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Originally Posted by Spazzer
Quote for truth.
I'd like to mention that Divinity Coast is still broken, and it's been this way since the beta days. |
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Originally Posted by Spazzer
Quote for truth.
I'd like to mention that Divinity Coast is still broken, and it's been this way since the beta days. |
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Originally Posted by yesitsrob
In HM, you either need to leave a monk behind or kill wurms or they'll own the ghost. There is more than enough in between groups to take out the wurms.
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Originally Posted by blue.rellik
What you be talking about?
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Originally Posted by Spazzer
It is possible for both ettin groups adjacent to the 4th Chosen Villager to spawn on top of him because they have a random field of spawning. It is not posible to save him if this happens.
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Originally Posted by Spazzer
It is possible for both ettin groups adjacent to the 4th Chosen Villager to spawn on top of him because they have a random field of spawning. It is not posible to save him if this happens.
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Originally Posted by Vinraith
Vizunah and Unwaking are far too dependent on a hypothetical team that never turns up (so you end up with 12 henchmen, or 8 if you've got a friend along). Echovald and Gyala are the only two normal missions in the game that I've seen that just can't be solo'd, at least not for masters.
I like most of the NF missions, they tend to make more sense and give you a sense of being part of a larger operation, which the Proph and Factions missions never did. The junundu get old fast, though. |
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Originally Posted by FelixCarter
But, back to the topic. Worst mission in my oppinion? I want to list quite a few Factions missions... But I'll just say "any timed mission". ![]() I don't like having to rush through things. ![]() |
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Originally Posted by blue.rellik
Again, let me repeat myself
"It is not broken if I've had no problems". If it was broken then (nearly) everyone would be crying blood and murder |
but at least you can hench the way thru easily unlike the other 2 above