GWLP Needs you!

Ajaala

Ajaala

Ascalonian Squire

Join Date: Apr 2006

Hong Kong

Mo/

GWLP needs your help! No not the guy behind you, you! Yes you!

You can find information on the GWLP here:
http://www.guildwarsguru.com/forum/s...php?t=10205152

So, if you're interested.. how do you help? Well you can help us by gathering map info. You see the server is only able to load into maps that we have info for, and to gather info for a map, we first have to visit it. Now this is a pretty large job for our small team, that's where you come in!

If you would like to help us gather map information, the following information is for you:

Quote:
Originally Posted by How to help!

1. Download the latest version of the GCU Here Currently 3.8

2. Install it over 3.7 or any newer version. If you have a version older than 3.7 please uninstall it.

3. Browse your start menu, find GWLP, find tools, and look for a shortcut named "Start Packet Capture" , right click on it, choose properties, find the box called "Target". Edit the target so there is a /zoneid after the last quotation mark.

It should look like this:
"C:\Program Files\Guild Wars\GWLPBin\PacketDump.exe" /zoneid

Click OK.

4. You can click that shortcut anytime after launching Guild Wars or before launching.

5. Travel to zones or just play the game. The program will sit in the background and capture the information needed.

6. This information is saved to a file mapZones.sql in your Guild Wars directory. Please visit http://gwlp.mgcorp.org/zoneid/index.php and upload the file when you are finished.

So you now know how to help

But you don't know what maps we're yet to gather information for!
Don't despair, a list is available here:
http://gwlp.mgcorp.org/zoneid/index.php


GWLP Staff looks forwards to working with the community and thanks you in advance for any help if you decide to offer it.

Those of you that go to particular lengths to aid us may find alpha test invites winging their way to your inbox some time soon when we send out the next batch.

Regards
Ajaala



As always, any concerns, questions or queries. Let me know.




Edit, Gaile Grays comments on the project below may help to expunge any doubts you have about helping out.


Quote:
Originally Posted by Gaile Gray

You asked about the permissability of this project, and I'd like to respond:

With any project of the nature of this server emulator, the primary concern of the game developer is piracy. Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. If at any time we find that the emulator is being used for piracy or to access official Guild Wars content that was not purchased through NCsoft or ArenaNet, we will pursue its closure.

I am saying that we have, at other times, taken the stance that we will not take action (even though legally allowed) if there is only good for the community, and nothing whatsoever bad for the community or the company. That would be, by definition, different than straight-out "permission" and it's certainly not meant to imply ownership, approval, or endorsement of the project. It's simply saying that we're aware of the project and do not, at this time, choose to exercise the option to pursue its termination, because we believe it has either a positive or a benign impact on both the community and the company.

//RogueNine

//RogueNine

Academy Page

Join Date: Mar 2006

Calgary, Alberta, Canada

Rogue Squadron

E/Me

packet sniffing lackeys *cough*

Ajaala

Ajaala

Ascalonian Squire

Join Date: Apr 2006

Hong Kong

Mo/

Quote:
Originally Posted by //RogueNine
packet sniffing lackeys *cough*
Oh if you're able to offer help with the coding of the server itself, you could go ahead and contact us too. See if we need any help

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Heh I'm just waiting for the complaints "I got banned for using your 3rd party software while playing." Seems to me that you want everyone else to take all the risks. Or is it your accounts have already been banned, so you can't do it yourselves?

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quoting what I wrote on the other thread:

NC Soft owns GuildWars ^^
You should know every law around the legality for this project, before even thinking about going on with it.

Something about legal rights.

You get the map zone info on client side, this info is gained from a transmission between client/server.

Rules of conduct #18 states:
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running Guild Wars.

So this means, everyone using the GWLP tool upon playing on retail GW is breaking that rule.

And the same goes for rule #21
# You will not create, use, or provide any server emulator or other site where Guild Wars may be played, and you will not post or distribute any utilities, emulators or other software tools related to Guild Wars without the express written permission of NC Interactive, NCsoft Europe, or NCsoft Corporation.

Since you are part of the GWLP developer team, by using a tool and providing info to them for making a server emulator, your breaking the rule.
The guys who released the tool are not.

And lets face one thing, this is a server emulator, since it will serve as a real server to which the original GW client can connect to.

I'm sure of that Ajaala got his back clean, but I know as well, that people using his tool to gather info won't.
So players will have a risk on getting their accounts permanently banned and in worst case getting a law suit from NC Soft.

What bothers me, is that the OP doesn't notify the players of it from start.

Ajaala

Ajaala

Ascalonian Squire

Join Date: Apr 2006

Hong Kong

Mo/

Quote:
Originally Posted by Phaern Majes
Heh I'm just waiting for the complaints "I got banned for using your 3rd party software while playing." Seems to me that you want everyone else to take all the risks. Or is it your accounts have already been banned, so you can't do it yourselves?
It's nothing to do with risk, there is no risk. There is just a certain paranoia regarding bans due to past occurrences. It's a case of work load, there's an awful lot of it, and awful few of us. We've already gathered information for a large number of maps, we just hoped the community would be interested enough to help us with the task. Many GW tools do not interfere with the data being sent to the server and thus are entirely undetectable. Whilst a bot may have tell tale signs, such as repeated movement, or extended periods of non stop play time - bots and macros can not simply be "detected". This is a similar case.

As for the legality of the issue, Anet know about it, there has been discussion between Anet and the developers, and Anet is yet to even ask us to stop in a friendly way, let alone send a cease and desist, Anet are also aware that we take piracy very seriously and do not intend to allow players to play Guild Wars for free without purchasing an account. We'd love to hear Anet's official stance on this issue, and we're sure that they'd only ask us to stop if it was absolutely necessary. They know we do what we do in good faith and we hope they take that into account.

If Gaile or another member of Anet would like to PM me personally and relay their feelings that would also be appreciated.

Ajaala

Indian

Indian

Wilds Pathfinder

Join Date: Oct 2005

[SWIM]/[HooD]/[RFE]

Me/

Its a nice project and will help, but I just ran the .exe file on www.virustotal.com

out of 32 scans one of them found "Heuristic: Suspicious Self Modifying File"

again, I'm not sure how accurate it is, since others failed to recognize it. Not blaming/flaming Ajaala. just wondering.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by Ajaala
It's nothing to do with risk, there is no risk. People are just paranoid regarding bans due to past occurrences. It's a case of work load, there's an awful lot of it, and awful few of us. We've already gathered information for a large number of maps, we just hoped the community would be interested enough to help us with the task.
Stop the denial please.
Does Lineage2 projects ring a bell?
Just a little example, l2j is got the legal rights on their side, while the players using packet sniffers and providing info from retail don't.
Same goes for GW, or did you find a special law hole that can cover the players up?
If so, I want you to post it right here.
Thank you.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

So you guys think that while Anet hasn't torn them a new one, and instead talks to them, you guys somehow need to flame the crap out of them? No thanks.

Mineria, if you have no idea what is going on and haven't heard of this before, do some research and come back before acting like you know what the story is.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Ajaala
It's nothing to do with risk, there is no risk. People are just paranoid regarding bans due to past occurrences. It's a case of work load, there's an awful lot of it, and awful few of us. We've already gathered information for a large number of maps, we just hoped the community would be interested enough to help us with the task.
No risk? You admitted the risk in your post (notice the bold). If they banned before, then yes they most certainly will ban again for it. You get me a letter signed by the head of ANet stating that it is OK for us to download and use your software. I have no issue with people wanting to help or even with your project. What I have an issue with is your promoting using 3rd party software to break EULA, without any warning that it may result in a ban. In fact you go so far as to say that the bans won't happen, without providing any proof they won't. Once again show me that letter with the signature and I'll shut up.

Ajaala

Ajaala

Ascalonian Squire

Join Date: Apr 2006

Hong Kong

Mo/

Quote:
Originally Posted by Mineria
Stop the denial please.
Does Lineage2 projects ring a bell?
Just a little example, l2j is got the legal rights on their side, while the players using packet sniffers and providing info from retail don't.
Same goes for GW, or did you find a special law hole that can cover the players up?
If so, I want you to post it right here.
Thank you.
Lineage2 servers were actually run using the original Lineage2 server program, it was stolen. This is a very different matter to what we're doing here. Our server is built from scratch.

Quote:
Originally Posted by Phaern Majes
No risk? You admitted the risk in your post (notice the bold). If they banned before, then yes they most certainly will ban again for it. You get me a letter signed by the head of ANet stating that it is OK for us to download and use your software. I have no issue with people wanting to help or even with your project. What I have an issue with is your promoting using 3rd party software to break EULA, without any warning that it may result in a ban. In fact you go so far as to say that the bans won't happen, without providing any proof they won't. Once again show me that letter with the signature and I'll shut up.
You misunderstand me, I mean that this won't get you banned and has not in the past, players are often paranoid anything they do will have them banned simply because there have been lots of reported cases, whether true or not, of unwarranted bans, or bans for using texmod and similar.

Examples of which can be found here:
http://guildwars.incgamers.com/forum...d.php?t=466318

Where players believe creating a simple macro to input some text for a disabled player may cause them to be banned, macros simply emulate key inputs. It's not detectable and I very much doubt Anet would consider it ban worthy.

By all means if you're not happy with using the software don't do so. That's entirely your choice.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by unienaule
So you guys think that while Anet hasn't torn them a new one, and instead talks to them, you guys somehow need to flame the crap out of them? No thanks.
No flames intended here, we've asked questions and yes, i may have flamed Tyuri a touch, but:

A) they are knowingly breaking the games EULA

B) Guru is openly and happily allowing them to advertise it too

Quote:
Originally Posted by Ajaala
Lineage2 servers were actually run using the original Lineage2 server program, it was stolen. This is a very different matter to what we're doing here. Our server is built from scratch.
How can it be built from scratch when your using existing code?

Ajaala

Ajaala

Ascalonian Squire

Join Date: Apr 2006

Hong Kong

Mo/

Quote:
Originally Posted by Lonesamurai
No flames intended here, we've asked questions and yes, i may have flamed Tyuri a touch, but:

A) they are knowingly breaking the games EULA

B) Guru is openly and happily allowing them to advertise it too



How can it be built from scratch when your using existing code?

We are not using existing code of any kind.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

From what I've seen of this project it is in the grey area. There are no outlandishly illegal programs being used or created.

I'm willing/planning to help with this, both as an alpha tester and grabbing map data for them. There may be a degree of risk, but from talking in their IRC channel I believe that they're not planning to do anything that'll cost ANet money or copyrighted material. The fact that ownership of a current GW account is necessary to play on these servers proves to me (at least) that their intentions are good.

@Lonesamurai: No existing code is being used. They're not breaking copyright.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Ajaala
We are not using existing code of any kind.
Quote:
Originally Posted by holababe
@Lonesamurai: No existing code is being used. They're not breaking copyright.
so character/NPC models and skins and all the maps are all brand new and you've made the control sstem from scratch and its all new?

So its not Guild Wars at all then?

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Ajaala
We are not using existing code of any kind.
Then please explain why you need people to download info from GW for you? If you aren't going to use it then why do you need it?

Ajaala

Ajaala

Ascalonian Squire

Join Date: Apr 2006

Hong Kong

Mo/

Quote:
Originally Posted by Lonesamurai
so character/NPC models and skins and all the maps are all brand new and you've made the control sstem from scratch and its all new?

So its not Guild Wars at all then?
They are parts of the Guild Wars client, which you are entitled to download from Guildwars.com, they're not code, we're not stealing them, they exist on your computer as part of the downloaded client that goes unmodified. We don't even modify the client to allow you to connect to our servers.

Quote:
Originally Posted by Phaern Majes
Then please explain why you need people to download info from GW for you? If you aren't going to use it then why do you need it?
The information gathered is just that, information. It is not code. Of course we need information in order to develop a working server.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Whilst I'm not involved in the coding of the server at all (Ajaala can answer those questions much better than I can) I refer to the server.

By building the server from scratch they avoid the legal liabilitys that cropped up when other private servers were released.

EDIT: See, he answered them.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
We'd love to hear Anet's official stance on this issue, and we're sure that they'd only ask us to stop if it was absolutely necessary. They know we do what we do in good faith and we hope they take that into account.
Game publishers have no problem with non-functioning servers. Too much legal hassle over nothing.

They may however step in once a game reaches adequate functionality. Often, just to see how things look. Quite a few emulator community developers have then transitioned into actual development, based on the work they've done.

Other than that, outside of stolen Lineage code, nothing notable ever came from emulator communities, since the approach to server development has always been minimal emulation, rather than actual MMO server development, and as such carries little value.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by holababe
By building the server from scratch they avoid the legal liabilitys that cropped up when other private servers were released.
And the difference is?

Its still Unofficial and as such (from my obviously limited ability to read the EULA) a breach of the agreed rules to owning an account

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Quote:
Originally Posted by Gaile Gray
You asked about the permissability of this project, and I'd like to respond:

With any project of the nature of this server emulator, the primary concern of the game developer is piracy. Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. If at any time we find that the emulator is being used for piracy or to access official Guild Wars content that was not purchased through NCsoft or ArenaNet, we will pursue its closure.
ANET 'supports' it as long as it doesn't allow players to access content they haven't paid for.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Ajaala
The information gathered is just that, information. It is not code. Of course we need information in order to develop a working server.
The copyright covers more than just the "code" it covers all ideas, artwork, accounts, info and etc regarding GW as well.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by holababe
ANET 'supports' it as long as it doesn't allow players to access content they haven't paid for.
Source of quote?

Ajaala

Ajaala

Ascalonian Squire

Join Date: Apr 2006

Hong Kong

Mo/

Quote:
Originally Posted by Lonesamurai
And the difference is?

Its still Unofficial and as such (from my obviously limited ability to read the EULA) a breach of the agreed rules to owning an account

There is a huge huge difference, stealing a server is simply that, stealing, theft. A server is copyrighted work. We are not stealing a server, we're writing our own, the software is completely our own. The client just talks to it, we do not even modify the client.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Quote:
Originally Posted by Lonesamurai
Source of quote?
The other thread.
http://www.guildwarsguru.com/forum/s...0205152&page=3

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by unienaule
Mineria, if you have no idea what is going on and haven't heard of this before, do some research and come back before acting like you know what the story is.
Don't n00b me will you?
I think I know a bit more about client/server projects and the legal rights, then what you are aware of.

Quote:
Originally Posted by Ajaala
Lineage2 servers were actually run using the original Lineage2 server program, it was stolen. This is a very different matter to what we're doing here. Our server is built from scratch.
I'm totally aware of that your server is build from scratch.
So is L2J, it is a server written in Java from scratch, to which you can connect to with the download able official Lineage 2 client.

But here comes the twist.
The server is legal, since it is written from scratch.
Using the client to connect to it is not.
Neither is it to use a packet sniffer to gain info between the client and server.

But you are saying: There is no risk. Good.

Show me the legal rights I got as players, that ensure me not getting banned for using your tool.
Not just there is no risk, I want to see it documented.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

The only reason its been approved by Guru Mods is that we don't know if its legal either!

That said, I think its cool ^_^.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Quote:
Originally Posted by Ajaala
There is a huge huge difference, stealing a server is simply that, stealing, theft. A server is copyrighted work. We are not stealing a server, we're writing our own, the software is completely our own. The client just talks to it, we do not even modify the client.
But you're still basing that server on info your taking from the original GW. Maybe that isn't a direct violation of the copyright (though it might be), but it doesn't sit well with me. However, as you stated the choice is mine, and I will admit I do think the risk to anyone helping may be minimal (I won't say non-existent). I say minimal because as you pointed out the only way they'll probably know you used it is if you admit it to someone. Or I don't know if they subpoena you and see who helped you, and then ban everyone. But like you said if they don't see it why not? I mean if nobody saw me drunk and driving, and if nobody saw me going 80 mph, and if nobody sees me hit that homeless guy.... I still doubt the legality of the project, but as Gaile stated they'll shut you down if they feel you guys crossed the line.

That said I just hope people don't come here complaining should they get banned or sued or whatever. Though somehow, I think they might.

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Quote:
Originally Posted by Mineria
But here comes the twist.
The server is legal, since it is written from scratch.
Using the client to connect to it is not.
Neither is it to use a packet sniffer to gain info between the client and server.
ANET appear to be allowing it, similar to their treatment of texmod and the program that loads 2 GW's.

Most likely they will neither condemn nor condone and refuse to offer support for it.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
But here comes the twist.
The server is legal, since it is written from scratch.
Using the client to connect to it is not.
Neither is it to use a packet sniffer to gain info between the client and server.
Using sniffer is only against the terms of EULA, so if they figure out who is using it, can have their account banned - but not a single thing more.

It is however not illegal under any law, not even under DMCA, as proven in the bnetd court case.

Everything else falls under EULA as well - worst case scenario - you have your account banned.

Piracy however, is a big no-no. Do that, and you will lose in court, as, once again, proven by bnetd.

Ajaala

Ajaala

Ascalonian Squire

Join Date: Apr 2006

Hong Kong

Mo/

Quote:
Originally Posted by Mineria
I'm totally aware of that your server is build from scratch.
So is L2J, it is a server written in Java from scratch, to which you can connect to with the download able official Lineage 2 client.
There are some Lineage servers built from scratch, yes. However the most functional are actually built on stolen software, directly from the developers. I believe these, and the nature of the servers (entirely built to circumvent paying fees) is what lead to the "lineage 2 fiasco".


Quote:
But here comes the twist.
The server is legal, since it is written from scratch.
Using the client to connect to it is not.
Neither is it to use a packet sniffer to gain info between the client and server.
Whilst it may be against the EULA (most things are!) that does not make it illegal.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

You mean you want me to pay to play on your servers?What do you do you do to get all the info that is in the database?

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

Quote:
Originally posted by Gaile Gray

You asked about the permissability of this project, and I'd like to respond:

With any project of the nature of this server emulator, the primary concern of the game developer is piracy. Our view on this project is that it must assure that the emulator can only possibly be used by people who own a legitimate copy of Guild Wars and that those using the server emulator have access only to the content that they have purchased. For instance, users should not be able to access maps, professions, skills, or any other content from a campaign they do not own. If at any time we find that the emulator is being used for piracy or to access official Guild Wars content that was not purchased through NCsoft or ArenaNet, we will pursue its closure.
Quote:
Originally posted by Gaile Gray
Quote:
Originally Posted by Mineria
So you are saying that this server is controlled or authorized by NC Interactive or its designees? :O
No, not at all. I am saying that we have, at other times, taken the stance that we will not take action (even though legally allowed) if there is only good for the community, and nothing whatsoever bad for the community or the company. That would be, by definition, different than straight-out "permission" and it's certainly not meant to imply ownership, approval, or endorsement of the project. It's simply saying that we're aware of the project and do not, at this time, choose to exercise the option to pursue its termination, because we believe it has either a positive or a benign impact on both the community and the company.

Isn't that enough for people to understand the legality of this project?

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

Quote:
Originally Posted by Age
You mean you want me to pay to play on your servers?What do you do you do to get all the info that is in the database?
I think what it means is: 'pay' is that you have to have a legitimate Guild Wars account, one that you already paid for. You can't have a pirated account.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Hmm, it'll give me something to do when I'm bored. Just going around the map zoning into every outpost and zone, lol. Definitely not up to doing it with all the dungeons or primary quests from GWEN.

Ghost Recon

Ghost Recon

Krytan Explorer

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by booooYA
I think what it means is: 'pay' is that you have to have a legitimate Guild Wars account, one that you already paid for. You can't have a pirated account.
Which is something 'at this time' you can't stop and which could be the downfall of this project.

EDIT:

To clarify

"something" as in the fact you could technically download the GW client from the guild wars website, then use the private server therefore anet are losing out.

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

Quote:
Originally Posted by Ghost Recon
Which is something 'at this time' you can't stop and which could be the downfall of this project.
I'm sorry but I'm not understanding why this would be a downfall. ,
Edit: Oh never mind, I understand. You should really specify what 'something' is

While I can see why pirating could be a concern. I think it would be one thing if they were giving out pirated accounts or endorsed it. The message is clear that they don't want pirating by any means. Meh, I dunno. This is such a gray area...

Ghost Recon

Ghost Recon

Krytan Explorer

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by booooYA
I'm sorry but I'm not understanding why this would be a downfall.

Edit: Oh never mind, I understand. You should really specify what 'something' is
Sorry for the confusion

Ajaala

Ajaala

Ascalonian Squire

Join Date: Apr 2006

Hong Kong

Mo/

Quote:
Originally Posted by Ghost Recon
Which is something 'at this time' you can't stop and which could be the downfall of this project.

EDIT:

To clarify

"something" as in the fact you could technically download the GW client from the guild wars website, then use the private server therefore anet are losing out.
We can stop it at this time, because the server is not publicly available. If someone is playing on a private server at this time, it is not ours.

Ajaala

Ajaala

Ascalonian Squire

Join Date: Apr 2006

Hong Kong

Mo/

I'd like to post a comment from the project lead for you.


Quote:
Originally Posted by GWLP Project Leader
GWLP is being developed with existing players in mind, as such we do not aim nor condone copying or emulating the Guild Wars plot, storyline, missions, quests, NPC layouts and so on. Instead we aim to allow users to develop their own quests, their own missions, their own Guild Wars themed sandbox. Our server will be in no way a replacement for the official server, even if players who did not own the official chapters were to play on it, they would not be playing Guild Wars or taking part in the Guild Wars experience.
That said, we plan to implement an authorization system that allows players access to only the content they have purchased. The authorization system will run in the background when you log into your official account, it will monitor incoming packets and read what you have access too on your account. It then encrypts this information and sends it to the server you wish to play on, the server immediately stores it in the database and allows you to use only the content that you own. The data that is gathered for authorizing a player can in no way be used to find that person's official account.

This project is being developed by and for Guild Wars fans, we hold both ArenaNet and Guild Wars in high regard and would hate to harm the community in any way. We believe our project to be only beneficial and not at all a substitute for playing on the live servers. We hope to maintain a good relationship with ArenaNet.