Ok, i'm not gonna try to make an editorial out of this because i feel it's been discussed before, only it hasnt been worded properly in my opinion.
I've been playing the game (all chapters) for two and a half years now and obviously i've liked it alot. The problem is, and like i said it's been pointed out before: What did i get out of all this time spent in the game?
Titles? yup, but who notices them nowadays?
XP? Oh yeah, alot. But then again i have no use for it, i cant even show my true level.
My question is: If Anet wanted to give PVE players (RPG fans) so much content, why didnt they allow us to play the game like a real RPG? That would involve leveling, acquiring powerful gear and weapons and so on... To sum it up: Why cant i become powerful?
That's what the only real problem with this game is; it's not assuming itself.
The real answer is the way PVP and PVE are tied together, they share the same mechanics (the skills for instance). So becoming very powerful in PVE would create severe balancing issues in PVP.
This brings us to my personal dilemma: Do i want to invest so much time in GW2 knowing that i may never be more powerful than a relatively new player?
Sadly, the answer is no. And even worse; i aint the only one who feels this way.
GWEN was a step in the right direction. PVE only skills is an indication that Anet recognises this situation. But how will they adjust in GW2? Will they adjust at all?
Who wants newbies to hit as hard as a 2 year old veteran? Nobody.
Anet, i ask 2 things of you:
1) In GW2, allow us to become true elite players and at the same time give new players something to look forward to.
2) Please let your intentions be known.
Comments are welcomed.
A worried fan.
K
