Look At My Mm Build :)
furanshisuko
n/mo
death magic: max +3+1
soul reaping:max +1
rest protecion prayers
full radiant armour
ghial staff/woe spreader (or your choice of death weapon)
bitter chill
signet of sorrow
animate bone minions
animate flesh golem (elite)
animate shambling horror
blood of the master
taste of death
rebirth
ok i made this build my self :P
start whith golem always
i got bone minions to get a big army fast once u got the army i start getting horrors and signet of sorrow works great cuz u can hit it like crazy if there's a dead corpse next to your target
death magic: max +3+1
soul reaping:max +1
rest protecion prayers
full radiant armour
ghial staff/woe spreader (or your choice of death weapon)
bitter chill
signet of sorrow
animate bone minions
animate flesh golem (elite)
animate shambling horror
blood of the master
taste of death
rebirth
ok i made this build my self :P
start whith golem always
i got bone minions to get a big army fast once u got the army i start getting horrors and signet of sorrow works great cuz u can hit it like crazy if there's a dead corpse next to your target
Ares Ainia
yeh, mate, um....
its not exactly new/ yours, its been around since the dawn of time.
Still works though..
its not exactly new/ yours, its been around since the dawn of time.
Still works though..
furanshisuko
i dont remeber saying new build
milkflopance
If it's damage you're after, swap animate flesh golem for something useful, like [skill]order of undeath[/skill]
Turbobusa
anything but flesh golem really.
I'd swap out bitter chill for deathly chill also.
I'd swap out bitter chill for deathly chill also.
Chthon
Your build is, frankly, bad. Let's see what we can do to fix it.
Quote:
Originally Posted by furanshisuko
Quote:
death magic: max +3+1
soul reaping:max +1
rest protecion prayers
Quote: full radiant armour
ghial staff/woe spreader (or your choice of death weapon) woe spreader = cool skin, terrible mods. In general, you do NOT want +60hp on a MM. It usually ends up increasing your sac costs needlessly.
FYI: You're going to want to do the following with your max life:
(1) Get it low enough that your self heal can support your sac costs if you have to engage solo mode b/c your monk died, ragequit, went AFK, burned through their energy on the warrior, or whatever. See the above link for self-healing options for a list of how much max health various self-heals can support.
(2) Move it up or down so that 25% max life divides evenly into your self-heal, or reasonably close to it. (For example, if your self-heal heals you for 100, then you'd want to be as close as possible to 400, 200, or 134 max life.) This prevents overhealing or underhealing. (You don't need to do this if you use a regen-based self-heal, since that healing is smooth and continuous.)
(3) Generally lower your max life as far as you are comfortable doing. This lowers your sacrifice costs, thus lowering the energy cost of healing back your sacrifices.
Quote: bitter chill Terrible skill. 63 armor-sensitive cold damage for 5e is junk. Pretty much all the cold damage skills in the death line stink, and this one is no exception. If you want direct damage from the death line, try rotting flesh and/or well of suffering; that's where you get your bang for the buck. If you really want to pick on a single target, necrosis is going to give you more, armor-ignoring damage than any of the cold damage skills in the death line. And you should always consider the possibility of bringing utility skills instead of direct damage...
Quote: signet of sorrow Decent armor-ignoring direct damage. OK.
Quote: animate bone minions
animate shambling horror Agggg!!! No. Just... no. Look, your army is limited to 10 spaces. Add up the DPS on minions #1 through #10 and that (plus a tiny bit of direct damage from yourself) is your total offense. Put a weak minion in any one of those spaces and the missing DPS is going to come off your bottom line. Often I find myself yelling at inexperienced minion "masters" for wasting 3 or 4 slots with weak minions; you're wasting 9 slots.
Quick rundown on minion DPS for you:
Fleshy: ~26
Fiend: ~14
Bone/Vampiric/Shambling Horror: ~8
Jagged Horror: ~6*
Bone Minions: ~4
(*Jagged Horrors also cause bleeding, which would be great, except the minion AI often clusters up on the same target, so you have one jagged horror that's doing 6 DPS + 6 DPS from bleeding and all the rest are only doing 6 DPS because their target is already bleeding. Usually the bleeding effect is not enough to make up for the lower base DPS. (And then there's the lower HP and lower armor too...))
Can you see why any MM worth their salt will tell you to use as many fiends as possible, supported by as few Bone/Vampiric Horrors as needed to tank for them? (Usually that ends up as 5-7 fiends + 3-5 melee.)
I might also add that the recharge on Shambling Horror is so bad it isn't even funny.
Quote:
animate flesh golem (elite)
Fleshy is a good skill. The damage and tanking ability are respectable. It's just that other elites outshine it in most situations. Order of Undeath provides a lot more DPS. AotL allows you to spam BotM to prop up regular horrors for better unfocused damage soak. Fleshy's probably the best for focused damage soak, though. But it's rare for your team to need focused damage soak and not bring a tank for that purpose. (Hard Mode Tombs is about the only example I can think of.) Quote:
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