POLL: GWars Pros & Cons
Ulterion
GWars community Poll. List the pros & cons of the game and what you would change if you had your way.
Pros:
Free gameplay (vice WoW)
So many things to accomplish (i.e.: titles, gear, etc.)
Gameplay Concept (skill > time)
Cons:
PvP's too strict & oppressing (currently)
/report gets abused
spawn locations (certain areas)
I would revert the dishonorable system and /report, devise an alternative for players in-game being abused and fix all spawn locations so that players don't get mobbed while loading.
Pros:
Free gameplay (vice WoW)
So many things to accomplish (i.e.: titles, gear, etc.)
Gameplay Concept (skill > time)
Cons:
PvP's too strict & oppressing (currently)
/report gets abused
spawn locations (certain areas)
I would revert the dishonorable system and /report, devise an alternative for players in-game being abused and fix all spawn locations so that players don't get mobbed while loading.
Shakkara
Pro:
Free to Play
Character customization, can look and play anyway you want
Rare equipment is not exponentially more powerful then common stuff
Can change everything about character (except primary profession that is)
Instances, so no waiting in line to kill creature X (I love instanced gameplay)
Cons:
Loot scaling
Bad chest drops
Titles costing 2-6 million gold and not being able to get that money due to the above points
Not rewarding to play due to the above points
Not being allowed into HA teams
Rude behavour of other players
No crackdown on scammers
Free to Play
Character customization, can look and play anyway you want
Rare equipment is not exponentially more powerful then common stuff
Can change everything about character (except primary profession that is)
Instances, so no waiting in line to kill creature X (I love instanced gameplay)
Cons:
Loot scaling
Bad chest drops
Titles costing 2-6 million gold and not being able to get that money due to the above points
Not rewarding to play due to the above points
Not being allowed into HA teams
Rude behavour of other players
No crackdown on scammers
mr_groovy
Been there, done that? Why do these threads keep reoccuring? /tinker
Drop of Fear
pro: fun to play
cons: /
cons: /
Ulterion
Quote:
Originally Posted by mr_groovy
Been there, done that? Why do these threads keep reoccuring? /tinker
|
Sli Ander
Pro: Instanced play relieves most symptoms of pve problems, such as griefing, corpse camping, etc.(though these are present in pvp in some ways)
Story line provides a linear path to follow
cons:Story line is good but combined with instancing provides a world which seems to lack depth in certain areas. I.E. you can't just wander off into the horizon, as your movement is restricted in certain ways. While exploring is possible (non essential areas like Maguuma), the world seems small.
Figured I'd contribute, since I love the lore but have recently taken a closer look at what exactly the world lacks (that sense of a horizon to reach beyond). I figure a lot of this will be covered by GW 2, as the articles point out some interesting possibilities.
But that's just my two cents
Story line provides a linear path to follow
cons:Story line is good but combined with instancing provides a world which seems to lack depth in certain areas. I.E. you can't just wander off into the horizon, as your movement is restricted in certain ways. While exploring is possible (non essential areas like Maguuma), the world seems small.
Figured I'd contribute, since I love the lore but have recently taken a closer look at what exactly the world lacks (that sense of a horizon to reach beyond). I figure a lot of this will be covered by GW 2, as the articles point out some interesting possibilities.
But that's just my two cents
Fril Estelin
Quote:
Originally Posted by Ulterion
and /report, devise an alternative for players in-game being abused
|
/end of unrelated comment.
GW pros:
- great storyline
- beautiful graphics
- runs of low-end computers
Katrina Sandstorm
Pros:
PvP
Graphics
Cons:
PvP
Graphics
Cons:
Mitchel
Pros:
Semi balanced PvP
Cons:
Skill updates (which suck)
Not free to play (which means they need expansions to add stuff)
Semi balanced PvP
Cons:
Skill updates (which suck)
Not free to play (which means they need expansions to add stuff)
Vl Vl D
Quote:
Originally Posted by mr_groovy
Been there, done that? Why do these threads keep reoccuring? /tinker
|
The game is updated all the time which has made the this game sour for some while making it better for others.
Inniss
Pros:
Free to play after initial purchase
Decent character customisation
Immersive PvE storyline
Regular weekend events
Skill > Time
Just as easy to solo as it is to group
Instant Travel
Fast to learn
Lotsa collectables (eg. Minis and hats)
Cons:
Very little non-grind PvE content after finishing the storylines
Guilds are account based
No mail system
Lousy trade system (personal Bazaars and/or Auction House for GW2 please)
Inconveniant cross-campaign travel (one large world map with GW2 expansions please)
Instancing outside of missions.
Free to play after initial purchase
Decent character customisation
Immersive PvE storyline
Regular weekend events
Skill > Time
Just as easy to solo as it is to group
Instant Travel
Fast to learn
Lotsa collectables (eg. Minis and hats)
Cons:
Very little non-grind PvE content after finishing the storylines
Guilds are account based
No mail system
Lousy trade system (personal Bazaars and/or Auction House for GW2 please)
Inconveniant cross-campaign travel (one large world map with GW2 expansions please)
Instancing outside of missions.
Aera
Pros:
Pvp
Cons:
Ppl whining about the smallest things
Pvp
Cons:
Ppl whining about the smallest things
Zinger314
Pro: No monthly fee.
Con: You get what you [don't] pay for.
Con: You get what you [don't] pay for.
Dante the Warlord
Pros:
Free Gameplay
Rewards by skill not hours played
Great Graphics
Expansions every so often to make the game fun
Fun events every so often
Cons:
Very greedy players
Scamming very common
All of the fun stuff was nerfed since people played it too much
Level 20 cap
Economic destruction of money
Free Gameplay
Rewards by skill not hours played
Great Graphics
Expansions every so often to make the game fun
Fun events every so often
Cons:
Very greedy players
Scamming very common
All of the fun stuff was nerfed since people played it too much
Level 20 cap
Economic destruction of money
Chicken Ftw
Pro: still has one of the best PvP systems around.
Cons: that's not saying much, considering the lack of good games to compare it to.
Also, not many people understand the game mechanics in place. (See: guy complaining about level cap, others) Not that you can fairly fault the game for the player base, though.
Cons: that's not saying much, considering the lack of good games to compare it to.
Also, not many people understand the game mechanics in place. (See: guy complaining about level cap, others) Not that you can fairly fault the game for the player base, though.
Malice Black
Pro's
Free to play
Con's
Free to play
Free to play
Con's
Free to play
Ulterion
Quote:
Originally Posted by Zinger314
Pro: No monthly fee.
Con: You get what you [don't] pay for. |
Brianna
Quote:
Originally Posted by Inniss
Guilds are account based
|
My pros: No monthly fee, I'd rather just pay 50-xx$ down and not have to worry about monthly stuff.. I mean when we all move on to Guild Wars:2 we don't have to cancel any subscriptions, just come back and play.
Easy to play! It's a quick pick up and learn game, and to be competitive it doesn't take much, so feeling like a ''noob'' isn't so harsh in Guild Wars, opposed to some other games.
Good graphics, this is my highlight, the game looks beautiful and it makes the experience of a game so much more fun.
_
Cons: Getting warp-lag-stuck because of a monsters ''Body Block Radius'', for instance grasps of insanity have a huge one. This resulting in lots of unwarranted deaths since the only way you know that you're stuck is if you /stuck. (thank god for that emote btw).
PvP, impossible for new players to get into GvG/HA unless they have hook-ups and know people, because the elitist community. Sure you have new players, and idiotic players, new intelligent players have the ability to learn, idiotic ones are a waste of time.
And on the note above, the rotten childish community, I mean stand in a town in an event and 90% of the time you will find immaturity, and not fun. Now of course every game has this, but I've noticed it significantly in Guild Wars, and that is perhaps because the kids don't need their mommy's credit card to play: Easy access to the game for them.
And last but not least, pugs are always fail, because people don't have respect or ''time'' while pugging, so you get that quiet Necro guy, who never talks, then in the middle of the mission he leaves out of random. Bah.. but again other mmo's probably have something like this too.
_
And I also agree with Chicken, not many good games to compare Guild Wars, I've tried every other online game out there but this one still wins it for me.
Dante the Warlord
Quote:
Originally Posted by Chicken Ftw
Pro: still has one of the best PvP systems around.
Cons: that's not saying much, considering the lack of good games to compare it to. Also, not many people understand the game mechanics in place. (See: guy complaining about level cap, others) Not that you can fairly fault the game for the player base, though. |
Onarik Amrak
Quote:
Originally Posted by Malice Black
Pro's
Free to play Con's Free to play |
chowmein69
pro : free , fun
con: loot scale
con: loot scale
Ulterion
Quote:
Originally Posted by Brianna
Now of course every game has this, but I've noticed it significantly in Guild Wars, and that is perhaps because the kids don't need their mommy's credit card to play: Easy access to the game for them.
|
Count to Potato
Pros
Fun and Free to play
Cons
People who make the game not fun to play
Fun and Free to play
Cons
People who make the game not fun to play
mr_groovy
Quote:
Originally Posted by Vl Vl D
Parrot? This is just the attitude that has killed this game for alot of my friends.
The game is updated all the time which has made the this game sour for some while making it better for others. |
Ulterion
Quote:
Originally Posted by mr_groovy
No grind, Nerf bat, & loot scaling killed the fun for most of the old time players.
|
Nerf Bat (agree 100%) Makes fairly new players have a lesser chance of suffering loss.
Loot Scaling (agree 100%) Reduces ambition in players to play even further.
I would also change the gladiator title scale, making it little more realistic and achievable to max out. I wouldn't make it too easy, just achievable in a reasonable amount of time.
Bryant Again
Quote:
Originally Posted by Malice Black
Pro's
Free to play Con's Free to play |
Amon Warrior
Pros
- No monthly fee (not free to play, but much better alternative ).
- Choice to play with others or by yourself (either solo or with Heroes and Henchies).
- Instanced playing (hope persistent areas won't have certain problems in GW2).
- Gameplay evolution, such as PVP and PVE skills distancing themselves (thus minimizing nerfs).
- Ability to travel freely between Europe and America and meet other players in International Districts.
- Skill bar system.
- Mild Death Penalty system.
- Favor of the Gods.
- Hard Mode (better cash revenue, better drops)
- Weekend Events (another Norn double score title extravaganza please!)
- Special Events.
- Monthly treasure runs! (in Nightfall)
- Well placed pop-culture references.
Cons
- Excessive grind for titles, skills or stuff that u can only have by grinding.
- Skill > Time being somewhat overlooked in gameplay evolution.
- Not free to go anywhere in explorable areas; there are specific paths you must take and impassable tiny hillsides u can't go through.
- Nerfs on fun places that become too popular/abused.
- Ample reskin of items in "new" expansions.
- Restrictive Hall of Monuments: inheritance to GW2 only allowing a specific (ugly) class of weapons to be added; there could be better usage in GW1, with purchase options similar to a Guild Hall.
- Difficult places that only allow cookie-cutter builds, specific professions and teams, who then act like automatons...
- No monthly fee (not free to play, but much better alternative ).
- Choice to play with others or by yourself (either solo or with Heroes and Henchies).
- Instanced playing (hope persistent areas won't have certain problems in GW2).
- Gameplay evolution, such as PVP and PVE skills distancing themselves (thus minimizing nerfs).
- Ability to travel freely between Europe and America and meet other players in International Districts.
- Skill bar system.
- Mild Death Penalty system.
- Favor of the Gods.
- Hard Mode (better cash revenue, better drops)
- Weekend Events (another Norn double score title extravaganza please!)
- Special Events.
- Monthly treasure runs! (in Nightfall)
- Well placed pop-culture references.
Cons
- Excessive grind for titles, skills or stuff that u can only have by grinding.
- Skill > Time being somewhat overlooked in gameplay evolution.
- Not free to go anywhere in explorable areas; there are specific paths you must take and impassable tiny hillsides u can't go through.
- Nerfs on fun places that become too popular/abused.
- Ample reskin of items in "new" expansions.
- Restrictive Hall of Monuments: inheritance to GW2 only allowing a specific (ugly) class of weapons to be added; there could be better usage in GW1, with purchase options similar to a Guild Hall.
- Difficult places that only allow cookie-cutter builds, specific professions and teams, who then act like automatons...
Nevin
Quote:
Originally Posted by Shakkara
Pro:
Free to Play Character customization, can look and play anyway you want Rare equipment is not exponentially more powerful then common stuff Can change everything about character (except primary profession that is) Instances, so no waiting in line to kill creature X (I love instanced gameplay) Cons: Loot scaling Bad chest drops Titles costing 2-6 million gold and not being able to get that money due to the above points Not rewarding to play due to the above points Not being allowed into HA teams Rude behavour of other players No crackdown on scammers |
Kusandaa
Pros:
- Free to play;
- Wide, customizable choices of weapons and armors;
- PvE and PvP skill links;
- Fast learning curve for the newbies;
- Enough things to do to, both for the veteran and the newbie;
- Events;
- Template saving, sharing.
Cons:
- Immature and whining community;
- Bugs (graphical and gameplay-wise) and AI problems;
- PvE and PvP skill links.
- Free to play;
- Wide, customizable choices of weapons and armors;
- PvE and PvP skill links;
- Fast learning curve for the newbies;
- Enough things to do to, both for the veteran and the newbie;
- Events;
- Template saving, sharing.
Cons:
- Immature and whining community;
- Bugs (graphical and gameplay-wise) and AI problems;
- PvE and PvP skill links.
pamelf
Quote:
Originally Posted by Ulterion
Valid point. I think that the fee does draw more adults with money and free online games draw more people < than 18 years of age. Good point.
|
My two cents:
Pros:
-Good character customization
-Uncomplicated, yet engaging storyline
-Beautiful graphics
-Great armours (excluding EOTN ones which sucked)
-Character consistency
-Consistent difficulty curve
-Hard Mode
Cons:
-Lack of forthcoming creativity (EOTN proved that the devs aren't interested in GW1 anymore)
-Title grind
Despozblehero
Pros: Graphics. Prophecies. PvP. new things being added even though its f2p (albeit a bit late sometimes) like skill balances and the report system
Cons: Factions PvE (imho ;p) Factions characters (rit/sin). Nightfall characters (derv/para). Power creep. Steep Curve for new players (needing to buy $200+ in games to play competitively is steep) and in game (needing good guild/flist to play competitively).
Cons: Factions PvE (imho ;p) Factions characters (rit/sin). Nightfall characters (derv/para). Power creep. Steep Curve for new players (needing to buy $200+ in games to play competitively is steep) and in game (needing good guild/flist to play competitively).
Ulterion
Quote:
Originally Posted by pamelf
That, and it only has a PG 12+ rating (here in Australia anyway, what is the American equivalent?).
|
SuperDave
Pro's:
Free to play
I like the battle dynamic
Pretty pictures
Frequent game updates (see con's)
Con's:
Elitism (specially in "elite" areas and PvP).
PvE could be better ( I like WoW PvE, I have to add I didn't play WoW for very long).
Frequent game updates
Free to play
I like the battle dynamic
Pretty pictures
Frequent game updates (see con's)
Con's:
Elitism (specially in "elite" areas and PvP).
PvE could be better ( I like WoW PvE, I have to add I didn't play WoW for very long).
Frequent game updates
Yawgmoth
Pros:
-No monthly fee (obv)
-One unified world - no separate servers/shards - you can meet and play with anyone who plays GW.
-No possibility of wasting a character by a wrong decision in development - free rebuilding
-PvP gameplay as a whole,
-Map travel (try a mmo without it and you'll see how good it is)
-PvE is easily accessible - new players joining now aren't disadvantaged,
-No Ubar Itamz exponantially more powerfull and allowing to do things impossible without them (although I think minor imbalances would make things much more interesting, too late to change now, all hope in GW2) Exception: consumables, I have mixed feelings about them.
-Subtle character development past lv20 - titles and PvE skills
-Graphics and game engine - still works great and runs at 40-60fps with everything maxed out on my 3 years old machine,
-The game is near free of exploits and hacks,
-Very stable servers (see other mmos)
-Seasonal events and special weekend events
-Ability to quickly save, load and share character builds
-...
-much much more, the list can be many pages long
Cons:
-item system, designed for balance in PvP and fine at it, but horrible and extremelly boring in PvE - very small variety of mods, any item can be made from cheap components - I miss the feeling of being able to find something unique.
-absolutely NO account based achievement aggregation mechanic - HoM was expected to be it but failed miserably. Having a title like Legendary Survivor or Legendary Defender of Ascalon is absolutely worthless unless it's on your Main Character - and if your Main is over 2 years old? The only option is delete and start over again...
-addressing certain PvP balance issues takes waay too long - we see imbalanced gimmick builds running for long months,
-PvP Automated Tournament reward system - requires having permanent PvP characters which sucks for someone used to reroll them for years.
-Absolutely useless Balthazar Faction and the increasing with titles Max Balthazar Faction Cap - it could have been a powerful rewarding tool,
-No promotion of the game as a PvP game, as an e-sport, no meaningfull tournaments with great prizes (like the old World Championships)
-some more but minor cons
-No monthly fee (obv)
-One unified world - no separate servers/shards - you can meet and play with anyone who plays GW.
-No possibility of wasting a character by a wrong decision in development - free rebuilding
-PvP gameplay as a whole,
-Map travel (try a mmo without it and you'll see how good it is)
-PvE is easily accessible - new players joining now aren't disadvantaged,
-No Ubar Itamz exponantially more powerfull and allowing to do things impossible without them (although I think minor imbalances would make things much more interesting, too late to change now, all hope in GW2) Exception: consumables, I have mixed feelings about them.
-Subtle character development past lv20 - titles and PvE skills
-Graphics and game engine - still works great and runs at 40-60fps with everything maxed out on my 3 years old machine,
-The game is near free of exploits and hacks,
-Very stable servers (see other mmos)
-Seasonal events and special weekend events
-Ability to quickly save, load and share character builds
-...
-much much more, the list can be many pages long
Cons:
-item system, designed for balance in PvP and fine at it, but horrible and extremelly boring in PvE - very small variety of mods, any item can be made from cheap components - I miss the feeling of being able to find something unique.
-absolutely NO account based achievement aggregation mechanic - HoM was expected to be it but failed miserably. Having a title like Legendary Survivor or Legendary Defender of Ascalon is absolutely worthless unless it's on your Main Character - and if your Main is over 2 years old? The only option is delete and start over again...
-addressing certain PvP balance issues takes waay too long - we see imbalanced gimmick builds running for long months,
-PvP Automated Tournament reward system - requires having permanent PvP characters which sucks for someone used to reroll them for years.
-Absolutely useless Balthazar Faction and the increasing with titles Max Balthazar Faction Cap - it could have been a powerful rewarding tool,
-No promotion of the game as a PvP game, as an e-sport, no meaningfull tournaments with great prizes (like the old World Championships)
-some more but minor cons
Mineria
Pros:
- Stunning graphics and sounds
- A story line that sticks all the way throughout every campaign, even with the side quests.
- Constant updates to counter bugs and exploits
- Best PvP balance compared to all other mmo's
- Always a good latency, remember one weekend with lag, but it got fixed within less then a week.
- No kill steal
- That the servers went totally global.
- Skill > Level and Gear
- Balthazar factions benefit upon PvE (Hero Skills)
Cons:
- WoW players logging in to tell us that GW sucks.
- All the stuff that comes in GW2 instead of GW.
- Stunning graphics and sounds
- A story line that sticks all the way throughout every campaign, even with the side quests.
- Constant updates to counter bugs and exploits
- Best PvP balance compared to all other mmo's
- Always a good latency, remember one weekend with lag, but it got fixed within less then a week.
- No kill steal
- That the servers went totally global.
- Skill > Level and Gear
- Balthazar factions benefit upon PvE (Hero Skills)
Cons:
- WoW players logging in to tell us that GW sucks.
- All the stuff that comes in GW2 instead of GW.
Rich_Izy
Pro's
Pursuit of Happyness (titles, armors/gears, plats)
Con's
Pursuit of Happyness (titles, armors/gears, plats)
Pursuit of Happyness (titles, armors/gears, plats)
Con's
Pursuit of Happyness (titles, armors/gears, plats)
arcady
Pros:
Free gameplay
Gameplay Concept (skill > time)
/report feature to control abuse / spam / cheating / harassment
Heroes / Henchies allow for solo play
Low level cap - means new players and old player can game together
Stunning graphics and sounds
No choosing a server at character creation.
Monks - ability to play a zero offense character.
Cons:
Full Instancing reduces socialization - no meeting people in the world
Heroes / Henchies encourage solo play
Lack of evolution (game doesn't change - too much repetition)
That the servers -ARE NOT- totally global.
Suggestions:
Reduce number of Heroes / Henchies that can be used. Solo still possible, but grouping PUGing would become superior (people will gain PUG skill once they have to, as they do in WoW)
Partial Instancing - The world should be persistent, only missions should be instanced.
Evolve - developers should put out new quests and missions for all levels on a regular basis
Low level cap: The level 20 level cap should stay. The thing that will probably kill WoW in a year or two is that as the level cap rises, the old player base is isolated from incoming players - which causes new players to not want to join. This will also kill GW:2. Even if, in GW:2, there is no gameplay difference between level 20 and level 100, a sense of elitism among the community will develop and that will cut the game into camps, and you will see what you now see in WoW: a split community between the old guard and the noobs.
Make it global - I want to play with my buddies in Korea, not just my buddies in Denmark.
Free gameplay
Gameplay Concept (skill > time)
/report feature to control abuse / spam / cheating / harassment
Heroes / Henchies allow for solo play
Low level cap - means new players and old player can game together
Stunning graphics and sounds
No choosing a server at character creation.
Monks - ability to play a zero offense character.
Cons:
Full Instancing reduces socialization - no meeting people in the world
Heroes / Henchies encourage solo play
Lack of evolution (game doesn't change - too much repetition)
That the servers -ARE NOT- totally global.
Suggestions:
Reduce number of Heroes / Henchies that can be used. Solo still possible, but grouping PUGing would become superior (people will gain PUG skill once they have to, as they do in WoW)
Partial Instancing - The world should be persistent, only missions should be instanced.
Evolve - developers should put out new quests and missions for all levels on a regular basis
Low level cap: The level 20 level cap should stay. The thing that will probably kill WoW in a year or two is that as the level cap rises, the old player base is isolated from incoming players - which causes new players to not want to join. This will also kill GW:2. Even if, in GW:2, there is no gameplay difference between level 20 and level 100, a sense of elitism among the community will develop and that will cut the game into camps, and you will see what you now see in WoW: a split community between the old guard and the noobs.
Make it global - I want to play with my buddies in Korea, not just my buddies in Denmark.
Omniclasm
Pros: Paragons.
Cons: Everything else.
Cons: Everything else.
Ulterion
Quote:
Originally Posted by Omniclasm
Pros: Paragons.
Cons: Everything else. |
aapo
Pros:
- What little grinding there is increases replay value
- Loot scaling benefits casual players
- Spirit spamming is very easy build to play in HA
Cons:
- Skill balances destroying all the good builds
- No spawncamping possibility in PvE
- Heroes and henchmen, which destroy social aspect of the game
- No character development whatsoever
- What little grinding there is increases replay value
- Loot scaling benefits casual players
- Spirit spamming is very easy build to play in HA
Cons:
- Skill balances destroying all the good builds
- No spawncamping possibility in PvE
- Heroes and henchmen, which destroy social aspect of the game
- No character development whatsoever