Finding good method to slay Cyndr the Mountain Heart with only heroes/henchman

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by Rahja the Thief
I was the first one to solo Cyndr, at least recorded one (I am sure there was some other person who didn't report doing it). I am proud of that fact. I'm sure there were a lot of people that beat Cyndr "solo" before you did. But hey, whatever gives you +e-peen on forums amirite?

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by The Phantom
I'm sure there were a lot of people that beat Cyndr "solo" before you did. But hey, whatever gives you +e-peen on forums amirite? Err, he said that, he just said he was the first one that reported it. Rahj has enough faults without making up new ones for him

Metal Herc

Lion's Arch Merchant

Join Date: Jan 2007

Maybe I am just lucky, but i reushed into the room with 3 SF ele heros, the 2 hench monks, the earth hench and.. some other hench.

Took me about 5 minutes to realize to use the kegs, then I used them and killed Cyndr easily.

I think all I did was spread out my heros and have my henches stand somewhere else and just ran back and forth. I died a couple times and I think I wiped once, but the shrine is about 5 feet from cyndr.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

basically, the dungeon is only hard if you go into cyndr not knowing to use the kegs on him. I was 60d before I figured it out and then it was time to resign. If you know what to do beforehand, this dungeon, like all others, is incredibly easy.

biofrog

Ascalonian Squire

Join Date: Oct 2006

Saucy Scorchers

E/

Mass area-of-effect damage-over-time (AoE DoT) worked for me easily enough.

Myself, and two hero ele's setup all as earth with 4 or 5 DoT skills worked fine, along with a standard prot and henchies were: heal monk, 2 warriors, 1 interrupt ranger.

The DoT from 3 of us, given he doesn't move, pretty much meant as soon as he was vulnerable he was taking a massive amount of damage... First vulnerability took him down to ~1/5th HP, next carapace kill he died very quickly.

Just an option...

Melkorium

Frost Gate Guardian

Join Date: Jul 2006

It's absolute nonsense to say that Cyndr is too hard with H/H. I blundered in first time with my mesmer and H/H and killed him easily.

His pyroclastic took me by suprise but once I'd figured out barrels + armour + Boom! I ran 3 barrels over and my AI buddies killed him before his armour recharged.

My heroes were nothing special, 2 rangers and a paragon I think.

fRag_Doll

fRag_Doll

Lion's Arch Merchant

Join Date: Apr 2006

Australia

Prid of Ankh Morpork [Prid]

W/E

Quote:
Originally Posted by Thom Bangalter
basically, the dungeon is only hard if you go into cyndr not knowing to use the kegs on him. Is it? I managed to take him down completly unaware that I was supposed to use the kegs to remove his carapace. I think one of my henchies went down for about 5 seconds, but other than that I had no idea he was such a hard ass.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

since its obviously so easy for you guys... someone wanna help me? I'll pretend to be a hero

noblepaladin

Krytan Explorer

Join Date: Jun 2005

Easiest way, bring a monk hero with protective bond. Disable protective bond and manually cast it on yourself (hero doesn't know how to do it correctly). Flag heroes+hench away so they can't get it, carry and drop kegs. Protective bond makes sure you stay alive. After dropping the 3rd keg, un-flag heroes+hench and attack. Repeat if necessary.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Honestly (and I'm saying this without any arrogance), I cannot possibly see how Cyndr can cause any problems. At all. Cyndr is a joke of a wurm, he has less than 1k life (my H/H group killed him within 3 carapace breakings and I bought 2 SS necros with me who were largely useless while I went Eviscerate).

Heck I even spent the first few minutes running around like a headless chicken because I was trying to get him to respawn someone else (he stayed in the same place the entire time). During that time were were being bombarded like crazy but Mhenlo and Lina easily covered it. Seriously, unless you people were standing completely still and didn't do anything or even attempt to kill him then maybe you'll die. Otherwise I can't see anyone having trouble with it

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

I had no trouble dealing with cyndr, I was with a friend whos, dont mean to be rude but, heroes were well under par.

Anyway I was using this one guys invoke spike heroway set up...
Me= Elementalist Blinding Surge + Shell shock + (weakness causing spell)
2x= Invoke spammers
1x= Water ele with Ward against Harm

Other guy=Ranger (i guess just regular bow set up without any interrupts)
Jora= Basic tank nothing special
Mhenlo= didn't even have an elite, he spammed like healing breeze
Talkhora= Prot with shield of regen, and reversal and thats about it.

Basically it was my first time fighting him and my partner tells me to drop a keg near cyndr so i do and then i attack him and his health went down to like 2/3, rinsed and repeated, no one died, mhenlo got about 1/4 the way to dying but came back. Easy boss if you ask me.

chowmein69

Forge Runner

Join Date: Jan 2007

use Prot spirit to reduce the damage from his attacks and spread out your heros

fRag_Doll

fRag_Doll

Lion's Arch Merchant

Join Date: Apr 2006

Australia

Prid of Ankh Morpork [Prid]

W/E

Quote:
Originally Posted by Mavrik
since its obviously so easy for you guys... someone wanna help me? I'll pretend to be a hero Let's see, I was using some crappy [skill]crippling slash[/skill]+[skill]gash[/skill] build on my War, I had Sab's Synergy Build on my heros, and I think the henchies I took were 2 monks, a mes and an ele.

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

warrior-me
H/H's-2 monks,1 paragon and some random henchies.

Flag in the middle, ran some bombs and 10 seconds later he was dead.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Thom Bangalter
basically, the dungeon is only hard if you go into cyndr not knowing to use the kegs on him. I was 60d before I figured it out and then it was time to resign. If you know what to do beforehand, this dungeon, like all others, is incredibly easy. Meh I so feel your pain, that's exactly what I had. I usually don't like puzzles, popups, hidden surprises and I especially hate worms.

The next time I completed pretty flawless with a guildie.

All dungeon bosses are a pain in the arse btw. I remember frostmaw, murakai, the flame djinn boss, Fendi nin. When you don't know what you will be up against for you're usually in for a tough end fight.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

Owned Cyndr on my first try with my sin, but on my second try with my Dervish, my party wiped 3 times because menlho was on crack spaming vigorous spirit instead of LoD.

Finally used my dream team : Morghan + Hayda to great success.

morgan : [skill]"fall back!"[/skill][skill]"stand your ground!"[/skill][skill]"go for the eyes!"[/skill]+damage skills

Hayda : [skill]"Fall Back!"[/skill][skill]"go for the eyes!"[/skill]+damage skills


[skill]"Fall Back!"[/skill] is blocked to be manually used.
Flag your heroes in the middle. Use stand your ground to help drunken mhenlo.
Use [skill]"Fall Back!"[/skill] and run kegs to cyndr.
After the third keg, spike the big bad wurm.

Marvel M

Ascalonian Squire

Join Date: Nov 2005

N/Me

Finally,

Hard to Fail this way.

Rit/Derv: Weapon of Remedy, Vengeful Weapon, Mystic Regeneration, Fleeting Stability - Add whatever you want after this.

Monk: Mending/Protective Bond - Add whatever you wish after this.

Necro: I didn't need this Hero - but to make sure you don't fail. Blood Ritual - add whatever you want after this.

Party: Doesn't really matter - just make sure you get to Cyrn with or without 60 dp.

Just make your way down to Cyrn: Have everyone stand near the Lifestone no one except Ritualist needs to leave this point. Cast Mending and Protective Bond on your Ritualist.

Have the Ritualist cast Fleeting Stability and Mystic Regeneration on himself and proceed straight to Cyrn. Once there you will be spamming Weapon of Remedy and Vengeful Weapon. One at a time and as Cyrn strikes you. There is a pattern where he hits you twice really quick. Great time to spam your two skills. Don't use the Barrels at all FYI.

The Necro is just in case you need extra energy for Monk - I found I didn't need him but it's a safety net.

Ritualist was at 60 dp and had no problem.

If you want a close up view of the action - Die then click on the Hero and give him commands.

Enjoy..

arloyola

arloyola

Pre-Searing Cadet

Join Date: Sep 2007

R/Mo

I just went and kill it with heroes and henchies, and I didn’t die any time.

As ranger I didn’t got to make any physical damage, but I used poison and interruption. The other henchies where the interrupter, 2 elementalist and a monk. My heroes where a monk, warrior (probably useless too), and a necro.

...and no green

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Rit with [skill]Ritual Lord[/skill][skill]Boon of Creation[/skill][skill]Shelter[/skill][skill]Union[/skill]
LoD/Prot Monk hero + Mhenlo

Flag the Rit in the entrance, out of Cyndr's range. Load spirits

Laugh as he tries to kill you.

Drop 3 kegs and own him. I used 2 Conjure Dragon Slashers on Koss and Goren and myself with an ED Dagger build.

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

I got it on my first go with hench and heroes, one of which was a MM, cos I didn't know I'd have to fight Cyndr at the end of the mission. Got down to 60DP, then checked wiki and found out that I had to drop the kegs next to her (Before that I was like 'WTF, not doing any damage'

One powerstone of courage and Armor of salvation later and I did it quite easily.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Pompeyfan
Degen - rangers with poison work well as it's armour ignoring so his health drops even with the armour up. Not to mention interrupts although I played with a PuG.

roperratt

roperratt

Academy Page

Join Date: Feb 2007

Oregon

Light Infantry Brigade

R/

I put vampiric gaze on my 3 heroes flagged them into the hallway by the entrance and manually made them use it. It took a little while but he died with his carapace still solid red.

LazyLink

Academy Page

Join Date: Jul 2005

Ascalon Dung Warriors

R/Mo

lol! I just brought my wammo, 2 searing flames hero and 1 paragon hero and pwned his ass.

Nadia Roark

Nadia Roark

Krytan Explorer

Join Date: Jan 2007

Tomb Refugees [ToRe]

Mo/Me

I run a signet smiting build in PvE, with Mantra of inscriptions, SoJ, Bane Sig and Castigation Sig. It's a pretty ridiculous bar, but I've not had any problems in GWEN yet. Alongside this I run 2 SH eles, and a Glyph + HP Dunkoro with Healer's Boon, and we beat Cyndr on the second try.

Flag the henches off in one direction, and then spread out heroes I II and III in a triangle (with the healer in the back, obviously) some distance away but still within caster range. I'd reccommend running a healer hero with both monk henches + Interrupt and Illusion henchmen. Cyndr could only kill me when I came in close to drop the kegs (flame burst > face) but it only happened once. With the kind of damage you get from 2 SH eles you should only need to take down the carapace twice.

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

Me as ranger, one Deep Freeze+SH ele, BHA jin, ele henchies, zho, healer hench.

I almost took Cyndr in one shot but i was laggy and when he/she was at around 3% health it regained the carapace.

Heroes in a triangle fashion and henchies in the middle of triangle. Run the kegs not minding anything else. Call target when you get the last keg. Dead Cyndr the Mountain Heart.

It was my 2nd attempt btw.

flipfly2004

flipfly2004

Krytan Explorer

Join Date: Apr 2006

A/

2 real players... either toucher or nekro/mo

protective spirit + touch skills = dead cyndr

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Hmm.. first attempt with general H/H failed, but I usually make a point of doing these 'blind' so had no idea what I was going to get.

Second attempt, tried it with the triple necro hero set up, all went well till the end and Cyndr kicked our collective asses.

Soo... today I decided to get Morghan out of mothballs, gave him a nice strong bar with Song of Restoration, decided to let Koss back on the team with a triple chop build and kept MoW as the Necro - Restoration rit.

Added Zho for interrupts, Lina and Mhenlo + Herta for wards.

Flagged them half way between Budger and Cyndr's starting point, but against the wall (within healing / aggro range.

Dropped her like a stone after her carapace came down. Didn't get one death through the whole dungeon.

Oh me - running Lightening hammer / dual attunes.

Psychology

Psychology

Frost Gate Guardian

Join Date: May 2007

Inside your head!!?

Liars cheats and Thieves [Liar]

W/E

I took a Dual Attunement fire nuker

2 Touch necro's

Eart,Fire,Heal,Prot/Heal Henchmen.

I played a Reapers Sweep dervish,just get to cyndrr,do you keg rounds,and set cyndrr as you touch rangers target and watch him go down.

zanntos

zanntos

Ascalonian Squire

Join Date: Aug 2007

W/

hero/henching i admitted to myself that it was going to be far to much of a pain in the butt to get them to space properly so i chose to embrace the hits instead while running back and forth with the explosives.

1) Drain Life Necro Heroes to stop regen between armor breaks. One will do more means actually doing decent damage while the armor is on.

2) Because i don't trust Herta to be smart with the Elemental Ward i chose to carry it also with 12 ranks in Earth Magic for my secondary.

3) Plenty of healing as your team IS getting beat on pretty hard.

I did fine using when i went in just after the Degen nerf with only 1 life drain Necro. I had the Following team.

Myself: W/E Sword/Earth with Elemental Ward.

Gwen: Me/N heavy degen, so yeah, she did jack against until armor breaks but the HP dropped FAST when it was off)

Livia: N/Me Light Life Drain with solid Mesmer Degen, again I didn't know about degen nerf, but she had enough Life drain to do some damage outside the armor breaks.

Ogden: Monk, Healing heavy with a little status purge.

Menlo & Lina: both Hench monks, i wanted the mitigation.

Herta: Earth Mage, a little damage and the additional Elemental Ward although i didn't trust her to use it properly with any consistency.

Eve: Had a degen on her bar and does ok damage, i wouldn't take her knowing the lack of Degen now. But she was sufficient to get to Cyndr.

The strategy: Flag the entire team to one spot a little off to the side of your running path but not to far out of the way. Having them off to the side allows you to normally avoid getting hit when you have the keg, but also puts them nearby so you can drop an Elemental Ward on them when it's up during your return trips for another keg. Between yourself and Herta you should be able to keep the Elemental Ward up enough to prevent your Hero/Hench team from getting wiped. Make sure when you're flagging a new location when he pops up again you keep them away from the flame fountains as that can ruin your day really quick. Heal Party or other full team heals are a good idea to have on Ogden/Hero Monk as you're entire team will be getting hit on a consistent basis, however the Elemental ward takes a good bit of the edge off Cyndr's attacks so it makes things doable.

How to improve the team:
Knowing the lack of Degen now I'd replace Gwen with another Necro Hero if you have Nightfall or failing that give Gwen or Vexx secondary Necro and load up on the life drains. Also Fix Livia's bar to be more Lifedraining. Eve you can replace with another damage hench if you want it shouldn't really matter as long as it's ranged damage.

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by leoknight
...Anyone have good method beating this boss with heroes/henchman?
3 touch rangers, healers, prot and a couple of interrupts. Done

Quote:
Originally Posted by Thom Bangalter
basically, the dungeon is only hard if you go into cyndr not knowing to use the kegs on him. I was 60d before I figured it out and then it was time to resign. If you know what to do beforehand, this dungeon, like all others, is incredibly easy. Didn't have to bother with kegs with the above team.