Hammers are great in PVE. I use a full AoE hammer bar on Goren, Yeti Smash, Crude Swing, Earthshaker, Mokele Smashe, Enraging Charge.
Quick charge up on skills and lots of damage with KD.
Warrior also has 10 more armor then Dervish.
Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great.
Hammer wars are at a disadvantage
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I was actually more concerned on the defensive side of 2 handed weapons, more than its damage output, i should have emphasized, but i got off track with the skills comments. My point was it is still lacking the extra defense of either +30 hp or -5(20%) thing with shields. A staff gets 3 mods, a wand/foci combo gets 4. A hammer gets 3, while a sword/axe and shield combo gets 5! Hmm...
But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense.
Thanks all for your comments
But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense.
Thanks all for your comments

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Originally Posted by X Bane Claw X
I was actually more concerned on the defensive side of 2 handed weapons, more than its damage output, i should have emphasized, but i got off track with the skills comments. My point was it is still lacking the extra defense of either +30 hp or -5(20%) thing with shields. A staff gets 3 mods, a wand/foci combo gets 4. A hammer gets 3, while a sword/axe and shield combo gets 5! Hmm...
But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense. Thanks all for your comments ![]() |
I have been real happy running hammers in PvE. Rage of the Ntouka keeps you hopped up and then it's just Counter Blow, they get up, Dwarven HeadButt, they get up, Hammer Bash, they get up, Grapple, they and you get up... but since you triggered Rage while you were down, Counter Blow, they get up, Dwarven etc. etc. Works great in PUGs, especially when you face two bosses that play on each other with heals, bonds, whatever.
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Originally Posted by Snow Bunny
Go into PvP, watch as that Hammer warrior jumps on you, knocks you down, smacks you, inflicts deep wound, and then smacks you again.
Then come back and tell me hammers suck. Can a scythe KD? Can a sword? Can an axe? No. Can hammers inflict deep wound and KD? YES Hammers are one of the nastier weapon classes to encounter in game. |
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Originally Posted by bhavv
Hammers are great in PVE. I use a full AoE hammer bar on Goren, Yeti Smash, Crude Swing, Earthshaker, Mokele Smashe, Enraging Charge.
Quick charge up on skills and lots of damage with KD. Warrior also has 10 more armor then Dervish. Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great. |
oh, and if you're worried about health go with minor runes,
D
I think the problem here is that Hammers are pvp and us pve players don't see a good use for them, usually.
Now I've used them to take down HM bosses and I've done prolly 3M+ worth of exp in farming with em, but they definately aren't the greatest thing in PVE.
I'm with the dude that said this thread is a waste :-/
If we're gonna add a mod to anything, give warriors more energy regen in pve for us to totally obiliterate everything and thus get norn title tracks faster :P
Late
Now I've used them to take down HM bosses and I've done prolly 3M+ worth of exp in farming with em, but they definately aren't the greatest thing in PVE.
I'm with the dude that said this thread is a waste :-/
If we're gonna add a mod to anything, give warriors more energy regen in pve for us to totally obiliterate everything and thus get norn title tracks faster :P
Late
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Originally Posted by X Bane Claw X
Hammers seem to be lacking in defensive capabilities. I feel that if there was an inherent +30 health on hammers more would use them. That would cover the usual +30 health mods on shields and would atleast be an incentive to use them more. Or maybe an inherent +1 second knockdown time.
I realize that hammers have alot of kd's and can cause more dmg then swords and axes. But just comparing how mods are on staves vs. wands/foci, hammers seem to be lacking a mod or an inherent mod. Staff = 3 mods + inherent 20% HSR = 4 mods. Wand + Foci = 4 mods. Sword/Axe + Shield = 4 mods. Hammer = 3 mods. I'd like some input on this so I can see what you all think and maybe can be shown how hammers are already balanced. Thanks all for ur input. |
Hammers pwn, hands down. I even found use for them in PvE, slow casting margonite clerics, necros and eles didn't like my hammer at all. 'Margonite cleric is using spellbr*WHACK*!'
Varesh was fun on my hammer build too, dervishes generally hate KD.
Take a backbreaker hammer with FGJ and a good monk to AB: mass murder ensues.
It doesn't say hammers suck or it gets the hose again!
Varesh was fun on my hammer build too, dervishes generally hate KD.
Take a backbreaker hammer with FGJ and a good monk to AB: mass murder ensues.
It doesn't say hammers suck or it gets the hose again!


