October 25 update

chowmein69

Forge Runner

Join Date: Jan 2007

When sunlight wanes to shadow
And mists fill nights once clear
'Tis time to think of monarchs
Who visit once a year.

Hail, Thorn, the king demented,
Whose laughter fills the air
Where cunning gifts are given
With wit and deadly flair!

And as the season passes
Remember what you've seen
In Lion's Arch and Kamadan
On this good Halloween.







[edit] Bug Fixes
Fixed a bug that caused the hunt rampage to display an incorrect duration in Hard Mode.
Fixed a bug that prevented the snowmen in the Secret Lair of the Snowmen from using their Hard-Mode exclusive skills.
Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
Fixed a bug that occasionally prevented characters from receiving credit for kills in the Fissure of Woe quest "The Hunt".
Fixed a bug that prevented players from reporting teammates for leeching while in Random Arenas and Alliance Battles.
Fixed a bug that allowed players to have more siege devourers in their group than intended in some Eye of the North regions.
Fixed a bug that allowed players to use Lacerate to kill Polymock opponents.
Fixed a bug that prevented Domain of Anguish bosses from spawning once the quest "Mallyx the Unyielding" had been completed.
Fixed a bug in the Courtyard map of Heroes’ Ascent that allowed the gate levers to open and close the gates faster than intended.
Fixed a graphical bug that caused several character models and armor sets to appear as wireframes.
[edit] Miscellaneous
The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with Tournament prizes.
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
[edit] Guild Wars Wiki notes
Caused duplication of several skills at the Priest of Balthazar[Rewards]:
Anthem of Weariness
Blessed Light
Burning Arrow
Complicate
Crippling Slash
Desecrate Enchantments
Enfeeble
Enraging Charge
Falling Lotus Strike
Flame Djinn's Haste
Glowing Gaze
Insidious Parasite
Liquid Flame
Natural Stride
Pious Fury
Reaper's Mark
Searing Flames
Shield of Absorption
Signet of Lost Souls
Smite Condition
Steam
Sun and Moon Slash
Tiger Stance
These duplicates could be equipped to your bar, excepting Searing Flames, Blessed Light and Crippling Slash, due to their being elites.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

siege devourer nerf.......damn

glad we finally get our tourny rewards, although for non-pvpers its useless
hope Hayda gets her face back

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Aww...no more multi-siege devourers? how extensive is this?

unknown1

Krytan Explorer

Join Date: Jun 2005

Mo/

double shield of absorption -> ownage for farming

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.

uhm, in town this is NOT helpful....trying to find the dang storage or merchant and now I can barely even see the names let alone read them and I sit not 1 foot from my computer screen!

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by VitisVinifera
hope Hayda gets her face back
So I wasn't the only one who saw that...

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Anyone checked to see what the Snowmen "Hard Mode-exclusive" skills are?

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

They should make the fade out optional like they ended up doing with the floating damage character size.

kooomar

kooomar

Lion's Arch Merchant

Join Date: Oct 2006

Pow Pow Pow [myau]

Mo/E

The faded letters make me want to punch babies

-Koo Ooomar

Micromaster

Micromaster

Krytan Explorer

Join Date: Apr 2006

...

W/Mo

Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
What a horrid update. Kills my eyes. Help us Anet!

pablo24

Frost Gate Guardian

Join Date: Aug 2007

Quote:
Originally Posted by Soulless Warhawk
Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
Yey my Pre Searig bug got fixed

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Damn, Pablo, you're just finding exploits all over the place, huh? /saluteforskillz

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

Ahh the snowman lair is going to become harder

Glad i got my title before this update

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

So hold on now....

A-Net have nerfed Siege Devourers so they can't be stacked up for farming (bad thing)...
A-Net have nerfed item names outside immediate aggro so they can't be seen (bad thing)...
A-Net have slammed special Hard Mode skills on Snowmen to make it more awkward to farm them (bad thing)...


And what is all this stuff about duplicate skills and accessing storage in Pre-Sear (now fixed anyway)?

It sounds to me like A-Net just like messing up the game...
The only good thing in all that is the fixing of the wireframe glitch.

Vulkanyaz

Lion's Arch Merchant

Join Date: Aug 2007

That double-skill bug was fun while it lasted

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
I do not get why this was needed or for what it is good for.

Right now it only looks shite.


Besides that, I do not see why it is bad that Siege Devourer abuse has been stopped (Only one per area, or what does it mean?). The same for the nerf of the snowmen run.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

I love the fading names!

However, as was suggested, this should probably be optional for the many here that seem to dislike it.



Thanks ArenaNet for these small improvements you keep making to the game!

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Poor siege devourer, lol at "bug" bit. C'mon Anet just come out and say it. "We don't like you to have (that much) fun". Oh and fix Hayda's face already, poor girl can't put her make up on.

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

Quote:
Originally Posted by AlienFromBeyond
Anyone checked to see what the Snowmen "Hard Mode-exclusive" skills are?
`

basically all snowmen seem to have mega snowball now as well, some snowmen can now use ice fort and avalanche is a lot more common

it's not that fun standing between 20 snowmen suddenly doing a kd chain with mega snowballs ...
i'll have to remake my build to farm better there (atm i can just survive big mobs with a lucky spell breaker recharge)

Inniss

Inniss

Academy Page

Join Date: Feb 2007

Bendigo - Australia

Search For Gwen Foundation

E/Mo

Quote:
Originally Posted by VitisVinifera
glad we finally get our tourny rewards, although for non-pvpers its useless
Not completely, The points can be exchanged for a Flame of Balthazar, the faction from which can be used to unlock skills for one's heroes.

Alka

Academy Page

Join Date: Dec 2006

belgrade

E/

most terrible update in long long time thanks jesus i stoped playing this game 3 days before update(after 2 years of play with only few 1 month pauses)

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Quote:
Originally Posted by Cobalt
Translation; Buffed the Snowmen because we at Anet take great pleasure in sticking it to the masses for no reason, hence it is why we do it so often.
QFT...

Whenever I read about a nerf or a buff like this one, I picture a bunch a little nerds sitting in front of a workstation at Anet laughing their little pointy heads off. “You got pwned!! Hee hee hee hee!”

moko

moko

??uo??o??

Join Date: May 2006

oh wow, hardmode was made harder and as always it's the same result.

QQQQQQQQQqqqqqqqqqqqqqqqq

good update!

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Wait, why are people bitching about the fact that ANet fixed exploits, fixed un-intended design and made a slight change to the UI?

I actually really like the fading of names, as it's much easier to see who you're actually fighting, instead of seeing a full screen of red names while you're actually only fighting 5 of them.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Can someone elaborate on the siege devourer nerf? Is it no longer possible to ride them across zone boundaries?

puffzilla

puffzilla

Frost Gate Guardian

Join Date: Oct 2006

The Black Hand Gang [BHG]

W/

The fading name in towns isn't right. They need to reset that back.

I was having fun in the snowman cave. That kind of sucks. 1 of 4 gwen farming titles with an easier way to get it would have been nice. :P

puffzilla

puffzilla

Frost Gate Guardian

Join Date: Oct 2006

The Black Hand Gang [BHG]

W/

Actually another one of thoses check boxes would have been nice. Do want this on yes/no.

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

Good lord can you people bitch/whine/complain more. Lets see, Anet corrected a couple bugs, made hard mode, more like a hard mode should instead of easy mode exploited for extra stuff. If Hard Mode was to be easy, they would call it exploit this area for rep mode or something.

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

Quote:
Originally Posted by Soulless Warhawk
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
This is a shit thing, plz make an option for turning this off asap !!!

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Mokone
oh wow, hardmode was made harder and as always it's the same result.

QQQQQQQQQqqqqqqqqqqqqqqqq

good update!
So Guild Wars should move at the pace of the fastest?

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by SotiCoto
So Guild Wars should move at the pace of the fastest?
Anet fixed things that were ALREADY intended to be present in Hard Mode. You're supposed to be moving at the pace of Anet, and I doubt they care if you're not.

magi of the light

Frost Gate Guardian

Join Date: Jun 2007

Virginia

NINE

R/E

Quote:
Originally Posted by stretchs
Good lord can you people bitch/whine/complain more. Lets see, Anet corrected a couple bugs, made hard mode, more like a hard mode should instead of easy mode exploited for extra stuff. If Hard Mode was to be easy, they would call it exploit this area for rep mode or something.
/agreed

seruisly come on....i kinda like this game being some what bugless.A-net rulz the rest droolz!! (random act of randomness)

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Sephir you're an odd one.

Aside from all the ass kissing, QQing and general usual (bad) news from Anet, when is the Halloween stuff starting so I can play this horrible game some?

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

Still no :-

Fixed a bug that caused players using dual-core CPU's to crash with looping sound unless they set the GW.exe affinity to a single core.

Come on ANet, fix this problem! It's not as if multi-core CPU's are the realm of computer geeks and nerds anymore is it? You added the problem with EotN, so either fix it or take out whatever's causing it.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Hate is a strong word, but I have to say I really hate how the names fade, that is really annoying and hope they change it back.

Corpselooter

Corpselooter

Lion's Arch Merchant

Join Date: Jun 2006

Netherlands, Woerden

Glob of Ectospasm [GoE]

R/

snowmen are wtfhaxxor.

puffzilla

puffzilla

Frost Gate Guardian

Join Date: Oct 2006

The Black Hand Gang [BHG]

W/

Quote:
Originally Posted by Azagoth
Still no :-

Fixed a bug that caused players using dual-core CPU's to crash with looping sound unless they set the GW.exe affinity to a single core.

Come on ANet, fix this problem! It's not as if multi-core CPU's are the realm of computer geeks and nerds anymore is it? You added the problem with EotN, so either fix it or take out whatever's causing it.
Hum... guess that explains it. I seem to get it on weekends when I'm dungeons or what ever. Can't say I crash often in the week.

pablo24

Frost Gate Guardian

Join Date: Aug 2007

Quote:
Originally Posted by SotiCoto
And what is all this stuff about duplicate skills and accessing storage in Pre-Sear (now fixed anyway)?

Gaile doesn't want me to tell how exactly the exploit works though.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Damn youre good. Go get into the alpha already!

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

Quote:
Originally Posted by Bankai
Wait, why are people bitching about the fact that ANet fixed exploits, fixed un-intended design and made a slight change to the UI?

I actually really like the fading of names, as it's much easier to see who you're actually fighting, instead of seeing a full screen of red names while you're actually only fighting 5 of them.
Hmmm. can you say that there are a ton of other issues that our much more important that wasting time on UI changes. The one area that Anet doesn't FAIL is in the area of stopping exploits. 2 Thumbs way up on that.

However, if they stopped f'ing around with all this useless crap and put 1/10 the effort into substantial things this game would roxorz the big 111!!!!one!!!2111.