Should there be at least one more major skill balance?

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Rahja is wanting to go all Tyler Durden on the gaming industry. lol

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Quote:
Originally Posted by Rahja the Thief
No, it does.

Steps:
  1. Go into Data Center
  2. Shut off Cooling towers
  3. Shut off backups
  4. Walk out of Data Center
  5. Watch Fireworks


I believe reality is nodding in agreement. Expecting Izzy to rebalance the game, now that is not in agreement with reality.
As I do not know the game you are referring to (though I have a pretty good idea it would not be a fantasy game) the joke is lost on me.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Redfeather1975
Rahja is wanting to go all Tyler Durden on the gaming industry. lol
Oh, no no! Me, never!

I simply would like to see ANET repeat a previous mistake, but this time, not fix it for a few weeks. I love random hysteria once in a while. /que server shutdown for mass Riverside hysteria.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Rahja the Thief
Oh, no no! Me, never!

I simply would like to see ANET repeat a previous mistake, but this time, not fix it for a few weeks. I love random hysteria once in a while. /que server shutdown for mass Riverside hysteria.
come on now Rahja, We all know Anerf makes no mistakes. It NEVER happens. just ask all the fan bois whos knees always hurt.

Takida

Frost Gate Guardian

Join Date: Feb 2007

W/A

This are my suggestions:

Buff Heal Party : 10 Energy.
Nerf Hammer Bash : 50 % Chance to miss with 4 or less strength. (maybe make it a strength skill then lol, But this would remove all the thumpers.....)

Fix RaO: Just make it a stance.

Theese are the skills but... I would like less dmg from fire.. less dmg from dervish maybe.. and fix Paragons, 80 armor unremovable party buffs and do alot of dmg, from RANGE. ??? ( NERF PARAGONS / Remove ??? )

And Soul Reaping, Make it like it was Few months ago, You get energy all the time, BUt.. Not from Ritualist Spirits, I Think this would work

I Just want more of old guild wars back, Since its just going downhill...
/ thanks.

Absolute Eminence

Frost Gate Guardian

Join Date: May 2006

nerf DANCING DAGGER. jesus. thought the whole concept of guild wars was that it wasn't button mashing. But fostering the spamming of numbers 1-7 is ridiculous.

Absolute Eminence

Frost Gate Guardian

Join Date: May 2006

Quote:
Originally Posted by Takida
This are my suggestions:

Buff Heal Party : 10 Energy.
Nerf Hammer Bash : 50 % Chance to miss with 4 or less strength. (maybe make it a strength skill then lol, But this would remove all the thumpers.....)

Fix RaO: Just make it a stance.

Theese are the skills but... I would like less dmg from fire.. less dmg from dervish maybe.. and fix Paragons, 80 armor unremovable party buffs and do alot of dmg, from RANGE. ??? ( NERF PARAGONS / Remove ??? )

And Soul Reaping, Make it like it was Few months ago, You get energy all the time, BUt.. Not from Ritualist Spirits, I Think this would work

I Just want more of old guild wars back, Since its just going downhill...
/ thanks.
YES! I agree buff spirit way. It's the most skillful build. Since it has huge weaknesses to paragons, dervishes and fire eles please nerf them, and make N/Rt back to energy warehouses. That way I can farm fame. Thanks.

Absolute Eminence

Frost Gate Guardian

Join Date: May 2006

Quote:
Originally Posted by cthulhu reborn
Well, be careful what you ask for.

Some changes may be needed but clearly Anet don't always take the time to come up with proper solutions and the results are then not for the better. I fear that they don't have the time or staffing or the right people to do changes.
The fact is that after the SR nerf there still is no class that is better at being a ritualist than the necro ( including the ritu itself).
And as we saw on a thread before (that was on the old GWEN forum) a hero team of 3 N/Rt 's basically owns PvE from start to end...one build to own them all. (I do not know what the current PvP status is for the Ritu but I did hear a lot about all ritu teams not too long ago. I don't play PvP so I cannot say more about that side of things).

The guy who made this hero team build did a great job because it really works like clockwork and I've tested it with my guild leader and so far it hasn't been defeated yet anywhere in PvE even by aggroing extra groups for the heck of it (normal mode so far).
We even tried it without an actual healer monk...My guild leader had his ranger with the 3 N/Rt's and I added my paragon (command), with Tahlkora (prot monk), Jora (DD) and Hayda (motivation).
Yes you saw it right...NO healer monk and we owned everything in various area's even dino's. We didn't just own it...it was easy. At one point I ran around aggroing stuff and we fought over twenty level 22+ creatures, including a boss and not a single casualty once on our side.

And as I've understood running with henchies along the N/Rt hero team it still is a breeze. I got more updates about different area's and tricky bosses and all of it was....easy. So far all we could think of as relatively hard to play in PvE normal mode gets totally owned by this.

Now I am not saying that Anet aren't doing anything right...for the most part skill balances seem to have the desired effect but it also seems to me that for the benefit of the quality of the changes there should be less instances of changes like maybe once or twice a year and in my view it seems that they need the balancers to be more mindful of the PvP and PvE differences and I do not just mean game mechanics but also character enjoyment and feel of the game.

So yeah , some changes may be needed but I have grown to fear changes in the game since the more recent history of changes has been...well, let's say less than satisfactory.
I have run N/Rt in TA in a hexway build more than 6 months ago and have screenshots of the 60+ streaks in my screenshot directory, and I'm sure it was even used before then even though I would like to think I'm some internet gaming genius ignoring the fact that it "might" have been used elsewhere before I did...

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

why was this thread posted in riverside >_>

Takida

Frost Gate Guardian

Join Date: Feb 2007

W/A

Quote:
Originally Posted by Absolute Eminence
YES! I agree buff spirit way. It's the most skillful build. Since it has huge weaknesses to paragons, dervishes and fire eles please nerf them, and make N/Rt back to energy warehouses. That way I can farm fame. Thanks.


Buff spiritway? If u think i mean that, Please read my post again.

Absolute Eminence

Frost Gate Guardian

Join Date: May 2006

Quote:
Originally Posted by Takida
Buff spiritway? If u think i mean that, Please read my post again.
Yeah when rit spike and spirit way was even better? Or you referring back to before nightfall skills? Because then we gotta take out skills in the game.

Takida

Frost Gate Guardian

Join Date: Feb 2007

W/A

Quote:
Originally Posted by Absolute Eminence
Yeah when rit spike and spirit way was even better? Or you referring back to before nightfall skills? Because then we gotta take out skills in the game.


i said : No energy from rit spirits ....

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by unienaule
You could be a little less rude until you actually see what the build is and why it's so good.
It is difficult to be less rude than not rude.... and besides... you know what they say about people living in glass houses.



In any case.
Someone said there should be another skill balance (i.e. the PvPers want to shuffle things up a bit and change which build gets to be the new cookie-cutter)...
... and Gaile replied that there would be (i.e. A-Net are going to overbuff certain skills to godliness and overnerf other skills to total worthlessness).
End of story.

/lock request.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

I would apreciate a major skill update where my mesmer was capable of solo conquering the whole game in HM

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

First buff to paras: remove the pathetic 3sec to activate certain attack skills.

- Ganni

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by yesitsrob
why was this thread posted in riverside >_>
Because Anet's PR's rarely read the PvP sections of these forums.Which is quite apparent.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by Theus
Because Anet's PR's rarely read the PvP sections of these forums.Which is quite apparent.
Them not reading anything is generally better than them reading some of the utter crap people have said here.

And Alex has actually posted a fair amount in Gladiators as of late.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Shouldn't it be live now? Long week.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Quote:
Originally Posted by Takida
Nerf Hammer Bash : 50 % Chance to miss with 4 or less strength. (maybe make it a strength skill then lol, But this would remove all the thumpers.....)
Lol, Reading that I thought you invented a new skill there for a sec... the "NERF HAMMER BASH" . But instead of that maybe exchange it for "crosseyed hammer bash" (only during April fools or something) 50% chance to miss with 4 or less strength and hitting your own foot causing 50HP self damage and crippled for 10 seconds . That should stop any thumping going on for a while

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

Quote:
Originally Posted by Gaile Gray
Skill balances will be rolled out next week.
Oh shit here comes the nerf bat again ^^

Takida

Frost Gate Guardian

Join Date: Feb 2007

W/A

Quote:
Originally Posted by Rushin Roulette
Lol, Reading that I thought you invented a new skill there for a sec... the "NERF HAMMER BASH" . But instead of that maybe exchange it for "crosseyed hammer bash" (only during April fools or something) 50% chance to miss with 4 or less strength and hitting your own foot causing 50HP self damage and crippled for 10 seconds . That should stop any thumping going on for a while
hah, not really what i meant but ... good suggestion :P

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

Quote:
Originally Posted by Rahja the Thief
Yes, one big skill balance is needed.

Game Updates for October 6th, 2007
  • Unplugged the Guild Wars servers.
  • Plugged in the Auto Assault servers. Guild Wars players may now play Auto Assault free of charge.
  • Arena Net has left PlayNC and joined EA.
Oooh Auto Assault? Hope they kept my stuff :P

Anyway, back on topic. I personally believe that there should be more than just one more major skill balance. They should be rolling out skill balances weekly. Changing things, seeing how they work, seeing what's over powered, what's not worth using, and changing those as well.

Because we haven't had a skill balance in such a long time, gvg and ha builds have virtually stagnated. There's hardly any innovation, since if you want to run x, y, and z; and everybody else runs a, b, and c, because a, b, and c are just better, you will get rolled. There's really just a set of builds to be used. Everybody does have 8 skill slots, but now there's just some builds which are so much better than others, that there's no reason to use anything else.

Just my opinion.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

yeah, only major ballance they need to do is revert all skills back to the way the were released for PVE use then admit PVP and PVE are 2 separate games and seeing that they offer a PVP only version of the game make it so when you enter PVP areas the nerfed version of the skill loads. if they can make it so PVE only skills cant load in a PVP area they damn sure can make this happen. but i know GW2 is their their biggest concern so why do anything major for the customer base in GW1 that they hope will buy GW2

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

Yes, except purpose-specific like running and farming builds, most of all other PvE builds come from PvP fields with some modifications. And yes, even Terra tanks came from old old PvP Stone Dagger Mesmers.

PvP needs a skill balance for sure, PvE can use whatever PvP is left for it, cause PvE environment is so predictable you don't need a critical skill balance, ever.

Chris Blackstar

Banned

Join Date: Apr 2005

United States

I don't mean to sound rash, but I believe that the only skill balance that should be done, is to take all the nerfed skills and return them back to their original stats, and all the buffed skills can be left as is. Also soul reaping should be returned to it's original stats as well. Then let everyone have at it.

Let's face facts, skill balance is just a bullshit term that Anet created to force players to come up with new build types so the game does not get boring. The problem is that the player base it smarter and more efficent then Anet is creative. For every nerf, players came up with better builds to counter. Now we are at the end of the line and Anet has abanden GW to put all there energy into GW2. So I say return it to the way it was, and let the community have at it.

It would be interesting to see how Iway can counter spiritway, or paragonspike, counter legoway, so on and so forth.

Because we all know that HA is the most popular form of PvP, and that skill balance is done for the majority over the minority.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Karia Mirniman
Please... NO........ Not for PvE.
I just imagined anet nerfing Glyph of Swiftness and Mind Blast
Sorry, I need to go cry in a corner now.. that thought is terrifying.

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by manitoba1073
just ask all the fan bois whos knees always hurt.
No worse than hateboys with a foot in their mouth.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Too bad the skill balance is going to be terrible.

They generally are.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Chris Blackstar
I don't mean to sound rash, but I believe that the only skill balance that should be done, is to take all the nerfed skills and return them back to their original stats, and all the buffed skills can be left as is. Also soul reaping should be returned to it's original stats as well. Then let everyone have at it.

Let's face facts, skill balance is just a bullshit term that Anet created to force players to come up with new build types so the game does not get boring. The problem is that the player base it smarter and more efficent then Anet is creative. For every nerf, players came up with better builds to counter. Now we are at the end of the line and Anet has abanden GW to put all there energy into GW2. So I say return it to the way it was, and let the community have at it.

It would be interesting to see how Iway can counter spiritway, or paragonspike, counter legoway, so on and so forth.

Because we all know that HA is the most popular form of PvP, and that skill balance is done for the majority over the minority.
Anet didn't create the term Skill Balance.

pitty_sayonara

Ascalonian Squire

Join Date: Jun 2007

You Failed [uF]

W/

its the end of the week, wtb update! gogo anet i want to hear that sexy sentence > new build of gw is availible.

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

I always dread these 'big' skill balance updates.

They so often nerf good skills into becoming 'no longer worth using' skills.

I dread it more after so long of not having one and having got comfortable with my current selection of PvE builds.

I know that it is often PvP that dictates the changes and that doesnt do anything to make me like them any better, but i know they need to happen.

Here's hoping that we get more buffs than nerfs and they generally leave the PvE only skills alone (after all, that was part of the point of them), unless it is to buff them or restore the function of some of those so horribly nerfed.

At least in GW2 they are talking about seperating PvE and PvP completely as far as skills go.