Quote:
Originally Posted by Bryant Again
They will not make the player better, but they will help to get the job done. Many would consider the latter to be more important.
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Agreed. While I (playing a monk) have not had a good use for PvE-only skills (except maybe Seed of Life, before nerf), they still help, since they are more powerful than regular skills, especially at high title ranks = more time spent.
As far as I know, ANet added PvE-only skills to appease the whiners who complained about PvP skill balances wrecking PvE. But it was implemented the wrong way.
It would be much better if PvE skills were NOT tied to reputation, and instead given as a reward (like in prophecies) for doing:
- a big, long, and/or hard quest (like norn/asura/ebon vanguard primary).
- beating a dungeon for the first time (NM or HM can each reward different skills)
That way, only skilled players can acquire PvE skills.
Another idea could be that instead of tying the PvE-only skills to title rank, base them off of how many dungeons in that area you have completed. For example, if there are 5 dungeons in the Far Shiverpeaks (which is probably not right), the norn skills would have 10 ranks, based on how many of the dungeons you have completed (each dungeon counts once for NM and once for HM).
This can apply to Nightfall too, based on how many missions you have completed with master's reward in NM and HM. Possibly the LB skills could be based off of only missions where you encounter abbadon/servants.
This way, it rewards skilled players who take advantage of all the game has to offer.