Will it come down to this?
King Volcano
Ok, i'm not gonna try to make an editorial out of this because i feel it's been discussed before, only it hasnt been worded properly in my opinion.
I've been playing the game (all chapters) for two and a half years now and obviously i've liked it alot. The problem is, and like i said it's been pointed out before: What did i get out of all this time spent in the game?
Titles? yup, but who notices them nowadays?
XP? Oh yeah, alot. But then again i have no use for it, i cant even show my true level.
My question is: If Anet wanted to give PVE players (RPG fans) so much content, why didnt they allow us to play the game like a real RPG? That would involve leveling, acquiring powerful gear and weapons and so on... To sum it up: Why cant i become powerful?
That's what the only real problem with this game is; it's not assuming itself.
The real answer is the way PVP and PVE are tied together, they share the same mechanics (the skills for instance). So becoming very powerful in PVE would create severe balancing issues in PVP.
This brings us to my personal dilemma: Do i want to invest so much time in GW2 knowing that i may never be more powerful than a relatively new player?
Sadly, the answer is no. And even worse; i aint the only one who feels this way.
GWEN was a step in the right direction. PVE only skills is an indication that Anet recognises this situation. But how will they adjust in GW2? Will they adjust at all?
Who wants newbies to hit as hard as a 2 year old veteran? Nobody.
Anet, i ask 2 things of you:
1) In GW2, allow us to become true elite players and at the same time give new players something to look forward to.
2) Please let your intentions be known.
Comments are welcomed.
A worried fan.
I've been playing the game (all chapters) for two and a half years now and obviously i've liked it alot. The problem is, and like i said it's been pointed out before: What did i get out of all this time spent in the game?
Titles? yup, but who notices them nowadays?
XP? Oh yeah, alot. But then again i have no use for it, i cant even show my true level.
My question is: If Anet wanted to give PVE players (RPG fans) so much content, why didnt they allow us to play the game like a real RPG? That would involve leveling, acquiring powerful gear and weapons and so on... To sum it up: Why cant i become powerful?
That's what the only real problem with this game is; it's not assuming itself.
The real answer is the way PVP and PVE are tied together, they share the same mechanics (the skills for instance). So becoming very powerful in PVE would create severe balancing issues in PVP.
This brings us to my personal dilemma: Do i want to invest so much time in GW2 knowing that i may never be more powerful than a relatively new player?
Sadly, the answer is no. And even worse; i aint the only one who feels this way.
GWEN was a step in the right direction. PVE only skills is an indication that Anet recognises this situation. But how will they adjust in GW2? Will they adjust at all?
Who wants newbies to hit as hard as a 2 year old veteran? Nobody.
Anet, i ask 2 things of you:
1) In GW2, allow us to become true elite players and at the same time give new players something to look forward to.
2) Please let your intentions be known.
Comments are welcomed.
A worried fan.
Shiishii Momo
i agree with everything you said.
that being said, i believe a-net dev's have already stated that the lvl cap will stay with gw2 (i believe, don't flame if i'm wrong). it seems a simple enough fix to release the lvl cap for pve, but keep it at 20 for pvp so it can be "balanced". I believe most players would be approximately level 150 brazillian by now.
that being said, i believe a-net dev's have already stated that the lvl cap will stay with gw2 (i believe, don't flame if i'm wrong). it seems a simple enough fix to release the lvl cap for pve, but keep it at 20 for pvp so it can be "balanced". I believe most players would be approximately level 150 brazillian by now.
Faer
Quote:
Originally Posted by King Volcano
To sum it up: Why cant i become powerful?
|
Now the new marketing scheme is: "Do you want to become more powerful? Buy GW2!"
The marketing department kind of sucks.
Meat Axe
Anet has already said they are strongly considering raising the level cap in GW2, or maybe get rid of it entirely. They've said that PvP will still be balanced, so I'm assuming in PvP, it will have a set level just like in GW1.
Now, when this information was released, there was a huge outcry from the more casual players, because how are they supposed to keep up if they can't play as much as hardcore players? Anet has covered this as well. They'll be implementing a buddy system, where you can elect a friend of lower level to help you through a mission, and for the duration that friend will be boosted to your level. So everyone will still be able to play the game at their own pace, as well as enjoy grouping with friends and not have to worry about certain areas being too hard for their level. The best of both worlds, me thinks.
I hope that this alleviates some of your concerns a bit. And if anyone notices I got anything wrong, or left some crucial bit of information out, feel free to correct me.
Now, when this information was released, there was a huge outcry from the more casual players, because how are they supposed to keep up if they can't play as much as hardcore players? Anet has covered this as well. They'll be implementing a buddy system, where you can elect a friend of lower level to help you through a mission, and for the duration that friend will be boosted to your level. So everyone will still be able to play the game at their own pace, as well as enjoy grouping with friends and not have to worry about certain areas being too hard for their level. The best of both worlds, me thinks.
I hope that this alleviates some of your concerns a bit. And if anyone notices I got anything wrong, or left some crucial bit of information out, feel free to correct me.
Gattocheese
While i agree with you to a degree, i too love to keep leveling my characters and getting stronger and more leet armor and gear.
But this game wasnt designed for it. It was supposed to be designed for skill being greater than time. The concept also allows you to play as multiple characters, leveling to 20 is rather fast and you can enjoying play all professions instead of focusing on one or two really powerful ones. The design is set and cannot be changed due to the fact of the large fan base it has acquired.
On the down side of skill>time, you see alot of overly used skill bars. Many fire eles, warrior and monks all share the same skill bars. Kinda kills the skill aspect of the game if you are required to use certain skills to be in a leet group, or most people dont even try to find their own way to play and usually wiki or ask other people for a good build.
You are stepping into dangerous waters with this post. Most people are WoW haters and bought the game because of the skill is greater than time aspect.
I really enjoy GW alot, and is my favorite MMO. I too look forward to something that keeps giving me content beyond my lvl 20, thats what i was hoping with GWEN, sigh. I am suprised i enjoyed GW this much. I am happy with it. I think that Hellgate London will soothe my need to create a very deep character.
But this game wasnt designed for it. It was supposed to be designed for skill being greater than time. The concept also allows you to play as multiple characters, leveling to 20 is rather fast and you can enjoying play all professions instead of focusing on one or two really powerful ones. The design is set and cannot be changed due to the fact of the large fan base it has acquired.
On the down side of skill>time, you see alot of overly used skill bars. Many fire eles, warrior and monks all share the same skill bars. Kinda kills the skill aspect of the game if you are required to use certain skills to be in a leet group, or most people dont even try to find their own way to play and usually wiki or ask other people for a good build.
You are stepping into dangerous waters with this post. Most people are WoW haters and bought the game because of the skill is greater than time aspect.
I really enjoy GW alot, and is my favorite MMO. I too look forward to something that keeps giving me content beyond my lvl 20, thats what i was hoping with GWEN, sigh. I am suprised i enjoyed GW this much. I am happy with it. I think that Hellgate London will soothe my need to create a very deep character.
Tahlia Tane
Ok, I'm really sick and tired with all these threads where players post there concerns with Guild Wars and we need seperate threads for that. I mean WTF. I understand people have concerns, hey man I have concerns too, but do we really need dozens of threads like this? Riverside Inn is always flooded with this kind of shit.
Redfeather1975
There arent' many games like GWs around.
Why do people want to change it into a level based online rpg when there are already tons of those. Don't we have enough of those already?
I only play to have fun and entertain myself. This isn't an investment for me, as I've already played those types of games and got bored.
Guilds Wars seems to be the only online rpg now where I can jump in and get lot of fun stuff in only hour of game time.
I really hope that if GW is changed so it doesn't work that way anymore, that someone will make a game similar to what it was to fill that niche.
Andisa Kalorn
Quote:
Originally Posted by King Volcano
I've been playing the game (all chapters) for two and a half years now and obviously i've liked it alot. The problem is, and like i said it's been pointed out before: What did i get out of all this time spent in the game?
|
Quote:
Originally Posted by King Volcano
Who wants newbies to hit as hard as a 2 year old veteran? Nobody.
|
And I really don't get this attitude that being visibly "better" than everyone else is so important. I mean, you're trying to show off your "eliteness" to anonymous people you don't know, as an anonymous identity yourself...
I'd prefer a game to be fun.
And if newbies are hitting just as hard as the 2-year veteran, then that veteran hasn't learned a thing in his two years of playing.
Shadowfox1125
I guess you have forgotten the motto that Anet used to promote during the release of Prophecies: Skill > Time Spent
cebalrai
Amen Shadowfox. GW is so great because it's about *how* you play much more than *how long* you've played.
leprekan
To OP I agree 100%.
To the skill issue ... be honest there is nothing difficult in gw. If they dumbed it down anymore than they have over the last 29 months I wouldn't even log on. GW completely evolved into GRIND. Since they flopped on skill > grind it is time to rethink the rest.
To the skill issue ... be honest there is nothing difficult in gw. If they dumbed it down anymore than they have over the last 29 months I wouldn't even log on. GW completely evolved into GRIND. Since they flopped on skill > grind it is time to rethink the rest.
Omniclasm
I will never understand people like the OP.
"I invested SOOOO much time into Guild Wars, then it all gets thrown away in Guild Wars 2, thats bull****!!"
"What have I gotten out of 2 years of playing? Nothing to show for it, it's not fair and I will not buy Guild Wars 2."
Maybe I am confused, but games are meant to be played for FUN. They are not meant to make you rich, they are not meant to make you famous worldwide, they are not meant to carry on your legacy and pass it down to your children. They are meant to be played for fun, that is it. If you "invested" time into the game, while not enjoying it, that is not ANet's fault, it is your own ignorance. If you did enjoy it, then what is your gripe about? Thousands of hours of game time for less than 200 dollars? That is a VERY good deal. Compare that to the average Final Fantasy, that will get you anywhere between 40-200 hours for 50 dollars. If you enjoyed all of the games, and got thousands of hours of enjoyment out of it, ANet did their job, and a damn good job of it at that.
"I invested SOOOO much time into Guild Wars, then it all gets thrown away in Guild Wars 2, thats bull****!!"
"What have I gotten out of 2 years of playing? Nothing to show for it, it's not fair and I will not buy Guild Wars 2."
Maybe I am confused, but games are meant to be played for FUN. They are not meant to make you rich, they are not meant to make you famous worldwide, they are not meant to carry on your legacy and pass it down to your children. They are meant to be played for fun, that is it. If you "invested" time into the game, while not enjoying it, that is not ANet's fault, it is your own ignorance. If you did enjoy it, then what is your gripe about? Thousands of hours of game time for less than 200 dollars? That is a VERY good deal. Compare that to the average Final Fantasy, that will get you anywhere between 40-200 hours for 50 dollars. If you enjoyed all of the games, and got thousands of hours of enjoyment out of it, ANet did their job, and a damn good job of it at that.
Asplode
Quote:
Originally Posted by King Volcano
Who wants newbies to hit as hard as a 2 year old veteran? Nobody.
|
-Loki-
Quote:
Originally Posted by King Volcano
My question is: If Anet wanted to give PVE players (RPG fans) so much content, why didnt they allow us to play the game like a real RPG? That would involve leveling, acquiring powerful gear and weapons and so on... To sum it up: Why cant i become powerful?
|
Engel the Fallen
The one thing I loved about GW is the fast cap then you are done with XP grinding. What do people have to look forward too and who are the elite players? They are the ones who do not need higher levels to be powerful as they can play their character and can adjust to different area to play flawlessly.
Besides if there was no level cap, the people who prot bonded the UW the most would be the most powerful. I got 3 million XP there. If I scrolled would have been much, much higher. I know people with 10 million xp plus on their monks from UW soloing. Imagine if they scrolled there?
There are plenty of other MMOs that offer level grinding and GW2 will offer it as well, so skill vs level and gear [really what that skill vs time was supposed to mean] will come into this game as so many wanted. Meanwhile so many core people here will migrate off to other games. For me I will go with the best of the Blizzard team, and become a founder in Hellgate.
Besides if there was no level cap, the people who prot bonded the UW the most would be the most powerful. I got 3 million XP there. If I scrolled would have been much, much higher. I know people with 10 million xp plus on their monks from UW soloing. Imagine if they scrolled there?
There are plenty of other MMOs that offer level grinding and GW2 will offer it as well, so skill vs level and gear [really what that skill vs time was supposed to mean] will come into this game as so many wanted. Meanwhile so many core people here will migrate off to other games. For me I will go with the best of the Blizzard team, and become a founder in Hellgate.
Lasareth
I think it's a general question of all of these types of games: "what will happen when I have everything?" I won't encroach on your philosophy, but I do think that this mentality is always present and no matter how high you go, you will always wonder what your efforts will accomplish. And to put it succinctly, they will not accomplish much of anything. The goal of the game as others have already said is to enjoy it. So while you're attempting to max your character out, consider that this is all fleeting and that you won't have any of this later on. What will you say, then? Would you rather waste hours upon days of your life and say that you enjoyed it or that you were miserable because they never led up to anything significant?
I'll share something with you, too... Rarely in MMO games will someone look to another player and appreciate the other player's superiority. If anything, most players are too enamored with their own accomplishments and showing them off to other people to know that nobody really cares. Then it comes back to the question of whether you did all that just to get recognition or to appreciate the game itself.
It's a common theme to all these types of games. Lots of people play to show off, but have no fun in the process. I say why even bother in that case. I mean if it gives your life meaning to try then I guess it's alright, as long as you understand that you will probably never approach a pedestal high enough for the work to be worth it.
-Las
I'll share something with you, too... Rarely in MMO games will someone look to another player and appreciate the other player's superiority. If anything, most players are too enamored with their own accomplishments and showing them off to other people to know that nobody really cares. Then it comes back to the question of whether you did all that just to get recognition or to appreciate the game itself.
It's a common theme to all these types of games. Lots of people play to show off, but have no fun in the process. I say why even bother in that case. I mean if it gives your life meaning to try then I guess it's alright, as long as you understand that you will probably never approach a pedestal high enough for the work to be worth it.
-Las
Esan
Quote:
Originally Posted by King Volcano
To sum it up: Why cant i become powerful?
|
zwei2stein
Quote:
Originally Posted by -Loki-
RPGs don't require levelling and powerful gear to be an RPG, that's just the simplest way to give the player accomplishments.
|
GW was one of few games where you didnt get that "moar powah!" bullshit, it was fun and relaxing. Hell, my ideal RPG would have no levels at all. It actually means more content.
If someone enjoying power progression and grind spent over 2 years on game which was supposed to be anti-that and where you knew from start that you wont get it ... GG to him, bad choice.
Wild Karrde
I hope what the OP wants will NEVER come to happen. I dont want to play WoW with just Guild Wars slapped on as the title. Theres a reason Guild Wars isnt like how you want it.... ITS NOT WoW!! And I hope Anet never tries to make it anything that even resembles WoW.
The only reason People want to be come gods in a game to the newer players is because of pride. They cant accept the fact that a newer player could kick their arse. They have a "Ive played longer than YOU! IM MORE 1337 THAN YOU! I KNOW MORE SECRETS ABOUT THIS GAME THAN YOU! I HAVE BETTER SKINNED WEAPONS THAN YOU!! I SHOULD BE A *GOD* TO YOU!! BOW BEFORE ME NOOB!!!!!!!!!!!!" mentality. The OPs comment on wanting Anet to let him become more leet emphasizes that he thinks this way, and thinks he DESERVES more cause hes played longer.
Its just like you see in all the movies how the vet is getting older and the new kid hows just out of training "presearing" is starting to show him up, and the vet gets angry and doesnt like the kid cause he isnt god anymore.
All the other grinding "more hours played = more close to being a god" games give you that mentality and an "in game reality" of it.
If people thought or think there was too much elitism now then if GW2 moves to being more like WoW it will get rediculous.
As a side note Ive played GW for awhile now, over a year so its not like im a newb who doenst want the vets to be gods to me. I just dont want to play WoW theres a reason I bought GW and not WoW in the first place.
The only reason People want to be come gods in a game to the newer players is because of pride. They cant accept the fact that a newer player could kick their arse. They have a "Ive played longer than YOU! IM MORE 1337 THAN YOU! I KNOW MORE SECRETS ABOUT THIS GAME THAN YOU! I HAVE BETTER SKINNED WEAPONS THAN YOU!! I SHOULD BE A *GOD* TO YOU!! BOW BEFORE ME NOOB!!!!!!!!!!!!" mentality. The OPs comment on wanting Anet to let him become more leet emphasizes that he thinks this way, and thinks he DESERVES more cause hes played longer.
Its just like you see in all the movies how the vet is getting older and the new kid hows just out of training "presearing" is starting to show him up, and the vet gets angry and doesnt like the kid cause he isnt god anymore.
All the other grinding "more hours played = more close to being a god" games give you that mentality and an "in game reality" of it.
If people thought or think there was too much elitism now then if GW2 moves to being more like WoW it will get rediculous.
As a side note Ive played GW for awhile now, over a year so its not like im a newb who doenst want the vets to be gods to me. I just dont want to play WoW theres a reason I bought GW and not WoW in the first place.
Belonah15
Some people lack substance in their real lives. They have little to stand out from the crowd, have few or none achievements, and feel they have little or no chance at any achievements. They end up spending more and more time behind their computers in RPG games, and end up becoming "hardcore" players. They need to use the game to achieve what they can not achieve in real life. They end up believing that ingame achievements equals outgame achievements, they need to prove something at the community about their uberness and 1337ness.
In the end the ingame achievements is totally meaningless, and that Big Deal title actually means zilch to other people. It will not afford you the Porcshe, Chix, or Mansion. Best advice is to switch off the PC, go out, meet some real people, learn to have real fun, get a life.
This was not intended to be a flame, seems it turned out to be one. I just get irked by people shouting from the rooftops how uber they are in a game, and everyone must just know it, and pay homage.
I am uber out of game ... that is what really counts.
In the end the ingame achievements is totally meaningless, and that Big Deal title actually means zilch to other people. It will not afford you the Porcshe, Chix, or Mansion. Best advice is to switch off the PC, go out, meet some real people, learn to have real fun, get a life.
This was not intended to be a flame, seems it turned out to be one. I just get irked by people shouting from the rooftops how uber they are in a game, and everyone must just know it, and pay homage.
I am uber out of game ... that is what really counts.
Shadowspawn X
The issue here is that the OP does not understand GW after 2.5 years, the truth of the matter is that over time you do become more powerful in GW. The way that is accomplished is accumulation of skills. I have one toon with every skill in the game on him and another lacking only the GWEN skills. These characters are as powerful as you can get. However the balance comes from only being able to use eight at a time instead of all 1200 so that a new player is not at a severe disadvantage. I have trouble believing this guy has played GW for 2.5 years and doesn't grasp the core concept of the game.
Crom The Pale
I very much understand the point the OP is trying to make.
In most RPG's once you reach a certain lvl your charicter is all but invincible. This game never reaches the point where your char can never die, and that is a good thing. However it also never reaches the point where you feel like youve gotten stronger after you hit lvl 20.
The PvE skills are a fantastic idea, unfortunately they seam to have come 2years to late. What I mean by this is that when GW first started there were many many people playing that took thier time to get through it. Yes there were also many that rushed to get to the end as fast as possible, but they had roadblocks none of us have now. For starters you could not purchase a max weapon, nobody had one till you reached the desert or got very very lucky with a drop in the wilds or sanctum cay areas. Many of those players would have evolved the PvE skills along with thier chars, rather than have a lvl 20 char with nothing to do but grind a title for a skill they really dont need but just want to test out at a maxed lvl.
What took people 3 months to do in Prophicies took 3days in GW:EN.
As for GW2, what I'm betting they will do is just have your chars stats set at a fixed lvl once you enter a PvP zone or match. Very similar to the snowball PvP where everyone has exactly the same HP and Energy. The same could be done with all skills. This would allow unlimited lvling in PvE and still give perfect balance to PvP.
In most RPG's once you reach a certain lvl your charicter is all but invincible. This game never reaches the point where your char can never die, and that is a good thing. However it also never reaches the point where you feel like youve gotten stronger after you hit lvl 20.
The PvE skills are a fantastic idea, unfortunately they seam to have come 2years to late. What I mean by this is that when GW first started there were many many people playing that took thier time to get through it. Yes there were also many that rushed to get to the end as fast as possible, but they had roadblocks none of us have now. For starters you could not purchase a max weapon, nobody had one till you reached the desert or got very very lucky with a drop in the wilds or sanctum cay areas. Many of those players would have evolved the PvE skills along with thier chars, rather than have a lvl 20 char with nothing to do but grind a title for a skill they really dont need but just want to test out at a maxed lvl.
What took people 3 months to do in Prophicies took 3days in GW:EN.
As for GW2, what I'm betting they will do is just have your chars stats set at a fixed lvl once you enter a PvP zone or match. Very similar to the snowball PvP where everyone has exactly the same HP and Energy. The same could be done with all skills. This would allow unlimited lvling in PvE and still give perfect balance to PvP.
CHunterX
If I wanted to grind levels and wear uber l33t I'd play FFXI. If I want to have fun for an hour or two and be on the same equipment level and player level as everyone else, so skill actually matters, I'll play GW. If GW2 turns out to be a grindfest like every other MMORPG, I'll just go back to FFXI where my Taru is already pretty developed. (Tarus are cuter than Asura anyway)
Deadly Eyezz
I quit WoW and started playing guildwars just because the fact that you can't get better than me by playing more than me.
Rocky Raccoon
Quote:
Originally Posted by King Volcano
Ok, i'm not gonna try to make an editorial out of this because i feel it's been discussed before, only it hasnt been worded properly in my opinion.
I've been playing the game (all chapters) for two and a half years now and obviously i've liked it alot. The problem is, and like i said it's been pointed out before: What did i get out of all this time spent in the game? Comments are welcomed. A worried fan. |
LifeInfusion
"Whether battling monsters or competing in tournament play, your skill will determine your victory or defeat."
https://secure.plaync.com/cgi-bin/St...tem&item_id=11
Stop killing the motto.
It already got trounced by the PVE Skills, and all the grind crap that makes said skills stronger.
https://secure.plaync.com/cgi-bin/St...tem&item_id=11
Stop killing the motto.
It already got trounced by the PVE Skills, and all the grind crap that makes said skills stronger.
Pandora's box
I agree with the opp. I played Prophecies, and it was worth it. Skipped Factions because it was too much PvP, and played Nightfall because of the newly added heroes. Completed both chapters. I liked playing them but I feel no urge at all to buy GW*EN because it simply gives more of the same.
Raising the level cap in GW2 would only make sense if, at the same time, also high level items and skills are allowed. If that is not going to happen, than it would only be GW1 with higher levels and titles, but no rewards. Reward, that is the key. Good droprates, high end gear, that is what keeps people playing. It would me keep playing, for sure! But as it's now, whenever I play for an hour or so, I feel a growing annoyance by the poor gold drops, useless white items and other crap. Although my chr. is not maxed out, it's simply not worth playing on after finishing the story. Which I certainly would, if I found myself in a situation where I earn a reasonable amount of goldpieces, and nice objects to buy!
Don't be fooled by people who tell you that GW is something special, because of the skills and the lack of high end items. They play a differend game. I fail to understand why they object it when others have fun in a differend way. But they do. As for gamers like you and me: major changes are needed, both in gameplay and in the attitude of the community. I hope GW2 will be a completely differend game...
Raising the level cap in GW2 would only make sense if, at the same time, also high level items and skills are allowed. If that is not going to happen, than it would only be GW1 with higher levels and titles, but no rewards. Reward, that is the key. Good droprates, high end gear, that is what keeps people playing. It would me keep playing, for sure! But as it's now, whenever I play for an hour or so, I feel a growing annoyance by the poor gold drops, useless white items and other crap. Although my chr. is not maxed out, it's simply not worth playing on after finishing the story. Which I certainly would, if I found myself in a situation where I earn a reasonable amount of goldpieces, and nice objects to buy!
Don't be fooled by people who tell you that GW is something special, because of the skills and the lack of high end items. They play a differend game. I fail to understand why they object it when others have fun in a differend way. But they do. As for gamers like you and me: major changes are needed, both in gameplay and in the attitude of the community. I hope GW2 will be a completely differend game...
Andisa Kalorn
Quote:
Originally Posted by Pandora's box
Don't be fooled by people who tell you that GW is something special, because of the skills and the lack of high end items. They play a differend game. I fail to understand why they object it when others have fun in a differend way. But they do. As for gamers like you and me: major changes are needed, both in gameplay and in the attitude of the community. I hope GW2 will be a completely differend game...
|
And whereas there are other games where you can grind to be uber leet, there's no games quite like GW.
Unfortunately, it seems that this is the path that Anet is taking for GW2. Since the introduction of pve skills back at the start of nightfall, they have added more and more pve skills that require even more grind to max. There was a time I could use any skill at its maximum effectiveness. And all my 10 characters could do this. Now to do so would require insane grind on 7 title tracks... and all but one on a per-character basis.
There was also a time before titles when people played for enjoyment and not for grinding a title. Then there were titles, but they were meaningless. Then, slowly, Anet began adding benefits for acquiring high levels of the titles involving the most amount of grind.
And now this talk of unlimited levels.
It seems your wish has been granted, and the masses with their love of grind resulting in uberness have won. I still hope I'm wrong, but I doubt I am.
Age
The only thing I don't like about all of this is all those titles they weren't there from the beginning why bring them in.It is really not worth it to get all of them if you don't have survivor or ldoa.Title should have stayed in PvP like fame it is account wide.Making titles account based would be better as some only have 1 RP char.
It says it right here skill over time played well not so much anymore.
Focuses on Skill rather than time played now that is false advertising.
It says it right here skill over time played well not so much anymore.
Quote:
Guild Wars® takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that focuses on skill rather than hours played. Whether battling monsters or competing at the highest levels of tournament play, your skill will determine your victory or defeat. In large, head-to-head guild battles, cooperative group combat and single-player missions, you can explore a fantasy world while pursuing professions and acquiring skills to develop your own personalized characters. Guild Wars® is a truly global game in which you can play with and against players from anywhere, at any time. It offers high-level competition via the Guild Wars® Ladder and the Guild Wars® World Championship. |
wolfwing
Well on the balance issue for PVP. IF they have no max limit...one way they could balance PVP is do something simular to what other games already do. Have arenas setup for various level points. 10/20/50/100/500/1000 what ever max level, and if your above that, your level is scaled down to that point temporarily while your in that arena. It might also help for those players like myself that enjoy some of the faster game style of the newbie arenas where fights can go quicker due to less health and such.
Diddy bow
This idea misses the point of guild wars completly i cant see how after so much time playing you cant realise this.
Jetdoc
Quote:
Originally Posted by King Volcano
Do i want to invest so much time in GW2 knowing that i may never be more powerful than a relatively new player?
Sadly, the answer is no. And even worse; i aint the only one who feels this way. |
wolfwing
Thing is, the PVE part of Guild wars is lacking in many ways, it's missing alot of what makes other PVE type games fun and interesting. I believe that Guildwars needs more focus for making PVE better. The level areas is a good way to do this.
kaldak
Yeah...if you're playing for upgrades, and not for fun, then your priorities are really pretty wack... Putting everyone on equal footing is one of the things that makes GW so great. Stop trying to turn it into WoW!
Pandora's box
Quote:
Originally Posted by kaldak
Yeah...if you're playing for upgrades, and not for fun, then your priorities are really pretty wack... Putting everyone on equal footing is one of the things that makes GW so great. Stop trying to turn it into WoW!
|
wolfwing
Heh what I think got to me is, they strayed too far away from what really helped make Diablo 1 and 2 so popular, the fun interesting drops, most of the time in GW I never really gow WOW thats a cool drop.
Crom The Pale
Keep in mind most of the time vs skill argument is on the PvP side. For the RPG side its much less of an issue. It really doesn't matter if somebody is better than you in the PvE aspect as your all working together, pooling your resources and talent to achieve the same goal.
In PvP time spent playing must never eqate to having an advantage.
As I stated before, rewards for time spent playing for PvE players has always existed in GW. The longer you play the higher lvl you reach, untill 20, and the more skills you can unlock. The better your chances of finding better weapons/mods or earning enough to purchase them from other players. Now we have PvE skills and titles -GREAT.
Does this create any problems in PvE, well it shouldn't but in a very small number of cases it does. Personally if I'm attempting Gate of Madness and I see a monk who likes to join me and has lvl 8 lightbringer while I'm a lowly lvl 6, im thrilled
Mind you I've done those mission with people that had 0 rank, its just to have a higher rank generaly means they can survive longer and deal out more dmg and that helps the entire team to suceed.
Am I ticked at those that used an exploit to max a title, yes. Do I think it will stop me from attempting to max a title or of being proud of my achievement when I do, no.
I love the fact that once my char reaches the end of the story I have something to do, rather than log out and find a new game to play.
In PvP time spent playing must never eqate to having an advantage.
As I stated before, rewards for time spent playing for PvE players has always existed in GW. The longer you play the higher lvl you reach, untill 20, and the more skills you can unlock. The better your chances of finding better weapons/mods or earning enough to purchase them from other players. Now we have PvE skills and titles -GREAT.
Does this create any problems in PvE, well it shouldn't but in a very small number of cases it does. Personally if I'm attempting Gate of Madness and I see a monk who likes to join me and has lvl 8 lightbringer while I'm a lowly lvl 6, im thrilled
Mind you I've done those mission with people that had 0 rank, its just to have a higher rank generaly means they can survive longer and deal out more dmg and that helps the entire team to suceed.
Am I ticked at those that used an exploit to max a title, yes. Do I think it will stop me from attempting to max a title or of being proud of my achievement when I do, no.
I love the fact that once my char reaches the end of the story I have something to do, rather than log out and find a new game to play.
Vinraith
Quote:
What did i get out of all this time spent in the game? |
Aethon
Quote:
why didnt they allow us to play the game like a real RPG? |
Quote:
2) Please let your [Arena.net's] intentions be known. |
Quote:
Originally Posted by Redfeather1975
I really hope that if GW is changed so it doesn't work that way anymore, that someone will make a game similar to what it was to fill that niche.
|
Aeon221
Quote:
Originally Posted by Andisa Kalorn
Uh, fun? Why do people spend so much time watching tv? To acquire uber leet television-viewing powers? No. It's a recreational activity. If all that's important to you is material outcome and not enjoyment... you need to rethink your outlook on life.
I guess I'm a nobody then. And my friends. I really like this aspect, because it means you can introduce a friend to the game, and in a short time be playing on the same level as them, instead of having to do the equivalent of helping them around pre for 2 years with your level 20 character (boring). I like it because it means that the solution to a difficult area isn't to grind until you're a higher a level, but to come up with a strategy to beat it. And I really don't get this attitude that being visibly "better" than everyone else is so important. I mean, you're trying to show off your "eliteness" to anonymous people you don't know, as an anonymous identity yourself... I'd prefer a game to be fun. And if newbies are hitting just as hard as the 2-year veteran, then that veteran hasn't learned a thing in his two years of playing. |