Which mission deserves the prize for the worst design?

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

I think the human version of that model is brunette.

Better yet, was Leah Stone from the south?

Evaine

Frost Gate Guardian

Join Date: Dec 2007

USA

KORE

N/

Although there are missions in each campaign that I have seriously wondered what the designers were thinking when they came up with them, the worst in terms of design, in my opinion, are:

Prophecies - Dunes of Despair. It seems to me that missions from Sanctum Cay on are a two-part affair - do the mission first and then go back and do the bonus which is time consuming. I still have 5 missions to do in this chapter.

Factions - Vizunah Square, Arborstone, and Raisu Palace. Too much over the top craziness plus you’re gimped with the NPCs you have to bring or protect. I was working on getting all the way through Raisu Palace when I got sidetracked with EotN.

Nightfall - So far so good with these, but I’ve only made it to Tikhard Orchard. I’ve read that there are some bad ones coming up … bad because I rarely use PUGs, my guildies are rarely online and the players on my friends list must have gone back to Halo. Someone posted earlier that Jennur’s Horde requires humans and I just read that Koss is required … I’m doomed.

EotN - The only primary quest “mission” that’s given me any problems here has been The Elusive Golemancer which glitched once at the Indestructible Golem, but it‘s worked fine every other time. The rest are all OK to do with heroes and henchies although the last two are weird. I need to re-visit Destruction Depths and A Time for Heroes to find out how to do them better.

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

All the Jungle missions.

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

My vote goes to Vizunah Square, has to be one of the worst mission ever. You have no control over the other team.

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

Any mission involving an aggro happy NPC suffering from the headless chicken syndrome that you have to keep alive.

CHannum

Frost Gate Guardian

Join Date: Dec 2007

W/E

Vizunah Square.

Unwaking waters has the same flaw (pairing me to a random human team) but at least A) it's shorter, B) easy with the right team even if the other team isn't very good, and C) more likely to pair you to a AI team since the humans get in and get out on it. Vizunah, though, sheesh. I've done this one with about five different characters so far and the best I've managed is experts. It'll definitely be the chokepoint for my Canthan protector titles.

They should give the option of playing with another person or an AI team, both have their pros and cons, but I'd opt for AI over the randomness of getting a good team on the other side.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

any mission that requires you to keep an npc alive who likes to run off into battle! or the ones where the npc's like to stay back and get stuck---poorly designed! (viz square I am talking about you!)

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

viz square is fun when you get 4 mm's

X Ice Man X

Frost Gate Guardian

Join Date: Aug 2007

England

Quote:
Originally Posted by Malice Black
Worst designed? Elona Reach

So much wasted space there.
Dunes of Despair has far more wasted space then Elona Reach.

Worst mission, I'd say Sanctum Cay, ever since it had that glitch for the day and made it impossible to do, the missions never quiet worked right when you try and do the bonus and mission together.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by Diddy bow
Id have to say Unwakuing waters, you are basicly useless as a melle class. As a melle you cant target wannabee glint so the henchies attack other ennimies>other ennimies healers>each other>you>wannbee glint by which time wannabee glints megasuperimba lightning has owned them all (bunch up ftL). Ill proberly consider a run of it on my warrior since its so fking annoying >.< .


there used to be a glitch, and glint killed my whole party at the end but didnt attack me!! so my warrior just chipped her down in about a minute

bam23

Lion's Arch Merchant

Join Date: Feb 2006

THK is booooooring now and I hated pretty much all of Factions with the time missions.

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

Quote:
Originally Posted by Stormlord Alex
Oh noes! PvEers need to learn what a snare is!
... tbh, I liked the fact you actually had to do something to get Master's at Moddok.

I don't like a fair number of Prophecies missions.. they're just long and boring, with the same mobs over and over again... the Maguuma missions are all very much like this.

btw...Moddok is very much possible with heroes and hench. You just need to set up yourself and heroes with snare skills - Shadow Prison, cripshot, Mind Freeze, Water Trident, Bull's Strike.
The fighting in the mission is piss easy, so you can happily bring builds specifically for the runners.
<3 <3 <3 you and you're avatar and your posts =3

Davros Uitar

Wilds Pathfinder

Join Date: Jan 2006

Fool Wolves

W/Mo

Quote:
Originally Posted by X Ice Man X
Worst mission, I'd say Sanctum Cay, ever since it had that glitch for the day and made it impossible to do, the missions never quiet worked right when you try and do the bonus and mission together.
Someone needs to update their info - Sanctum and bonus (and exploring every last pixel) is easily doable on a single run. Did it this morning with my baby ele, and did it 2 weeks ago in HM when my main toon was going for title.

For those unaware, the simple and foolproof steps are :
1) Take the bonus (talk to the shade)
2) Talk to teh shade again after seeing the Vizier
3) Go straight to the jetty and defend it. Ignore the rising of the boat and the Viz telling you to get onboard. Just keep camping and killing. After another 4 waves they stop.
4) Wait 45 secs to be sure no more waves coming.
5) Go up to shrine to complete bonus
6) Go clear the north and south beaches to max your explorer (optional)
7) Go back and hop on boat.

Mind you - in HM, those last couple of waves get a little frantic as they come closer together.

Back on topic - worst design mission has to be doppleganger, next would be "waiting for Leah" (but only because of Leah).

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Worst? Factions.

Oh wait, you mean missions? Sorry...

Factions missions.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Eldin
Gate of Madness is just too labyrinthine and full of intersecting patrols - not to mention the nuking Dryders (I know you can interrupt/daze them to make it easier but still).
I think you're confusing Gate of Madness with Gate of Pain, because I don't remember any Dryders in the former but plenty in the latter...

Also, A Time For Heroes, mostly because you're CONSTANTLY ON ****ING FIRE.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Tahnakai Temple.

Having to restart the mission 3 times in Hard Mode because the spirits kept getting stuck on bad chest spawns was pretty frustrating.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I LOVE Vizunah. Enter mission, play until the final mob, get everything aggroed up.... and /resign.

Then watch the other person's reaction. Bonus points if it's a scrubway pickup group that gets wiped.

RiKio

RiKio

Krytan Explorer

Join Date: Dec 2007

Plato's Cave

W/E

Gate of Madness. Too much boring, too much easy.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Cemetery.... Long and tedious and with 8 monks in tow, impossible to fail.

Hollow Gein

Hollow Gein

Krytan Explorer

Join Date: Aug 2007

Menos Espadas

N/

Vizunah and Gyala Hatchery. Hate both those missions with a passion. Stupid slow ass turtles.

an sun

an sun

Ascalonian Squire

Join Date: Mar 2007

Mo/

Jungle missions in Prophecies.. ugh looooong and boring as hell. Normal quests in this area were more interesting then those missions.

C2K

Krytan Explorer

Join Date: May 2005

The most poorly designed mission is Nolani Academy. Rurik goes wammo on masses of Charr. In normal, its ok, but in HM, having to stop Rurik from aggroing 3-4 groups of Char, while trying to clear the path for him can really be frustrating especially with only 4 slots.

The most poorly designed bonus is the one for Latenda Bog, because its very random.

"Kill X Monitors that are in the swamp. They aren't connected to the plot and there is no sidequest plot into why you hunt them down, but we had no clue what to put here as the bonus."

Blonde Warrior

Blonde Warrior

Academy Page

Join Date: Oct 2006

Psycho Titans[PT]

W/

Vizunah because of all the bugs, this mission was badly designed imo.

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Dunes of Despair is annoying when attempting the bonus, otherwise i don't have a problem with any of the missions.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Hate Jennurs Horde 'cos its a pain with H/H and respawning margo mob.
Also dont like Eternal Grove HM. I still cant do it x.x

Harmless

Harmless

Frost Gate Guardian

Join Date: Dec 2005

Uber Elite Rit Force of Justice Headquarters

What's a Guild? [LoL]

Rt/

Quote:
Originally Posted by VinnyRidira
A lot of the Nightfall Missions are really badly designed.

I consider Moddok's Crevice to be one of the worst. Firstly of all Dunkoro's hints are not seen by all party members at the same time. This is patently obvious when running on Team Speak. The upshot of this is confusion in the party of players. Why does there have to be two runners, when 1 would have been difficult enough. Why must we go through the tedium of the first part, to fail over and over again with the damn runners.

When other master's are relatively simple to achieve, this one is really painful and I wonder if it could be done using heroes and henchman.
I enjoy the moddok mission, it made me consider the team build carefully. It also encourages you to think out the strategy at the beginning. I helped out friends and guildmates so much on that one I have builds in my templates named: Cat's (my main, a ranger) moddok build and Jin's moddock build.

Vizunah comes to mind for the bugs in it and the reliance on random luck with the other team. I've had to restart due to toga getting stuck.

Other than that, in general the timed masters in factions annoy me.

The timed dunes bonus is annoying also. A lot of people resort to "tricks" to beat it, the time limit is what causes that. The bonus would be very doable without such a short time allowed to complete it.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Probably Jennur's Horde is most annoying mission these days because of the constant respawns but still doable. EOTN style of missions are more fun to do.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Jennur's Horde. I've never seen so stupid and hard mission in my whole life.

Other bad is Bloodstone Fen's bonus. I mean, come on - You tell people to attack little spiders, but you kill one ,,guardian'' (why the hell it attacks player, if he sees a friendly spirit?) and mission failed. This mission actually punishes GOOD players, as newbies will be either unable to kill them and run by, or will pug and tell people not to attack them. Bad, very bad.

Oh, or Gyala Hatchery. Stop an army of luxons when you are 1 person + h/h. Yeah, cool.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

the mission in prophecies were u have to get the crystals i dont remember the name but that mission sucks its basically run from the mobs over and over.

Shadey

Ascalonian Squire

Join Date: Oct 2006

Theres no badly designed missions..just badly designed players

Harmless

Harmless

Frost Gate Guardian

Join Date: Dec 2005

Uber Elite Rit Force of Justice Headquarters

What's a Guild? [LoL]

Rt/

Quote:
Originally Posted by C2K
The most poorly designed mission is Nolani Academy. Rurik goes wammo on masses of Charr. In normal, its ok, but in HM, having to stop Rurik from aggroing 3-4 groups of Char, while trying to clear the path for him can really be frustrating especially with only 4 slots.

The most poorly designed bonus is the one for Latenda Bog, because its very random.

"Kill X Monitors that are in the swamp. They aren't connected to the plot and there is no sidequest plot into why you hunt them down, but we had no clue what to put here as the bonus."
Couldn't you just go the back way for Nolani? If you leave Rurik inside and kill everything he can't leroy at the front. Unless you are talking about after the cutscene?

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Every mission in Factions except Gyala Hatchery & The Eternal Grove. I don't like having to rush through a mission just to get Masters Rank.

In Nightfall, count in Ruins of Morah & Grand Court of Sebelkeh. Again, timed missions ruins my fun by forcing to rush like hell to get a good time.

As for Prophecies... I see nothing bad at all.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

I must say the entire Maguuma jungle is absolutely horrendous, the missions especially so. The map is absolutely no help when trying to find your way around. Things that appear to be paths are not, the actual paths make no sense and zig zag around like a drunk roadrunner. Yeah I know it's a jungle it's supposed to be hard to navigate but dear god! it already takes a better part of an hour to get through the missions if you know the path if you're lost better hope you've got the rest of the afternoon free.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Jennur's. Running lights is a pain.

As for Vizunah - it isn't dependent really on the other party, except if they drop. My sister and I took hero-hench in there when she was lvl15 and I was lvl13 on a Cantha rush so she could get her ele endgame armour.

We were hoping get hench on the other team because we knew that no one would want to do the mission with us - the mission is easy at any level with mm and nukers. Oddly enough we got a guild group, who stayed even when they found out that our average level was 15. And we only had one death - me

As others have said biggest problem with Vizunah is pathing issues.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

Anything with amazing scenery making me less miserable through already boring pve missions.
(Anything in Cantha not on the sea or in the forest were terrible)

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Shadey
Theres no badly designed missions..just badly designed players
<-- Legendary Guardian, so I've DONE every mission, lots of times, and yeah, there's badly designed missions. Players have nothing to do with it, some of them are stupid.

Like, the only way I could beat Ruins of Surmia in HM was with 3 necros, which is just a little bit impractical...

Shadey

Ascalonian Squire

Join Date: Oct 2006

Quote:
Originally Posted by fenix

Like, the only way I could beat Ruins of Surmia in HM was with 3 necros, which is just a little bit impractical...
Well.. you using 3 necros dosent make the mission badly designed now does it?..thats your choice on what u use.I didnt use 3 necros to do it and found it rather easy.

Wild Karrde

Wild Karrde

Frost Gate Guardian

Join Date: Sep 2006

W/

I think the worst designed mission is Jennurs Horde or however you spell it. having to carry the dang light when you H/H it and on top of that your a melee character so you HAVE to drop it so the dam H/H wont run around like chickens with their head cut off. And it also depends on how few harbringers you kill in the beginning determins how big a patrol is and how the patrols dont go for you but after the dang NPC in the beginning so you have to make sure to catch them while attempting to go out of the way to get the bonus harbringers. The mission isnt hard its just REALLY annoying.

I think THK is crap now. It used to be fun when it was harder. Now its ridiculously easy. It was my favorite mission till they killed it. BRING BACK THE OLD THK OR MAKE IT EVEN HARDER!!!!!

All the desert missions were just annoying, in prophecies and the fact that luck of where those dang torment claws spawn determines how easy the last mission in NF is is dumb.

I love vizuhna (sp?) square and Eternal Grove, 2 of my favorites

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

Quote:
Originally Posted by MithranArkanere
Vizunah Square.

It should have an effect like the 'Travel to the North' or the effect in Consulate docks.

It's really annoying when low levels enter there with henchmen parties pretending other to make the mission for them.
Vizunah square local="how do i pve?"

Anyways, the rly rly long and confusing prophecies missions are poorly designed imo. Vizunah is poorly designed and filled with bugs.

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

Quote:
Originally Posted by Abedeus
Jennur's Horde. I've never seen so stupid and hard mission in my whole life.

Other bad is Bloodstone Fen's bonus. I mean, come on - You tell people to attack little spiders, but you kill one ,,guardian'' (why the hell it attacks player, if he sees a friendly spirit?) and mission failed. This mission actually punishes GOOD players, as newbies will be either unable to kill them and run by, or will pug and tell people not to attack them. Bad, very bad.

Oh, or Gyala Hatchery. Stop an army of luxons when you are 1 person + h/h. Yeah, cool.
maybe u just fail in game and irl