Which mission deserves the prize for the worst design?

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Stolen Souls
Eternal Grove vote, here.

Forcing a split ftl
It's teaching you to plan intelligently.

Gyala Hatchery is just /crash into mob, /crash into mob, finish.

You have to have a degree of self-sufficiency in EG, especially in HM. I really liked it. It's a degree of challenge.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by pumpkin pie
I also hate Moddok Crevices, still trying to figure out how to do that bonus without another player.
Huh, what's so hard in that mission? Even with h/h?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Eternal Grove (WTF BS is this!?)

Shiro Tagachi, Final Bosses should NOT be able to solo. Sure you have to specifically pack your self for him, but you can still solo him and thats not cool. Sure he can be strong as a bulldozer....but he can be solo'd >.> Buff plz.

Anything in Majjuma (BS!!!)


Anyways...

eternal grove is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing bullshit >.> Only mission that pisses me off, I have held off doing it hard mode because I hate it so much (probably will never do it)
Having to be Split,Spike everything quickly because another wave is coming on the other side...No Fun.

Quote:
It's teaching you to plan intelligently.
Ya its challinging, atleast in normal mode, and I had to think.
But it gets to the point of wtf >.>Its not the Seige Turtles, those are a bit fun watching em go down the little mammoths they are.

Its the afflicted waves that are the worst piss ass...mother RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO shit ever.

StormLord

StormLord

Frost Gate Guardian

Join Date: Apr 2006

League Of Friends [LOF]

Quote:
Originally Posted by Jongo River
My other major gripe (and this is almost entirely in NF) is those stupid, illogical bonuses. I know the annoying Dunkoro stuff in Moddock has been covered, but has anyone mentioned Venta Cemetery yet? You're told to lead the evacuees to safety, *without* being discovered. I went spare when, after trudging around for ages trying to find a route around the guard posts, I was informed that the bonus was to *attack* every one of them! Am I supposed to be helping the monks escape, or putting their lives in danger for no staggeringly good reason? It's not as if Kournan troops are even *evil* - they're just following orders to fight the scoundrels who've invaded their damn country!
As long as we're discussing illogical bonuses, I think Dragon's Lair deserves a mention.

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

Quote:
Originally Posted by Snow Bunny
It's teaching you to plan intelligently.

Gyala Hatchery is just /crash into mob, /crash into mob, finish.

You have to have a degree of self-sufficiency in EG, especially in HM. I really liked it. It's a degree of challenge.
Eternal grove is a great mission, even though HM was incredibly hard. I think I spent around 10-15 attempts total to get through it. With an intelligent team though, it can be done.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Quote:
Originally Posted by BlackSephir
Huh, what's so hard in that mission? Even with h/h?
The snaring thing required some micro-management on the one occasion I bothered to do it. I manually targeted a couple of heroes on one runner, whilst I went after the other.

I'd call it annoying, rather than hard, though.

Quote:
Originally Posted by StormLord
As long as we're discussing illogical bonuses, I think Dragon's Lair deserves a mention.
ROFL. I feel a bit of a newb, I actually had to look that up. Must have missed that bonus when I took my ranger through Prophecies. Mmmm... dragon's eggs.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by jimmyboveto
Eternal grove is a great mission, even though HM was incredibly hard. I think I spent around 10-15 attempts total to get through it. With an intelligent team though, it can be done.
I did 10-15 aswell >.> I can do it in normal mode easy now

But I don't want to relive the 10-15 attempt horrors in Hard Mode.

MsMassacre

Frost Gate Guardian

Join Date: Dec 2005

Worst mission design isn't nessecarily the hardest mission. Gates of madness is hard, but the boss fight(s) make for an interesting challenge. THK is hard, but it makes for a fun strategic challenge. The worst mission is one which is hard not for game-intrinsic reasons but for bad design decisions, while simultaneously being boring and irritating. And that mission is:


Vizunah Square.


*I* can do it no worries, but I'm awesome. The issue isn't that it's hard for ME, so don't tell me it can be done with x or y hero builds. That's not the point. These are the points;

1. Astronomical leap in difficulty for new players who only own factions and probably aren't even level 20 yet.
2. For the first 6 months of Factions' existence, the canthan side always had at least 3 underlevelled assassins who think they can tank.
3. Being FORCED to pug because you never know who will be on the other side.
4. Henchies unable to decide which team of players to follow, leading to the deaths or Mhenlo/Togo.
5. Chock full of enemies seemingly specifically designed to counter the two new canthan professions people are going to want to play. Imagine if the 3rd NF mission was full of quetzal tengu. I don't know how many people gave up on GW after their first character failed this mission, but I bet it's more than any single other mission.
6. In a game that claims it's about skill, this is the epitome of the no-skill mission. You win this one by sheer weight of numbers. You bring your nukes, your minion masters, and you overwhelm them. Or you lose.
7. There's a random boss appearance early on, which means, guess what? Sometimes players on the other team will suddenly quit on you after capping.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by BlackSephir
Huh, what's so hard in that mission? Even with h/h?
the mission is easy, bonus i cannot get because can't seems to stop the 2 informant from running away. anything i can't do with H/H is annoying. :P

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Snow Bunny
It's teaching you to plan intelligently.
I approve of missions that make you plan intelligently. I don't approve of missions where, in order to get the bonus, you have to be playing with other humans.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

The hard thing in Moddok Crevice is those damn runners. Once you've done the mission a couple of times you will be doing the other hints almost automatically - those runners though...

It's enough of a pain in NM, but the speed boost they get in HM makes it an excercise in frustration. You can't sit just outside of aggro range and target your heroes - the buggers will set off anyway.

2 missions short of Legendary Guardian - and this sod is one of them (the other is Dasha Vestibule - and that's because I've got over-used to Sab's build which is unsuitable there ^^)

Guythreep

Pre-Searing Cadet

Join Date: Nov 2007

Grand Court...sweet merciful cthulhu.

(rant follows)

Without fail EVERY time I attempt this mission with a character there is one (or two...or three...) idiot(s) who can't wait 3 seconds for all parties to load and goes tearing off towards the altar, triggering the mobs before half the party even knows what's going on. The worst part is that after you return to the outpost and patiently explain to everyone AGAIN that they need to please wait until everyone is loaded and restart, someone STILL goes rushing in. The mission itself is actually not too bad if you can just get into a team where all members can follow directions better than say, a three week old puppy.

After that? I definitely think the Lux/Kurz missions are a problem for no real reason other than splitting the population makes it harder to form a group.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Snograt
2 missions short of Legendary Guardian - and this sod is one of them (the other is Dasha Vestibule - and that's because I've got over-used to Sab's build which is unsuitable there ^^)
Toss out MM, toss in BHA ranger, problem solved.

ghostlyfenix

Jungle Guide

Join Date: Feb 2007

W/

some areas are just dull and long but not hard
eg: ascalon missions [sick of the scenery]
eg: torment missions [darkened scenery feels depressing and boring]
and sunjiang district

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by pumpkin pie
the mission is easy, bonus i cannot get because can't seems to stop the 2 informant from running away. anything i can't do with H/H is annoying. :P
Mission bonus requiring you to bring a snare isn't design flaw.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by BlackSephir
Mission bonus requiring you to bring a snare isn't design flaw.
i didn't bring snare, i brought gale.

one question, did you get the bonus with Heros and hench?

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by pumpkin pie
i didn't bring snare, i brought gale.

one question, did you get the bonus with Heros and hench?
I did, [wiki]deep freeze[/wiki] on both runners is easy as pie.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by bungusmaximus
I did, [wiki]deep freeze[/wiki] on both runners is easy as pie.
ARGH, thanks a whole bunch! going to do that stupid mission once more!

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Yeah, Zhed doesn't have to be sf ele. He can be water ele too.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Quote:
Originally Posted by BlackSephir
Mission bonus requiring you to bring a snare isn't design flaw.
I'd say that the sudden requirement of a specific skill type is very much a flaw - especially given how contrived the requirement is.

Frankly, I'd respect the mission much more, if snaring stopped a legion of corsairs from descending on me, and had nothing to do with the bonus. As it is, it's just a game of follow the leader, with a silly skill req.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Hmm I don't care much about having to try again sometimes, That's what happened when I did Dzagonur Bastion, and still that's one of the best missions of NF imho.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

bungusmaximus, much thanks
Lookie what i got

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by pumpkin pie
bungusmaximus, much thanks
Lookie what i got
Don't mention it, always happy to help. I need to post something useful sometimes to compensate for trollposts

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Snaring is introduced long before that mission in NF...specifically the quest on nub island where you have to kill the sneaky corsair before he runs through arse-loads of mesmers and mandragora to get to his buddies.

derv: crippling sweep ftw. Paragon: Melonni crippling sweep ftw.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Quote:
Originally Posted by A11Eur0
Snaring is introduced long before that mission in NF...specifically the quest on nub island where you have to kill the sneaky corsair before he runs through arse-loads of mesmers and mandragora to get to his buddies.
I never thought to snare him, I just picked up the bounty on corsairs.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by A11Eur0
Snaring is introduced long before that mission in NF...specifically the quest on nub island where you have to kill the sneaky corsair before he runs through arse-loads of mesmers and mandragora to get to his buddies.

derv: crippling sweep ftw. Paragon: Melonni crippling sweep ftw.
Else hard mode teaches it pretty fast, these monsters are all on amphetamine. I actually USE stuff like Bull's strike and water hexes there else I just can't keep up.

Aeon221

Aeon221

Krytan Explorer

Join Date: Jan 2006

[TEW]

N/

Ruins. Of. Surmia.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

At the moment D'allessio Seaborad hard mode is pissing me off. It's just the speed of which the mobs get to Confessor Dorian and have him nearly dead by the time you get there, and even after we had killed all the mobs we carried on and 2 minutes later he had been killed by a random group of enemies that hadn't been there before...

DFrost

DFrost

Krytan Explorer

Join Date: Jul 2005

Ultima Thule

Legacy of Echovald [Echo]

P/

Quote:
Originally Posted by Aeon221
Ruins. Of. Surmia.
Amen, long, repetitive and boring. I like all of the Kryta missions myself.

gloria vander belt

Banned

Join Date: Jul 2007

Dragons Lair

United Farmers Of Europe[FOE]

W/

Quote:
Originally Posted by VinnyRidira
A lot of the Nightfall Missions are really badly designed.

I consider Moddok's Crevice to be one of the worst. Firstly of all Dunkoro's hints are not seen by all party members at the same time. This is patently obvious when running on Team Speak. The upshot of this is confusion in the party of players. Why does there have to be two runners, when 1 would have been difficult enough. Why must we go through the tedium of the first part, to fail over and over again with the damn runners.

When other master's are relatively simple to achieve, this one is really painful and I wonder if it could be done using heroes and henchman.
Thit mission was acctually easy with heros and henchies, i just let Olias's minions catch 1 runner why i killed the other!(heros/henchies helped aswell)


The most irritating mission would have to be gate of madness, its hard to find a PUG group, its hard to do it with heros/henchies, i already killed shiro and the lych Why the F**k should i have to do it again, it doesnt take that long to get there, but its painfully annoying when u get all the way to the end, capped all shrines, to spend 10 minutes fighting shiro(hero/henchie party), only to get wiped out....i have only 1 thing to say about this mission RETARDED

Quote:
Originally Posted by Steboy93
At the moment D'allessio Seaborad hard mode is pissing me off. It's just the speed of which the mobs get to Confessor Dorian and have him nearly dead by the time you get there, and even after we had killed all the mobs we carried on and 2 minutes later he had been killed by a random group of enemies that hadn't been there before...
same thing happened to me and my guildie, its just A-Net retardedness

Monkey Slayer

Monkey Slayer

Academy Page

Join Date: Nov 2007

I vote for the mission where in order to get the Bonus, you have to run the crystals to the pedastals, and then you have to kill all of the mobs that come after you.

It's I M P O S S I B L E to find a group of people who ACTUALLY know how to do the mission in general. What we ended up doing was splitting up and killing the bonus while some of us managed the crystals.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Vizunah.
I hate pairing with idiots who you can't give tips before the mission...
Idiots meaning mah heroez and mah henchiez!

Quote:
Originally Posted by jimmyboveto
Eternal grove is a great mission, even though HM was incredibly hard. I think I spent around 10-15 attempts total to get through it. With an intelligent team though, it can be done.
I actually found it easy, in HM.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Vizunah Square.

It should have an effect like the 'Travel to the North' or the effect in Consulate docks.

It's really annoying when low levels enter there with henchmen parties pretending other to make the mission for them.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

tihork orchard

What kind of festival doesn't have cults with ruriks head on a stick chanting "Noob pwned"... the poorly designed kind =P

nah.....
The Wilds blows though

and Imperial sanctum, they should add like 1 maybe 2 waves of afflicted to that, and its good.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

I h/h'd everything always!
But I hate Tihark Orchard, so useless.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by ensoriki
tihork orchard

What kind of festival doesn't have cults with ruriks head on a stick chanting "Noob pwned"... the poorly designed kind =P

nah.....
The Wilds blows though

and Imperial sanctum, they should add like 1 maybe 2 waves of afflicted to that, and its good.
Imprial sanctum should teleport playes to random places in the sanctum, with different types of spirits.

Leonora Windleaf

Leonora Windleaf

Frost Gate Guardian

Join Date: Jul 2007

Luxembourg

DVD Forums [DVDF]

R/

Abbadon's Mouth, just because of Leah Stone. >.>

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Ruins of Squirmia is just. Too. Long. Should be broken into two missions, with the first ending when you rescue Erol and the second for the rest.

Vizunah Square is boring, very hard to get Master's unless you can kill everything uberfast, Mhenlo and Togo keep getting stuck, and the local team always has level 16s using Frenzy.

Gyala Hatchery would be hell without the backdoor method, pray it is never fixed. The Eternal Grove is just boring, and it's no fair making us run a mile away to take out some stupid turtle.

Nahpui Quarter is just stupid. Run around killing stuff, along with respawns and new enemies!

Gate of Madness is just too labyrinthine and full of intersecting patrols - not to mention the nuking Dryders (I know you can interrupt/daze them to make it easier but still).

McMullen

McMullen

Krytan Explorer

Join Date: Oct 2005

R/W

abbadons mouth too because of leah stone, she walks slowly and into the part of the mursaat keep which you didn't clear out... was she blonde before she died?

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Consulate Docks.