Hammer wars are at a disadvantage
X Bane Claw X
Hammers seem to be lacking in defensive capabilities. I feel that if there was an inherent +30 health on hammers more would use them. That would cover the usual +30 health mods on shields and would atleast be an incentive to use them more. Or maybe an inherent +1 second knockdown time.
I realize that hammers have alot of kd's and can cause more dmg then swords and axes. But just comparing how mods are on staves vs. wands/foci, hammers seem to be lacking a mod or an inherent mod.
Staff = 3 mods + inherent 20% HSR = 4 mods.
Wand + Foci = 4 mods.
Sword/Axe + Shield = 4 mods.
Hammer = 3 mods.
I'd like some input on this so I can see what you all think and maybe can be shown how hammers are already balanced.
Thanks all for ur input.
I realize that hammers have alot of kd's and can cause more dmg then swords and axes. But just comparing how mods are on staves vs. wands/foci, hammers seem to be lacking a mod or an inherent mod.
Staff = 3 mods + inherent 20% HSR = 4 mods.
Wand + Foci = 4 mods.
Sword/Axe + Shield = 4 mods.
Hammer = 3 mods.
I'd like some input on this so I can see what you all think and maybe can be shown how hammers are already balanced.
Thanks all for ur input.
Captain Arne Is PRO
OMG, are you serious? Since when have hammer warriors been at a disadvantage?!
This is blasphemy! This is Sparta! This is like the eight billionth time I've read a similar thread!
This is blasphemy! This is Sparta! This is like the eight billionth time I've read a similar thread!
lyra_song
Sadly, hammers work better on rangers than warriors (imo)
Gregslot
Why dont you explore some stuff a hammer warrior used, like KOCKDOWN?
Knockdown is a pain in the ass!
Knockdown is a pain in the ass!
Sab
Hammers have unconditional KD.
Div
Yeah, hammers suck at PvE. And since 99% of GW is PvE, I guess hammers suck?
X Bane Claw X
Ok, but a sin has knock down, a shock war has knockdown...so just because hammer has kd's doesnt mean its balanced. I wasnt talking about the skills involved with the weapon used. I was tlaking about the weapon itself, and its disadvantages it holds.
Bloodflesh
Tiger Stance, theres your slow attack speed delt with. Took a hammer war into AB and was hitting eles and necros for 115, what they lack in armor and speed they make up for in sheer power. As for increase knockdown, if you pick the right set of skills and use them at the right time you can pretty much keep your target kded permently.
X Bane Claw X
No doubt hammers can do alot of damage, but so can scythes and they have AoE, which i guess is why ppl still theink they are over powered. But once again, u are getting into the skill aspect that involve the hammer. If i put tiger stance on a sword or dagger, hammer is still gonna be at disadvantage. And once again if you going to talk about skills, any char can have kd's, not just hammers. I still think there's something missing, if there wasnt, there would be a more equal mix of hammer wars within the dominant sword and axe wars. but i still love my hammer war, plus i just got a tetsubo
gremlin
Its just a game mechanic that they decided Hammers where 2 handed and axes and swords one handed.
Otherwise there would have been 1h and 2h versions of all 3 with an increase in weapon skills needed.
Anyone who has used a 2h weapon knows that while it cannot stop arrows as a shield does its perfectly capable of blocking weapon blows.
They also have a longer reach, the game system chose to simplify weapons and its no great loss.
Hammers in the right situation are as good as the other weapons, the knockdown really is a pain as it interupts.
Get a nice ranger to set up brambles and your knockdowns cause bleeding.
I prefer the axe to sword or Hammer but thats just my personal pref and I don't play my warrior a whole lot.
Otherwise there would have been 1h and 2h versions of all 3 with an increase in weapon skills needed.
Anyone who has used a 2h weapon knows that while it cannot stop arrows as a shield does its perfectly capable of blocking weapon blows.
They also have a longer reach, the game system chose to simplify weapons and its no great loss.
Hammers in the right situation are as good as the other weapons, the knockdown really is a pain as it interupts.
Get a nice ranger to set up brambles and your knockdowns cause bleeding.
I prefer the axe to sword or Hammer but thats just my personal pref and I don't play my warrior a whole lot.
Teh [prefession]-zorz
Well my hammer war uses a shield.
but seriously have you even played hammer in pvp? if not please dont post such stupid topics.
but seriously have you even played hammer in pvp? if not please dont post such stupid topics.
Marty Silverblade
Unless it's broken in PvP Anet isn't going to do anything. That fact that it is considered less effective in PvE isn't a big deal. [skill=text]Counter Blow[/skill] gives you a free knockdown for 4 adrenaline (dumb AI attacks everything), you can deal 100+ damage to squishies, etc. Run hammer in PvP, or watch good teams use it in observer mode, then come back and say it's crap.
Oh, and about your 'don't discuss skills here', that makes this thread pointless. No one runs a weapon without skills, it's pointless.
Oh, and about your 'don't discuss skills here', that makes this thread pointless. No one runs a weapon without skills, it's pointless.
Government Flu
Quote:
Originally Posted by X Bane Claw X
You don't see many hammer warriors now adays and this is why:
The hammer warrior is at a great disadvantage. The sword and axe have a higher attack speed and allow a shield, the scythe has the same attack speed has the hammer but has built in AoE and higher damage possibility. And the dagger has a ridiculous attack speed which allows for proper damage and utility mods. I feel that if there was an inherent +30 health on hammers more would use them. That would cover the usual +30 health mods on shields and would atleast be an incentive to use them. Or maybe an inherent +1 second knockdown time. I'd like some input on this so I can see what you all think and maybe can be shown how hammers are already balanced. |
2. The dagger does not have a ridiculous attack speed. It's exactly the same speed as a sword or axe will swing for. The only difference is the assassin's ability to occasionally double strike.
3. I think hammers are just fine as they are. They provide a high, yet steady amount of damage, they're the only weapons that have access to a wide variety of knockdown attacks, and combined with warrior stances, can be quite deadly.
Wrath of m0o
Bunny Thumper 4 t3h w1n !!
Hammer Warrior in PvE = Fail
Love both my wa and ra hammer guys.
Although i would like to see a Dual weilding Hammer Warrior, two smaller hammers one for each hand.
Hammer Warrior in PvE = Fail
Love both my wa and ra hammer guys.
Although i would like to see a Dual weilding Hammer Warrior, two smaller hammers one for each hand.
rohara
i lol'd
hammers have the highest dps of all the warrior weaponry lines. (base damage, not including skill bonuses) that's why you use a hammer...sacrifice some health/armor for extra damage and a kickass line of skills.
idk, even in pve...i bring goren with a dev hammer or earth shaker bar. he lays waste to stuff.
hammers have the highest dps of all the warrior weaponry lines. (base damage, not including skill bonuses) that's why you use a hammer...sacrifice some health/armor for extra damage and a kickass line of skills.
idk, even in pve...i bring goren with a dev hammer or earth shaker bar. he lays waste to stuff.
Snow Bunny
Go into PvP, watch as that Hammer warrior jumps on you, knocks you down, smacks you, inflicts deep wound, and then smacks you again.
Then come back and tell me hammers suck.
Can a scythe KD? Can a sword? Can an axe? No.
Can hammers inflict deep wound and KD? YES
Hammers are one of the nastier weapon classes to encounter in game.
Then come back and tell me hammers suck.
Can a scythe KD? Can a sword? Can an axe? No.
Can hammers inflict deep wound and KD? YES
Hammers are one of the nastier weapon classes to encounter in game.
Lilanthe
What the hell with those saying hammers sucks in PvE, it's great. You can shutdown tough bosses that could wipe your entire party in HM with continual knockdowns, make every enemy you target useless.
<- Legendary Vanquisher, Legendary Guardian with a warrior hammer.
<- Legendary Vanquisher, Legendary Guardian with a warrior hammer.
Sab
Quote:
Originally Posted by X Bane Claw X
Ok, but a sin has knock down, a shock war has knockdown...so just because hammer has kd's doesnt mean its balanced. I wasnt talking about the skills involved with the weapon used. I was tlaking about the weapon itself, and its disadvantages it holds.
|
Taking that into consideration, the Hammer line has the strongest, unconditional melee KDs. Assassin KDs are part of a chain, or you need to meet some condition (Horns, Iron Palm, Entangling Asp, etc.). Shock, while unconditional, has a heavy drawback of causing exhaustion. Dev Hammer/ES/BB, on the other hand, KDs as long as you hit. And hammers hit pretty hard.
Like others have said, do see how hammers work in PvP. They're definitely in line with other weapons.
Captain Arne Is PRO
Quote:
Originally Posted by Teh [prefession]-zorz
Well my hammer war uses a shield.
but seriously have you even played hammer in pvp? if not please dont post such stupid topics. |
THANK YOU
WE HAVE A WINNER
blue.rellik
Quote:
Originally Posted by Lilanthe
What the hell with those saying hammers sucks in PvE, it's great. You can shutdown tough bosses that could wipe your entire party in HM with continual knockdowns, make every enemy you target useless.
<- Legendary Vanquisher, Legendary Guardian with a warrior hammer. |
Hammers are like super godly in HM against groups with multiple monks (or in the 4-man areas against the Grawl healers). Nothing stops a monk from healing by keeping them on thier arse
bhavv
Hammers are great in PVE. I use a full AoE hammer bar on Goren, Yeti Smash, Crude Swing, Earthshaker, Mokele Smashe, Enraging Charge.
Quick charge up on skills and lots of damage with KD.
Warrior also has 10 more armor then Dervish.
Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great.
Quick charge up on skills and lots of damage with KD.
Warrior also has 10 more armor then Dervish.
Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great.
X Bane Claw X
I was actually more concerned on the defensive side of 2 handed weapons, more than its damage output, i should have emphasized, but i got off track with the skills comments. My point was it is still lacking the extra defense of either +30 hp or -5(20%) thing with shields. A staff gets 3 mods, a wand/foci combo gets 4. A hammer gets 3, while a sword/axe and shield combo gets 5! Hmm...
But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense.
Thanks all for your comments
But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense.
Thanks all for your comments
Prof Of Black
Scythes + Daggers got 3 mods?
Hammers are leet.
~Prof.
Hammers are leet.
~Prof.
yesitsrob
Earthshaker is acceptable in PVE.
But getting Legendary Guardian and Vanquisher with one doesn't suddenly meen it's good... it just means it's good enough... and in every aspect of PVE you can get buy with sub par builds
But getting Legendary Guardian and Vanquisher with one doesn't suddenly meen it's good... it just means it's good enough... and in every aspect of PVE you can get buy with sub par builds
Diddy bow
Hammers lack the shild to make up for being a bit better
blue.rellik
Quote:
Originally Posted by X Bane Claw X
I was actually more concerned on the defensive side of 2 handed weapons, more than its damage output, i should have emphasized, but i got off track with the skills comments. My point was it is still lacking the extra defense of either +30 hp or -5(20%) thing with shields. A staff gets 3 mods, a wand/foci combo gets 4. A hammer gets 3, while a sword/axe and shield combo gets 5! Hmm...
But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense. Thanks all for your comments |
gameshoes3003
Hammers outweigh defensive capabilities with shear power.
Well, that's what I believe.
Kill things faster, less defense you need.
Well, that's what I believe.
Kill things faster, less defense you need.
redant751
Hammers Rock, I beat Guild Wars Prophecies with my female warrior with a Victo's Maul. As for PVP my Bunny thumper in GVG is lethal.
Try a hammer warrior in PVP that will change your mind.
Try a hammer warrior in PVP that will change your mind.
Edge Martinez
I have been real happy running hammers in PvE. Rage of the Ntouka keeps you hopped up and then it's just Counter Blow, they get up, Dwarven HeadButt, they get up, Hammer Bash, they get up, Grapple, they and you get up... but since you triggered Rage while you were down, Counter Blow, they get up, Dwarven etc. etc. Works great in PUGs, especially when you face two bosses that play on each other with heals, bonds, whatever.
Aeon221
Quote:
Originally Posted by Gregslot
Why dont you explore some stuff a hammer warrior used, like KOCKDOWN?
Knockdown is a pain in the ass! |
Bale_Shadowscar
Kockdoooowwwwn!
Nemo the Capitalist
.........................lol
EinherjarMx
Quote:
Originally Posted by Snow Bunny
Go into PvP, watch as that Hammer warrior jumps on you, knocks you down, smacks you, inflicts deep wound, and then smacks you again.
Then come back and tell me hammers suck. Can a scythe KD? Can a sword? Can an axe? No. Can hammers inflict deep wound and KD? YES Hammers are one of the nastier weapon classes to encounter in game. |
Quote:
Originally Posted by bhavv
Hammers are great in PVE. I use a full AoE hammer bar on Goren, Yeti Smash, Crude Swing, Earthshaker, Mokele Smashe, Enraging Charge.
Quick charge up on skills and lots of damage with KD. Warrior also has 10 more armor then Dervish. Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great. |
oh, and if you're worried about health go with minor runes,
Steboy93
I see your point about hammers having less defance than swords/axes, but that is just to make up for them being your powerful. Hammers are fine as they are.
Drizix, Mursaat God
I think the problem here is that Hammers are pvp and us pve players don't see a good use for them, usually.
Now I've used them to take down HM bosses and I've done prolly 3M+ worth of exp in farming with em, but they definately aren't the greatest thing in PVE.
I'm with the dude that said this thread is a waste :-/
If we're gonna add a mod to anything, give warriors more energy regen in pve for us to totally obiliterate everything and thus get norn title tracks faster :P
Late
Now I've used them to take down HM bosses and I've done prolly 3M+ worth of exp in farming with em, but they definately aren't the greatest thing in PVE.
I'm with the dude that said this thread is a waste :-/
If we're gonna add a mod to anything, give warriors more energy regen in pve for us to totally obiliterate everything and thus get norn title tracks faster :P
Late
Spazzer
Quote:
Originally Posted by X Bane Claw X
Hammers seem to be lacking in defensive capabilities. I feel that if there was an inherent +30 health on hammers more would use them. That would cover the usual +30 health mods on shields and would atleast be an incentive to use them more. Or maybe an inherent +1 second knockdown time.
I realize that hammers have alot of kd's and can cause more dmg then swords and axes. But just comparing how mods are on staves vs. wands/foci, hammers seem to be lacking a mod or an inherent mod. Staff = 3 mods + inherent 20% HSR = 4 mods. Wand + Foci = 4 mods. Sword/Axe + Shield = 4 mods. Hammer = 3 mods. I'd like some input on this so I can see what you all think and maybe can be shown how hammers are already balanced. Thanks all for ur input. |
MithranArkanere
Interruptions are VERY 'expensive' in Guild Wars.
Dazing is dealt with very few skills.
The slow attack speed and less armor is paid with the high ammount of knockdowns and interruptions.
Dazing is dealt with very few skills.
The slow attack speed and less armor is paid with the high ammount of knockdowns and interruptions.
Saphrium
Hammer is probably the only weapon that utilize 20/20 Sundering mod and Flail's movement penalty to the fullest extent.
I played hammer warrior with and without conjure for fun, never disappointed.
I don't see why it is a bad thing.
I played hammer warrior with and without conjure for fun, never disappointed.
I don't see why it is a bad thing.
bungusmaximus
Hammers pwn, hands down. I even found use for them in PvE, slow casting margonite clerics, necros and eles didn't like my hammer at all. 'Margonite cleric is using spellbr*WHACK*!'
Varesh was fun on my hammer build too, dervishes generally hate KD.
Take a backbreaker hammer with FGJ and a good monk to AB: mass murder ensues.
It doesn't say hammers suck or it gets the hose again!
Varesh was fun on my hammer build too, dervishes generally hate KD.
Take a backbreaker hammer with FGJ and a good monk to AB: mass murder ensues.
It doesn't say hammers suck or it gets the hose again!
N E D M
[skill]Dwarven Battle Stance[/skill]
pve ownage
hey this description is wrong, it now recharges in 20
even more ownage
pve ownage
hey this description is wrong, it now recharges in 20
even more ownage