Signet of Capture - Change the way it is flagged for PvE

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Celestial Beaver
[skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Healing Signet[/skill][wiki]Symbolic Strike[/wiki]

No.

Worst. Idea. Ever.

Signet of Capture is a skill for capping an Elite from the corpse of a Boss. As there are no bosses in PvP there is no need to take it, even if you could. Leave as is, imo.
Again, missing the point. Its not about bringing SoCs into PvP. Its about being able to use it along with 3 other PvE skills in PvE.

And Terra Xin, yes mesmers bars have to change all the time, but they are at the same time very flexible (my primary PvP char is a mesmer so I would know). Try running an assassin. Self heal, shadowstep, res, 3-4 skill attack chain. Most sin builds are very inflexible due to the lead>offhand>duel (even if you use an offhand>duel combo you don't really save much space since the lead gets replaced with another skill on your bar like an enchant or hex that is needed to activate the offhand). Basically some characters have a real time fiitting in a SoC in the first place. Its even more difficult if doing so means they have to rethink their whole build/attack chain.

Ghost Recon

Ghost Recon

Krytan Explorer

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by HawkofStorms
Again, missing the point. Its not about bringing SoCs into PvP. Its about being able to use it along with 3 other PvE skills in PvE.
QFT

I don't know how people misunderstood this in the first place.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Master Sword Keeper
*loads a slingshot and aims it at the maker of this thread*

Okay slam on the brakes...What even made think about writing that?
Sig of cap is PvE only and always has been. There were "bugs" allowing PvE's cappin PVP skills once a upon a time, long since repaired..
Gawd someone close this...
God. Agian missing the point. Its not about being able to cap skills in PvP, its about being able to use a SoC IN PVE.

Furthermore, there were no "PvE only" skills before a few months ago, so you clearly don't know what you are talking about.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by Celestial Beaver
[skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Healing Signet[/skill][wiki]Symbolic Strike[/wiki]

No.

Worst. Idea. Ever.

Signet of Capture is a skill for capping an Elite from the corpse of a Boss. As there are no bosses in PvP there is no need to take it, even if you could. Leave as is, imo.
You forgot frenzy

And OT, its the oldest pve only skill and imo shouldn't be an exclusion to the 3 pve only skills rule.

/not signed.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

I suppose that it shouldn't count as one of your PvE only skills, but i couldn't really care less...

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

Quote:
Originally Posted by HawkofStorms
Again, missing the point. Its not about bringing SoCs into PvP. Its about being able to use it along with 3 other PvE skills in PvE.
Point duly noted.
/signed

Veripare

Krytan Explorer

Join Date: Jul 2005

Canada, Ontario

/signed

Signet of Capture has its uses as a normal skill, especially in pvp.

How else do you capture the alter???

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Master Sword Keeper
*loads a slingshot and aims it at the maker of this thread*

Okay slam on the brakes...What even made think about writing that?
Sig of cap is PvE only and always has been. There were "bugs" allowing PvE's cappin PVP skills once a upon a time, long since repaired..
Gawd someone close this...
So they should close it because YOU said so and YOU disagree with a legitimate point? Is there an /applaud function in GW yet? Because I think a few rounds of that and he might catch on.

Bloodflesh

Bloodflesh

Ascalonian Squire

Join Date: Mar 2007

Australia

Heavenly Angel Tears Essence [Hate] GL

W/

Quote:
Originally Posted by Darkobra
YOU disagree with a legitimate point?
What legitimate point? Thread started as a whine because cap sig clashed with his 3 pve skills. If you want to put things in capitals we could always say YOU think its legitimate because YOU agree with it. I still stand by my point that it has utterly, totaly and absolutely no use what so ever in PvP so its logical that it is a PvE only sig.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Bloodflesh
What legitimate point? Thread started as a whine because cap sig clashed with his 3 pve skills. If you want to put things in capitals we could always say YOU think its legitimate because YOU agree with it. I still stand by my point that it has utterly, totaly and absolutely no use what so ever in PvP so its logical that it is a PvE only sig.
Nice logic, there. And why isn't it a legitimate point? I've yet to see any of yours. Saying that it has no use in PVP isn't a good enough one. There are many other skills that don't have much use in PVP, some even being PVE/PVP skills. Tell you what. You show me a screenshot of some one announcing they're using a cap sig in PVP and I'll believe you. Until then, if you have any decent points against it...

Point is, there's no real reason to have this as a PVE only skill just because you think people MIGHT use it in PVP.

Drizix, Mursaat God

Academy Page

Join Date: Mar 2006

Companions of War

N/

I've never noticed it clashing with my skill bar :-/, after 51 Million expierence, never had a problem.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Bloodflesh
What legitimate point? Thread started as a whine because cap sig clashed with his 3 pve skills. If you want to put things in capitals we could always say YOU think its legitimate because YOU agree with it. I still stand by my point that it has utterly, totaly and absolutely no use what so ever in PvP so its logical that it is a PvE only sig.
Sardelac Sanitarium: Have the next big idea for a profession, in-game event, skill or want to see something changed? Post your ideas here.


That's the description of this board. The OP didn't start out complaining or whining in any way. He made a legitamate suggestion.

Note, you could always bring SoC into PvP before the creation of pve only skills. But guess what, nobody ever did it. You know why? PvP characters can't even BUY IT! Your arguement is a moot point. If you allowed SoC in PvP, you wouldn't suddenly see it all over the place, because you didn't see people using them in PvP before.


And the real reason Master Sword Keeper's comment was stupid was because he was asking for a thread to be closed when he clearly didn't even understand the issue that was being discussed (thinking we were asking for the ability to cap skill in PvP). If you are going to have the audacity to ask for a thread to be closed, at least make sure you understand what the thread is talking about before you call it a stupid suggestion.

I'm just glad Bloodflesh actually understands what we are talking about. I mean, you disagree with us. That is fine. Everybody is entitled to their opinion. I just wish everybody else who disagreed with this would actually understand what they are disagreeing with.

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

Isn't there five skills to capture in Perdition Rock between monk and warrior? When I was going for legendary skill hunter I was able to take 5 cap sigs on my bar. Yes that limits what I could do but it was my choice to take that many in hopes of getting all five in one sweep. This doesn't mean that I want some other PVE only skill on my bar, sometimes I do, somtimes I don't. It does limit the flexibility of skill bars in PVE. Maybe someone wants to take 2 PVE only skills and 2 cap sigs. Sure they can probably live without the PVE only skills but why should they have to when they want to get a new skill or two.

Just a thought

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

Is this what I use to cap vent?

I don't see why you need more than 3 cap sigs or a mix of them with pve only skills.

/not signed

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

I'm on the fence. If people are allowed to carry an unlimited amount of cap sigs and 3 of a large assortment of pve skills, what exactly are the class skills they are going to bring?

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

Quote:
Originally Posted by Steboy93
I suppose that it shouldn't count as one of your PvE only skills, but i couldn't really care less...
Gah pvp elitists...what a waste of air you all are.

/signed. IMO this is needed. Found this issue by accident when trying to cap with other PvE-only skills on my bar. Pain in the ass :/

jhu

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by Bloodflesh
What legitimate point? Thread started as a whine because cap sig clashed with his 3 pve skills. If you want to put things in capitals we could always say YOU think its legitimate because YOU agree with it. I still stand by my point that it has utterly, totaly and absolutely no use what so ever in PvP so its logical that it is a PvE only sig.
yeah? well the same argument can be applied to mending.

/signed

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

I'm off mixed feelings on this. For the occasional skill capper, dropping a pve-only skill in place of a cap sig shouldn't be an issue, since those skills are only a couple months old at most. However, this is a problem for those after the skill hunter title, especially in Perdition Rock. When I chased skills, I ran with 5 cap sigs on my bar, and cleared out 2 profs worth of skills in one run.

While it still shouldn't be able to be equipped in pvp, it should be exempt from the 3 skill limit.

/signed

Darren Blacktail

Darren Blacktail

Academy Page

Join Date: Aug 2007

Other End Of Your Internet ^.^

United Aussie Warriors [AUS]

A/

/Signed
For definatly signed this, as people as said its about the 3 PvE skills limit to a PvE skill bar not the PvP people bringing em in to RA or TA or whatever it may be.

Master Mxyzptlk

Frost Gate Guardian

Join Date: Feb 2007

Obey My Command [sudo]

Me/

For those of you seriously confused, allow me to rephrase the OP.

"Make Signet of Capture an exception to the PvE-only skill limit."

This isn't about pvp or symbolic strike (since someone who wanted to do that could just bring normal signets that did stuff) its about being able to bring multiple signets of capture or not having to change your build around just to capture a skill

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

should be changed back, because since the change, when you take a cap signet with you and u#ve still 3 pve skills with you, the signet wil kick one of the other 3 pve skills out ... thats silly, that were before the change not so ...

its also silly, that now ever the elite skill thats most right get kept in you bar, and the other, thats more left get kicked out, thats silly, old system wsas much better, where simple the last capped elite in you bar, thus meaning the one capped by your last signed gets removed from the bar, once you enter a town or any outpost ...

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

Quote:
Originally Posted by Winterclaw
I can't think of why you'd have to have one other pve only skill on your bar or why someone couldn't do without it.
I don't HAVE to have 3 PvE skills. But my build works VERY well with 3 skills, and removing 1 takes away a LOT of my spike. So basically, I can't cap skills with my usual build. Which I like, so don't want to change.
So yeah. I'd sign for this.

Exterminate all

Exterminate all

Lion's Arch Merchant

Join Date: Feb 2007

In a house

Not Behind My Back [Back]

W/

/notsigned

This isnt a good idea...yea...just keep it at that.. No point in capping skills in PvP (and you can't)

Hideous Beast

Hideous Beast

Ascalonian Squire

Join Date: Dec 2006

Maine USA

Wiccans of Wizards Folly

N/Mo

/signed

Because it just makes sense

Nyktos

Nyktos

Lion's Arch Merchant

Join Date: Jun 2007

The Nyktos Guild [win]

Honestly, I wish they would just remove the three PvE skills limit.

But considering that isn't going to happen, /signed

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Exterminate all
/notsigned

This isnt a good idea...yea...just keep it at that.. No point in capping skills in PvP (and you can't)

Failure. Once again somebody who /notsigned and the only thing he read in the thread was the thread title.

I should start reporting people for not even reading the threads and just posting to +1 their post count.

thetechx

thetechx

Frost Gate Guardian

Join Date: Jul 2006

the mooninites

E/Mo

Quote:
Originally Posted by tenshi_strife
um yea no bloodflesh i think we can plead that it aint our fault if people are retarded clause..... i say /signed. when i go skill capping it sucks that one of my 3 pve only skills is taken by a cap sig.
by that logic it should just be put into keyspace 9. cause i hate to not be able to use one of my skills when i go skill capping.

Bloodflesh

Bloodflesh

Ascalonian Squire

Join Date: Mar 2007

Australia

Heavenly Angel Tears Essence [Hate] GL

W/

Quote:
Originally Posted by HawkofStorms
I should start reporting people for not even reading the threads and just posting to +1 their post count.
Good luck with that idea.

This is purely a comfort thing, Cap sig takes one skill slot, you loose one slot in a PvE only skill, you loose one skill anyways to use the Cap Sig, its not rocket science. Eather way you ARE going to be loosing a skill. Builds still work with the loss of one skill, if you signed this why not sign "/r for resign" or "/return for return to outpost" ... those are comfort things that want editing on an already working engine.

Sammy Darvanian

Ascalonian Squire

Join Date: Sep 2007

Myth of the Jabberwock [Epic]

Me/

/notsigned

I'm fine with only being able to have 2 cap sigs with me at a time (I swear by sunspear res sig ^.^) or 2 PvE skills in general. I don't see why people would need more than 3 PvE skills in general to be honest.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Bloodflesh
Good luck with that idea.

This is purely a comfort thing, Cap sig takes one skill slot, you loose one slot in a PvE only skill, you loose one skill anyways to use the Cap Sig, its not rocket science. Eather way you ARE going to be loosing a skill. Builds still work with the loss of one skill, if you signed this why not sign "/r for resign" or "/return for return to outpost" ... those are comfort things that want editing on an already working engine.
Because the concept of how SoCs worked was changed. Using a SoC never before meant you couldn't use it with 3 other certain types of skills.

The /r for resign is just lazy and a thing that could lead to greifing and confusion.

This update isn't about convience, its about allowing you to use SoC the same way you used to.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It's PvE.
Remember the quests to get Signets?

You don't unlock it.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

/notsigned

No reason why you need 3 Pve and a cap sig at once, makes capping at leaast a tiny bit of a challenge . on top of that the 3 pve is a power limit thing and 2 elites is well worth it. Also its for one cap get over it :/.

Sheriff

Sheriff

Jungle Guide

Join Date: May 2006

Heroic Order of Tyria

R/W

Hi,

I was wondering who'd agree that the Signet of Capture shouldn't count for the existing limit of 3 PVE-only Skills that currently exists?

After all, the Signet of Capture is used to cap normal skills only.

French Connections

Ascalonian Squire

Join Date: Jan 2007

London

The Nights Watch [Crow]

R/Mo

I agree. However it's nothing more than a minor inconveniance and doesn't bother me too much (mainly due to the fact i rarely use more than two PvE only skills).

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

Agreed, this annoyed me a bit whilst i was on my skill capping rampage this weekend

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

/not signed

It helps prevent some double elite skill build with 3 pve only? That is pretty much like having 5 elite skills out of 7 skills.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

What is so bad about a double elite skill build that can only be used once ?

/signed

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed
Oh noez, he's going to cap 3 elite skills in one zoning. BAN!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well... there are almost no places where you can find more than two bosses of the same profession with different elites... so it's almost impossible to cap more than four elites at the same time... so... a way to make capping not so easy by removing other PvE skills like Ursan Blessing make titles like Skill Hunter still valuable.

So... It doesn't really matter.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

/Signed

I am proud of the three times I triple-capped while going for Elite Skill Hunter (that's when I got it, thx). Aura of the Lich, Hundred Blades, and Eviscerate (yes, I triplecapped on Hell's Precipice, pre-Heroes with a PUG). Heal as One, Archer's Signet, and Weaken Knees (laughably easy). Soul Bind, Broad Head Arrow, Equinox (another laughably easy).

Oh yeah, and the time I had 4 elites on the bar with my ranger in Ring of Fire (Burning Arrow, Oath Shot, Incendiary Arrows, Spike Trap).

Or how about the time where I had Avatar of Lyssa equipped on my dervish, then capped Avatar of Balthazar? The Elite Kournans stood no chance.

Yeah, doublecaps, triplecaps, capping while elites are already on the bar is a blast, and the addition of PvE skills should not limit that enjoyment (if you want to triplecap now, you have to forgo the uberness that is Pain Inverter and Finish Him).

And finally reiterating the point already made: you're capping NORMAL skills with the cap sigs, not PvE-only skills.