We should be able to use henches in Fow/UW now

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Kerwyn Nasilan
Kerwyn Nasilan
Forge Runner
#21
Quote:
Originally Posted by Red Sonya
No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
VwK Solo Warrior, 1 hour to learn and use build, 7 Globs of Ectoplasm, Bite Me
[DE]
[DE]
Hugs and Kisses
#22
Quote:
Originally Posted by Zeek Aran
So you never will. I can't imagine going through Urgoz without my guildy group. It's seriously impossible.
Actually Urgoz could be quite doable with henchies assuming you have 3 well laid out heroes and know what you're doing.
jezz
jezz
Frost Gate Guardian
#23
i always go UW/FoW with a guildie and rest heros..hench a just plain stupid absolutely no control over them..either they run ahead(usually hench monk takes agro) or stand around with stupid look on there faces...sometimes i wonder why hench get a cut of gold coins..lol

also if you can solo, 2 man, 3 man or 5 man it in any of those elite areas then you deserve the rewards you get...IMHO
Fionn Falaich
Fionn Falaich
Academy Page
#24
/signed a thousand times over.

I just got through with a PUG group in FOW where the tank quit after 5 minutes and the group "leader" quit 5 minutes later - no ragequit about it, nothing to rage about, just plain quit without explanation or reason. The remaining 6 of us completed a few missions but eventually got booted. Who needs that kind of time waster? Please let us take H/H into UW/FOW. Pretty please.

Edit: by the way, when we got booted back to the outpost, there was no more favor and we were 17 accomplishments away from having it again. Just adds to the complete waste of time of it all. :/
HawkofStorms
HawkofStorms
Hall Hero
#25
Quote:
Originally Posted by Kerwyn Nasilan
VwK Solo Warrior, 1 hour to learn and use build, 7 Globs of Ectoplasm, Bite Me
Soloing a VERY narrow and small part of UW is NOT the same as playing it and actually questing.

And the insult isn't helping your point.

I agree with Zeek that DoA, Urgoz, and the Deep should not allow hench. It would be pretty much impossible to use them there. Mobs of like 25 level 28 monsters isn't something henchmen can handle.

But anyway, try not to hyjack the thread and keep it on topic. This thread isn't about elite areas using henchmen, its only originally about FoW/UW.
Whirlwind
Whirlwind
Krytan Explorer
#26
Quote:
Originally Posted by Red Sonya
No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
Wow, good items? lmao. It's all just skins my friends, cosmetics. you can get the 'best' items in the game and be a terrible player compared to a dude with a ugly stick with the same stats. No one should ever 'have' to group with real people if they don't want to. There are people who are social and those who are not. Deal with it.
Longasc
Longasc
Forge Runner
#27
I wonder what will happen to people who like the option to play solo with heroes and henchies only in GW2, given the info that we will have only a sidekick or use this buddy system they seem to have copied from city of heroes.

But as GW1 offers the option of almost 100% soloplay, I see no reason why there should not be henchmen allowed in UW/FoW. If you want to do the whole UW with heroes and henchies only, I think it is ultra hard without at least two human players anyways (Riders and some other parts).
M
More Outrage
Frost Gate Guardian
#28
I`m not sure I understand why anyone would be against it.

If H/H were allowed and the areas turned out to be too hard as some have already suggested, so what? They get thier arses handed to them and waste the cost of entrance a few times before giving it up.
Or is the fact that finding a crappy PUG would become near impossible? Not even sure that is such a bad idea.

Anyway I`m all for it.
/signed
bungusmaximus
bungusmaximus
Forge Runner
#29
FoW and UW are remarkably easy, they just take a lot of time to finish, a good reason why I would love to take henchmen. I don't see why henchmen wouldn't be up for the job, I did crazier things with hench then FoW/UW to be honest (Tahnakai temple hard mode LOL).
Angelic Upstart
Angelic Upstart
Krytan Explorer
#30
Quote:
Originally Posted by Sir Seifus Halbred
Could you imagine Alesia aggroing through FoW and UW.

*shudder*

Ughh...just the thought of it...
Lol, that is indeed a sobering thought......
C
Cobalt
Krytan Explorer
#31
Quote:
Originally Posted by Longasc
I wonder what will happen to people who like the option to play solo with heroes and henchies only in GW2, given the info that we will have only a sidekick or use this buddy system they seem to have copied from city of heroes.
Simple we will just not buy GW2! The whole sideskick thing reminds me of Daikatana and anyone who was playing games at that time knows what a flop that turned out to be.

Quote:
Originally Posted by Longasc
But as GW1 offers the option of almost 100% soloplay, I see no reason why there should not be henchmen allowed in UW/FoW. If you want to do the whole UW with heroes and henchies only, I think it is ultra hard without at least two human players anyways (Riders and some other parts
I agree they need to let us use henches or if not then let us use 7 heroes in FoW/UW no real excuse not too.
beanerman_99
beanerman_99
Wilds Pathfinder
#32
/signed

I stood in ToA once begging for someone to enter FoW with their heros and then they could leave. Finally got a taker and I did make it quite far. I would much rather be able to take henchmen instead of begging for someone to leave me their heros.
Bryant Again
Bryant Again
Hall Hero
#33
I think the Deep and Urgoz should allow henchmen. Am I saying it can be done with them? Heh, probably not. Be funny to see it done, though.

Not too much of a problem with henchies in DoA, either. It's really been toned down in NM, and much more forgivable.
Big_Iron
Big_Iron
Desert Nomad
#34
I’d like to try it with an H/H team, but I do feel the same as some people here, henchman AI is just too stupid for FoW/UW. For instance, I’ve just recently started doing the missions for Prophecies in HM. So far, it’s been a breeze with Sab’s build. But as soon as I added Alisia for the 6 member teams, she’s starts tanking and dies almost instantly. It’s still a breeze with my 3 Necro Heroes, but henchie AI seems just a stupid as ever.
Shiishii Momo
Shiishii Momo
Frost Gate Guardian
#35
It's an odd question, since the henchman are a part of the game originally to help fill out groups that may have been lacking with a generic profession build, they moved through the story line with us and helped and participated in all of our achievements. As time has gone on, they have become the preferred method of play, with pugging taking a back seat. I think we are not allowed to take the henchmen into elite areas, because it sorta denigrates the idea that we are 'ascended' and have proven our valor to the gods. We are after all 'hero's' and they are just henchmen. In real life though, I think that it was an attempt by a-net to force us into socializing. I remember beating my doppleganger and immediately going to TOA grabbing some henchmen and running over to Balthazar, and feeling crushed that I wouldn't be able to use them and that I had to join an actual group. I suppose you can look at it like this too, if you create a new toon, and play the game and get to Lion's Arch as a level 20, should you be able to run over to TOA and go to FoW or UW?
Onarik Amrak
Onarik Amrak
Forge Runner
#36
Quote:
Originally Posted by The Phantom
Actually Urgoz could be quite doable with henchies assuming you have 3 well laid out heroes and know what you're doing.
Maybe they could just have Barrage henchies there. lol
Pandora's box
Pandora's box
Jungle Guide
#37
For most areas there are one or more solo builds. Therefore the most obvious reason to ban henchies/heroes from certain areas (encouraging team play) is no longer valid. I see no reason for not allowing them anymore. And since they consume their part of the profit, I don't believe their usage would become more popular than soloing.
Jetdoc
Jetdoc
Hell's Protector
#38
Quote:
Originally Posted by Zeek Aran
Dude. No. Just no. FoW and UW are pretty easy. They aren't that different from the rest of the game. The ELITE areas, such as DoA, Deep, and Urgoz, CANNOT be done with henchmen.
Not sure what you're arguing about...

If FoW and UW aren't that different from the rest of the game, I don't see why we can't use level 20 henchmen for those areas as well (i.e. like the rest of the game).

:dunno:

P.S. I guarantee that, if henchmen were allowed in DoA, Deep and Urgoz, the player community would be able to figure out pretty quickly how to use them in those areas. Heck, great strides have been made in trying to make solo builds for those areas (see Witte Was's posts), let alone group builds.
Darkobra
Darkobra
Forge Runner
#39
Quote:
Originally Posted by Antheus
Sorry, what?

There's regular missions which are way harder than FoW or UW. Those places are a joke these days.
Could you name a few? Just so I know how easy it is in comparison.
M
Malice Black
Site Legend
#40
Quote:
Originally Posted by Darkobra
Could you name a few? Just so I know how easy it is in comparison.
Great Northen Wall