POLL: GWars Pros & Cons

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

GWars community Poll. List the pros & cons of the game and what you would change if you had your way.

Pros:
Free gameplay (vice WoW)
So many things to accomplish (i.e.: titles, gear, etc.)
Gameplay Concept (skill > time)

Cons:
PvP's too strict & oppressing (currently)
/report gets abused
spawn locations (certain areas)

I would revert the dishonorable system and /report, devise an alternative for players in-game being abused and fix all spawn locations so that players don't get mobbed while loading.

Shakkara

Shakkara

Krytan Explorer

Join Date: Oct 2006

W/

Pro:
Free to Play
Character customization, can look and play anyway you want
Rare equipment is not exponentially more powerful then common stuff
Can change everything about character (except primary profession that is)
Instances, so no waiting in line to kill creature X (I love instanced gameplay)

Cons:
Loot scaling
Bad chest drops
Titles costing 2-6 million gold and not being able to get that money due to the above points
Not rewarding to play due to the above points
Not being allowed into HA teams
Rude behavour of other players
No crackdown on scammers

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Been there, done that? Why do these threads keep reoccuring? /tinker

Drop of Fear

Drop of Fear

Forge Runner

Join Date: Nov 2006

W/

pro: fun to play
cons: /

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

Quote:
Originally Posted by mr_groovy
Been there, done that? Why do these threads keep reoccuring? /tinker
Opinions change from person to person. What harm does this post bring? Is it misplaced? If so, moderators please re-direct. Otherwise, leave it be and contribute as requested... as opposed to just sittin' there and flame-spray with neg's. Give us your on-topic view.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Pro: Instanced play relieves most symptoms of pve problems, such as griefing, corpse camping, etc.(though these are present in pvp in some ways)
Story line provides a linear path to follow

cons:Story line is good but combined with instancing provides a world which seems to lack depth in certain areas. I.E. you can't just wander off into the horizon, as your movement is restricted in certain ways. While exploring is possible (non essential areas like Maguuma), the world seems small.

Figured I'd contribute, since I love the lore but have recently taken a closer look at what exactly the world lacks (that sense of a horizon to reach beyond). I figure a lot of this will be covered by GW 2, as the articles point out some interesting possibilities.

But that's just my two cents

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Ulterion
and /report, devise an alternative for players in-game being abused
There's no effective alternative, if else it'd be known for a long while. If you found one, I bet Anet is ready to pay for getting it!

/end of unrelated comment.

GW pros:
- great storyline
- beautiful graphics
- runs of low-end computers

Katrina Sandstorm

Katrina Sandstorm

Academy Page

Join Date: Dec 2006

United Kingdom

Guild Wars Eye Of The North [GWEN]

Pros:
PvP
Graphics

Cons:

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Pros:
Semi balanced PvP
Cons:
Skill updates (which suck)
Not free to play (which means they need expansions to add stuff)

Vl Vl D

Vl Vl D

Lion's Arch Merchant

Join Date: Feb 2007

Australia

[DVDF]

Quote:
Originally Posted by mr_groovy
Been there, done that? Why do these threads keep reoccuring? /tinker
Parrot? This is just the attitude that has killed this game for alot of my friends.

The game is updated all the time which has made the this game sour for some while making it better for others.

Inniss

Inniss

Academy Page

Join Date: Feb 2007

Bendigo - Australia

Search For Gwen Foundation

E/Mo

Pros:
Free to play after initial purchase
Decent character customisation
Immersive PvE storyline
Regular weekend events
Skill > Time
Just as easy to solo as it is to group
Instant Travel
Fast to learn
Lotsa collectables (eg. Minis and hats)

Cons:
Very little non-grind PvE content after finishing the storylines
Guilds are account based
No mail system
Lousy trade system (personal Bazaars and/or Auction House for GW2 please)
Inconveniant cross-campaign travel (one large world map with GW2 expansions please)
Instancing outside of missions.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

Pros:
Pvp

Cons:
Ppl whining about the smallest things

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Pro: No monthly fee.

Con: You get what you [don't] pay for.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Pros:

Free Gameplay
Rewards by skill not hours played
Great Graphics
Expansions every so often to make the game fun
Fun events every so often

Cons:

Very greedy players
Scamming very common
All of the fun stuff was nerfed since people played it too much
Level 20 cap
Economic destruction of money

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Pro: still has one of the best PvP systems around.


Cons: that's not saying much, considering the lack of good games to compare it to.

Also, not many people understand the game mechanics in place. (See: guy complaining about level cap, others) Not that you can fairly fault the game for the player base, though.

Malice Black

Site Legend

Join Date: Oct 2005

Pro's

Free to play

Con's

Free to play

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

Quote:
Originally Posted by Zinger314
Pro: No monthly fee.

Con: You get what you [don't] pay for.
I agree 100%. You get what you [don't] pay for... restrictions in PvP especially.

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

Quote:
Originally Posted by Inniss
Guilds are account based
Eh.. If guilds were not account based that would be a major fail.. I don't even think that would be possible in Guild Wars, thank god it's account based.

My pros: No monthly fee, I'd rather just pay 50-xx$ down and not have to worry about monthly stuff.. I mean when we all move on to Guild Wars:2 we don't have to cancel any subscriptions, just come back and play.

Easy to play! It's a quick pick up and learn game, and to be competitive it doesn't take much, so feeling like a ''noob'' isn't so harsh in Guild Wars, opposed to some other games.

Good graphics, this is my highlight, the game looks beautiful and it makes the experience of a game so much more fun.

_
Cons: Getting warp-lag-stuck because of a monsters ''Body Block Radius'', for instance grasps of insanity have a huge one. This resulting in lots of unwarranted deaths since the only way you know that you're stuck is if you /stuck. (thank god for that emote btw).

PvP, impossible for new players to get into GvG/HA unless they have hook-ups and know people, because the elitist community. Sure you have new players, and idiotic players, new intelligent players have the ability to learn, idiotic ones are a waste of time.

And on the note above, the rotten childish community, I mean stand in a town in an event and 90% of the time you will find immaturity, and not fun. Now of course every game has this, but I've noticed it significantly in Guild Wars, and that is perhaps because the kids don't need their mommy's credit card to play: Easy access to the game for them.

And last but not least, pugs are always fail, because people don't have respect or ''time'' while pugging, so you get that quiet Necro guy, who never talks, then in the middle of the mission he leaves out of random. Bah.. but again other mmo's probably have something like this too.
_
And I also agree with Chicken, not many good games to compare Guild Wars, I've tried every other online game out there but this one still wins it for me.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Quote:
Originally Posted by Chicken Ftw
Pro: still has one of the best PvP systems around.


Cons: that's not saying much, considering the lack of good games to compare it to.

Also, not many people understand the game mechanics in place. (See: guy complaining about level cap, others) Not that you can fairly fault the game for the player base, though.
Hey, Im not a noob ive been playing for 2 years, I just think that it might be a little better to have a wider range leveling and have it harder to obtain maximum level. Of course id still like lvl 100 or something to do the same dmg as lvl 20 (considering they ever implement it), but its so easy for noobs to just pay for power leveling instead of having fun

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Malice Black
Pro's

Free to play

Con's

Free to play
LoL There's the nail on the head.

chowmein69

Forge Runner

Join Date: Jan 2007

pro : free , fun
con: loot scale

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

Quote:
Originally Posted by Brianna
Now of course every game has this, but I've noticed it significantly in Guild Wars, and that is perhaps because the kids don't need their mommy's credit card to play: Easy access to the game for them.
Valid point. I think that the fee does draw more adults with money and free online games draw more people < than 18 years of age. Good point.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Pros
Fun and Free to play

Cons
People who make the game not fun to play

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Quote:
Originally Posted by Vl Vl D
Parrot? This is just the attitude that has killed this game for alot of my friends.

The game is updated all the time which has made the this game sour for some while making it better for others.
No grind, Nerf bat, & loot scaling killed the fun for most of the old time players.

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

Quote:
Originally Posted by mr_groovy
No grind, Nerf bat, & loot scaling killed the fun for most of the old time players.
No Grind (there're titles that take forever; ex: Gladiator & Champion)
Nerf Bat (agree 100%) Makes fairly new players have a lesser chance of suffering loss.
Loot Scaling (agree 100%) Reduces ambition in players to play even further.

I would also change the gladiator title scale, making it little more realistic and achievable to max out. I wouldn't make it too easy, just achievable in a reasonable amount of time.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Malice Black
Pro's

Free to play

Con's

Free to play
Hah, I hear that.

Amon Warrior

Amon Warrior

Lion's Arch Merchant

Join Date: Sep 2006

W/

Pros
- No monthly fee (not free to play, but much better alternative ).
- Choice to play with others or by yourself (either solo or with Heroes and Henchies).
- Instanced playing (hope persistent areas won't have certain problems in GW2).
- Gameplay evolution, such as PVP and PVE skills distancing themselves (thus minimizing nerfs).
- Ability to travel freely between Europe and America and meet other players in International Districts.
- Skill bar system.
- Mild Death Penalty system.
- Favor of the Gods.
- Hard Mode (better cash revenue, better drops)
- Weekend Events (another Norn double score title extravaganza please!)
- Special Events.
- Monthly treasure runs! (in Nightfall)
- Well placed pop-culture references.

Cons
- Excessive grind for titles, skills or stuff that u can only have by grinding.
- Skill > Time being somewhat overlooked in gameplay evolution.
- Not free to go anywhere in explorable areas; there are specific paths you must take and impassable tiny hillsides u can't go through.
- Nerfs on fun places that become too popular/abused.
- Ample reskin of items in "new" expansions.
- Restrictive Hall of Monuments: inheritance to GW2 only allowing a specific (ugly) class of weapons to be added; there could be better usage in GW1, with purchase options similar to a Guild Hall.
- Difficult places that only allow cookie-cutter builds, specific professions and teams, who then act like automatons...

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Shakkara
Pro:
Free to Play
Character customization, can look and play anyway you want
Rare equipment is not exponentially more powerful then common stuff
Can change everything about character (except primary profession that is)
Instances, so no waiting in line to kill creature X (I love instanced gameplay)

Cons:
Loot scaling
Bad chest drops
Titles costing 2-6 million gold and not being able to get that money due to the above points
Not rewarding to play due to the above points
Not being allowed into HA teams
Rude behavour of other players
No crackdown on scammers
You can't change everything, my necros still had the same ugly hair since I made him.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Pros:
- Free to play;
- Wide, customizable choices of weapons and armors;
- PvE and PvP skill links;
- Fast learning curve for the newbies;
- Enough things to do to, both for the veteran and the newbie;
- Events;
- Template saving, sharing.

Cons:
- Immature and whining community;
- Bugs (graphical and gameplay-wise) and AI problems;
- PvE and PvP skill links.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by Ulterion
Valid point. I think that the fee does draw more adults with money and free online games draw more people < than 18 years of age. Good point.
That, and it only has a PG 12+ rating (here in Australia anyway, what is the American equivalent?).

My two cents:

Pros:
-Good character customization
-Uncomplicated, yet engaging storyline
-Beautiful graphics
-Great armours (excluding EOTN ones which sucked)
-Character consistency
-Consistent difficulty curve
-Hard Mode

Cons:
-Lack of forthcoming creativity (EOTN proved that the devs aren't interested in GW1 anymore)
-Title grind

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

Pros: Graphics. Prophecies. PvP. new things being added even though its f2p (albeit a bit late sometimes) like skill balances and the report system

Cons: Factions PvE (imho ;p) Factions characters (rit/sin). Nightfall characters (derv/para). Power creep. Steep Curve for new players (needing to buy $200+ in games to play competitively is steep) and in game (needing good guild/flist to play competitively).

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

Quote:
Originally Posted by pamelf
That, and it only has a PG 12+ rating (here in Australia anyway, what is the American equivalent?).
It's about the same age requirement.

SuperDave

SuperDave

Frost Gate Guardian

Join Date: Nov 2006

South Africa

Forever Knights

Mo/

Pro's:

Free to play
I like the battle dynamic
Pretty pictures
Frequent game updates (see con's)

Con's:

Elitism (specially in "elite" areas and PvP).
PvE could be better ( I like WoW PvE, I have to add I didn't play WoW for very long).
Frequent game updates

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Pros:
-No monthly fee (obv)
-One unified world - no separate servers/shards - you can meet and play with anyone who plays GW.
-No possibility of wasting a character by a wrong decision in development - free rebuilding
-PvP gameplay as a whole,
-Map travel (try a mmo without it and you'll see how good it is)
-PvE is easily accessible - new players joining now aren't disadvantaged,
-No Ubar Itamz exponantially more powerfull and allowing to do things impossible without them (although I think minor imbalances would make things much more interesting, too late to change now, all hope in GW2) Exception: consumables, I have mixed feelings about them.
-Subtle character development past lv20 - titles and PvE skills
-Graphics and game engine - still works great and runs at 40-60fps with everything maxed out on my 3 years old machine,
-The game is near free of exploits and hacks,
-Very stable servers (see other mmos)
-Seasonal events and special weekend events
-Ability to quickly save, load and share character builds
-...
-much much more, the list can be many pages long

Cons:
-item system, designed for balance in PvP and fine at it, but horrible and extremelly boring in PvE - very small variety of mods, any item can be made from cheap components - I miss the feeling of being able to find something unique.
-absolutely NO account based achievement aggregation mechanic - HoM was expected to be it but failed miserably. Having a title like Legendary Survivor or Legendary Defender of Ascalon is absolutely worthless unless it's on your Main Character - and if your Main is over 2 years old? The only option is delete and start over again...
-addressing certain PvP balance issues takes waay too long - we see imbalanced gimmick builds running for long months,
-PvP Automated Tournament reward system - requires having permanent PvP characters which sucks for someone used to reroll them for years.
-Absolutely useless Balthazar Faction and the increasing with titles Max Balthazar Faction Cap - it could have been a powerful rewarding tool,
-No promotion of the game as a PvP game, as an e-sport, no meaningfull tournaments with great prizes (like the old World Championships)
-some more but minor cons

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Pros:
- Stunning graphics and sounds
- A story line that sticks all the way throughout every campaign, even with the side quests.
- Constant updates to counter bugs and exploits
- Best PvP balance compared to all other mmo's
- Always a good latency, remember one weekend with lag, but it got fixed within less then a week.
- No kill steal
- That the servers went totally global.
- Skill > Level and Gear
- Balthazar factions benefit upon PvE (Hero Skills)

Cons:
- WoW players logging in to tell us that GW sucks.
- All the stuff that comes in GW2 instead of GW.

Rich_Izy

Academy Page

Join Date: Aug 2005

Mo/A

Pro's
Pursuit of Happyness (titles, armors/gears, plats)

Con's
Pursuit of Happyness (titles, armors/gears, plats)

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

Pros:
Free gameplay
Gameplay Concept (skill > time)
/report feature to control abuse / spam / cheating / harassment
Heroes / Henchies allow for solo play
Low level cap - means new players and old player can game together
Stunning graphics and sounds
No choosing a server at character creation.
Monks - ability to play a zero offense character.

Cons:
Full Instancing reduces socialization - no meeting people in the world
Heroes / Henchies encourage solo play
Lack of evolution (game doesn't change - too much repetition)
That the servers -ARE NOT- totally global.

Suggestions:
Reduce number of Heroes / Henchies that can be used. Solo still possible, but grouping PUGing would become superior (people will gain PUG skill once they have to, as they do in WoW)

Partial Instancing - The world should be persistent, only missions should be instanced.

Evolve - developers should put out new quests and missions for all levels on a regular basis

Low level cap: The level 20 level cap should stay. The thing that will probably kill WoW in a year or two is that as the level cap rises, the old player base is isolated from incoming players - which causes new players to not want to join. This will also kill GW:2. Even if, in GW:2, there is no gameplay difference between level 20 and level 100, a sense of elitism among the community will develop and that will cut the game into camps, and you will see what you now see in WoW: a split community between the old guard and the noobs.

Make it global - I want to play with my buddies in Korea, not just my buddies in Denmark.

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Pros: Paragons.

Cons: Everything else.

Ulterion

Ulterion

Banned

Join Date: Jun 2007

defiinitely noyb

Mo/

Quote:
Originally Posted by Omniclasm
Pros: Paragons.

Cons: Everything else.
You got that all backwards... LoL j/k Paragons are alright. I would say they fall a bit under cons though. I would revert AR's cracked-armor thing. I'd change it to -20 armor period. It can potentially screw you over if your blinded and suddenly AR refreshes and now you have blind and whatever other conditions covered. Additionally, hero monks tend to keep removing cracked armor, wasting their energy. Also, Focused Anger = For Great Justice (only it takes up your elite slot and the recharge is a bit shorter).

aapo

Wilds Pathfinder

Join Date: Apr 2006

Pros:
- What little grinding there is increases replay value
- Loot scaling benefits casual players
- Spirit spamming is very easy build to play in HA

Cons:
- Skill balances destroying all the good builds
- No spawncamping possibility in PvE
- Heroes and henchmen, which destroy social aspect of the game
- No character development whatsoever