Finding good method to slay Cyndr the Mountain Heart with only heroes/henchman
leoknight
For starter, I felt this quest Heart of the Shiverpeaks is poorly design that close enough to say that force player to find PUG to complete this quest. I suppose someone were able to kill it without PUG probably die many time in the process though. I just wasted 2 Powerstone of Courage on my mesmer character trying to beat the Cyndr, eventually my henchman and heroes ended up with too much DP again to complete the quest.
This quest mainly this boss is the most frustrating monster to beat, having to run around 3 times to drop a keg next to the Cyndr is unreasonable requirement for going solo on this quest, about the time I dropped the 2nd keg next to the boss, half of my group was already killed.
Anyone have good method beating this boss with heroes/henchman?
This quest mainly this boss is the most frustrating monster to beat, having to run around 3 times to drop a keg next to the Cyndr is unreasonable requirement for going solo on this quest, about the time I dropped the 2nd keg next to the boss, half of my group was already killed.
Anyone have good method beating this boss with heroes/henchman?
phallanxian
run and drop the kegs next to him i did it with full hero / hench team got him about half way down on first go because he spawned so far from budger blackpowder then rez at the shrine outside the dooand killed him on second go with 15% dp
Pompeyfan
Degen - rangers with poison work well as it's armour ignoring so his health drops even with the armour up.
lucifer_uk
Quote:
Originally Posted by Pompeyfan
Degen - rangers with poison work well as it's armour ignoring so his health drops even with the armour up.
qft
Poison, bleeding, hexes. Try to keep a high degen constantly.
Poison, bleeding, hexes. Try to keep a high degen constantly.
Mister O
Quote:
Originally Posted by lucifer_uk
qft
Poison, bleeding, hexes. Try to keep a high degen constantly. hexes like insidous parasite/backfire don't work anymore after the update.
hero with [skill]order of the vampire[/skill]
and bonder hero [skill]life barrier[/skill][skill]life bond[/skill]
with 2 or 3 physical damage dealer (warrior/ranger/paragon/dervish)
and it will go down fast.
Poison, bleeding, hexes. Try to keep a high degen constantly. hexes like insidous parasite/backfire don't work anymore after the update.
hero with [skill]order of the vampire[/skill]
and bonder hero [skill]life barrier[/skill][skill]life bond[/skill]
with 2 or 3 physical damage dealer (warrior/ranger/paragon/dervish)
and it will go down fast.
Cebe
My method of killing Cyndr is to choose 3 heroes by a random process, and choose 4 henchmen by a random process, ensuring I have 2 monks, or other form of healer, then I set off to get to Cyndr. When we reach Cyndr I flag the henchmen, hero 1, hero 2 and hero 3 apart and run for explosives, stopping only to pound the old girl when she's weakened.
Very little strategy is needed with heroes and hench, other than flagging apart so if they do get hit by pyroclastic shot it doesn't hurt all of them. When you're running exposives you can usually dodge Pyroclastic Shot also. He was frustrating the first time I ever did it...but as with anything in GW, the more you do it, the easier it gets.
Very little strategy is needed with heroes and hench, other than flagging apart so if they do get hit by pyroclastic shot it doesn't hurt all of them. When you're running exposives you can usually dodge Pyroclastic Shot also. He was frustrating the first time I ever did it...but as with anything in GW, the more you do it, the easier it gets.
Etta
Flag the heroes & henches so they won't be standing next to each other, give them room. This way Cyndr's attck won't hit the team as hard. Degen, SS, interupt are all good. Run back and forth for the keg, repeat if he goes underground.
I had SS nec, blind bot, prot monk, devona, mhenlo, cynn and sho for my team, myself played as a ranger.
I had SS nec, blind bot, prot monk, devona, mhenlo, cynn and sho for my team, myself played as a ranger.
bitchbar player
try to make your heroesa s touchers, he was dead before i could drop the second keg.
fenix
lol wut? You're all wrong. All of you. This is how I won with Heroes/Hench ONLY.
I had 2 Paragons, Necro, 2 Monk hench, 2 Ele hench. I was getting owned trying to run the kegs, and all but 3 of my team died. After they res'd up, I flagged ALL 7 OF THEM in 1 spot, well away from me, off the lava. Cyndr spammed his stupid skill, which LoD easily countered, I ran the kegs, and made sure that I had my heroes DPSing Cyndr as soon as they could. Easy as pie.
I had 2 Paragons, Necro, 2 Monk hench, 2 Ele hench. I was getting owned trying to run the kegs, and all but 3 of my team died. After they res'd up, I flagged ALL 7 OF THEM in 1 spot, well away from me, off the lava. Cyndr spammed his stupid skill, which LoD easily countered, I ran the kegs, and made sure that I had my heroes DPSing Cyndr as soon as they could. Easy as pie.
Etta
hehe, how can we be wrong if we get the job done as well?
fenix
Because I said so.
I'm just saying, Mhenlo can EASILY deal with Cyndr's ranged attack with LoD, so there's no need going to the effort to spread them out. Just flag them somewhere off the lava and it'll be fine.
I'm just saying, Mhenlo can EASILY deal with Cyndr's ranged attack with LoD, so there's no need going to the effort to spread them out. Just flag them somewhere off the lava and it'll be fine.
Star Gazer
barbs + melee = gg
SotiCoto
Provided you can get that fetcher's armour off with a ceg.... put Pain Inverter on her just before she lets loose the pyroclastic on the entire party. The damage should be utterly ridiculous.
The craziest thing is I've never even fought her myself.... I pass on second-hand information, which means it is out there for you to find if you look for it.
Apparently there has also been an update to prevent ceg-spamming when Cyndr spawns near the dwarf.... which sucks.
The craziest thing is I've never even fought her myself.... I pass on second-hand information, which means it is out there for you to find if you look for it.
Apparently there has also been an update to prevent ceg-spamming when Cyndr spawns near the dwarf.... which sucks.
makosi
Ward Against Harm made this easy. Keep the bots in the ward and set up a LoD monk to heal the damage that does get through.
It's much harder on your own to run the kegs so it's strongly suggested that you find a partner with a running skill to help because H/H are too dumb to carry kegs.
It's much harder on your own to run the kegs so it's strongly suggested that you find a partner with a running skill to help because H/H are too dumb to carry kegs.
SotiCoto
Quote:
Originally Posted by makosi
Ward Against Harm made this easy. Keep the bots in the ward and set up a LoD monk to heal the damage that does get through.
It's much harder on your own to run the kegs so it's strongly suggested that you find a partner with a running skill to help because H/H are too dumb to carry kegs. A/D or D/A?
Dash > Pious Haste > repeat = FAST
Dark Escape is nice too, if a bit slow. ^_^
It's much harder on your own to run the kegs so it's strongly suggested that you find a partner with a running skill to help because H/H are too dumb to carry kegs. A/D or D/A?
Dash > Pious Haste > repeat = FAST
Dark Escape is nice too, if a bit slow. ^_^
Racthoh
Both times I've gone against Cyndr Mhenlo and Lina were enough to keep the party alive while I ran the kegs while they sat in Herta's wards. One time I had two necros and a paragon hero, the other two warriors and a dervish spamming enchants on my warrior. My warrior's group took a few deaths naturally as my paragon had access to TNTF.
SotiCoto
Quote:
Originally Posted by Racthoh
There's Nothing to Fear!?
Isn't that a Sunspear PvE skill... i.e. unusable by Heroes?
This is starting to smell fishy... kinda like when someone said before that their Rit hero was casting Sight Beyond Sight on them.
I'm sure you've just neglected to mention something though. ^_^
Avarre
Quote:
Originally Posted by SotiCoto
There's Nothing to Fear!?
Isn't that a Sunspear PvE skill... i.e. unusable by Heroes?
This is starting to smell fishy... kinda like when someone said before that their Rit hero was casting Sight Beyond Sight on them.
I'm sure you've just neglected to mention something though. ^_^ His warrior group took deaths, implying his paragon group did not.
His Paragon has access to TNTF. His warrior does not, hence his warrior group took deaths.
fenix
Quote:
Originally Posted by SotiCoto
There's Nothing to Fear!?
Isn't that a Sunspear PvE skill... i.e. unusable by Heroes?
This is starting to smell fishy... kinda like when someone said before that their Rit hero was casting Sight Beyond Sight on them.
I'm sure you've just neglected to mention something though. ^_^ When he took his Paragon through, it was easy due to TNTF. But when he took his War through, it was harder due to NO TNTF
Crom The Pale
There are many ways to kill Cynder.
I never used any hexes or degen, pure dmg from my war with a MM adding more damage. Earth nukers added some extra bost to take him down very fast.
The key here I find with hench/hero teams is where you flag and how fast you can run the kegs. Some key interupts also help to mitigate the dmg from his attacks. Keep your heros spread out away from the clump of hench that cant be spread out.
I never used any hexes or degen, pure dmg from my war with a MM adding more damage. Earth nukers added some extra bost to take him down very fast.
The key here I find with hench/hero teams is where you flag and how fast you can run the kegs. Some key interupts also help to mitigate the dmg from his attacks. Keep your heros spread out away from the clump of hench that cant be spread out.
Code=007
H/H smiting monk, died a couple of times, but that wurm ate a lot of balthazar auras/kirin's wraths/symbol of wraths
Yichi
Quote:
Originally Posted by fenix
When he took his Paragon through, it was easy due to TNTF. But when he took his War through, it was harder due to NO TNTF
Both my Ele and Warrior use TNTF to great effectiveness
TabascoSauce
For what it is worth, I went with 2 Necros SS/SV and a motivation Paragon, and Lina/Mhenlo/Eve/Herta. I had no problems with any of my characters, and even if you end up at 60% DP, that only helps Spoil Victor.
It is not an easy mission, and everyone saying to flag your heroes apart in the final fight was what I did.
Thanks!
TabascoSauce
It is not an easy mission, and everyone saying to flag your heroes apart in the final fight was what I did.
Thanks!
TabascoSauce
SotiCoto
Quote:
Originally Posted by Avarre
His Paragon has access to TNTF. His warrior does not, hence his warrior group took deaths.
Originally Posted by fenix
When he took his Paragon through, it was easy due to TNTF. But when he took his War through, it was harder due to NO TNTF
Ah... Ok. ^_^
Thanks for clearing up the misunderstanding. *Bows* If the difference is that extreme, I might even consider making a PvE Paragon myself.... That would give me every single class except Mesmer. fenix
Quote:
Originally Posted by MistressYichi
Both my Ele and Warrior use TNTF to great effectiveness
Same as my Ele and War, but OBVIOUSLY Racthoh isn't skilled enough to do it. That's right Racthoh. I'm calling you out. You 1 trick paragony. Yeah, that's right, I mixed Paragon and Pony.
The undead Mesmer
How about just dropping those kegs? Nobody in my H/H team died even with pyroclastic stuff... Must have been lucky ^_^
SotiCoto
Not to be TOO off-topic.... but would someone fix the typo in the title of the thread? It is kinda annoying and easily fixed by some.
demonblade
just dont flag them together -.-
Vinraith
Quote:
poorly design that close enough to say that force player to find PUG to complete this quest.
Finding a PUG is never the answer to anything. It always works like this: | PUG < 1 good player + H/H < 1 player + hypothetical 7heroes < 2 good players + 6 heroes << 8 good players If you can't solve it with H/H (and my sense is that you can, but still), try grabbing a guildie or two (more is of course better) and filling in with heroes as necessary. If you haven't got any guildies, try to find one other competent person. the_jos
I used Channeling Rt with shelter and 2 blood heroes.
Don't know what exact hench I used, two monks + W + ? I think. Fionn Falaich
The only thing I can really add is: speed buff. Take a speed buff to run the kegs, it makes it much easier. When I've done it without a buff, I get hit with pyroclastic shot 90% of the time = fail (because it causes you to drop the keg). When I do it with a speed buff, I have not been hit even once. If you don't have one in your primary class, go as secondary /D or /A or whatever has your speed buff of choice (I've done it as E/D and Rt/D, as well as with my warrior's own buff).
So quick summary: 1. Flag H/H apart. 2. Speed buff to run the kegs. 3. When the carapace goes down: Savannah Heat x 2 + Searing Heat x 2 + Spoil Victor x 2 = win, really fast. (or whatever similar skills your profession allows, along with your heroes...Cynn and Herta work well here too) Cobalt
The recent barrel nerf which slows down how fast you can grab the next barrel makes Cyndar even worse.
So with an H&H team you will not have time to get three barrels and do much damage before he drops back down. To have any chance at all you need to use a team that can do the "ignores armor" types of damage and for get the barrels. I think since they did what they did to the barrels they need to reverse the Hex nerfs it is only fair. Example; the poster above suggested Spoil Victor however it no longer works on Cyndar but they should make it work again. Fionn Falaich
Quote:
Originally Posted by Cobalt
Example; the poster above suggested Spoil Victor however it no longer works on Cyndar but they should make it work again.
I was referring to Spoil Victor after his carapace goes down. True, it no longer works like it used to while the carapace is up, but it does work when the carapace falls. Combined with the other skills I mentioned, Cyndr can be killed quickly (from full health) with H/H after his carapace goes down the first time and before he goes underground. If you happen not to kill him the first time, with a speed buff, you can drop three more kegs on him before his health regenerates much at all, and you can easily kill him the second time.
My Sweet Revenga
Um, does pain inverter still work?
Racthoh
Quote:
Originally Posted by fenix
Same as my Ele and War, but OBVIOUSLY Racthoh isn't skilled enough to do it. That's right Racthoh. I'm calling you out. You 1 trick paragony. Yeah, that's right, I mixed Paragon and Pony.
In all fairness, my warrior uses Dragon Slash with Save Yourselves! while Melonni throws out Dark Fury so I really didn't think the 35% reduction was necessary with the +100 AL. If someone taught Goren how to carry a keg I would've been fine! Muspellsheimr
[skill]Angorodon's Gaze[/skill][skill]Vampiric Gaze[/skill][skill]Blood of the Aggressor[/skill][skill]Unholy Feast[/skill][skill]Masochism[/skill][skill]Cultist's Fervor[/skill][skill]Mystic Regeneration[/skill][skill]Resurrection Signet[/skill]
Blood Magic: 12+1+3 Earth Prayers: 8+0+0 Soul Reaping: 10+0+1 Will never run out of energy unless facing heavy enchantment removal, good self-healing, and life stealing owns Cyndr. First time through, I didn't ever try breaking his carapace - didn't even realize he was immune to damage. TabascoSauce
Quote:
Originally Posted by Fionn Falaich
I was referring to Spoil Victor after his carapace goes down. True, it no longer works like it used to while the carapace is up, but it does work when the carapace falls.
Wow. I am sure glad I got that done before the update.
Thanks! TabascoSauce GloryFox
Quote:
For starter, I felt this quest Heart of the Shiverpeaks is poorly design that close enough to say that force player to find PUG to complete this quest. I suppose someone were able to kill it without PUG probably die many time in the process though. I just wasted 2 Powerstone of Courage on my mesmer character trying to beat the Cyndr, eventually my henchman and heroes ended up with too much DP again to complete the quest. | This quest mainly this boss is the most frustrating monster to beat, having to run around 3 times to drop a keg next to the Cyndr is unreasonable requirement for going solo on this quest, about the time I dropped the 2nd keg next to the boss, half of my group was already killed. Anyone have good method beating this boss with heroes/henchman? Sorry but your all thinking way to hard here. Blood Song, Agony, Vampirism, Summon Spirits If all you have is Razah or Xandra then leave out Vamp and Summon Spirits. If its your build, cast your spirits in the hall then run in, cast Summon Spirits, then move again. Rinse repeat if needed. Dead in about 30 seconds or less from my experience. (All 10 of my characters used this tactic, except my Paragon I used barrels & TNTF.) If you have Razah or Xandra send him /her off a bit to cast Blood Song and Agony then move him /her to the rest of the party. Lord Sojar
I was the first one to solo Cyndr, at least recorded one (I am sure there was some other person who didn't report doing it). I am proud of that fact. Life steal works nicely, and constant degen. Too bad about the keg nerfs.
mage767
Quote:
Originally Posted by My Sweet Revenga
Um, does pain inverter still work?
Flag every1 to one spot.
Hit Cyndr with Pain Inverter. 10 seconds later, he's dead. GG |