PvE Assassin
Quaker
EDIT: Major update. As a result, some of the following thread might not seem to apply.
Profession: A/Mo
Name: Malika's Muction
Type: PvE
Category: Damage
Attributes: Dagger Mastery - 16 (superior rune + mask)
Critical Strikes - 13 (minor Rune)
Healing Prayers - 3 (left over points)
Armor: Survivor Insignias on head, hands, & feet - Nightstalker's on chest & legs. Superior Dagger on head (+ extra mask with minor and/or major), Major Vigor (or Superior), minor Critical Strikes, 1 Attunement, 1 Vitae
Skills Bar:
[skill]Disrupting Stab[/skill][wiki]Sneak Attack[/wiki][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Flashing Blades[/skill][skill]Death's Charge[/skill][skill]Healing Breeze[/skill][skill]Rebirth[/skill]
Skills Explanation:
1. Disrupting Stab - Primarily used as a simple interrupt for when you enemy is about to use a healing skill or wild blow or whatever. It can also be used as a lead attack should Sneak Attack be blocked or otherwise fail to hit.
2. Sneak Attack - is an EoN skill based on the Vanguard Title Track - it causes blindness for 5 seconds and has a 5 second recharge. It's the main lead attack. Before EoN this was [wiki]Jagged Strike[/wiki]
3. Wild Strike - self explanatory.
4. Death Blossom - decent AoE damage, low energy cost, quick recharge.
5. Flashing Blades - it's a stance, therefore zero cast time and it doesn't disrupt the attack chain. It has a 30-sec recharge, but lasts 32/30/28 seconds (with DM at 16/15/14). Combined with Sneak Attack's blinding, it makes you very hard to hit. (Note that you need to constantly be attacking for this to work.)
6. Optional slot, some other choices - [wiki]Critical Agility[/wiki] or [wiki]Ebon Battle Standard of Courage[/wiki] or [wiki]Ebon Battle Standard of Honor[/wiki]
7. 2nd optional slot - substitute your favorite self heal or some other Assassin skill you wish to try out.
8. Rez Slot - other choices could be [wiki]Resurrection Chant[/wiki] or [wiki]Resurrection Signet[/wiki] or [wiki]Sunspear Rebirth Signet[/wiki]
Summary:
- This build is mostly aimed toward the casual or new Assassin. It's main mechanic is to strike with Sneak Attack to blind the foe and use Flashing Blades for defense. The attack chain completes in about the same time as Sneak Attack recharges, so it can be used continously.
- This build was mostly used in a party including a Minion Master, which helps to keep some of the attacks off the Assassin and makes the Ebon Battle Standards of some use.
- Because there are 2 'optional' slots which are not part of the basic mechanic, there is lots of room for experimentation.
- I mostly use Lou's Karambits with this build (20/20, 15% in stance, h+30), but any decent set of daggers will do.
- This build purposely uses low energy skills so that you don't need to divert resources into energy management. Under normal circumstances, this build does not have energy problems. This build may not deal as much damage as could be possible, but that is outweighed by the survivability and low energy requirements.
- It is not the purpose of this build to be a "monk" in any sense. The monk secondary is just for the "hard" rez and some self heal.
- It's not intended to be "the bestest build ever". Contrary to the opinions expressed later in this thread, this build does work and, more importantly, I have fun with it.
- I am not asking for suggestions or comments about this build, just simply posting it. However. if you actually try it, or have some useful tweaks to suggest, I welcome your input. If you just wish to make remarks about how some "leet" build or skill set is better, you're missing the point.
Credit: This build is my own creation - any similarity to other builds would be coincidental.
Profession: A/Mo
Name: Malika's Muction
Type: PvE
Category: Damage
Attributes: Dagger Mastery - 16 (superior rune + mask)
Critical Strikes - 13 (minor Rune)
Healing Prayers - 3 (left over points)
Armor: Survivor Insignias on head, hands, & feet - Nightstalker's on chest & legs. Superior Dagger on head (+ extra mask with minor and/or major), Major Vigor (or Superior), minor Critical Strikes, 1 Attunement, 1 Vitae
Skills Bar:
[skill]Disrupting Stab[/skill][wiki]Sneak Attack[/wiki][skill]Wild Strike[/skill][skill]Death Blossom[/skill][skill]Flashing Blades[/skill][skill]Death's Charge[/skill][skill]Healing Breeze[/skill][skill]Rebirth[/skill]
Skills Explanation:
1. Disrupting Stab - Primarily used as a simple interrupt for when you enemy is about to use a healing skill or wild blow or whatever. It can also be used as a lead attack should Sneak Attack be blocked or otherwise fail to hit.
2. Sneak Attack - is an EoN skill based on the Vanguard Title Track - it causes blindness for 5 seconds and has a 5 second recharge. It's the main lead attack. Before EoN this was [wiki]Jagged Strike[/wiki]
3. Wild Strike - self explanatory.
4. Death Blossom - decent AoE damage, low energy cost, quick recharge.
5. Flashing Blades - it's a stance, therefore zero cast time and it doesn't disrupt the attack chain. It has a 30-sec recharge, but lasts 32/30/28 seconds (with DM at 16/15/14). Combined with Sneak Attack's blinding, it makes you very hard to hit. (Note that you need to constantly be attacking for this to work.)
6. Optional slot, some other choices - [wiki]Critical Agility[/wiki] or [wiki]Ebon Battle Standard of Courage[/wiki] or [wiki]Ebon Battle Standard of Honor[/wiki]
7. 2nd optional slot - substitute your favorite self heal or some other Assassin skill you wish to try out.
8. Rez Slot - other choices could be [wiki]Resurrection Chant[/wiki] or [wiki]Resurrection Signet[/wiki] or [wiki]Sunspear Rebirth Signet[/wiki]
Summary:
- This build is mostly aimed toward the casual or new Assassin. It's main mechanic is to strike with Sneak Attack to blind the foe and use Flashing Blades for defense. The attack chain completes in about the same time as Sneak Attack recharges, so it can be used continously.
- This build was mostly used in a party including a Minion Master, which helps to keep some of the attacks off the Assassin and makes the Ebon Battle Standards of some use.
- Because there are 2 'optional' slots which are not part of the basic mechanic, there is lots of room for experimentation.
- I mostly use Lou's Karambits with this build (20/20, 15% in stance, h+30), but any decent set of daggers will do.
- This build purposely uses low energy skills so that you don't need to divert resources into energy management. Under normal circumstances, this build does not have energy problems. This build may not deal as much damage as could be possible, but that is outweighed by the survivability and low energy requirements.
- It is not the purpose of this build to be a "monk" in any sense. The monk secondary is just for the "hard" rez and some self heal.
- It's not intended to be "the bestest build ever". Contrary to the opinions expressed later in this thread, this build does work and, more importantly, I have fun with it.
- I am not asking for suggestions or comments about this build, just simply posting it. However. if you actually try it, or have some useful tweaks to suggest, I welcome your input. If you just wish to make remarks about how some "leet" build or skill set is better, you're missing the point.
Credit: This build is my own creation - any similarity to other builds would be coincidental.
moko
no deepwound, no ias, two lead attacks (??) bad elite.
-> critical agility & critical defenses >>> flashing blades+deaths charge+breeze.
deepwound somewhere, moebius as elite, sneak attack is a fine lead attack.
-> critical agility & critical defenses >>> flashing blades+deaths charge+breeze.
deepwound somewhere, moebius as elite, sneak attack is a fine lead attack.
Dean Harper
I use this:
(Its a wiki build, but, hey, it works)
[skill]Golden Phoenix Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Critical Defenses[/skill][skill]Critical Agility[/skill][skill]Mystic Regeneration[/skill][skill]Way of Perfection[/skill]
Get some +20% daggers of enchanting and you have a sweet farming and general pve build.
You can also add in Deaths Charge instead of WoP, but it might make survivability a little lower...
Cheers,
-Dean
(Its a wiki build, but, hey, it works)
[skill]Golden Phoenix Strike[/skill][skill]Critical Strike[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Critical Defenses[/skill][skill]Critical Agility[/skill][skill]Mystic Regeneration[/skill][skill]Way of Perfection[/skill]
Get some +20% daggers of enchanting and you have a sweet farming and general pve build.
You can also add in Deaths Charge instead of WoP, but it might make survivability a little lower...
Cheers,
-Dean
Bowstring Badass
Quote:
Originally Posted by Mokone
no deepwound, no ias, two lead attacks (??) bad elite.
-> critical agility & critical defenses >>> flashing blades+deaths charge+breeze.
deepwound somewhere, moebius as elite, sneak attack is a fine lead attack.
And you win this thread Mokone.
-> critical agility & critical defenses >>> flashing blades+deaths charge+breeze.
deepwound somewhere, moebius as elite, sneak attack is a fine lead attack.
And you win this thread Mokone.
Marverick
IAS isn't exactly necessary for Moebius > DB in PvE but since CA gives an armor boost in addition to an IAS it is pretty much a staple in 'Sin PvE builds.
Lead > Offhand > Dual kinda sucks for Moebius builds, takes too much time to get to the dual. Use Lead > Exhausting Assault, in your case Sneak Attack > Exhausting Assault > Moebius Strike > etc.
Lead > Offhand > Dual kinda sucks for Moebius builds, takes too much time to get to the dual. Use Lead > Exhausting Assault, in your case Sneak Attack > Exhausting Assault > Moebius Strike > etc.
Bowstring Badass
Quote:
Originally Posted by Marverick
IAS isn't exactly necessary for Moebius > DB in PvE but since CA gives an armor boost in addition to an IAS it is pretty much a staple in 'Sin PvE builds.
Lead > Offhand > Dual kinda sucks for Moebius builds, takes too much time to get to the dual. Use Lead > Exhausting Assault, in your case Sneak Attack > Exhausting Assault > Moebius Strike > etc. Or he could use [skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill].
Edit: @Quacker- Just noticed but why the hell are you using a superior rune on a sin? Swap that out for a minor.
Lead > Offhand > Dual kinda sucks for Moebius builds, takes too much time to get to the dual. Use Lead > Exhausting Assault, in your case Sneak Attack > Exhausting Assault > Moebius Strike > etc. Or he could use [skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill].
Edit: @Quacker- Just noticed but why the hell are you using a superior rune on a sin? Swap that out for a minor.
Coloneh
super rune = bad
healing prayers = bad
two leads = bad
flashing blades = kinda bad
mobius=good
critical agility= good
healing prayers = bad
two leads = bad
flashing blades = kinda bad
mobius=good
critical agility= good
Coloneh
if you are going to post a build here take people's advice. we know what were talking about. you dont.
deepwound is quite useful, though not necessary for every build
IAS(increased attack speed) is pretty much necessary in all melee builds
you have 2 lead attacks, thats stupid. assasin attack operate on a chain system.
"critical agility & critical defenses >>> flashing blades+deaths charge+breeze" was referring to critical agility and defenses being much better than your skills (this > means greater than)
assassins already have extreably low survivability compared to other classes. it is a question with every class weither the +2 attributes out-weighs the -75hp, but for sins its not really a question. you cannot afford to lose health.
deepwound is quite useful, though not necessary for every build
IAS(increased attack speed) is pretty much necessary in all melee builds
you have 2 lead attacks, thats stupid. assasin attack operate on a chain system.
"critical agility & critical defenses >>> flashing blades+deaths charge+breeze" was referring to critical agility and defenses being much better than your skills (this > means greater than)
assassins already have extreably low survivability compared to other classes. it is a question with every class weither the +2 attributes out-weighs the -75hp, but for sins its not really a question. you cannot afford to lose health.
street peddler
you wouldnt use a superior on a sin so you could conserve health, because, you know, assassins are fragile little guys.
Longasc
1. Golden Fox Strike or Sneak Attack (Blindness rocks)
2. Wild Strike (together with GFS you can destroy stances easily)
3. Death Blossom (area damage)
4. Moebius Strike (E) or Flashing Blades (E)
5. Critical Strike or Horns of the Ox
6. Impale (Deep Wound)
7. Critical Agility (super useful, armor + 33% IAS)
8. whatever / Rez Signet, Critical Defense or even Blinding Powder.
The crap with Assassins in PvE is just that there is nothing to assassinate, and for most "hard" boss mobs Broad Head Arrow is much more useful.
If you have no better ways to spread disease, Jagged Strike + Signet of Infection might be worth a try, but did not test it myself yet.
2. Wild Strike (together with GFS you can destroy stances easily)
3. Death Blossom (area damage)
4. Moebius Strike (E) or Flashing Blades (E)
5. Critical Strike or Horns of the Ox
6. Impale (Deep Wound)
7. Critical Agility (super useful, armor + 33% IAS)
8. whatever / Rez Signet, Critical Defense or even Blinding Powder.
The crap with Assassins in PvE is just that there is nothing to assassinate, and for most "hard" boss mobs Broad Head Arrow is much more useful.
If you have no better ways to spread disease, Jagged Strike + Signet of Infection might be worth a try, but did not test it myself yet.
BlackSephir
I use something like that.
1. Golden Fox/Sneak Attack.
2. Wild Strike.
3. Critical Strike
4. Moebius
5. Death Blossom
6. Crit Agility
7. Crit Defenses
9. "Save yourself!"
1. Golden Fox/Sneak Attack.
2. Wild Strike.
3. Critical Strike
4. Moebius
5. Death Blossom
6. Crit Agility
7. Crit Defenses
9. "Save yourself!"
Stormlord Alex
Quote:
Originally Posted by Quaker
Do you like Word of Healing and Avatar of Balthazar as well?
Quote:
Not necessarily. DPS needs to weighed against survivability. energy usage, etc.. There is no hurry - no time limit. DPS is more of a PvP thing I think.
Think outside the box.
There's a fine line between innovation and utter crap. A 'sin with Flashing Blades a 3-spec Healing Breeze, and with a sup rune to boot, is bad. Everyone here is giving constructive criticism, take it and be a better 'sin if you want... if not, don't crap all over everyone. Tab
Moral of the story?
If you run Flashing Blades, you're bad, so l2p. John Panda
[skill]Disrupting Stab[/skill]
[skill]Exhausting Assault[/skill] [skill]Moebius Strike[/skill] [skill]Death Blossom[/skill] [skill]Critical Agility[/skill] [skill]Critical Defenses[/skill] [skill]Death's Retreat[/skill] [skill]Resurrection Signet[/skill] That's What i use. Quaker
Quote:
Originally Posted by John Panda
[skill]Disrupting Stab[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Critical Agility[/skill][skill]Critical Defenses[/skill][skill]Death's Retreat[/skill][skill]Resurrection Signet[/skill]
That's What i use. The problem with Exhausting Assault is that it has to follow a lead attack. You may not have the time (or energy) to do both. I also wonder why, since you have no skills from another class, don't you use monk as a secondary and bring some other rez? Mist Walker Skarloc
To be honest, it's true what most people are saying - Moebius Strike is better than Flashing Blades. As a PvE assassin, you're trying to get as much DPS as possible, right? You'll find that Moebius Strike+Death Blossom is the highest DPS you'll get (other than Moebius Strike+Death Blossom with a Conjure or other damage buff). If not, tell me what's better so I can use it! :P
On equipment, I'd say that a Superior rune is fine in PvE, unless you're a tank. But I'd ditch Lou's Korambits. A lot of people argue that Sundering is not the best mod for any weapon (other than Axes, for spiking in PvP). I agree, especially with daggers. Vampiric or Zealous are much better. Which one is upto you, I personally prefer Zealous. Hope I sounded more like I was helping than like I was saying "your build and daggers suck". Neither suck, but there are better options. Edit - Just saw your last post, yeah, you're right. I'd use Golden Phoenix Strike->Death Blossom->Moebius Strike->Death Blossom over Lead->Exhausting Assault->Moebius Strike->Death Blossom. Same amount of attacks in Quaker
Quote:
Originally Posted by Mist Walker Skarloc
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What kicks me the most is that prior to your post, you probably never extensively (or even ever) used either of these skills. But actually, I would agree that CD has a short duration, and I usually don't include it in my builds, but NOT because it won't last the recharge, because it's 10 energy, which is a lot when you pre-cast your enchantments.
Hope I sounded more like I was helping than like I was saying "your build and daggers suck". Neither suck, but there are better options.
You did, and I appreciate that, and thank you. Quote:
Just so you know, if you have 12 points in two attributes, the leftovers will give you 3 in a third, which gives +4 regen, or an extremely expensive Mending. You might as well bring Echo, 'eh?
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what?
Originally Posted by Quaker
- DS has 0 activation time - DD has 0.25 - I think DS is actually faster - DD fires a 'projectile' therefore, it is still affected by blindness. Actually, DS almost always will activate slower than DD. It doesn't immediately hit. It uses the skill the next time you would attack. So, the cast time could be as long as 1.33 seconds (the animation time of a dagger attack). And projectile spells cannot miss, though someone very skilled might be able to dodge it by strafing left and right. Quote:
your lead has 5 second recharge. if your lead is blocked, the interrupt from DS will most likely be blocked also.
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- DD fires a 'projectile' therefore, it is still affected by blindness.
i can make lightning orb miss with blinding flash too. Quote:
"Ignorance: The condition of being uneducated, unaware, or uninformed"
-Dictionary.com You are choosing to be unaware of others' information, which is only to try to make you better with the Assassin class, and to help you have more fun. Of course, some people try to degrade you while they're at it, but that's life. Chances are, if someone's flaming you, they're just trying to get their point across (though I know they could probably do it better). Please, we're trying to help you by showing you how much better you can be. Quote: |
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The truth of the matter is that NO skills are super-duper in actual play (not theory). The difference between a "good" skill and a "great" skill is only very minor, especially when you take the build as a whole and the party as an even bigger whole.
I beg to differ; Moebius Strike is even better in action than on paper. Critical Agility, as well (if you actually bring something like Critical Strike/Eye). In fact, Critical Eye is actually an awesome energy-management skill, while it looks mediocre on paper. Yes, some skills look good on paper but don't live up to their name (Healing Breeze, for example, and Assassin's Promise to a lesser extent), but some skills actually are "super-duper," even in the (Margonite filled) field.
Quote:
Originally Posted by Quaker
The truth also is that the differences in weapons types, sundering, vampiric, zealous, elemental, etc., are also very small in actual game play.
For both skills and weapons, the in-game differences are too small to make any particular type "leet" and the rest "noob". But that's mostly the type of leet BS you get from these dickwads. So rather than start a flame war (oops) it's best just to ignore them. While sundering, vampiric, and elemental mods aren't as useful, you should never EVER underestimate zealous daggers on an assassin. They are to a 'sin as Attunements are to ele's (and about the same amount of e-management, possibly more) Pericles
I want everyone to stop helping/giving advice to Quaker, he's an ignorant little know-it-all who tries to manipulate the english language so that in the end he's always right. There's no point of arguing with him because he simply makes incorrect statements and instead of admitting his mistakes he tries to still, (even though everyone thinks he's wrong), prove his being right. He does this because he's childish and has no honor, so to 'get back at Quaker' I'll will lower myself to his level and prove that I'm right:
I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong I'm right, you're wrong HAHA!!!, NOW I WONT THIS ARGUMENT BECAUSE IT SAYS SO IN THE ABOVE TEXT!!! Wyat Hawke
Quote:
Originally Posted by Quaker
I've come to the conclusion that it's best just to ignore you people.
Wow... Coloneh, I would like to apologize...
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