Please help with this build: E/D "Demon of the Sand"
AlienFromBeyond
500 health is tiny in PvP, especially for a melee caster. Compared to the 600+ the warrior will have with far higher armor (even against elemental) and you certainly do not win the survival race. Not to mention that if you run this in RA everyone will report you for not bringing Res Sig, me included.
On Conjure, I believe the way it's supposed to work is like Strength of Honor, but with elemental damage. It'd be easy to test either way, attack a 100 al dummy with 0 mastery and Conjure up and see how much damage you do.
On Conjure, I believe the way it's supposed to work is like Strength of Honor, but with elemental damage. It'd be easy to test either way, attack a 100 al dummy with 0 mastery and Conjure up and see how much damage you do.
Sir Pandra Pierva
I think only monks can get away with not bringing a rez sig.
Rikimaru
A second version I was thinking over for team arena, where a self heal wouldn't be absolutely necessary:
9 Swordsmanship, 16 Fire Magic, 10 Earth Magic, 4 Energy Storage.
[skill]Star Burst[/skill] [skill]Savage Slash[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill] [skill]Flail[/skill] [skill]Earthen Shackles[/skill] [skill]Ward of Weakness[/skill] or [skill]Armor of Earth[/skill] [skill]Conjure Flame[/skill]
The DPS is a little better from using Flail instead of Flurry, you keep a constant 90% speed reduction on the target, pretty much forcing them to attack you, and Ward of Weakness would allow you to keep them perpetually weakened (-66% damage and -1 to all attributes). Armor of Earth would reduce the damage from spells or people outside the range as well, and would require less energy, but it could be stripped off.
Another version:
[skill]Lava Font[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill] [skill]Flail[/skill] [skill]Earthen Shackles[/skill] [skill]Armor of Earth[/skill] [skill]Conjure Flame[/skill] [skill]Elemental Attunement[/skill]
Just reduce Earth Magic to 9 and put the extra points into Energy Storage.
Edit- I've just found out that Lava Font, the skill no one ever uses, does completely insane damage if you can keep the foe from moving like with Earthen Shackles. Using the sword & shield build I posted earlier with Lava Font instead of Star Burst, I killed the Master of Damage in 5 seconds
If I used the build directly above, I should use Flurry instead of Flail, 'cause they won't live long enouph to charge Flail and get much use out of it.
Just use Flame Djinn's Haste, Hex them with Mark of Rodgort & Earthen Shackles, then rush in, place Lava Font, jab them with a quick Flame Djinn's Haste right after for 127 damage, and hack away with Flurry for around 100DPS. (Lava Font deals 53 per second, normal attacks deal 40 per second, and Burning deals 14 per second)
Best of all, because of Elemental Attunement, this can be kept up for a crazy amount of time. In fact, 'cause they die so fast, should I keep Armor of Earth, or is there something better I could take?
9 Swordsmanship, 16 Fire Magic, 10 Earth Magic, 4 Energy Storage.
[skill]Star Burst[/skill] [skill]Savage Slash[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill] [skill]Flail[/skill] [skill]Earthen Shackles[/skill] [skill]Ward of Weakness[/skill] or [skill]Armor of Earth[/skill] [skill]Conjure Flame[/skill]
The DPS is a little better from using Flail instead of Flurry, you keep a constant 90% speed reduction on the target, pretty much forcing them to attack you, and Ward of Weakness would allow you to keep them perpetually weakened (-66% damage and -1 to all attributes). Armor of Earth would reduce the damage from spells or people outside the range as well, and would require less energy, but it could be stripped off.
Another version:
[skill]Lava Font[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill] [skill]Flail[/skill] [skill]Earthen Shackles[/skill] [skill]Armor of Earth[/skill] [skill]Conjure Flame[/skill] [skill]Elemental Attunement[/skill]
Just reduce Earth Magic to 9 and put the extra points into Energy Storage.
Edit- I've just found out that Lava Font, the skill no one ever uses, does completely insane damage if you can keep the foe from moving like with Earthen Shackles. Using the sword & shield build I posted earlier with Lava Font instead of Star Burst, I killed the Master of Damage in 5 seconds
If I used the build directly above, I should use Flurry instead of Flail, 'cause they won't live long enouph to charge Flail and get much use out of it.
Just use Flame Djinn's Haste, Hex them with Mark of Rodgort & Earthen Shackles, then rush in, place Lava Font, jab them with a quick Flame Djinn's Haste right after for 127 damage, and hack away with Flurry for around 100DPS. (Lava Font deals 53 per second, normal attacks deal 40 per second, and Burning deals 14 per second)
Best of all, because of Elemental Attunement, this can be kept up for a crazy amount of time. In fact, 'cause they die so fast, should I keep Armor of Earth, or is there something better I could take?
angmar_nite
hex removal kills build ftw! As does missing rez! And a mass enchant removal = no kinetic, conjure, attunement and flame djinn. All except flame djinn have long recharge times.
Sir Pandra Pierva
lol
Hex removal got one of my ele/sin builds a while ago it really pissed me off.
Hex removal got one of my ele/sin builds a while ago it really pissed me off.
John Panda
you can report for not having a ressurection spell on your skill bar.. o.o
my gawds lawl
my gawds lawl
Rikimaru
You guys are grabbing at straws...
Only 2 of the 4 enchants have a long enough reset for it to be bad if they get removed, and 1 of them is a cover (I wasn't dumb enouph to use Kinetic Armor, that's Armor of Earth). Dual Attune builds become useless against mass enchant removal, as do most ele builds and even a decent number of monk, yet they're all viable, many are even cookie-cutters.
And hex removal is pretty rare as far as I know, and how many builds depend 100% on their hexes? Most Mesmer builds? Curse Necroes? This one isn't dead if the hexes are removed anyway, you just have to wait 15 seconds maximum before you can use your primary damage source.
Only 2 of the 4 enchants have a long enough reset for it to be bad if they get removed, and 1 of them is a cover (I wasn't dumb enouph to use Kinetic Armor, that's Armor of Earth). Dual Attune builds become useless against mass enchant removal, as do most ele builds and even a decent number of monk, yet they're all viable, many are even cookie-cutters.
And hex removal is pretty rare as far as I know, and how many builds depend 100% on their hexes? Most Mesmer builds? Curse Necroes? This one isn't dead if the hexes are removed anyway, you just have to wait 15 seconds maximum before you can use your primary damage source.
LightningHell
Well, I was reading your previous post that said to incorporate the stats into your OP build, so...
It's 15% damage mods. Where'd you get that 35% from?
...And that swordsmanship doesn't look nice.
The main problem with your energy management wouldn't be your energy max. It'd be...you'd run out of energy in the middle of a fight...
EDIT: Sorry, I forgot there was a page afterwards...shall adjust my post accordingly.
About the first altered version:
It'll probably work in RA, but it WILL fail in any organized team environment, as the lack of versatility and fragility, as well as the build being a zero threat when its tools are taken away, kills it from any serious play. The 90% doesn't "force" the person to attack you, it merely forces them to call for their midline to remove the hex.
All in all...it gets owned by a single Diversion landing the wrong time. Any disruption on your build, apart from its obvious weaknesses at enchantment removal and hex removal, and you'll find yourself either...losing your spike capability for a long time, your speed, your main damage source, your snare, your secondary damage capability, or your IAS. If you're lucky, it catches your Savage Slash or your Ward of Weakness, in which case you just lose some annoyance to the team. Nearly all of these are critical to your build's functionality.
The second:
Same as the first, except this has zero disruption and zero spike capability in return for sustainability in energy. I daresay this is worse than the first, since they can pretty much ignore you if they occasionally toss around hex removal and remove your Flame Djinn's - at least the first can pose some kind of threat due to the layered enchantments and hexes, and this can be reduced to zero threat by neutering an enchantment OR a hex. Lava Font is not a good enough skill to warrant the skillslot, as they are not glued on the spot.
Lastly...the ressig that everybody's talking about, so I won't bother mentioning that.
Oh, and the fact that you need to cast in the middle of a fight < a Warrior.
It's 15% damage mods. Where'd you get that 35% from?
...And that swordsmanship doesn't look nice.
The main problem with your energy management wouldn't be your energy max. It'd be...you'd run out of energy in the middle of a fight...
EDIT: Sorry, I forgot there was a page afterwards...shall adjust my post accordingly.
About the first altered version:
It'll probably work in RA, but it WILL fail in any organized team environment, as the lack of versatility and fragility, as well as the build being a zero threat when its tools are taken away, kills it from any serious play. The 90% doesn't "force" the person to attack you, it merely forces them to call for their midline to remove the hex.
All in all...it gets owned by a single Diversion landing the wrong time. Any disruption on your build, apart from its obvious weaknesses at enchantment removal and hex removal, and you'll find yourself either...losing your spike capability for a long time, your speed, your main damage source, your snare, your secondary damage capability, or your IAS. If you're lucky, it catches your Savage Slash or your Ward of Weakness, in which case you just lose some annoyance to the team. Nearly all of these are critical to your build's functionality.
The second:
Same as the first, except this has zero disruption and zero spike capability in return for sustainability in energy. I daresay this is worse than the first, since they can pretty much ignore you if they occasionally toss around hex removal and remove your Flame Djinn's - at least the first can pose some kind of threat due to the layered enchantments and hexes, and this can be reduced to zero threat by neutering an enchantment OR a hex. Lava Font is not a good enough skill to warrant the skillslot, as they are not glued on the spot.
Lastly...the ressig that everybody's talking about, so I won't bother mentioning that.
Oh, and the fact that you need to cast in the middle of a fight < a Warrior.
angmar_nite
15 seconds in pvp? that's a quarter of a RA match. And Armor of Earth only serves to slow you down further... Lava font is adjacent, so even everely slowed, they'll take 2-3 hits max from it. And attunement based builds have glyph of lesser energy and glowing w/e to keep them going. Not to mention even dual attunement builds stay in the back... They aren't on the front line, able to be slaughtered at a moments notice.
And any monk has hex removal... So without slowdown, flail is useless.
And any monk has hex removal... So without slowdown, flail is useless.
Coloneh
you dont get it..... your build sucks. I dont know how much more explaination people can possibly give you. please stop bumping this build.
Rikimaru
God DAMNIT!
I've had enough of this, I've gotten almost no help in here from the beginning anyway. I already stopped posting anywhere else in the forums because of this crap, I guess I'm done with the whole thing in general.
Get a life you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING LOSERS!!
Go ahead and ban me! I'm not going to using this account any more anyway
I've had enough of this, I've gotten almost no help in here from the beginning anyway. I already stopped posting anywhere else in the forums because of this crap, I guess I'm done with the whole thing in general.
Get a life you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING LOSERS!!
Go ahead and ban me! I'm not going to using this account any more anyway
LaserLight
Forget it, Riki. Those types won't be satisfied until every single profession in all of Guild Wars is either banned from play or forced into the one single 'optimal' build for it. Originality and innovation are Dirty Words these days.
Stormlord Alex
Quote:
Originally Posted by LaserLight
Originality and innovation are Dirty Words these days.
There's a fine line between an innovative build and a crap one.
Sir Pandra Pierva
Quote:
Originally Posted by Stormlord Alex
There's a fine line between an innovative build and a crap one.
Agreed.
Riki the build concept is kinda interesting but it just doesnt' work I have seen people try it already.
Riki the build concept is kinda interesting but it just doesnt' work I have seen people try it already.
angmar_nite
I've been an ele for over two years... I've tried quite a lot of these ideas... but in the end cookie cutter builds and "great" rated builds are the most effective... because WE the player base has so determined.
I remember the first time I actually tried to test a deep freeze + firestorm + lightning surge... Was hoping for decent dps and massive snarage... Didn't work.
I remember the first time I actually tried to test a deep freeze + firestorm + lightning surge... Was hoping for decent dps and massive snarage... Didn't work.
Rikimaru
Allright, I've thought it over and aside from Coloneh, I understand where everyone is coming from and why they're unwilling to help with this.
I'm still going to keep working on this build myself and post my progress, and hopefully some people will like the idea of what I'm doing enough to offer real advice.
I haven't had the chance to try out the newest build in PvP yet 'cause I still have to unlock Earthen Shackles, but it looks really promising to me.
Since the outburst in my last post was mostly directed at Coloneh anyway, I'm not gonna apologize for that, heheh..
I'm still going to keep working on this build myself and post my progress, and hopefully some people will like the idea of what I'm doing enough to offer real advice.
I haven't had the chance to try out the newest build in PvP yet 'cause I still have to unlock Earthen Shackles, but it looks really promising to me.
Since the outburst in my last post was mostly directed at Coloneh anyway, I'm not gonna apologize for that, heheh..
Coloneh
what the hell happened to this world? people do not always need posovive criticism. "yay you made a build" is nice, but it dosnt help. some people jsut need to be told that their ideas are stupid. grow up
Rikimaru
Well I just tried out the newest build and it sucks, it's worse than the older versions.
It's great in pointless 1v1, but it's practically worthless anywhere else.
The build has bad energy management even with Elemental Attunement, and the cast time on both Lava Font and Earthen Shackles, the two skills critical to the build, are way the hell too slow to cast.
Heh, apparently nothing can make Lava Font good..
I'm thinking about going Air Magic, using Shell Shock & Conjure Lightning, with a blinding skill for defense and Glyph of Restoration for healing. Maybe it could be a warrior-killer. If it goes after melees specifically, the blindness might make Frenzy viable.
It's great in pointless 1v1, but it's practically worthless anywhere else.
The build has bad energy management even with Elemental Attunement, and the cast time on both Lava Font and Earthen Shackles, the two skills critical to the build, are way the hell too slow to cast.
Heh, apparently nothing can make Lava Font good..
I'm thinking about going Air Magic, using Shell Shock & Conjure Lightning, with a blinding skill for defense and Glyph of Restoration for healing. Maybe it could be a warrior-killer. If it goes after melees specifically, the blindness might make Frenzy viable.
angmar_nite
Frenzy's always viable... Especially on a war, cause people target them last.
Rikimaru
Yeah, but on an ele, not only are they a higher-priority target but it drops their armor to 20-30. I'm pretty sure the melees would also see at as a lot of fun to swat down the ele rushing right at them.
-Edit- Air Magic is a real bad way to go with this.
-Edit- Air Magic is a real bad way to go with this.
Sir Pandra Pierva
Air magic is not a good thing unless you are controlling people more or less.
Rikimaru
I've thought out a couple more...
Frenzy
Mark of Rodgort
Earthen Shackles
Armor of Earth
Sliver Armor
Glyph of Renewal
Conjure Flame
Earth Attunement
And
Sever Artery/Savage Slash
Gash/Distracting Blow
Star Burst
Flame Djinn's Haste
Mark of Rodgort
Flurry
Glyph of Restoration
Conjure Flame
I'm worried about energy management/hex removal in the first, and the second one definitely has crappy defense.
God, if Warriors just looked good this would save me a lot of trouble...
The males are gorillas, and the females are totally prissy with the animations.
I have problems with the appearance of pretty much every class aside from eles actually, but I'm not gonna take this off-topic with a big rant on how hardcore the creative team sucks
Frenzy
Mark of Rodgort
Earthen Shackles
Armor of Earth
Sliver Armor
Glyph of Renewal
Conjure Flame
Earth Attunement
And
Sever Artery/Savage Slash
Gash/Distracting Blow
Star Burst
Flame Djinn's Haste
Mark of Rodgort
Flurry
Glyph of Restoration
Conjure Flame
I'm worried about energy management/hex removal in the first, and the second one definitely has crappy defense.
God, if Warriors just looked good this would save me a lot of trouble...
The males are gorillas, and the females are totally prissy with the animations.
I have problems with the appearance of pretty much every class aside from eles actually, but I'm not gonna take this off-topic with a big rant on how hardcore the creative team sucks
Omniclasm
Quote:
Originally Posted by Rikimaru
God, if Warriors just looked good this would save me a lot of trouble...
The males are gorillas, and the females are totally prissy with the animations.
I have problems with the appearance of pretty much every class aside from eles actually, but I'm not gonna take this off-topic with a big rant on how hardcore the creative team sucks Are you....fabulous?
The males are gorillas, and the females are totally prissy with the animations.
I have problems with the appearance of pretty much every class aside from eles actually, but I'm not gonna take this off-topic with a big rant on how hardcore the creative team sucks Are you....fabulous?
Rikimaru
Oh no, the ele armor mostly sucks, and so do the faces and hair. The thing is though that with an ele, they have a couple good faces, a couple good hair styles, and the Istani and Sunspear armor look cool. In my opinion, the faces and hair for the other classes all look bad (or at least not as good), and the only males with a decent number of good armor choices are rangers.
As you can tell from my description, my main actually is a ranger. I know that'd make a much more viable melee, but the only campaign with a single good face for male rangers is Nightfall, and all of the Nightfall hair styles suck
It's too bad though.. 'cause it's seriously starting to look like I won't have a choice but to go back to my main character. But if that's the case, this thread will at least serve as absolute proof on why melee eles don't work
As you can tell from my description, my main actually is a ranger. I know that'd make a much more viable melee, but the only campaign with a single good face for male rangers is Nightfall, and all of the Nightfall hair styles suck
It's too bad though.. 'cause it's seriously starting to look like I won't have a choice but to go back to my main character. But if that's the case, this thread will at least serve as absolute proof on why melee eles don't work
LightningHell
Quote:
Originally Posted by Rikimaru
Mark of Rodgort
Earthen Shackles
Armor of Earth
Sliver Armor
Glyph of Renewal
Conjure Flame
Earth Attunement
Also, Frenzy without cancelstance with the possibility of somebody Shattering your Armor of Earth is win.
Quote:
Sever Artery/Savage Slash Gash/Distracting Blow Star Burst Flame Djinn's Haste Mark of Rodgort Flurry Glyph of Restoration Conjure Flame People are going to eat you. And if you're going to go Sever/Gash, you might as well go Dismember and save yourself a slot, since Sever isn't a spectacular skill in itself... (Are you planning to play in AB, with your builds having no res whatsoever? If so, feel free to use these, as AB warriors are smart enough to autoattack people with Iron Mist...) bluemoonxia
Things are pretty simple to me. Regardless of how effective the build is, someone who put time to make their own build and study hard on it is 10x better than those n... who copy from wiki. Given time and efforts, you will make some good builds on your own. Those who only know how to copy... they never have that chance.
Laserlight, if you like non-standard builds, come join me in the game. I never use any wiki team builds, and usually only keep 1 monk in a size 8 team. There is no duplicated builds in my team, so you will never find 3 fire nukes. Currently I am working on HM dungeons in GWEN and usually do it with 1 or 2 other players and the rest heroes. I have done about half of these dungeons in HM so far. As long as you can show me there is a good logic behind a build, I will consider it as good thing to try it out. I usually prefer those builds that "if under X condition, Y gets these benefits", from a team prospective. Builds that benefits each other is better than 8 supermen. For this reason, I usually prefer 2-3 players and the rest heroes. It is easier to setup an effective team this way. So if you interested in non-standard team builds, pm me in the game. We'll work on some interesting builds to play elite missions and HM dungeons together. IGN: Bluemoon xie Dr Strangelove
Quote:
Originally Posted by LightningHell
AB warriors are smart enough to autoattack people with Iron Mist...)
Now that I think of it, an E/W with [skill]conjure lightning[/skill], [skill]iron mist[/skill], and [skill]glimmering mark[/skill] might be mildly entertaining, albeit extremely vulnerable to hex removal.
Sir Pandra Pierva
Now that does looks like fun, maybey with a bow or something/
angmar_nite
Do people realise that wiki builds are created just like this? Only they make it to the wiki because people try them and they WORK REALLY WELL.
The wiki doesn't spawn random builds. Sir Pandra Pierva
Quote:
Originally Posted by angmar_nite
Do people realise that wiki builds are created just like this? Only they make it to the wiki because people try them and they WORK REALLY WELL.
The wiki doesn't spawn random builds. Don't give people to much credit, Most don't relise that the builds start like this. Dr Strangelove
Quote:
Originally Posted by angmar_nite
Do people realise that wiki builds are created just like this? Only they make it to the wiki because people try them and they WORK REALLY WELL.
The wiki doesn't spawn random builds. No, wiki spawns terrible builds. Good builds are spawned when I have 3 beers and accidentally put the wrong skill on my bar. jesh
[card]Glimmering Mark[/card]
[card]Conjure Lightning[/card] [card]Iron Mist[/card] [card]Golden Fox Strike[/card] Golden Fang Strike [card]Death Blossom[/card] [card]Dash[/card] or [card]Dark Escape[/card] [card]Shadow Walk[/card] or [card]Feigned Neutrality[/card] The last 2 slots are whatever. Other options are PvE skills, a res, a cover hex, or a cover enchant. Doesn't look half bad. Excellent snare, speed boost, deep wound, melee hate with blind, and optional shadow step. Combo is easily repeatable, as the highest recharge is 4 seconds. All attack skills are only 5 energy so lack of Critical Strikes will not hurt too badly. The combo will deal 195 additional damage, plus the damage of 4 dagger hits, which on average would be around 64.8, or 81.6 if you manage a critical. This assumes a 60 AL target and a customized 15^50 weapon at 12 Dagger Mastery and 16 Air Magic. 84 of the 195 damage is armor dependent, from the conjure. The other 111 is armor ignoring. Deep Wound is not counted. The combo will not kill a target (74.9% hp), but 2 rounds should get the average 480hp target, and there's always team mates to help too. *shrug* It's an E/A. You can't expect too much. :EDIT: I just realized that Dark Escape isn't unlinked. Doh! So you'll probably have to take points from Air and donate them to Shadow Arts. If that's worth it to you or not.. well that's your problem, not mine. You want to keep DM at 12 though.. since you are relying on your weapon for a good part of your damage. And on second thought, this reminds me of the EDA build that so many Dervishes seem fond of. Damage isn't spectacular, but it's still high, and the constant blind really helps in most encounters. |