Ascalon Pre-Mod has arrived!!

xxod

xxod

Academy Page

Join Date: Sep 2007

Hello everyone,

The Beta for this Ascalon Pre-Mod has been tested and after some comments, tips etc. I successfully uploaded the first Alpha version. (V 1.0)
Maybe some people find bugs with the textures inside these .tpf files or maybe improvements are needed! So feel free to post your comments about this Ascalon Pre-mod Pack!!

The .rar file i've uploaded contains three .tpf files (Texmod):

- Ascalon City
- Old Ascalon, including Sardelac Sanitarium (Outpost)
- Map Update

Click above for .tpf download
----------------------------------------
I'm planning on making the other regions also Pre, more info about this will be post also in this thread. I'll keep this thread up-to-date, so keep looking about new info and ingame pictures!

xxod





Quote:
EDIT:
10 okt. Replaced host server .tpf files.
13 okt. Updated worldmap, greener in Ascalon

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

oh jeez! I must it that, it looks pretty sweet

Indian

Indian

Wilds Pathfinder

Join Date: Oct 2005

[SWIM]/[HooD]/[RFE]

Me/

awesome!!!! gonna test

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

that looks nice

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Wah! I'm so trying that out! Kudos!

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

I never expected someone to make this, but it's something I've always wanted. Thanks.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Update: The RAR file I downloaded is corrupted. Has anyone had any similar errors?

Indian

Indian

Wilds Pathfinder

Join Date: Oct 2005

[SWIM]/[HooD]/[RFE]

Me/

Quote:
Originally Posted by Spazzer
Update: The RAR file I downloaded is corrupted. Has anyone had any similar errors?
Works Fine here

File Size: 20MB
Format: .rar
Contains: Ascalon City.tpf, Old Ascalon.tpf

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Redownloading the RAR file gave me a clean copy. The fault was probably MegaUpload's.

The mod functions as intended. Textures in Ascalon City, Old Ascalon, and Sardelac Sanitarium are altered.

Only textures at high detail are altered, meaning that running this mod with terrain quality less than "High" will have no visible effect. It also means that only the textures closest to you are shown as intended (except in screenshots), as LOD textures have not been altered, giving a "chunky" feel during actual play.

All in all, this is nice for screenshots.

helloworld

helloworld

Academy Page

Join Date: Mar 2007

Guild Ancestors Reunited [ギルド]

R/

Amazing , now i want an Christmas ascalon mod !!!

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

My first thought was: nothing special... until i realized it's post searing Ascalon

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

just saw this was reposted here
so gonna thank you again, xxod ^^

btw, like i said in the modding thread, you should post a few mirrors (or that bypass thingy for MU) lotsa people have "country slot problems" with MU (btw, never dl their toolbar)

here's the repost of the mirror i posted on that topic
Code:
http://rapidshare.com/files/60795772/Ascalon_Pre-mod.rar
@xxod: if for any reason you mind me mirroring your mod, pm me asap and i'll edit this ofc

OlMurraniKasale

OlMurraniKasale

Krytan Explorer

Join Date: Jul 2006

Seattle

Zaishen Order

Rt/

Not to be completely noob-ish about this, but I'm a fan of modding Oblivion but had no idea you could mod GW. I assume it just replaces textures, and only "sticks" so long as they don't update content that would overwrite the particular texture. Where can I learn about GW modding, what is allowed and what isn't, that sorta thing? Can someone point me to a GREAT thread about it?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

beautiful~~~~

xxod

xxod

Academy Page

Join Date: Sep 2007

Quote:
@xxod: if for any reason you mind me mirroring your mod, pm me asap and i'll edit this ofc
Thanks Witchblade for host the .rar file at rapidshare. I've found someone who host my .tpf files, so no download code etc anymore

Quote:
Amazing , now i want an Christmas ascalon mod !!!
This sounds great .. I think the next step will be a snowed under Ascalon. Great idea helloworld!

As the lack of time, school music etc. I think i'm going to upload the whole map with images and especially the ground and sky texture. The modding isn't that hard :P. So if you like modding i'll give you the textures and code of image in the Texmod.txt file

greez

Rizwan

Rizwan

Academy Page

Join Date: Jun 2007

London

The Imperial Guards of Cavalon [TIGC]

Mo/

How do i apply it onto the gw file
I dwled it
put it where gw is
what now?

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

That is some Quality work friend

I would like to see grass and happy flowers in the Doman on Anguish!

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by OlMurraniKasale
Not to be completely noob-ish about this, but I'm a fan of modding Oblivion but had no idea you could mod GW. I assume it just replaces textures, and only "sticks" so long as they don't update content that would overwrite the particular texture. Where can I learn about GW modding, what is allowed and what isn't, that sorta thing? Can someone point me to a GREAT thread about it?
Official Wiki Page

ANet has said that modifying textures (and it is just as you said, simply client-side modification of textures, nothing more) is alright, in that they won't go after you for doing it. However, if you screw up your computer or game, they also won't help you. Of course, the worst thing that could happen is needing to reinstall GW I think.

xxod

xxod

Academy Page

Join Date: Sep 2007

Quote:
How do i apply it onto the gw file I dwled it put it where gw is what now?
Download Texmod, there is topic i think about it, or just use google
They load the .tpf files into your Texmod, for help use google

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

Quote:
Originally Posted by xxod
This sounds great .. I think the next step will be a snowed under Ascalon. Great idea helloworld!
i hope you extracted the textures from last Wintersday or you're gonna wait
But i dont think more than changing sky/ground textures can be done
i dunno how to make things "darker". I was wondering if a "lighting" effect such as the one outside Ember Light Camp can be modded. Didnt figured that out, though ^^ (Night/Day feature ftw )

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

It's beautiful, nice work.

OlMurraniKasale

OlMurraniKasale

Krytan Explorer

Join Date: Jul 2006

Seattle

Zaishen Order

Rt/

Quote:
Originally Posted by Skyy High
Official Wiki Page

ANet has said that modifying textures (and it is just as you said, simply client-side modification of textures, nothing more) is alright, in that they won't go after you for doing it. However, if you screw up your computer or game, they also won't help you. Of course, the worst thing that could happen is needing to reinstall GW I think.
Hey, thanks for the link. Seems simple enough. Also it appears that you run GW through TextMod, which like Oblivion simply overlays over the basic primary file but doesn't change it. If the game crashes, you just run GW normally since nothing in GW itself is changed.

I spent all that time battling Charr and trying to save Ascalon and when I went back after all was said and done, I find not even a single bit of grass or less troublesome sky. Then I did battle in Factions and then Nightfall and finally the Great Destroyer. After all those years I'd really like to see "some" change in Ascalon.

This mod seems like I got my wish! Will give it a try later tonight.
----
Storytelling by the fire at Gunnar's Hold? You bet! Come, bend a knee and hear grand tales of the Norn.

xxod

xxod

Academy Page

Join Date: Sep 2007

Quote:
I was wondering if a "lighting" effect such as the one outside Ember Light Camp can be modded. Didnt figured that out, though ^^
Can u make a screenshot or something, so i know what you are meaning

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

/logging (trying ) i'll edit in a sec

edit: i meant, the ambient lighting in a map...i doubt that can be modded just with the use of Texmod, and i aint that good at modding ^^
I just thought about this when i went capping Echo a few days ago^^

http://img505.imageshack.us/img505/8838/gw023xx4.jpg

Um Yeah

Frost Gate Guardian

Join Date: Aug 2006

Illusions of Grandeur [Illu]

W/

Looks nice, but the dead trees and crumbling buildings all over the place kinda diminish the effect.

OlMurraniKasale

OlMurraniKasale

Krytan Explorer

Join Date: Jul 2006

Seattle

Zaishen Order

Rt/

Quote:
Originally Posted by Um Yeah
Looks nice, but the dead trees and crumbling buildings all over the place kinda diminish the effect.
Rome was not built in a day and forests take decades to regrow. Its closer than dust and ash so I'll take it!

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

I actually like the crystal effect with grass and blue skies. Nice job!

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

Looks impressive, I would hope that GW2 takes this as a lead and uses a similar technique to creating the ascalon of the future; however, in 250 years many things more would no doubt change.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Well i guess it's what ascalon would look like in between GW 1 and GW2, i read in the pc gamer GW edition that Green started to grow in The ascalon area.

This mod might actually make me download textmod or whatever it is

helloworld

helloworld

Academy Page

Join Date: Mar 2007

Guild Ancestors Reunited [ギルド]

R/

Quote:
Originally Posted by xxod
Hello everyone,

The Beta for this Ascalon Pre-Mod has been tested and after some comments, tips etc. I successfully uploaded the first Alpha version. (V 1.0)
i suggest for a new version to change the map of ascalon , replace grey by green , doable in 2 sec with photoshop or something like that .

Quote:
Originally Posted by Witchblade
i hope you extracted the textures from last Wintersday or you're gonna wait
How you do it ?

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

I kinda think this should be implementable from Anet. Once all the campaigns are complete and GW:EN is complete on your character it could trigger a script client side to activate this type of mod client side to make ascalon look different in the same way. To show the progress of time there... The rebuilding effort so to speak. Basically Just like this, a RESKIN of the area client side, not a new area...

Interesting project... I look forward to keeping a watchful eye on it to see how it progresses, and would welcome some feedback from Anet on what they think of this idea...

Suko

Ascalonian Squire

Join Date: Apr 2007

Lux Aegis

R/

very nice work!

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Very cool!

Great work man, I hope the community can put some positive input on this to help you improve it!

xxod

xxod

Academy Page

Join Date: Sep 2007




Quote:
Updates:
- More green in Ascalon
- Updated worldmap and map [U]

Plans:
- Update more area's
- Fixing colour plant's
__________________

Click signature for more info

wacked_1

wacked_1

Ascalonian Squire

Join Date: Jul 2006

Your Going Home In An Ambulance

This is amazing! Before I saw this the only thing i personnaly thought texmod was good for was cartographing! retexture of landscapes never even occured to me, but now someones done it... OMFG! lol

You've done some amazing work! just wondering though, do u have any plans to retexture any other places after you've done ascolon??

just a few thoughts to run by you "Crystal Desert goes Jade" or "Lions Arch goes Volcanic" haha!

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Actually Lions Arch gets flooded would be more appropriate... High tides start happening, causing water levels to flow further into town...

So far I must admit I am impressed. For this being fan work its not too bad. still obviously feels kinda beta as in some modes it doesn't sync in correctly, but its still very impressive when it does work. It would be really nice to have this happen automatically in game after you complete all the campaigns to show to passage of time. The addition of the Map overlay was the golden touch... Really makes it look new and different.

McMullen

McMullen

Krytan Explorer

Join Date: Oct 2005

R/W

Found a small problem, if you have terrain quality set to low it shows the default textures.
So you need to have terrain quality set to at least medium to see the mod.
Apart from that, i like it.

xxod

xxod

Academy Page

Join Date: Sep 2007

Quote:
Originally Posted by McMullen
Found a small problem, if you have terrain quality set to low it shows the default textures.
I know this. It's because all textures got a "Default Texture" which is low graphic. Made for people who dont have a (good) graphic card.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

nice mod. Is it that bright in the game?
seems alittle bright for me.

Your going to be busy this wintersday and halloween lol.Ofcourse we can't get some of the decorations ..shame...but it will look good to have a mod for the outposts that are effected.

I see a future mod for all areas being made wintery or pre searing like

PowerRAV

PowerRAV

Krytan Explorer

Join Date: Jul 2005

Missouri (Central Time Zone)

N/

Just thought I'd let you know your watermark or signature shows up backwards in The Isle of the Dead guild hall or is it even supposed to be there?

http://img81.imageshack.us/my.php?image=gw116uk2.jpg