Should there be at least one more major skill balance?

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

I want CoP to return energy when i use it^^ i just recently fell in love with this skill when i was using it with smiters boon and divine boon, so much fun with that build.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Winterclaw
I think so, yes.

You missed my logic stream in there. I said skill balances matter. But what exactly they are "doesn't" in terms of this forum because people will still whine about it.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

True, but hopefully you get a different group whining each time.

tyrant rex

Lion's Arch Merchant

Join Date: Jul 2007

one things for sure , dwarven battle stance will get buffed

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Avarre
http://www.guildwarsguru.com/forum/s...63&postcount=2

Like the post mentions, it's pretty much the core power of the N/Rt commonly seen in halls (and sometimes, in GvG) with a more PvE-esque skillset.
GO figure, a PvE build winning halls and GvG. HAHA

Quote:
Originally Posted by fenix
Bah, look at the new PvE skills. If you can't win with those, gb2presear
And if you cant win with the skills you have now go back to RA.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by manitoba1073
GO figure, a PvE build winning halls and GvG. HAHA
Uhh...where did you get that from? It was a PvP build which I adapted to PvE. Avarre said that in the post you quoted, and it was mentioned again in the link. Please read.

DreamRunner

DreamRunner

Krytan Explorer

Join Date: Nov 2006

W/

Quote:
Originally Posted by Gaile Gray
Skill balances will be rolled out next week.
Whoa finally. I mean its been how long since GW:EN has been out? I really hoping some of the big issues are dealt with, but anet doing something decent for the pvp community isn't likely going to happen, not to mention many have already given up.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by manitoba1073
GO figure, a PvE build winning halls and GvG. HAHA
Most of the better PvE builds are taken from PvP. Like that one. Of course, if you looked outside your bubble-world or actually read the post where it was said the build was an HA build adapted to PvE, you'd know that.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Celestial Beaver
Intended pun?

Lol...didn't even see that, so no it was not intended.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Sab
Uhh...where did you get that from? It was a PvP build which I adapted to PvE. Avarre said that in the post you quoted, and it was mentioned again in the link. Please read.
Just out of curiosity, since I don't know...did this build come out of GvG speficically made for heroes or were these builds used by actual people in PvP before they were used for the heroes?

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Came from HA IIRC, then heroes were used for the Necromancer stuff because the AI was so good at it, that it became known as Heroway.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Avarre
Most of the better PvE builds are taken from PvP. Like that one. Of course, if you looked outside your bubble-world or actually read the post where it was said the build was an HA build adapted to PvE, you'd know that.
Pull your head outa the bubble. As Sab herself said she changed it to a PvE build. Open that closed mind it does help some. Incase you still dont get it. it was a PvP build till the skills were changed and adapted for PvE then making it a PvE build.

Quote:
Originally Posted by Sab
Uhh...where did you get that from? It was a PvP build which I adapted to PvE. Avarre said that in the post you quoted, and it was mentioned again in the link. Please read.
Yes which makes it a PvE build. read what yourselfs wrote.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by manitoba1073
And if you cant win with the skills you have now go back to RA.

The others already quoted that TERRIBLE first part of your post, so I'd just question you about this part. WHAT DOES THAT EVEN MEAN?! I win PvE first time every time, aside from Hard Mode which takes some slight test runs on occasion. As for PvP, I have been doing HA all day and have been reasonably successful, so I don't know what you mean there either.

Do you even have an argument? Or just stupid 1 line replies that make NO sense and fail to even acknowledge the original issue of this thread? Bad troll is bad. Such amateurs these days.


As for the Gaile quote, I'm glad that was said. We all assumed balances soon, so next week is fine for me :P

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by manitoba1073
Pull your head outa the bubble. As Sab herself said she changed it to a PvE build. Open that closed mind it does help some. Incase you still dont get it. it was a PvP build till the skills were changed and adapted for PvE then making it a PvE build.

...

Yes which makes it a PvE build. read what yourselfs wrote.
I can't tell if you're being intentionally dumb, or if you actually can't grasp the concept that the N/Rt builds are PvP builds.

Quote:
Originally Posted by cthulhu reborn
Just out of curiosity, since I don't know...did this build come out of GvG speficically made for heroes or were these builds used by actual people in PvP before they were used for the heroes?
The Jagged Bones build became popular in 6v6 HA, where it was designed to take down dual-Para holding teams which were popular at the time. It was all run by humans back then, as there something on each character that needed human control (e.g. saccing before a match, putting up Song of Conc, keeping Ghostly alive, etc.). Later, the format of HA changed and people found out heroes do a pretty decent job with the new objectives. The recent Poop 'n' thump hero build is more or less the same idea as the original - pressuring through conditions and hexes, N/Rt backline and spirits everywhere - except everything has been dumbed down so heroes can run it well.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by fenix
The others already quoted that TERRIBLE first part of your post, so I'd just question you about this part. WHAT DOES THAT EVEN MEAN?! I win PvE first time every time, aside from Hard Mode which takes some slight test runs on occasion. As for PvP, I have been doing HA all day and have been reasonably successful, so I don't know what you mean there either.

Do you even have an argument? Or just stupid 1 line replies that make NO sense and fail to even acknowledge the original issue of this thread? Bad troll is bad. Such amateurs these days.
Yeap I made my point its not my fault some people are blind to see it. But let me put it this way. Take a PvE build change a few skill in it to run it in PvP. Then that build becomes a PvP build. Thats what common sense is. Same if you take a PvP build change a few things in it for PvE that build no longer is a PvP build but becomes a PvE build. Yes I agree amateurs these days perhaps you need some more practice.As for as your troll comment I believe its no different than what you yourself put.

Quote:
Originally Posted by fenix
Bah, look at the new PvE skills. If you can't win with those, gb2presear



Quote:
Originally Posted by Sab
I can't tell if you're being intentionally dumb, or if you actually can't grasp the concept that the N/Rt builds are PvP builds..
Nope you just cant seem to grasp a simple concept. The original build was a PvP build but as you said it yourself you changed it to a PvE build. But since some of you fail to see that I'll even requote Averra also
Quote:
Originally Posted by Avarre
http://www.guildwarsguru.com/forum/s...63&postcount=2

Like the post mentions, it's pretty much the core power of the N/Rt commonly seen in halls (and sometimes, in GvG) with a morePvE-esque skillset.

Just so you dont miss it I bolded her part for you.

DreamRunner

DreamRunner

Krytan Explorer

Join Date: Nov 2006

W/

I think I understand what manitoba1073 means. Do you mean, I am striving to gain what little pride I have left, after being owned in this thread and I continue on but only to fail from using logic and reason?

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

I think you should just stop digging yourself a hole.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Yeap I made my point its not my fault some people are blind to see it. But let me put it this way. Take a PvE build change a few skill in it to run it in PvP. Then that build becomes a PvP build. Thats what common sense is. Same if you take a PvP build change a few things in it for PvE that build no longer is a PvP build but becomes a PvE build. Yes I agree amateurs these days perhaps you need some more practice.As for as your troll comment I believe its no different than what you yourself put.
Prior to this post, you said the following:

Quote:
Originally Posted by manitoba1073
GO figure, a PvE build winning halls and GvG. HAHA
You clearly state here that you believe the N/Rt setup is a PvE build that wins in PvP.

You are wrong. Nothing you say after this will make up for that fact.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Avarre
Prior to this post, you said the following:



You clearly state here that you believe the N/Rt setup is a PvE build that wins in PvP.

You are wrong. Nothing you say after this will make up for that fact.
Yes oh Yes dear me how wrong could I have been cause no one would have thought to use a form of the jagged bones core build with a MM when NF came out. So silly of me. OH WAIT WHATS THIS I FOUND

Quote:
Originally Posted by gilgameshx
Great build, the only problem is trying to getting the shambling out then waiting for it to die to become jagged. I instead ran a build with...

[skill]Animate Bone Horror[/skill][skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Putrid Flesh[/skill]

I tried using Bone minions since you get two level 13 minions but they died too quickly. Too quick enough for Olias to try cast Jagged Bones, death nova and putrid flesh on both monsters. Olias did get better using Death Nova but not the best. Still turning your minions into Jagged Horrors causing bleeding while damaged by death nova then poisoned and diseased at the same time. Hmm, now I wonder how epidemic is going to do with this.
just so you can see the whole post http://www.guildwarsguru.com/forum/s...t=jagged+bones

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

i cant believe you people are arguing over who came up with a skill combo/ build first.

it was put into the game for a REASON. the Necro BOSS in NF uses that build for crying out loud.

posting a random build on some random forum does not make you its "inventor"

using a build in PVE or PVP does not make you its "inventor" EITHER.

its the bloody "Simpsons already did it" all over again, the important part is coming up with the build not copying it of some place. whether someone did it before or not is irrelevant.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Celestial Beaver
Intended pun?
I lol'd

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I think its the hieght of arragonce to believe that out of the 1,000,000+ people that have played GW over the last 28+months you can safely claim to be the inventor of any build or strategy.

You may have been the first to post it on Guru or use it in pvp, but that certainly does not mean you invented it.

I'm a player that has tested any and all builds, most so unconventional that people dismiss them without ever even equiping the skills, and I would still never claim to be the first to ever come up with them.

War/ele meteor shower FTW I posted the build in a thread over a year ago and was laughed off the board, now Little Thom runes it in the Norn Tournament.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Sab
The Jagged Bones build became popular in 6v6 HA, where it was designed to take down dual-Para holding teams which were popular at the time. It was all run by humans back then, as there something on each character that needed human control (e.g. saccing before a match, putting up Song of Conc, keeping Ghostly alive, etc.). Later, the format of HA changed and people found out heroes do a pretty decent job with the new objectives. The recent Poop 'n' thump hero build is more or less the same idea as the original - pressuring through conditions and hexes, N/Rt backline and spirits everywhere - except everything has been dumbed down so heroes can run it well.
thx.

It is interesting to me to see that heroes can run this very well but that warrior heroes can't seem to understand to use warrior's endurance until after they run out of energy or that protter heroes don't understand they can use prot spirit when combat start instead of after you take the big hits. I do wonder sometimes how that AI is set up.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I'm not sure about the warrior heroes, I think part of it has to do with their energy management AI. In reguards to PS, what are all the things that goes through you mind and you have to do to preprot?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by manitoba1073
just so you can see the whole post
FYI, that is totally unconnected, as that discussion talk about improving MM and not about using jagged bones and stuff like that to power secondary skills for necromancer.

Let me tell it clearly: it does not discuss N/Rt infinite energy engine, it discuses minion bombing build, stuff that is useless in PvP.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

To Gaile: Any chance of fixing the bug to Hexer's Vigor?

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Sigh...just to clarify, I've never claimed to have invented the Jagged Bones build. While I'm sure people have been using the skill Jagged Bones since NF was released, it was in 6v6 HA where Jagged Bones was used as an energy engine for a team of Necros. As far as I remember, [ftl] was the first to run it successfully. I adapted this idea to PvE, but I've always credited the original HA build (see my previous post), so I don't know why people think that I'd claim to be the inventor.

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Ghost Recon
lol QFT


There are loads of skills in the game with just a tiny buff would be viable.

They should just remove paragon from the game, there a waste of space. Button mashing ftw!
I'd rather them delete rits from the game, they ruined a lot of this game.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Yes, Ritualists ruined this game. Paragons too. Assassins too. Mesmer pretty much too. Necromancers too. So let's leave Warrior, Monk, Elementalist and MAYBE Ranger. Who needs more in pvp? [/irony]

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Winterclaw
I'm not sure about the warrior heroes, I think part of it has to do with their energy management AI. In reguards to PS, what are all the things that goes through you mind and you have to do to preprot?
Pre protting is key against things like level 28 ele bosses. I can make Tahlkora cast it on me and Jora for example but once they expire and I am in mid battle she doesn't recast it.
Generally she casts it on you after you get hit big, for like 200-400 damage...ofcourse a hit like that can kill me at once especially when there is dp. So yeah some pre protting is needed...I mean the whole point of protection is damage prevention.
But the AI doesn't get that, so a lot of protting can be too late and often is...

A couple of examples of bosses...Cyndr and Kormab. Without pre protting you are dead in less than a couple of seconds...sometimes a single shot.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Which is why I asked:

Quote:
In reguards to PS, what are all the things that goes through you mind and you have to do to preprot?
There are a lot of things that go into preprotting and if you want the AI to do it well, all of them have to be programmed in. A lot of what goes into it is judgement calls and those are hard to program in.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Crom The Pale
War/ele meteor shower FTW I posted the build in a thread over a year ago and was laughed off the board, now Little Thom runes it in the Norn Tournament.
That's because.. half the builds in the norn tourney are pop culture references to really bad builds.. in this case hamstorm /fail

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Yes, one big skill balance is needed.

Game Updates for October 6th, 2007
  • Unplugged the Guild Wars servers.
  • Plugged in the Auto Assault servers. Guild Wars players may now play Auto Assault free of charge.
  • Arena Net has left PlayNC and joined EA.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

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Quote:
Originally Posted by Sab
Sigh...just to clarify, I've never claimed to have invented the Jagged Bones build. While I'm sure people have been using the skill Jagged Bones since NF was released, it was in 6v6 HA where Jagged Bones was used as an energy engine for a team of Necros. As far as I remember, [ftl] was the first to run it successfully. I adapted this idea to PvE, but I've always credited the original HA build (see my previous post), so I don't know why people think that I'd claim to be the inventor.
I remember distinctly, that myself and a few friends ran it at the same time (started running it the same day) as [ftl], but I don't know who ran it first. But even so, it was a HA build primarily, so the idea that it was a PvE build....is wrong.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

http://gw.gamewikis.org/wiki/Shadow_of_Fear_%28Boss%29
http://gw.gamewikis.org/wiki/Emissar...Necromancer%29
http://gw.gamewikis.org/wiki/Master_of_Misery

this is getting beyond stupid.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

In my opinion I hope in guild wars 2 that their is NO BALANCING. They put skills in their for reasons. To synergize well with other skills and not work so well with others. Just because xx build can be very powerful it doesn't need to be balanced.

The main reasons theirs balances is because teams post the entire build and then everyone copies it. So then just play builds that can beat the previous build.

I hope guild wars 2 brings a game free of balancing and just lets people play the game as it's supposed to be. Come up with good build ideas that work great, not builds that work great for 2 months and then get nerfed so it can be "fair".

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by MercenaryKnight
In my opinion I hope in guild wars 2 that their is NO BALANCING. They put skills in their for reasons. To synergize well with other skills and not work so well with others. Just because xx build can be very powerful it doesn't need to be balanced.

The main reasons theirs balances is because teams post the entire build and then everyone copies it. So then just play builds that can beat the previous build.

I hope guild wars 2 brings a game free of balancing and just lets people play the game as it's supposed to be. Come up with good build ideas that work great, not builds that work great for 2 months and then get nerfed so it can be "fair".
I don't know how to argue with this post because it blatantly disagrees with reality.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Avarre
I don't know how to argue with this post because it blatantly disagrees with reality.
Agreed. It really was lacking that finesse.... I still vote they unplug the servers or let them overheat again. At least that makes sense and solves a lot of issues.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Rahja the Thief
Agreed. It really was lacking that finesse.... I still vote they unplug the servers or let them overheat again. At least that makes sense and solves a lot of issues.
Funny...your previous remark doesn't agree well with reality either

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by cthulhu reborn
Funny...your previous remark doesn't agree well with reality either
No, it does.

Steps:
  1. Go into Data Center
  2. Shut off Cooling towers
  3. Shut off backups
  4. Walk out of Data Center
  5. Watch Fireworks


I believe reality is nodding in agreement. Expecting Izzy to rebalance the game, now that is not in agreement with reality.