Skill>time is why I love GW
Martin Firestorm
Defintely still true. It was never completely true if taken literally, because it fails to account for how skill itself improves with time. The point of this statement was to distinguish GW from the Blizzard type games like diablo and WoW, where time always trumps skill because time produces huge advantages in gear that skill cannot overcome. In that sense, skill>time is still very much an accurate description of GW.
Antheus
I thought this was a necro thread from 2005...
Skill is mostly optional these days, since just about everything has an easy mode.
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skill>time is still very much an accurate description of GW |
??Ripskin
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Originally Posted by Cacheelma
Why do you care so much? For all I know Zinger, just like me, has quit the game already. But that doesn't stop her, or me, from stating the HARSH REALITY on this forum.
Deal with it. I'd suggest you try to prove her wrong instead of, you know, attacking her because she speaks the fact and you don't want to hear it. |
Cacheelma
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Originally Posted by «Ripskin
This is a guild wars fansite. If you're not a fan, then you probably don't belong here.
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Just because Zinger isn't blind and sees stuff the way they are, that makes her "not a fan"? Please.
unienaule
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Originally Posted by Cacheelma
And who are you to say who is a fan and who is not?
Just because Zinger isn't blind and sees stuff the way they are, that makes her "not a fan"? Please. |
-Loki-
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Originally Posted by Antheus
Skill is mostly optional these days, since just about everything has an easy mode.
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unienaule
No pvp vs. pve flaming.
CHunterX
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Originally Posted by Malice Black
You don't need PvE skills period.
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Originally Posted by «Ripskin
This is a guild wars fansite. If you're not a fan, then you probably don't belong here.
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Skyy High
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Originally Posted by Zinger314
PvP is irrelevant in such discussions, due to the inclusion of instant lv. 20 characters.
The Skill > Time mantra has, IIRC, only been applied by the GW Devs to apply to PvE, as an opposing stance to MMOs such as WoW. Besides, Fame and Balthazar/Kurzick/Luxon Faction is Skill > Time, right? GvG Ladder is arguable, however. |
Bryant Again
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Originally Posted by Skyy High
The original "skill > time" thing was directed at PvP, so yes, it's quite relevant.
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Mordakai
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Originally Posted by Bryant Again
Only to PvP though, not to the whole game? Because that's how it appeared to be on the box: "Guild Wars-" not "Guild Wars PvP" "-is a game where you're rewarded based off of your skill, not time spent.
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(BTW, I'm not saying that PvP > PvE or anything like that. I only PvE myself!)
TabascoSauce
I do not think the question is whether the game has changed - it has. The question is whether we all as players approve of the changes.
Thanks!
TabascoSauce
Thanks!
TabascoSauce
Mordakai
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Originally Posted by TabascoSauce
I do not think the question is whether the game has changed - it has. The question is whether we all as players approve of the changes.
Thanks! TabascoSauce |
Not all players are ever going to like all changes.
TabascoSauce
Well Mordakai, let me put this another way, if you want specifics.
I think I can make the case that the game was originally marketed for the late teens and twenties crowd for the adrenaline-based PvP experience. That was their target audience, the 18 to 34 gaming crowd. The way that the game was originally made and marketed, as opposed to the game now, has changed specifically from:
"grind for vanities"
to
"grind for vanities and super-powerful skills that are exempt from the 200 point attribute balancing mechanic"
The adding of all the titles, sugar-cane and alcohol fueled as well as (un)lucky or exploration, etc. Lots of titles there, some of which are tied to game skills.
For some reason, I get the impression that these new additions are not targeting the 18 to 34 crowd. There are a lot of gamers in the 12 to 17 crowd, and their likes are different.
Not better, not worse, just different.
Just a thought.
TabascoSauce
I think I can make the case that the game was originally marketed for the late teens and twenties crowd for the adrenaline-based PvP experience. That was their target audience, the 18 to 34 gaming crowd. The way that the game was originally made and marketed, as opposed to the game now, has changed specifically from:
"grind for vanities"
to
"grind for vanities and super-powerful skills that are exempt from the 200 point attribute balancing mechanic"
The adding of all the titles, sugar-cane and alcohol fueled as well as (un)lucky or exploration, etc. Lots of titles there, some of which are tied to game skills.
For some reason, I get the impression that these new additions are not targeting the 18 to 34 crowd. There are a lot of gamers in the 12 to 17 crowd, and their likes are different.
Not better, not worse, just different.
Just a thought.
TabascoSauce
creelie
Tabasco, I'm not sure about that. GW is one of the only MMO-type games that doesn't require a credit card to play, so there's been a lot of kids playing from the beginning.
Asplode
That's a pretty great chart, and as far as I can tell, it isn't exactly limited to Guild Wars
Mordakai
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Originally Posted by TabascoSauce
Well Mordakai, let me put this another way, if you want specifics.
I think I can make the case that the game was originally marketed for the late teens and twenties crowd for the adrenaline-based PvP experience. That was their target audience, the 18 to 34 gaming crowd. The way that the game was originally made and marketed, as opposed to the game now, has changed specifically from: "grind for vanities" to "grind for vanities and super-powerful skills that are exempt from the 200 point attribute balancing mechanic" |
The retro-added Kurzick/Luxon Title skills are the exact opposite, and (IMO) are completely broken. I guess Anet figured if they were going to introduce skills that were very difficult to get, let alone max, then they better be some awesome skills. (I actually have contemplated bringing 10 characters through Factions just to get faction from all the quests...)
I think the GWEN Title skills are somewhere in-between: They are not as easy to get as Sunspear skills, but they aren't nearly as hard to max as Factions PvE skills.
As you say:
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Originally Posted by TabascoSauce
Not better, not worse, just different.
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aapo
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Originally Posted by Zinger314
You will have more powerful PvE skills with the grind. That is undeniable. And that's what ArenaNet has been promoting since the introduction of the first PvE only skills.
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You don't get fame if you don't win. If you win many battles in row, I'd say you're skilled player. If you win many battles in row, you get exponentially increasing amount of fame, which (tautologically) makes the "grind" in fame track smaller. If you're a bad player, you spend much time getting small amounts of fame and it may feel like "grind" to you. Thus your resulting amount of fame is Fame = Skill * Time. Does this sound reasonable?
As for PvE, I really don't understand why you're saying Factions changed this "skill>time" mantra. For the record, Factions has the fastest level advancement of all campaigns and you fail to notice it. Nightfall is in the middle, but Prophecies had the slowest level progression of all three and that is because quests and missions offer so low experience bonuses. With the introduction of Hard Mode and skilltomes, along with ferrying system in Nightfall, you can get perfect character in one day. It would be 15 minutes if it wasn't for leveling.
Could you now please elaborate what you mean by this supposed change in "skill>time" mantra with concrete examples and statistics?
Ulterion
Skill > Time has been gradually contradicted by anet so... In essence, anet is flawed at keeping their word. Futhermore, titles are a reflection of experience and grind (Time > Skill) and all the skill nerfs kind of contradict Skill > Time anyways... Case closed.
aapo
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Originally Posted by Ulterion
Skill > Time has been gradually contradicted by anet so... In essence, anet is flawed at keeping their word. Futhermore, titles are a reflection of experience and grind (Time > Skill) and all the skill nerfs kind of contradict Skill > Time anyways... Case closed.
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