You know, just like old times: Insert coin to play.
Every time you log on: One quarter.
Every time you want to enter a RA game: There it goes
Every time you have to use a resurrection shrine: Inert coin.And fast or the time runs out.
I think i would have spend tons.
Why do i make this tread? Because some people don't seem to realize how much gameplay they got for their money.
For a game with 15 bucks a month, it equals spending sixty coins in the arcade. And with sixty coins, you play about one day.
What if GW required quarters?
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Originally Posted by EPO Bot
For a game with 15 bucks a month, it equals spending sixty coins in the arcade. And with sixty coins, you play about one day.
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Buying sequals, OTOH, I almost never do until the sales and I'm usually disappointed (that means you Half-Life 2).
That said, for every game that consumes me, there's 3 or 4 that barely nibbled my attention. So even if I haven't paid Anet for daily satisfaction, I've more than reimbursed the industry.

c
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Just because we've gotten alot of gameplay for our money doesn't need it to be compared to P2P games. F2P is the Guild Wars business model and it needs no analysis.
And just because we've got a high-profile F2P game as opposed to the lesser known South Korean and Malaysian ones, doesn't mean we should be 'loyal' or be 'grateful' for anything; Anet could have easily charged monthly, but they chose not to. From the interviews I've read, Anet has done marvellously financially.
But as for coins; yeah thats alot of shrapnel to have ready.
And just because we've got a high-profile F2P game as opposed to the lesser known South Korean and Malaysian ones, doesn't mean we should be 'loyal' or be 'grateful' for anything; Anet could have easily charged monthly, but they chose not to. From the interviews I've read, Anet has done marvellously financially.
But as for coins; yeah thats alot of shrapnel to have ready.

can ya spare a quarter

