
/agreed on the mind blast management. I've been having a lot of PvE fun with Rod's invocation and mind blast - works wonders on dmg and energy with just fire attune. that build, SH, and promise nuker are the only 3 builds i ever rly use on fire ele atm.
earth... i ran dual attune to beat the Bison tourney - needed energy for spamming lots of enchants and nukes for a long fight
air... agreed with you i run ele attune a lot with lightning hammer and orb for pvp and occasional pve like glint's challenge where enemies pwn fire dmg and are resistant to earth...
earth... i ran dual attune to beat the Bison tourney - needed energy for spamming lots of enchants and nukes for a long fight
air... agreed with you i run ele attune a lot with lightning hammer and orb for pvp and occasional pve like glint's challenge where enemies pwn fire dmg and are resistant to earth...
kazjun
I only run dual attune with air, being a blindflash bot is... well, not fun but is very effective. And you got orb and hammer to lay in some damage too. I don't run it in any other element. Normal attune and GoLE is usually enough.
And mindblast is about as good as it comes for fire energy management. You can output some nice damage while spamming healing/prot spells a monk would never be able to afford.
And mindblast is about as good as it comes for fire energy management. You can output some nice damage while spamming healing/prot spells a monk would never be able to afford.
Sir Pandra Pierva
Dual blindbot
Dual attune fire nuker is also good.
I more or less just use it when I don't wanna use an elite.
Dual attune fire nuker is also good.
I more or less just use it when I don't wanna use an elite.
Grammar
Quick question for those running "Rodgort spam" builds after the buff...
Do you guys use Arcane Echo with Rodgort? Because once every 15 seconds can't really be called "spam", can it?
Do you guys use Arcane Echo with Rodgort? Because once every 15 seconds can't really be called "spam", can it?
Dr Strangelove
Quote:
Originally Posted by Grammar
Quick question for those running "Rodgort spam" builds after the buff...
Do you guys use Arcane Echo with Rodgort? Because once every 15 seconds can't really be called "spam", can it? No, but once every 5 seconds can.
Do you guys use Arcane Echo with Rodgort? Because once every 15 seconds can't really be called "spam", can it? No, but once every 5 seconds can.
rick1027
my only thought run a double when you dont have a better elite to put in there. if you got a great elite use it instead there are other ways to emanage
Grammar
Quote:
Originally Posted by Dr Strangelove
No, but once every 5 seconds can.
My bad, forgot they buffed both the cast time and the recast.
I added RI to my SF bar after the buff, but haven't played my Ele in about a month so I must have forgotten just how insanely good that buff was. Damn, 15 seconds down to 5, lol.
I added RI to my SF bar after the buff, but haven't played my Ele in about a month so I must have forgotten just how insanely good that buff was. Damn, 15 seconds down to 5, lol.
Lasher_basher
I agree with only using it for air magic in general.
COnstant lightning hammes and lightning orbs can really help against high armour opponents, especially if you bring along shell shock.
COnstant lightning hammes and lightning orbs can really help against high armour opponents, especially if you bring along shell shock.
Perfected Shadow
[skill]Elemental Attunement[/skill][skill]Earth Attunement[/skill][skill]Ebon Hawk[/skill][skill]Stoning[/skill][skill]Ward Against Elements[/skill][skill]Eruption[/skill][skill]Dragon's Stomp[/skill][skill]Aura of Restoration[/skill]
Cause I don't really like the Earth elites and I like KDing with Stoning on recharge. Dragon's Stomp is a filler. A Curses hero with Enfeebling Blood helps.
Cause I don't really like the Earth elites and I like KDing with Stoning on recharge. Dragon's Stomp is a filler. A Curses hero with Enfeebling Blood helps.
Cebe
Quote:
Originally Posted by Perfected Shadow
Cause I don't really like the Earth elites and I like KDing with Stoning on recharge. Dragon's Stomp is a filler. A Curses hero with Enfeebling Blood helps.
Quote:
Originally Posted by rick1027
my only thought run a double when you dont have a better elite to put in there. if you got a great elite use it instead there are other ways to emanage
True, which is why I usually find myself using Dual Attunements with Air because, for PvE at least, the Air Elites suck, whereas Dual Attunements, Blinding Flash, Shell Shock, Enervating Charge and Epidemic is far more useful, especially in Hard Mode.
For Fire there is Mind Blast and Savannah Heat, Earth has Sandstorm and Unsteady Ground, Water has Ward Against Harm and Water Trident, all of which are > Elemental Attunement imo. With Air it's difficult to find a reason not to go Dual Attunements. BLOODGOAT
I always run dual attunements on my heroes but that's really only because it's the one build they can't screw up. It's hard to screw up casting singular 100dmg spells where 80+% of your energy is restored after your assault.
Sir Pandra Pierva
I usally run it on heros, or with water, and air usaully.
Perfected Shadow
Quote:
Originally Posted by Celestial Beaver
Personally I would use Ward of Weakness instead of Elements or Aura of Restoration
It depends on your team too: my Curses hero makes Ward of Weakness redundant.
viciouspope
i use air attunement and elementalist atttument and spam high da,age speels like the orb, hammer, enervating charge for melee, and i use tanaxais wind to knock down all melee attackers plus it gives 60 dmg ( sood at killing w and a) with restoration ti means you gain 30 - 70 health each 1 - 2 seconds
Marverick
I would never run dual attunements, there's always better options for e-management.
Fire has [skill]Mind Blast[/skill] which is just an energy cannon, also has damage attached to it. Air has [skill]Auspicious Incantation[/skill][skill]Lightning Hammer[/skill], with [skill]Air Attunement[/skill] you can spam Orb and Bsurge and Lightning Hammer on recharge without any problems. Water has [skill]Glowing Ice[/skill] which works fine really, since there's not a whole lot of spamming in that line and mosts skills tend to have 15+ recharges, energy isn't a problem. Earth, like water, doesn't have short recharge skills and thus energy isn't really a problem either. Plus [skill]Unsteady Ground[/skill] is too amazing to pass up on, 3 knockdowns and 5 pulses of 42 damage for 10 energy? Perfected Shadow
Quote:
Air has [skill]Auspicious Incantation[/skill][skill]Lightning Hammer[/skill], with [skill]Air Attunement[/skill]you can spam Orb and Bsurge and Lightning Hammer on recharge without any problems.
I don't think AI is a better e-management option, if you read the description: | "the recharge time for...is reset to 25 seconds plus an additional number of seconds equal to the energy cost of the spell." Unless you've got a BiP necro that you didn't mention, there's no way AI on 50 second recharge can enable the spam of Orb, Hammer, and B-surge Trevor The Wave
by the way perfected, that's not the new Auspicious. AIis VERY good now. because of the updates happening a lot, it is a good energy management source.
btw, I prefer dual attun. because usually monsters have higher energy then you with mind blast. bungusmaximus
Dual attune + rodgorts is rather hax, I used that on my ele when I didn't have nightfall yet. I used dual attunes in AB as well, but that turned out to be bl**dy slow. Dual attune + mystic regeneration however is nice to stay alive.
bhavv
Quote:
Originally Posted by Ensign
Not owning Nightfall would be the big reason to use dual attunements, as chapter 1 and 2 elites tend to be really bad.
Actually Glyph of renewal and Meteor shower was the best thing going for Prophecies PVE back in the day. This also worked well in cantha.
IMO dual attunement really has no space in PVE, there are far better elites to be using. In cantha and NF there are plenty of enchant removals just about everywhere you go. Drained Elem attunement = wasted elite slot for sure. Perfected Shadow
Quote:
by the way perfected, that's not the new Auspicious. AIis VERY good now. because of the updates happening a lot, it is a good energy management source.
My bad, I should keep up to date. Anyway B-Surge in pve is meh for me, since B-Flash, Epidemic can do the job more consistently and I don't like the other Air elites. So I'd still rather run Dual attunes than dump points in Inspiration for AI.
| Marverick
Quote:
Originally Posted by Perfected Shadow
I don't think AI is a better e-management option, if you read the description:
"the recharge time for...is reset to 25 seconds plus an additional number of seconds equal to the energy cost of the spell." Unless you've got a BiP necro that you didn't mention, there's no way AI on 50 second recharge can enable the spam of Orb, Hammer, and B-surge AI recharges in 25 seconds... wtf are you talking about with 50 seconds? Anyway at 8 inspiration that's 158% energy gain, with Air Attunement you gain 47 energy, which is 22 net energy every 25 seconds, almost an extra 3 pips of regen. You can Mind Blast Rangers, Warriors, Dervishes and all casters except other Eles and get the +energy easily as long as you use it when you've only lost like 10-20 energy, and not when you've lost half or more of your energy pool. Or use a +15 energy wand swap if you're low on energy. Only problem is with some weird specimens that seem to have limitless energy, *cough* bosses *cough*, or those little bastard critters that spam Vamp Touch for 50 years without running dry. Lourens
[skill]Flame Burst[/skill] is a funny skill to spam with [skill]elemental attunement[/skill] or use [skill]glyph of lesser energy[/skill][skill]arcane echo[/skill] and [skill]Rodgort's Invocation[/skill] and even [skill]Deep Freeze[/skill] to keep them snared
http://gw.gamewikis.org/wiki/Prismatic_Ooze TGgold
I tend to have it on my water hero so he can keep spamming away all of his snares....I don't really know what else would be suitable for a water ele hero bar though.
Perfected Shadow
Quote:
Originally Posted by Marverick
AI recharges in 25 seconds... wtf are you talking about with 50 seconds?
I was reading the old skill descriptions (hovering the mouse on the skill icons).
aznhalf
Quote:
Originally Posted by Lourens
[skill]mind blast[/skill] sucks ... at 16 fire u only get 5 net energy gain
try using [skill]power drain[/skill] u get more but it has a longer recharge and its not an elite skill Remember you also get 2 back from attunment meaning you get 7 back each cast. 7 energy every few seconds can't be beat, much better emanagment than pdrain. Stormlord Alex Snow Bunny rick1027
Quote:
Originally Posted by Lourens
[skill]mind blast[/skill] sucks ... at 16 fire u only get 5 net energy gain
try using [skill]power drain[/skill] u get more but it has a longer recharge and its not an elite skill (63 fire dmg = like flare) what have you ever played ele either that or you thinking of some other skill. mind blast is one of the best elites out there Lourens
[skill]elemental attunement[/skill] best used with [skill]rodgort's invocation[/skill]
and [skill]fire attunement[/skill] http://www.pvxwiki.com/wiki/Build:E/...cation_Spammer @ Snow Bunny please shut up ill pwn ya Stormlord Alex
Quote:
Originally Posted by Lourens
and [skill]fire attunement[/skill] http://www.pvxwiki.com/wiki/Build:E/...cation_Spammer @ Snow Bunny please shut up ill pwn ya http://www.pvxwiki.com/wiki/Build:E/Rt_Mind_Blast_Nuker http://www.pvxwiki.com/wiki/Build:E/...t_Elementalist http://www.pvxwiki.com/wiki/Build:E/...n_Elementalist ... and 2 of them are PvP builds. And the E/Rt nuker is sub-par, which says a lot about the PvX voting system - 'Great' means nothing. Lourens, please, get a clue before you call Mind Blast bad. |