POLL: GWars Pros & Cons

rukiayellow

Pre-Searing Cadet

Join Date: Oct 2007

A/Me

Pros:
No monthly Fees
Low level cap(20)
Instanced

Cons:
The Holy Trinity(Warrior, Ele, Monk)
Prophecies is the only one with bonus objectives
Having to buy skills in Factions/Nightfall

Magnus_1

Academy Page

Join Date: Feb 2006

Mo/Me

Pros: PvP can be fun (RA and AB, to a limited extent TA)
Free to Play
PvE is fun with the addition of HM and elite areas
Variety of armor/weapons

Cons: PvP doesn't even compare to Eve-Online
Economy is lackluster at best (especially compared to Eve)
New professions aren't fully fleshed out and suffer from a limited variety of skills
Heroes/Henches have effectively killed social gaming for GW
The section of the player base that is too "l33t" to enjoy playing with other people
The section of the player base that is unwilling to take friendly advice
Loot scaling
The new armor in GW:EN
You can't get into HA without rank. You can't get rank without playing HA...

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
- Skill balances destroying all the good builds
It's called to keep the balance in PvP.

Quote:
- No spawncamping possibility in PvE
I thought that was actually one of the good things.
Not sure if you think in the way of World Bosses, but believe me those are not a good idea. Just ask the EQ players or WoW players about it.

Quote:
- Heroes and henchmen, which destroy social aspect of the game
If they where not there, the anti pug players would still not pug.
Its more a matter of their eliteness, greed and selfishness.
Sorry if I offend anyone with that statement, but that is how I see some posters advertising their "give me 7 heroes deal".

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Pros
Free to play
Lots to do and see
H/H so you don't HAVE to group if you don't want to. Which is good if you want to go off and explore.
Mini pets
Lots of different armour
Instances

Cons

The contant moaning of pvpers which result in constant nerfs to PVE. If they want to nerf pvp to hell and back I could'nt give a damn but why do they do nerf PVE as well. Its not like anet does'nt know when your in pvp or not.

pvpers who think thier the most important group of people in the game. When in fact thier the least.

Loot scaling.

pvp.


Btw mangus1 the pvp in eve is nothing but a gank fest and requires NO skill what so ever. Its IMPOSSABLE to catch up with anyone who started before you as the skills are real time based. So if someone started playing a year before you he will have a years worth more of skills and you will NEVER be able to catch up. If you thought there where a lot of farmers in GW its nothing compared to eve and ccp (who run eve) do NOTHING to stop it and even encourage it. So the economy is even more scrwed that GW's

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by rukiayellow
Cons:
Prophecies is the only one with bonus objectives
Having to buy skills in Factions/Nightfall
Nightfall has bonus objectives, and also hero skill trainers...

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

The whole "no monthly fee".
In NO way is that a positive thing. It's the minimum. IF the game wasn't free to play - I wouldn't even consider it.
So to list it under "pros" is sending out the wrong message. This doesn't make the game better. This is what makes a product something that I even consider.

The real Pro and Contra list:
1. Pro:
- Mesmer class and it's (mostly non-damaging) skills
- Necromancer class and it's (mostly non-damaging) skills
- Looks really good
- It's update system

2. Contra:
- Unbalanced PvE - which is pretty much my main concern. And it is the reason why I play less and less and I am not even considering buying GWEN nor GW2.
- Not having the ability to use 7 heroes
- Loot scaling - it's a joke. I fought my way from ToA to Fisherman's in a full party - killing whatever got in our way - and on that trip I got 2 drops. White.

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

Quote:
Originally Posted by Malice Black
Pro's

Free to play

Con's

Free to play

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Pro: Free to play


Con: Nerf Bat

Edit: lol didn't see Malice's post.

Mike_version2

Mike_version2

Krytan Explorer

Join Date: May 2006

Quote:
Originally Posted by Spike

pvpers who think thier the most important group of people in the game. When in fact thier the least.
care to expand on that statement?

Quote:
Originally Posted by Malice Black
Pro's

Free to play

Con's

Free to play
^^^^^^

Raganark

Raganark

Ascalonian Squire

Join Date: Aug 2007

Hawaii

POG

W/Me

Pros
No monthly

Cons
Takes up too much of my time lol

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by upier
The whole "no monthly fee".
In NO way is that a positive thing. It's the minimum. IF the game wasn't free to play - I wouldn't even consider it.
So to list it under "pros" is sending out the wrong message. This doesn't make the game better. This is what makes a product something that I even consider.
QFT.
If it wasn't for the free-to-play matter, I wouldn't have Guild Wars and I wouldn't be here right now (much to many peoples' delight).

Then again.... the only thing keeping me from converting to another game that may or may not have monthly fees is that Guild Wars is instanced and most other online RPG-types out there aren't. The hostility of the PvP community here however is making me strongly consider alternatives.

Syrinx_dm

Ascalonian Squire

Join Date: Oct 2007

Atlanta, Georgia, USA

W/R

Quote:
Originally Posted by Etta
...
Con: Nerf Bat
...
Noob question:
What is "Nerf Bat"?

I understand the concept of Nerfing as it applies to online gaming in general, but I’ve never herd the term “Nerf Bat” before.

Thanks.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Syrinx_dm
Noob question:
What is "Nerf Bat"?

I understand the concept of Nerfing as it applies to online gaming in general, but I’ve never herd the term “Nerf Bat” before.

Thanks.
The "nerf bat" is a term used when ANet creates an updated that changes ("nerfs", depending on your viewpoint) a lot of skills. So someone will say "damn, ANet sure did lay down the nerf bat with that update, didn't they?" or something around those lines.

gloria vander belt

Banned

Join Date: Jul 2007

Dragons Lair

United Farmers Of Europe[FOE]

W/

Pro's
Free
lots to do
just enjoyable


con's
stop nerfing henchies so there worse then before i finally liked henchies then they got nerfed to be lika a normal pug(by running off/aggroing a grp for no reason)
Heros wont use a good build like it should just randomly uses the skills

i understand A-Net wants people to join up but man, they dont know what its like to play with incompitent players

truemyths

truemyths

Frost Gate Guardian

Join Date: Jan 2007

Pro:
Free to Play
Instances
Events/Festivities
Festivity items
Balanced play/items

Cons:
Loot scaling
Bad chest drops (1.5K for a 100gold purple... ARRRGH)
Expensive Titles
scammers/leechers
poor rewards for quests (here's 100 gold/points for 1 hour+ of your time)

Syrinx_dm

Ascalonian Squire

Join Date: Oct 2007

Atlanta, Georgia, USA

W/R

Quote:
Originally Posted by Bryant Again
The "nerf bat" is a term used when ANet creates an updated that changes ("nerfs", depending on your viewpoint) a lot of skills. So someone will say "damn, ANet sure did lay down the nerf bat with that update, didn't they?" or something around those lines.
Cool, thanks for the response.

fivetiger

Ascalonian Squire

Join Date: Oct 2007

Pro: MAP TRAVEL

I can't believe more people haven't mentioned this. After only a few weeks of GW, I could never go back to WoW.

1: "Hey, what's up? Where are you?"
2: "Felwood. You?"
1: "Hinterlands."
2: "Crap....okay I'll be there in 12 minutes."
...................
.............................
2: "Son of a....I just barely missed the boat. Um...it's going to be a little bit longer."
1: "Okay, but my wife is wanting to know when I'm going to be ready for dinner, so let's try to hurry this up."
2: "Stupid f'ing game! I pay my fee, why am I still traveling instead of playing? WHY?"

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by fivetiger
Pro: MAP TRAVEL

I can't believe more people haven't mentioned this. After only a few weeks of GW, I could never go back to WoW.

1: "Hey, what's up? Where are you?"
2: "Felwood. You?"
1: "Hinterlands."
2: "Crap....okay I'll be there in 12 minutes."
...................
.............................
2: "Son of a....I just barely missed the boat. Um...it's going to be a little bit longer."
1: "Okay, but my wife is wanting to know when I'm going to be ready for dinner, so let's try to hurry this up."
2: "Stupid f'ing game! I pay my fee, why am I still traveling instead of playing? WHY?"
In small groups yea the travel can be a pain sometimes but when you are playing in groups travel is rarely a problem. Warlocks can summon (with 2 to help), mages can portal, there are meeting stones that summon you to the area (2 people required). Mostly solo and duoing.

While I'd like if WoW had some faster travel options, the boats and stuff add some nice depth to the world feel that GW doesn't have at all.

Besides, those 10 minute flights are a good excuse to get up and stretch your legs and take a break or check your email.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by fivetiger
Pro: MAP TRAVEL

I can't believe more people haven't mentioned this. After only a few weeks of GW, I could never go back to WoW.

1: "Hey, what's up? Where are you?"
2: "Felwood. You?"
1: "Hinterlands."
2: "Crap....okay I'll be there in 12 minutes."
...................
.............................
2: "Son of a....I just barely missed the boat. Um...it's going to be a little bit longer."
1: "Okay, but my wife is wanting to know when I'm going to be ready for dinner, so let's try to hurry this up."
2: "Stupid f'ing game! I pay my fee, why am I still traveling instead of playing? WHY?"
Likewise...

1: Hey dude, we need a monk for this mission. Think you'd be able to come?
2: Sure! What mission?
1: Gate of Madness
2: Aw crap, I ain't that far yet.
1: Oh.
2: ...
1: ...

In WoW:

1: Hey dude, think you could heal for this instance?
2: Sure, which one?
1: Shadow Labs.
2: Aight, lemme sell my things, then you can summon me.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Pros:
Level cap
No monthly fee

Cons:
The employee behind skill balance at Anet doesn't understand skill balance well.
Ensign doesn't work at Anet.
Reliance on 8 person parties in PvE. I don't know, but this has always bugged me. I remember making a Barrage ranger that could solo very large amounts of the game; that was much more fun than H/Hing the whole way. Just make the mechanic like Diablo2s - monsters become stronger the more players there are.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

To cons about skill balance concerning PvE...
Care to explain what has become so bad?
I really can't see where my characters got worse skill wise....

Magnus_1

Academy Page

Join Date: Feb 2006

Mo/Me

Quote:
Originally Posted by Spike
Btw mangus1 the pvp in eve is nothing but a gank fest and requires NO skill what so ever. Its IMPOSSABLE to catch up with anyone who started before you as the skills are real time based. So if someone started playing a year before you he will have a years worth more of skills and you will NEVER be able to catch up. If you thought there where a lot of farmers in GW its nothing compared to eve and ccp (who run eve) do NOTHING to stop it and even encourage it. So the economy is even more scrwed that GW's
Haha, this coming from the guy who thinks all PvP is bad. If you think Eve's PvP requires no skill then you are obviously one of the guys who got ganked regularly by pirates. The PvP in Eve is completely raw, no mercy, anything goes PvP. And the economy is player driven (i.e. I sell 100 Veldspar in Sinq Laison, somebody can buy that 100 Veldspar the next minute).

Real PvP + real economy ftw. GW is fun, and the economy is fine as it is (except for loot scaling), but I think GW could stand to make PvP a bit more visceral and meaningful (AB was definately a good step in that direction).

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Pros:
No Fees, Awesome Graphics, Assigned Drops, Lots to do

Cons:
Loot scaling, restrictions in PvP, /report (when abused), Nerf Bat, Gladiator Title Points Scale

Changes:
Revert/Change Updates linked to the Cons (esp. Dishonorable... ppl still charge in & die, which provides equal results as if that player left < = / ).

Syrinx_dm

Ascalonian Squire

Join Date: Oct 2007

Atlanta, Georgia, USA

W/R

Another noob question:

What is "loot scaling"? and how is it done wrong in GW?

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Syrinx_dm
Another noob question:

What is "loot scaling"? and how is it done wrong in GW?
- Well you see Syrinx, hardc0r3 players consider much of the endgame farming to get gold items which will sell for Big Bucks. Loot scaling changed the loot, so that solofarmers get less than they used to in favor to grouping in full parties. That is, you can play with full parties on more challenging hard mode, which will yield bigger rewards. This was of course too much for some people whose only relationship is with their left hand. Also not being able to get stuff stupidly easily with 55 Monks against idiot AI script is also an important factor to consider. So they now grief here that they can't sell trivial stuff for 100+xx ectos anymore, because everyone has those items nowadays. That's what lootscaling means.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Inniss
Pros:
Free to play after initial purchase
Decent character customisation
Immersive PvE storyline
Regular weekend events
Skill > Time
Just as easy to solo as it is to group
Instant Travel
Fast to learn
Lotsa collectables (eg. Minis and hats)

Cons:
Very little non-grind PvE content after finishing the storylines
Guilds are account based
No mail system
Lousy trade system (personal Bazaars and/or Auction House for GW2 please)
Inconveniant cross-campaign travel (one large world map with GW2 expansions please)
Instancing outside of missions.
On the bolded one just LOL. GW has become Time > Skill

Which is my Con among many others.
pros: um...I like my assassins armor.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Hailey Anne
On the bolded one just LOL. GW has become Time > Skill
- Care to prove it?

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Pros:
Everything about the basic design; skills, dual classing, attributes, logarithmic armor values, etc.
PvP is completely awesome, especially GvG
Amazing graphics, game runs very well, streaming updates, few bugs
The ability to create PvP characters. No need to spend 15 days rolling a class from 1-70 in order to muck around with it.
Gear is not a factor.

Cons:
New players find it too hard to get into PvP and get discouraged. A larger 40vs40 PvP map with multiple objectives, where people can come-and-go would really help here.
The in-game player community is awful. People mock WoW, but at least people in WoW care about their personal reputation.
A bit too much instancing. Regular mmos do use instancing, and players spend a lot of time in those instances, but they still manage to keep a big-world-of-people feel to them.
No way to advance your character apart from new weapon skins. On the other hand, I don't want gear to be a factor in PvP either. Maybe make it so that various PvE or PvP accomplishments unlock armor skins, tabards, guild hall abilities, inventory space.
No jumping, and in many areas of the game, especially Prophecies, it feels like you are on rails being guided through a theme park.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Pros:
-Gorgeous, even 2 years later. Brand-new MMOs are still not up to GW graphics standards
-Free to play
-Level cap
-Elite items and armor are skin-only
-Infinitely resortable character attributes
-Map travel
-Instances = no spawn camping

Cons:
-Visible proofs of skill (Guardian titles, rank, etc.) are tedious to obtain
-Concessions to grind-loving crowd increasing with time, making me very nervous about GW2
-Player community resembles interactive email spam
-Trade system virtually nonexistent

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

The grind argument gets thrown around a lot, but it has to be mentioned:

Most Grind is for appearance only.

For the few things grind does effect (PvE skills); it is not hard to get the early level of these, and you don't need high levels for these skills to be effective.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Pro's:
No timely costs. <- Main reason I chose playing GW over any other MMO
Great graphics.
Good gameplay.
Titles.
Heroes / henchmen that allows to play single.
Map travel.

Cons:
Too much skill based.
Limited trade system.
Low level cap.
Skill nazi's limit creativity.
High end items / armor do not provide better stats.

free_fall

free_fall

Wilds Pathfinder

Join Date: Oct 2005

Pros:
just plain fun
great graphics
no monthly fee

Cons:
constant nerf bat

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by aapo
- Care to prove it?
Instead of fixing PvE that constantly gets trashed because of PvP issues - they introduced skills that bypass the need for balance.
PvE skills are grind embodied.

But the problem is that skill > time never applied in PvE.
Because success can only be shown in places where you meet other people which in PvE means outposts which means vanity items.
And in obtaining vanity items - skill never was the currency.
It's was always time.
Or luck.

Shadow_7

Shadow_7

Frost Gate Guardian

Join Date: Mar 2006

Raiders of Gilead

W/R

Quote:
Originally Posted by Malice Black
Pro's

Free to play

Con's

Free to play
LOL, what he said.