Duncan Hard Mode Stone Summit AI Needs Work NOW.

Nyree

Ascalonian Squire

Join Date: Aug 2007

Brazil

The DeathBlow Team

R/Rt

This problems happens in tombs too. At the thirdy level of the dungeon/mission there is a small chance of the first monster group to spawn at the stairs. I've already lost 2 runs because of it adn it's really annoying...

puffzilla

puffzilla

Frost Gate Guardian

Join Date: Oct 2006

The Black Hand Gang [BHG]

W/

/notsigned

Alright the reason the minions don't go away is because they have Jagged Bones. It's really pretty easy. So maybe intested of asking for a fix you could ask how other got around it.

The only thing you need to do if you agroo that first group is pull them left and then die. Do not let both groups merge or they'll get stuck healing the minions and casting jagged bones.

Been through it a few times now after agrooing the first group in HM and got through it no problem. Just take the 1 death and good to go. It is a HM mission and that's about the only hard part to that, to be honest.

Giga Strike

Giga Strike

Wilds Pathfinder

Join Date: Aug 2006

stranded in vabbi this time

None [N/A]

/signed

a team should never have to be dropped into a place where they would aggro a mob. even if the mob is ridiculously easy.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

yes i agree, i hate that so much

But on a side note, sometimes in fow the mobs do aggro rasti at spawn, they need to fix that too

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by puffzilla
/notsigned

Alright the reason the minions don't go away is because they have Jagged Bones. It's really pretty easy. So maybe intested of asking for a fix you could ask how other got around it.

The only thing you need to do if you agroo that first group is pull them left and then die. Do not let both groups merge or they'll get stuck healing the minions and casting jagged bones.

Been through it a few times now after agrooing the first group in HM and got through it no problem. Just take the 1 death and good to go. It is a HM mission and that's about the only hard part to that, to be honest.

Verata's Aura, Unnatrual Signet. The Minions are not the problem. It's the fact that the healers merge BECAUSE of the minions. Were you paying attention?

Sorry, I wish I was in full control of the mobs and could tell them not to merge, and expect them to listen to me.


The fact is we should NOT have to deal with that first death. Spawning right next to a mob is ridiculous, regardless of the degree of the consequence.



And no hard mode mission is hard when you know what you're doing. Strategy makes things sickeningly easy. This isn't about how Hard it is, it's about the Mob AI's and the spawnpoint, not the difficulty of the mission itself.

kradens

kradens

Frost Gate Guardian

Join Date: Mar 2007

:P guess.

R/

thats not all people were concerned about puffzilla

there was also the slow-loading-in problem that caused people to fail in the dungeon.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

I'm a slow loader
/signed

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

This problem has been fixed! Kudos to Arenanet!

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by You can't see me
This problem has been fixed! Kudos to Arenanet!
That's what the update notes say. I haven't tried it myself yet though, have you?

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Yeah that one slipped by unnoticed by the majority. Glad it's fixed, I'm a pretty slow loader and had fits with that.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Chthon
That's what the update notes say. I haven't tried it myself yet though, have you?
Being an Avid Farmer of it, of course I have! Being one led me to the creation of this thread.

They actually took out the Left Patrol Mob. They are no more.