It's like WoW, but ...

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Jeff Strain made some itteresting remarks some time ago: http://www.guildwars.com/events/trad...7/gcspeech.php

Quote:
Originally Posted by Jeff Strain
I personally have heard numerous designers and producers working on unreleased MMO projects describe their game in these terms: "It's like WoW, but..." I just shake my head when I hear this, because the team that is best poised to deliver a successful game that is an evolution of WoW is... well, the WoW team. They've got their thing, and they're good at it. Let's all carve out our own thing, and be the best at it.
Quote:
Originally Posted by Jeff Strain
If you find yourself saying, "It's like WoW, but...," you're in trouble.
I wonder ... what does it mean when while you yourself avoid saying it, but everyone around you does say "It's like WoW", because pretty much anythime GW2 is mentioned, direct WoW comparsions appear, usually concluding that its too alike.

Does that mean ... trouble?

Maybe its not too late for anet to Carve out their own thing, and be the best at it.

warren_kn

warren_kn

Wilds Pathfinder

Join Date: May 2005

London, England

A lot of people regard WoW as a benchmark. So a lot of companies will try and take the WoW system and add there own little things to it. Not mentioning any names, but a couple of games due out soon just seem to be a re-sprayed WoW, nothing new.

I think what Jess Strain is getting at is if you want to take an existing product and remodel it a bit, then you are limiting yourself in what you can do. He is saying that you can break away from the mold and still be very successful (which has already been demonstrated).

Winterclaw

Winterclaw

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Join Date: May 2005

Florida

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I think that Jeff Strain is probably going to be suffering from a bit of cognitive dissonance in the near future if he hasn't already.

GW1 is probably WoW's biggest competitor even though they aren't the same type of game. I'm guessing that ANet wants to make something a little more WoW-like in order to get a bigger piece of the puzzle.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by warren_kn
I think what Jess Strain is getting at is if you want to take an existing product and remodel it a bit, then you are limiting yourself in what you can do. He is saying that you can break away from the mold and still be very successful (which has already been demonstrated).
Yes, but GW is slowly returning back to herd. Its basically, doingnew stuff, being succesfull, then slowly going back to old stuff.

It makes little sense in that context.

thezed

thezed

Krytan Explorer

Join Date: Oct 2006

Iowa, USA

HoTR

Quote:
Originally Posted by zwei2stein
I wonder ... what does it mean when while you yourself avoid saying it, but everyone around you does say "It's like WoW", because pretty much anythime GW2 is mentioned, direct WoW comparsions appear, usually concluding that its too alike.

Does that mean ... trouble?

Maybe its not too late for anet to Carve out their own thing, and be the best at it.
These "It's like WoW" comments about GW2 are currently coming from worried/upset players who know very little to nothing about what GW2 will REALLY be like. All we have to go on is rumor and very vauge statements from Anet. And even those statements could change over the next 2 years.

If people from Anet start compairing GW2 to WoW, or after release players find the two far too similar, then we can worry.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by thezed
If ... after release players find the two far too similar, then we can worry.
But them it would be also too late, no?

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

People also like to compare GW to Wow due to the founder's of Anet were dev's at Blizzard (and left), Jeff in particular because he worked on Wow during it's development.

That being said I fell GW2 is going to be based of GW1 (what worked, what didn't) and not repeat the same mistakes as well as broader appeal. My friend was turned off on gw "max" lvl 20 and would not give it a try because of it, there more people like that out there. Just having no level limit / high level limit does NOT equal wow clone, every mmo has "level development" even before wow came out.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

I do find it troubling that ANet can clearly be considered a success story, and yet is leaving their original premise. Since the logical successor to Guild Wars should be authored by ANet, since they have their groove, I would think that they would want to co-develop their products as a lesson learned from the MMO world. Although I have not played them, I believe that EQ1 is still being worked on, if EQ1 had been shelved completely for EQ2, then I think Sony would have taken a hit that they dodged. Unfortunately, the Hall of Monuments seems to be a clear sign that for their purposes, GW 1 is done and they would prefer us all to move on to GW 2.

I guess one way to look at it is that in they continued to release expansions, then they would have to be all PvE as we see in EOTN. What else can they throw at PvP? That has been pretty well covered, and the game engine probably would have to be re-written to add anything new, thus requiring GW 2. All that is required for a PvE expansion is more of the game, new zones, retextured monsters and loot, and re-skinned armors.

Do not get me wrong, I think that the reuse of meshes is fine - my point is not to pick at them, but to show that to expand PvE is simple and PvP is hard.

Hopefully ANet will go the co-develop route and continue to expand and support GW 1. If they have their own specialty, and any competitor trying to be "like GW" would be at a disadvantage to ANet since they own it, any radical departure without continuing to hold this specialty seems like a bad idea.

Thanks!
TabascoSauce

warren_kn

warren_kn

Wilds Pathfinder

Join Date: May 2005

London, England

Quote:
Originally Posted by zwei2stein
Yes, but GW is slowly returning back to herd. Its basically, doingnew stuff, being succesfull, then slowly going back to old stuff.

It makes little sense in that context.
GW maybe heading in that general direction, we have no idea about GW2 though. And, as you said, GW did do that "new stuff" and was successfull. Presently, adding titles (grinding stuff) and dungeons (replayable stuff) is a way to keep the playerbase ticking along until GW2 omes out. Even if a lot of players leave GW NOW, a large number of those will come back for GW2.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

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Quote:
Originally Posted by EternalTempest
My friend was turned off on gw "max" lvl 20 and would not give it a try because of it, there more people like that out there. Just having no level limit / high level limit does NOT equal wow clone, every mmo has "level development" even before wow came out.
I like GW's max level 20 because it keeps the focus off of leveling, except for proph which takes a little too long to level up and too long to get your attribute quests.

eazz

Ascalonian Squire

Join Date: May 2006

Both games have strong points, i think the comments "it's like wow" are people reacting to Anet picking up things that work well, for gw2. People don't have another comparison for the announcements than wow-like. ..

In context of Mr Strains comments, one has to believe (or not if you like) that the wow-like details will not be done like-wow.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Winterclaw
GW1 is probably WoW's biggest competitor even though they aren't the same type of game.
It's hard to compete when you don't have a set number of players. In GW, we know that we have over 4mil copies sold. Then, count in how many of those are stolen/bots, how many are those copies on the same account, how many of those are bought by the same person (bought before you could buy character slots) and the active player base starts to seem veeeery very small.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Quote:
Originally Posted by Winterclaw
I like GW's max level 20 because it keeps the focus off of leveling, except for proph which takes a little too long to level up and too long to get your attribute quests.
I do agree with you on this. My hope with gw2 is basically you keep getting "levels" like you do know in GW1 but it shows 21,22,23 or it's based on xp plus what skills you have access to but the attributes (and skills powered off of) stop like they do in gw1. I don't think this would be the case but I hope it is.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Quote:
Originally Posted by zwei2stein
Jeff Strain made some itteresting remarks some time ago: http://www.guildwars.com/events/trad...7/gcspeech.php

I wonder ... what does it mean when while you yourself avoid saying it, but everyone around you does say "It's like WoW", because pretty much anythime GW2 is mentioned, direct WoW comparsions appear, usually concluding that its too alike.

Does that mean ... trouble?

[/I]
Of course "everyone around you" is going to talk about WoW, it's the 800lb gorilla of the industry, everyone is familiar with it, and it's a highly successful product.

Jeff Strain is just talking about *developers* of games not declaring their product is "just like WoW but", not players. Players are of course going to make the comparison.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by EternalTempest
I do agree with you on this. My hope with gw2 is basically you keep getting "levels" like you do know in GW1 but it shows 21,22,23 or it's based on xp plus what skills you have access to but the attributes (and skills powered off of) stop like they do in gw1. I don't think this would be the case but I hope it is.
Higher levels *will* make a difference, but the power curve will be flattened.

Uh damn, I used to know a math equation showing what I meant. I'll provide an example instead: A level 20 character will be stronger than a level 5 character by far, but a level 100 character will be slightly stronger than a level 50 character.

Those are just examples, of course. I have no idea what the set level will be in GW2.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Here's why I don't see GW2 as wow clone
(stuff is pulled from articles, interview, etc)
  • There's a "core" game that everyone has and add-ons (to pay for the no monthly fee) that add to the core.
  • They have stated making it accessible on as many pc's as possible (implies not a "vista" dx10 exclusive).
  • They don't like monsters "camping".
  • Instanced and persistent (implying more persistent then GW1 is now)
  • Map Warp will still be there
  • Keeping a "limited skill set" on your bar when you go out to do stuff (not necessary 8 maybe more or less)
  • Pve & Pve centric Pvp and a septate "structured pvp" that doesn't fall on the no-max / high lvl limit.

This does not have a "wow" feel to me. Again GW has elements that can be compared to other mmo's and since Wow is the biggest in the US (hint - Wow is not the biggest, Ragnark Online has 17 million in 2006 were Wow was only at 7 million around that time - it's just RO not as popular in the states).

Quote:
Originally Posted by Bryant Again
Higher levels *will* make a difference, but the power curve will be flattened.

Uh damn, I used to know a math equation showing what I meant. I'll provide an example instead: A level 20 character will be stronger than a level 5 character by far, but a level 100 character will be slightly stronger than a level 50 character.

Those are just examples, of course. I have no idea what the set level will be in GW2.
Ah, that does make sense, and that doesn't seem so bad.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Well, WoW is pretty accessible, not sure what you mean there. It has some pretty low-end requirements, making it a little easier for someone without the funds to purchase a high-end PC.

As to monster camping and persistancy in GW2: It's been stated that in the PvE world, only missions/dungeons will be instanced. So in that sense it's going to be just like an MMO (or if you're jaded, you can say WoW). How they'll prevent monster camping, if that's the case, will be interesting to see.

However, my biggest concern for that is this: how will they manage the cool quests that they've been doing if most of it's going to be persistant? Maybe it'll be GW:EN style, where if there's a cool quests it'll make the area suddenly instanced? *shrug*

(To add a little flame to the fire, it sounds like GW2 is going the way the Hellgate:London is going right now...)

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

I play both WoW and GW, and I honestly see more people around in GW than in WoW - it might not be as big of a game, and it may be highly anti-social, but it does seem to have a good number of people. Then again, WoW has a lot of different servers each of which is essentially a different community, while GW has a lot of different servers but the population floats through them all in constant flux (the pulldown to switch districts is one of the best things GW does, and in a more social game could have been something great).

The problem is that while GW is a good and successful game, it has a number of critical problems that make its long term viability problematic. Fixes to those problems are easily seen in the things WoW does right, and fixes other than the ones already seen elsewhere are harder to think of. So it's natural to think of them in WoW terms:

- lack of auction house
- lack of meeting people in the outside world
- low level cap (lack of feeling of advancement)
- all human character species.
- Lack of casual PvP (honestly a community problem, as GW has casual PvP - the RA, but it gets dismissed by players)
- Balancing PvE for the needs of PvP
- So easy to solo that it becomes hard to not solo.
- lack of an endgame for PvE (the endgame is essentially moving to PvP)

These problems don't have to have WoW-like solutions, but the WoW-like solutions are the paradigms that pop into our heads first.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by TabascoSauce
I do find it troubling that ANet can clearly be considered a success story, and yet is leaving their original premise. Since the logical successor to Guild Wars should be authored by ANet, since they have their groove, I would think that they would want to co-develop their products as a lesson learned from the MMO world. Although I have not played them, I believe that EQ1 is still being worked on, if EQ1 had been shelved completely for EQ2, then I think Sony would have taken a hit that they dodged. Unfortunately, the Hall of Monuments seems to be a clear sign that for their purposes, GW 1 is done and they would prefer us all to move on to GW 2.


I guess one way to look at it is that in they continued to release expansions, then they would have to be all PvE as we see in EOTN. What else can they throw at PvP? That has been pretty well covered, and the game engine probably would have to be re-written to add anything new, thus requiring GW 2. All that is required for a PvE expansion is more of the game, new zones, retextured monsters and loot, and re-skinned armors.

Do not get me wrong, I think that the reuse of meshes is fine - my point is not to pick at them, but to show that to expand PvE is simple and PvP is hard.
LoL, you answered all of your own questions.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

I cannot take full credit - Strain (and his speechwriters if any) did all the heavy lifting for me, all except whether they would continue to support GW 1 and release more games for it.

Thanks!
TabascoSauce

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

GW2....its gonna be like GW, but....(insert new feature or feature tweak here)

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Just keep in mind that WoW in turn is a copy of EQ with some bells and whistles, and in a more fundamental way than EQ borrowing from UO.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by EternalTempest
I do agree with you on this. My hope with gw2 is basically you keep getting "levels" like you do know in GW1 but it shows 21,22,23 or it's based on xp plus what skills you have access to but the attributes (and skills powered off of) stop like they do in gw1. I don't think this would be the case but I hope it is.

That would probably be the best way to do it to keep the GW1 fans content. However that'd also piss off the people who want to show off their level and think they are entitled to be more uber because of it, and the only reason they want a higher max level is so they can feel more uber than anyone else, even though everyone can eventually max out anyways, which in turn makes them demand an increase of the level cap again, etc.

Another way to handle levels is to let everyone "buy" a free non-elite skill every time they gain a level after 20. That would produce a substanial reward for continuing to invest time in their character and make sure they continue to aquire new skills to try out. Plus you usually get enough gold and a skill point anyways with the current system so it'd be close enough to the status quo. Just add enough skills so that players will still have to buy some (a money sink), or add a level cap where you stop getting free skills and voila.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Winterclaw
However that'd also piss off the people who want to show off their level and think they are entitled to be more uber because of it, and the only reason they want a higher max level is so they can feel more uber than anyone else, even though everyone can eventually max out anyways, which in turn makes them demand an increase of the level cap again, etc.
And why should we care about those idiots tha don't understand the subtlety of the game we love already...

It'll be those same idiots that already say they don't play guild wars because its max lvl of 20 is too low

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

GW2 will be just like GW except for the areas that are different, and those areas will resemble specific areas from other games, with the exceptions of the totally unique concepts.

Simple, eh?

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Wait and see...

We don't know anything about GW2's features yet. The only things we do know is the lore.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Lonesamurai
And why should we care about those idiots that don't understand the subtlety of the game we love already...

Because Anet is listening to their whine, or so it seems to me.

ainkami

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by arcady
I play both WoW and GW, and I honestly see more people around in GW than in WoW - it might not be as big of a game, and it may be highly anti-social, but it does seem to have a good number of people. Then again, WoW has a lot of different servers each of which is essentially a different community, while GW has a lot of different servers but the population floats through them all in constant flux (the pulldown to switch districts is one of the best things GW does, and in a more social game could have been something great).

The problem is that while GW is a good and successful game, it has a number of critical problems that make its long term viability problematic. Fixes to those problems are easily seen in the things WoW does right, and fixes other than the ones already seen elsewhere are harder to think of. So it's natural to think of them in WoW terms:

- lack of auction house
- lack of meeting people in the outside world
- low level cap (lack of feeling of advancement)
- all human character species.
- Lack of casual PvP (honestly a community problem, as GW has casual PvP - the RA, but it gets dismissed by players)
- Balancing PvE for the needs of PvP
- So easy to solo that it becomes hard to not solo.
- lack of an endgame for PvE (the endgame is essentially moving to PvP)

These problems don't have to have WoW-like solutions, but the WoW-like solutions are the paradigms that pop into our heads first.
Lack of auction house: Yeah, the only thing guild wars really needs.
lack of meeting people in the outside world: There are towns in guild wars for grouping and socializing.
low level cap (lack of feeling of advancement): Why would you need a number to indicate how powerful your character is? GW devs could have just times the level of all mobs and characters by 10. Would that make you feel better? Ooo, you went from Lv1 to Lv200! Congrats on your lv200 char!
all human character species: GW could use more racial models but this is extremely minor in terms of gameplay and mostly a cosmetic touch.

Lack of casual PvP: There was something called RA and AB before Anet nerfed casualness with the new dishonor patch. Keep in mind, THERE IS NO CASUAL PVP IN WOW Even the level 19 matches requires maxed out characters. I have a lv58 char on a WoW server but I still don't have the 300-400g to equip my lv19 twink rogue. That's not to mention the Arena Masters chest that only spawns every 3 hours and requires you to get it 12 times to get a good trinket. WOW PVP = Level + Equipment(Gold). Minimum skill set required.

So easy to solo that it becomes hard to not solo: Most of people that play MMORPG do solo with a few that duo.

lack of an endgame for PvE (the endgame is essentially moving to PvP): Would putting faction grind into the game be better for GW? Kill a few thousand mobs to gain reputation with a faction just to be able to purchase a few items? Have raids that last a few hours just to have some Boss drop items at a low percentage chance, forcing you to rerun the hour long dungeons multiple times just to get a desired item? The answer is no. It isn't fun and it certainly isn't causal gaming friendly.

WoW = Uber hardcore PVE with very little storyline and poorly balanced PVP
GW = Casual PVE with decent storyline and some casual/hardcore PVP mode

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

Quote:
Originally Posted by Winterclaw
I think that Jeff Strain is probably going to be suffering from a bit of cognitive dissonance in the near future if he hasn't already..
lol. Will that sound a little something like:

"No! Reputation-grinding...I mean title-grinding...I mean...It isn't really grinding...It's optional...it's like Wow except...No, It's not like WoW...because um...Oh yeah, NO MONTHLY FEE! Ah...(cognitive dissonance resolved).

magicmatt159

Ascalonian Squire

Join Date: Sep 2007

new york

Mo/

sad when guild wars and other online games cant come up with there own game designs and have to copy off wow

lucifer_uk

lucifer_uk

Wilds Pathfinder

Join Date: Nov 2006

Nottingham, England

The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]

R/

Quote:
Originally Posted by magicmatt159
sad when guild wars and other online games cant come up with there own game designs and have to copy off wow
OooooOOooo have you had some insight to the final version of GW2?

Wait till the game comes out before jumping to conclusions guys, we hardly know anything about GW2! Its not really fair to judge and compare it at this stage.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Quote:
Originally Posted by EternalTempest
Here's why I don't see GW2 as wow clone
(stuff is pulled from articles, interview, etc)
[LIST][*]There's a "core" game that everyone has and add-ons ... that add to the core.
This is true of hundreds of game. GW is different not in this, but in the part I snipped out about the lack of a monthly fee.

I suspect the addons is part of why we're losing GW:1 so short into its lifespan. They can only add so many classes and world-regions before the idea runs out. The cancelled Utopia was a logical last product for GW:1. Probably the only reason we got GW:EN instead was because of all the fan inquiries into just what happened to Gwen... Otherwise Nightfall might have been the end of it when they decided the format had run out of steam.

Quote:
Originally Posted by EternalTempest
[*]They have stated making it accessible on as many pc's as possible (implies not a "vista" dx10 exclusive).
To be fair WoW wins in this one - it works on just about any PC or Mac.

I wish I could play GW on my Mac...

Quote:
Originally Posted by EternalTempest
[*]They don't like monsters "camping".
Monsters don't camp in WoW either. Players camp monsters though - but not too often. However for quest monsters outside of instances there is sometimes competition to get the kill first. After the first few levels though this works to increase socialization - when two players realize they're both gunning for the same non-instance quest creature, they tend to team up. In the very low levels they don't, but by the 20s people start seeing that if they don't they won't stand an effective chance. And by the 30s many non-instance quest monsters are designed to be unkillable by solo players in the proper level range (elites monsters).

Quote:
Originally Posted by EternalTempest
[*]Instanced and persistent (implying more persistent then GW1 is now)
This is an example of what in GW:2 would be like a WoW clone, not what isn't. WoW is a mix of instance and persistent.

Quote:
Originally Posted by EternalTempest
[*]Pve & Pve centric Pvp and a septate "structured pvp" that doesn't fall on the no-max / high lvl limit.
This is how WoW does it. Another example of how GW:2 would be like WoW if it was done as you describe. WoW PvP falls into 3 categories:

1. PvP servers where you can get into PvP anywhere. Player beware gaming. Characters are made for these servers on purpose. In WoW, you make different characters for each server you are on, so your PvE characters will never end up in this kind of PvP by accident.

2. Normal servers where most content is PvE, but there is some PvE centric PvP - a couple of quests that require PvP flagging to complete, especially in the high level zones.

3. Battlegroups - these are structured PvP, and resemble the GvG / AB of GW. You zone into them, have special objectives, and try to either fight it out, capture flags, territory, or some combo. If you lose you get a faction point, if you win you get several faction points. WoW makes it slightly tied to PvE in that you can use these faction points at PvP vendors to buy PvE items.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I haven't seen anything about GW2 that makes me think it's a WoW clone.
But then again there are a few people who seem to compare WoW to everything despite WoW being the mother of all unoriginality.
I ain't bashing WoW, it's a very shiny game.
It's just some people out there....did they live in caves before WoW came out?
For example, wikipedia used to say WoW invented raids, but I see it has since been removed.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Wait, let me get this straight...
we're worried because Jeff Strain doesn't want GW2 to be compared to WoW?

Seems like if he said the opposite, then we should be worried. (or not, as WoW is a very successful MMORPG).

Meh, this is just another "GW2 is doomed" thread.

Perth68

Academy Page

Join Date: May 2005

Sacred Blood

R/

Quote:
Originally Posted by Bryant Again
Higher levels *will* make a difference, but the power curve will be flattened.

Uh damn, I used to know a math equation showing what I meant. I'll provide an example instead: A level 20 character will be stronger than a level 5 character by far, but a level 100 character will be slightly stronger than a level 50 character.
I think you're looking for the logarithm.

Increased level cap is my major concern with what we have heard from GW2.
To put it mathematically even under a logarithmic power curve if someone has exponential more time then me they still improve linearly. I don't know why ANet wants to add these kinds of stat rewards for time spent into the game. I loved grind for cosmetics, not for stats. Why abandon it? Particularly when it would seem that they still want to make a grind free game in GW2. I don't understand.

No level cap sounds like an interesting concept, one that I would like to try. I'd prefer it not to be in Guild Wars the game I gave the banner of "Skill Based" and "Grind Free" in my mind but for a level MMO its more intriguing then grind to cap to get to the end game that you want to play. Still a pure skill based game sounds superior.

In the end we'll have to wait and see what really happens, but till then I am going to be as vocal as possible to make sure ANet knows that I feel that adding time based ability rewards is something that I don't want to happen and am upset about happening in the Guild Wars franchise.

One last thing, to say that GW2 is like WoW but... is silly. From what we've heard its still definitely more Guild Wars then traditional MMO. It does seem to be heading towards a more traditional MMO though.

Stanz

Pre-Searing Cadet

Join Date: Sep 2007

Strangers have the Best Candy

N/

Firstly, If it's to any credit of my opinions, I've been following WoW and GW both before they were released, GW was the one I had most anticipation for and stuck with in the end despite playing both extensively.

Now, onto the point..

WoW was an EQ clone with a huge lack of imagination in it's design, as has been the case with most new MMORPG's lately. It worked, because it's worked for a long time. Albeit without the Blizzard and Warcraft name tags slapped on it to create huge hype which largely lead to it's current popularity.

GW took extensive leaps in incorporating new ideas into the basic MMORPG structure. It also worked, because the concept was great and it was put together by a great team of developers. And, although my opinion will surely differ from others, if it had those same name tags to stand on, it would of been as successful if not more so than WoW.

So, the point I'm making has probably become quite obvious now. GW had it's own disadvantages in being such a radical new concept that doesn't really have a predecessor to relate to and some of these concepts had flaws or simply left more to be desired. Some of these drawbacks can be made up for with the original MMORPG concepts.

Now, they aren't going to go shouting and raving about all the things they are keeping; what would be the fun or the point in that?. It makes sense that they are only going to make known the important changes; thus why people are drawing the conclusion that "GW2 = WoW clone".

They are not making GW2 to be 'WoW-like', they are simply filling in the holes that simply can't be filled without it becoming a whole new game all-together.

And there is my opinion. Now if you want to keep doubting GW2 at such an early stage of development instead of waiting to see for yourself then by all means carry on. I for one will await GW2's release and am definitely looking forward to it.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

im fine with the level cap being unlimited, as long as the basic attribute points etc stop at say 20, so even a level 132 char is still essentialy level 20, just shows roughly how much youve played that chary.

content is also based around player level pretty much, so its kinda a moot point

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I've been thinking.
I'd be fine if they had a huge level cap if the game mechanics were constantly becoming deeper as we progress in level so that battles, quests and professions will NEVER become stale before reaching the level cap.
If leveling is dependent on gameplay hours, which it usually is in online rpgs, then at level 100 gameplay needs to be FAR more imaginative and engaging than what you'd encounter at level 10, otherwise longevity takes a huge hit to all those except players driven by anticipation of the rewards.
Human Psychology shows that rewards return diminishing results, so it's not wise to rely on them to keep players playing. The first time I ate vanilla ice cream it was amazing, nowadays my ice cream needs to have chunky chocolate chips and cookie dough or else it's just meh.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by zwei2stein
I wonder ... what does it mean when while you yourself avoid saying it, but everyone around you does say "It's like WoW", because pretty much anythime GW2 is mentioned, direct WoW comparsions appear, usually concluding that its too alike.

Does that mean ... trouble?
No, those people are comparing it to the Big Kid on the Block. GW1 has been compared many many many times to WoW and we all know that the comparison is irrelevant.

I don't even think there is an Alpha yet, let alone anyone that can really say it is too alike WoW. All we have is Anet's talks about it and there is as much different as is the same. In fact, most of the stuff in the "same" category is junk like jumping and no level cap (except that they have said you quit gaining power early on - nothing like WoW and much more like GW). Most of what I have seen as a "WoW clone" is simply being an MMO - which WoW most certainly did not invent.

Until we see an alpha or beta one can not say. Any of the vague hand wavy type things can be rationalized into nothing like WoW or exactly like it with no monthly fees. My guess is something different, built more off GW, and more towards the traditional MMO framework (of which WoW is but a clone of a clone of a clone - although a very well done clone).

seut

seut

Wilds Pathfinder

Join Date: Jun 2005

Europa

humans -> humans
orcs -> charr
tauren -> norn (big hulky creatures)
gnomes -> asura (cute and cuddly)
elves -> silvari (beautiful creatures) (remember Jeff Strain say they'll never do elves..)

most mmo stereotypes for playable races are already covered