Holy Damage Weapon Mods.
Captain Herbalife
I would like to see mods added to the game for "Holy Damage". My idea here is for melee weapons. Such as rangers having a Holy Damage string on their bow. Rangers are treated like the poor redheaded step-children of GW where farm groups are concerned. There are 2 places that rangers can consistanly farm(as in groups looking for one) Tombs and the Furnace. Just try to get a ranger group in DOA or in FOW / UW. Its not an accepted idea for the most part. Myself and guildies have done several run in FOW and UW with b/p groups, but it is not a widely accepted idea. Hell with Holy Damage mods it would open up possiblities for Sins and Paragons even. Even if it were offered in the form of a new line of Greens. I could elaborate more on this idea but I am sure you have gotten my point already.
aapo
No. No armor mod protects against holy damage like it protects against physical and elemental damage.
xaleo21
Aye!
It IS a type of damage... so yea... it should be a mod like the rest.
/agree
It IS a type of damage... so yea... it should be a mod like the rest.
/agree
isamu kurosawa
Quote:
Originally Posted by Captain Herbalife
I would like to see mods added to the game for "Holy Damage". My idea here is for melee weapons. Such as rangers having a Holy Damage string on their bow. Rangers are treated like the poor redheaded step-children of GW where farm groups are concerned. There are 2 places that rangers can consistanly farm(as in groups looking for one) Tombs and the Furnace. Just try to get a ranger group in DOA or in FOW / UW. Its not an accepted idea for the most part. Myself and guildies have done several run in FOW and UW with b/p groups, but it is not a widely accepted idea. Hell with Holy Damage mods it would open up possiblities for Sins and Paragons even. Even if it were offered in the form of a new line of Greens. I could elaborate more on this idea but I am sure you have gotten my point already.
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HawkofStorms
/notsigned
Rangers are used in UW and FoW all the time. Try using something besides B/P (like trapping, interupting, or burning arrow degen) and you'll see that they can be used in a balanced group very easily.
If you want to do holy damage, bring a smiting monk with strength and honor, etc to convert existing damage into holy.
This isn't allowed due to game balance/mechanics.
Rangers are used in UW and FoW all the time. Try using something besides B/P (like trapping, interupting, or burning arrow degen) and you'll see that they can be used in a balanced group very easily.
If you want to do holy damage, bring a smiting monk with strength and honor, etc to convert existing damage into holy.
This isn't allowed due to game balance/mechanics.
gremlin
Ranger/Dervish
Should be possible to do as much holy damage as you like, holy barrage anyone ?
Should be possible to do as much holy damage as you like, holy barrage anyone ?
terminus123
/not signed
dark dmge, holy dmge, chaos dmge, shouldn't have + armour mods since then you'll nerf a whole bunch of skills and weapons.
dark dmge, holy dmge, chaos dmge, shouldn't have + armour mods since then you'll nerf a whole bunch of skills and weapons.
Sleeper Service
double dmg vs undead. imba.
Div
If you think rangers are unwanted, try a mesmer or para.
gremlin
My Mesmer is only unwanted by the kind of people I wouldnt want to be seen dead with anyway.
Being a mesmer looking for a group sorts out the bad players like nothing else.
Being a mesmer looking for a group sorts out the bad players like nothing else.
Nadia Roark
Quote:
Originally Posted by xaleo21
Aye!
It IS a type of damage... so yea... it should be a mod like the rest. /agree |
Darkobra
Quote:
Originally Posted by holymasamune
If you think rangers are unwanted, try a mesmer or para.
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Paragon? Meh, no harm in taking one. Hexbreaker Aria can be very useful in some places.
Don Zardeone
Quote:
Originally Posted by Darkobra
I'd love a mesmer in my group. It's a hard class to learn so any one so confident in their abilities to be a PvE mesmer is more than welcome in my group. Depending on the person themselves, of course.
Paragon? Meh, no harm in taking one. Hexbreaker Aria can be very useful in some places. |
Paragons are overpowered. They still are. It's a mystery as to why people seem to dislike them. It's probably the people who are confident in their abilities who exclude them =D
Darkobra
Quote:
Originally Posted by Don Zardeone
Almost everyone is confident of their abilities.
Paragons are overpowered. They still are. It's a mystery as to why people seem to dislike them. It's probably the people who are confident in their abilities who exclude them =D |
gremlin
Quote:
Originally Posted by Darkobra
Maybe, but I exclude real people regardless. Why try with humans what I can do immediately with hench?
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People are unpredictable and bring a far wider range of skills to the missions, yes sometimes this leads to failure but often to a fresh way of completing the task.
This makes the game less boring, still heroes have their place and I use them a lot myself.
One trouble at the moment is that darned survivor title so many want it they darn't risk player parties.
Worst thing in the game imho
NinjaKai
Quote:
Originally Posted by Sleeper Service
double dmg vs undead. imba.
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isamu kurosawa
Quote:
Originally Posted by NinjaKai
You don't see zombies running around PvP. That and it's more of a archetype in games for holy types of damage to be more effective against undead. Kind of like certain elementals are weak against different elemental magics.
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lutz
Entirely imba. There are elemental mods for this. The holy would be STRICTLY better than Ebon, now, since there is no Ebon conjure.
No +AL against holy, and it should stay that way.
/notsigned.
No +AL against holy, and it should stay that way.
/notsigned.
JaiGaia
/not signed but maybe they could add some new really rare drop weaps to pve and make them holy dmg based
Sleeper Service
Quote:
Originally Posted by NinjaKai
You don't see zombies running around PvP. That and it's more of a archetype in games for holy types of damage to be more effective against undead. Kind of like certain elementals are weak against different elemental magics.
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...? where is it mentioned that this mod would be pvp exclusive?
a total pvp/pve separation of skills and items is the way forward, but its not what was suggested.
as it stands having a weapon mod that would passively double the damage against a whole enemy race is absurdly imbalanced.
Rinadan Farhunt
I think it might be a good idea... Maybe if you could earn an incredibly rare weapon that does holy damage at the end of an incredibly hard to get and hard to do quest, that is automatically customised... Anyway, I hate to see things not done/done differently just because it would be "too good"...
isamu kurosawa
Quote:
Originally Posted by Rinadan Farhunt
I think it might be a good idea... Maybe if you could earn an incredibly rare weapon that does holy damage at the end of an incredibly hard to get and hard to do quest, that is automatically customised... Anyway, I hate to see things not done/done differently just because it would be "too good"...
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Rinadan Farhunt
Its not really that different from green weapons... Except that you get it from a quest instead of farming...
isamu kurosawa
Quote:
Originally Posted by Rinadan Farhunt
Its not really that different from green weapons... Except that you get it from a quest instead of farming...
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Rinadan Farhunt
Lol, you already get attacks that ignore armour, all it would need is a suitable downside to the ability.
Nadia Roark
Quote:
Originally Posted by Rinadan Farhunt
Lol, you already get attacks that ignore armour, all it would need is a suitable downside to the ability.
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N E D M
Quote:
Originally Posted by isamu kurosawa
green weapons can be fully replecated statwise by modding any weapon.
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lets see you replicate the mods on .... gorrel's staff
Darkobra
Quote:
Originally Posted by N E D M
untrue
lets see you replicate the mods on .... gorrel's staff |
N E D M
sadly on that staff the deep wound replaces the 20%hsr mod
wiki oops
quote from wiki
Non-unique staves obtained as loot before the October 25th, 2006 update do not have the "halves skill recharge of spells" inherent property. Unique, crafted, and collector staves have been retroactively updated, gaining the "Halves skill recharge of spells (Chance: 20%)" property....
wiki oops
quote from wiki
Non-unique staves obtained as loot before the October 25th, 2006 update do not have the "halves skill recharge of spells" inherent property. Unique, crafted, and collector staves have been retroactively updated, gaining the "Halves skill recharge of spells (Chance: 20%)" property....
Whirlwind
If you cant get a group in DoA as a rng your doing something wrong. For the love of god you can SOLO trap there, you can SOLO trap underworld. Cry me a river dude.
Whirlwind
Quote:
Originally Posted by isamu kurosawa
green weapons can be fully replecated statwise by modding any weapon. what your asking for is essentially a green weapon wit the line "This weapons attacks ignore armour" stamped onto it.
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Rinadan Farhunt
Quote:
Originally Posted by Nadia Roark
We have abilities that ignore armor; ignoring armor with every swipe of your weapon is an entirely different ballgame, balance-wise. It would probably cut down on what little variety is left in PvP by standardizing melee weapons to an absurd and unnecessary degree. Elemental damage mods would become useless, and monks would take yet another ill-deserved hit considering everything else that's going on in the meta right now (hackbashslashlolol). It's a terrible idea, and I'm sure these mods were left out of the game on purpose. Not going to happen.
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Snow Bunny
Quote:
Originally Posted by Rinadan Farhunt
Theres variety in pvp? Seriously? Is this why I see people who are trying out some new build get flamed by everyone in the vicinity? "Omg noob lol, check FotM noob, read some forums" Ignoring armour with every swipe of your weapon (ie, attacking with holy damage), ooh, I can do that already with Judge's Insight and Avatar Of Balthazar, all this would do would be to make it into the weapon instead of being a spell, since with JI its possible to always have it active...
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And if they introduced this type of damage, they should have a shield mod for it.
so....
/unsigned
bpphantom
According to Wiki, the holy damage granted by Judge's and the Dervish skills, isn't the same as a Smiter build.
Armor and level difference apparently figure into it (I'd want evidence m'self), however, double damage against at least 1 entire race (possibly two with demons) is a tad over powered.
Armor and level difference apparently figure into it (I'd want evidence m'self), however, double damage against at least 1 entire race (possibly two with demons) is a tad over powered.
isamu kurosawa
Quote:
Originally Posted by bpphantom
According to Wiki, the holy damage granted by Judge's and the Dervish skills, isn't the same as a Smiter build.
Armor and level difference apparently figure into it (I'd want evidence m'self), however, double damage against at least 1 entire race (possibly two with demons) is a tad over powered. |
Hyper Cutter
Quote:
Originally Posted by isamu kurosawa
green weapons can be fully replecated statwise by modding any weapon. what your asking for is essentially a green weapon wit the line "This weapons attacks ignore armour" stamped onto it.
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linh
Quote:
Originally Posted by Nadia Roark
We have abilities that ignore armor; ignoring armor with every swipe of your weapon is an entirely different ballgame, balance-wise.
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/notsigned.
isamu kurosawa
Quote:
Originally Posted by Hyper Cutter
Actually, not all greens can be duplicated. And for that matter, not all holy damage ignores armor (Lightbringer's Gaze and Avatar of Balthazar, for example)
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Rinadan Farhunt
So, am I the only one missing the obvious way to include a holy weapon mod?
An armour bonus against holy damage would seem to be the solution...
An armour bonus against holy damage would seem to be the solution...
isamu kurosawa
Quote:
Originally Posted by Rinadan Farhunt
So, am I the only one missing the obvious way to include a holy weapon mod?
An armour bonus against holy damage would seem to be the solution... |