I would like to see mods added to the game for "Holy Damage". My idea here is for melee weapons. Such as rangers having a Holy Damage string on their bow. Rangers are treated like the poor redheaded step-children of GW where farm groups are concerned. There are 2 places that rangers can consistanly farm(as in groups looking for one) Tombs and the Furnace. Just try to get a ranger group in DOA or in FOW / UW. Its not an accepted idea for the most part. Myself and guildies have done several run in FOW and UW with b/p groups, but it is not a widely accepted idea. Hell with Holy Damage mods it would open up possiblities for Sins and Paragons even. Even if it were offered in the form of a new line of Greens. I could elaborate more on this idea but I am sure you have gotten my point already.
Holy Damage Weapon Mods.
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Originally Posted by Captain Herbalife
I would like to see mods added to the game for "Holy Damage". My idea here is for melee weapons. Such as rangers having a Holy Damage string on their bow. Rangers are treated like the poor redheaded step-children of GW where farm groups are concerned. There are 2 places that rangers can consistanly farm(as in groups looking for one) Tombs and the Furnace. Just try to get a ranger group in DOA or in FOW / UW. Its not an accepted idea for the most part. Myself and guildies have done several run in FOW and UW with b/p groups, but it is not a widely accepted idea. Hell with Holy Damage mods it would open up possiblities for Sins and Paragons even. Even if it were offered in the form of a new line of Greens. I could elaborate more on this idea but I am sure you have gotten my point already.
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/notsigned
Rangers are used in UW and FoW all the time. Try using something besides B/P (like trapping, interupting, or burning arrow degen) and you'll see that they can be used in a balanced group very easily.
If you want to do holy damage, bring a smiting monk with strength and honor, etc to convert existing damage into holy.
This isn't allowed due to game balance/mechanics.
Rangers are used in UW and FoW all the time. Try using something besides B/P (like trapping, interupting, or burning arrow degen) and you'll see that they can be used in a balanced group very easily.
If you want to do holy damage, bring a smiting monk with strength and honor, etc to convert existing damage into holy.
This isn't allowed due to game balance/mechanics.
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Originally Posted by holymasamune
If you think rangers are unwanted, try a mesmer or para.
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Paragon? Meh, no harm in taking one. Hexbreaker Aria can be very useful in some places.
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Originally Posted by Darkobra
I'd love a mesmer in my group. It's a hard class to learn so any one so confident in their abilities to be a PvE mesmer is more than welcome in my group. Depending on the person themselves, of course.
Paragon? Meh, no harm in taking one. Hexbreaker Aria can be very useful in some places. |
Paragons are overpowered. They still are. It's a mystery as to why people seem to dislike them. It's probably the people who are confident in their abilities who exclude them =D
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Originally Posted by Don Zardeone
Almost everyone is confident of their abilities.
Paragons are overpowered. They still are. It's a mystery as to why people seem to dislike them. It's probably the people who are confident in their abilities who exclude them =D |
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Originally Posted by Darkobra
Maybe, but I exclude real people regardless. Why try with humans what I can do immediately with hench?
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People are unpredictable and bring a far wider range of skills to the missions, yes sometimes this leads to failure but often to a fresh way of completing the task.
This makes the game less boring, still heroes have their place and I use them a lot myself.
One trouble at the moment is that darned survivor title so many want it they darn't risk player parties.
Worst thing in the game imho
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Originally Posted by Sleeper Service
double dmg vs undead. imba.
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Originally Posted by NinjaKai
You don't see zombies running around PvP. That and it's more of a archetype in games for holy types of damage to be more effective against undead. Kind of like certain elementals are weak against different elemental magics.
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Originally Posted by NinjaKai
You don't see zombies running around PvP. That and it's more of a archetype in games for holy types of damage to be more effective against undead. Kind of like certain elementals are weak against different elemental magics.
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...? where is it mentioned that this mod would be pvp exclusive?
a total pvp/pve separation of skills and items is the way forward, but its not what was suggested.
as it stands having a weapon mod that would passively double the damage against a whole enemy race is absurdly imbalanced.
