Apple
Dean Harper
Why is GW not compatible with Macs and Apple computers? Simple question, prolly gonna be a long answer
Earth
Moved to Technician's Corner
Yanman.be
Why doesn't a square fit in a circle? (unless it's smaller offcourse )
Dean Harper
srry, but taht reallydoesnt answer my question... all they have to do is make the game compatible for Macs.
Some Guru Named Kai
Yeah, I hope that it's a consideration to have a mac compatibility in the near future.
Maybe the techs at Anet can consider it as an option for GW2?
Maybe the techs at Anet can consider it as an option for GW2?
isamu kurosawa
Quote:
Originally Posted by Dean Harper
srry, but taht reallydoesnt answer my question... all they have to do is make the game compatible for Macs.
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I'm guessing you have no knowledge about how such a thing is done, so you can hardly talk about how easy it is.
Dean Harper
i know its not a easy thing to do... i was just saying, Anet probably has the resources for it. They could also make a version for Mac that is playable only offline...
Jumping Is Uselss
that wouldnt work GW is an online game. Mac users would just get ripped for buying GW.
arsie
I suspect it is because it would require more than 10% increase of resources, to reach out to the 10% increase in potential customers.
Intel Macs can Bootcamp it.
Intel Macs can Bootcamp it.
Dean Harper
the problem with bootcamp is it opens up your mac to viruses you wouldnt have to worry about otherwise, which is one of the main reasons for getting a Mac.
Cataclysm
There aren't enough Mac gamers to make pouring resources into a Mac version profitable. If making a Mac port was profitable, they would have done it. The sole goal of any company, including ANet and NCsoft, is to make money. If they could make more money selling Mac versions of GW than it would cost to port it, they would do it.
Wrath Of Dragons
wouldnt you have to use openGL to make a game on mac, instead of directx?
i dont know macs at all, and i realize they are moving more toward microsoft stuff.
i dont know macs at all, and i realize they are moving more toward microsoft stuff.
Malice Black
Simple answer..
The percentage of Mac users compared to PC users is tiny. Why would anyone put extra resources into developing a game for such a small market?
So until it is financially beneficial for games companies, it will never happen.
The percentage of Mac users compared to PC users is tiny. Why would anyone put extra resources into developing a game for such a small market?
So until it is financially beneficial for games companies, it will never happen.
azizul1975
there u have it. financial reason.
tijo
About bootcamp and Windows opening your computer too viruses, the answer is simple, only use it for GW. Use mac OS for the rest.
Josh
Quote:
Originally Posted by Dean Harper
srry, but taht reallydoesnt answer my question... all they have to do is make the game compatible for Macs.
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'All they have to do' - This is no simple feat at all, sure they have the resources.. Should they do it? No. Why? Because there's no were NEAR enough Mac users to compensate for the resources spent, and it's also alot more work each update and game release for them to work on. Then they'd have to re-program everything for it as it would have to be coded in OpenGL instead of DirectX.
There's no benefit, not enough of the audience is appealable to ArenaNet to make it for Macs, it'd also take way too long.
Besides, I don't think ArenaNet would really want to work with and on Macs anyway!
blakecraw
I don't use a mac, but you could try this site: http://www.codeweavers.com/compatibi...e/?app_id=1658. Codeweavers isn't free, but I think they offer a refund if you don't think you got your money's worth (ie you bought it for one program and that program doesn't work).
It looks to be playable on some macs, I guess it depends on which type you have.
I've had great success running it on linux via wine, which is the only way I play gw now, with the only problem being that ventrilo doesn't work as well under wine as gw does :O (stops working after a while, which is fixed by a dc/reconnect)
If the main reason you use a mac is to be virus free, and you play computer games, I recommend linux since there is a larger and more successful community of people trying to run games on linux. And it's virus free obviously.
It looks to be playable on some macs, I guess it depends on which type you have.
I've had great success running it on linux via wine, which is the only way I play gw now, with the only problem being that ventrilo doesn't work as well under wine as gw does :O (stops working after a while, which is fixed by a dc/reconnect)
If the main reason you use a mac is to be virus free, and you play computer games, I recommend linux since there is a larger and more successful community of people trying to run games on linux. And it's virus free obviously.
gloria vander belt
its simple stick ur guild wars game in a normal PC, divert the files into proccessible files, burn those files to a C.D and u can now play on Mac....live video on how to do it coming soon
willypiggy
PC > Mac
In terms of demand ofc, I dont want to debate which is better however the fact is there are way more PC's than Mac's, its supply and demand, not enough people want it on the mac.
In terms of demand ofc, I dont want to debate which is better however the fact is there are way more PC's than Mac's, its supply and demand, not enough people want it on the mac.
iridescentfyre
Quote:
Originally Posted by Dean Harper
srry, but taht reallydoesnt answer my question... all they have to do is make the game compatible for Macs.
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Quote:
Originally Posted by willypiggy
PC > Mac
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blakecraw
Quote:
Originally Posted by iridescentfyre
No, all they have to do is write a port of the game from the ground up using code compatible with being run on Mac OS X. This implies that new optimization has to be done as well, which normally takes many months in the early stages of a game's development. It would be comparable to rewriting the entire game from Day 1. The cost and time of doing that is not counterbalanced by the potential for profit.
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Quaker
Quote:
Originally Posted by Dean Harper
the problem with bootcamp is it opens up your mac to viruses you wouldnt have to worry about otherwise, which is one of the main reasons for getting a Mac.
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Ravensky
In other news, I got GW running on my mac using crossover earlier today. Runs like crap on my mac mini. I'll stick to my PC for now.
Woop Shotty
Works great via bootcamp / tiger / vista home premium. It's a 7300GT I think, in this MacPro, and I would love a better selection of graphics cards. It runs GW well, but I still dream of running GW at my 24" screen's native resolution.
With even more id games due for simultaneous release on Mac, I think video card manufacturers might finally bring more models to the system.
Still, I don't think video cards have actually made that much of a leap.
Sorry for off-topic chat.
Vista via Bootcamp will make you happy. Buy the 69$ edu home premium upgrade and that'll work.
With even more id games due for simultaneous release on Mac, I think video card manufacturers might finally bring more models to the system.
Still, I don't think video cards have actually made that much of a leap.
Sorry for off-topic chat.
Vista via Bootcamp will make you happy. Buy the 69$ edu home premium upgrade and that'll work.
blakecraw
Having the ability to dual boot when you absolutely need a native windows install is nice, but it's a huge drag having to reboot every time you want to play a game, then reboot again to go back to your preferred os. I actually managed to quit gaming altogether for 3 months until gw became playable on linux, since it was too much of a pain booting into windows every time I wanted to play gw, or oblivion or something.
Tachyon
The fact is, Apple are shit when it comes to games! Sorry, but that's it!
KZaske
Quote:
Originally Posted by Dean Harper
Why is GW not compatible with Macs and Apple computers? Simple question, prolly gonna be a long answer
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dont feel no pain
GUild wars came out in 2004. I believe Mac's are more popular now and still going up, so i guess they will HAVE to have gw2 compatable for mac or they fail.
jhu
Quote:
Originally Posted by dont feel no pain
GUild wars came out in 2004. I believe Mac's are more popular now and still going up, so i guess they will HAVE to have gw2 compatable for mac or they fail.
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now compare that with guild wars, where there is no monthly revenue stream and the user base is considerably smaller. the official statement is 3 million units sold, so you can figure about 1 million unique accounts at most. with about 5% using macs, that's only 50k people with no continuous revenue stream.
so don't count a mac version anytime soon.
iridescentfyre
Quote:
Originally Posted by dont feel no pain
GUild wars came out in 2004. I believe Mac's are more popular now and still going up, so i guess they will HAVE to have gw2 compatable for mac or they fail.
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Quote:
Originally Posted by Quaker
The virus problem is overrated. Yes, if you run Bootcamp and then go surf porn sites, download god-knows-what software, and generally muck around without knowing what you're doing, you could get a Virus. But it's not like viruses will come pouring in the minute you run bootcamp, especially, as Tijo suggests, you only run Bootcamp to play GW.
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On the other hand, similarly overrated is the invulnerability of Macs to viruses. Its not 1995 anymore. Viruses for Mac OS exist in greater numbers than most users think. People are using Apple computers a lot more, and with the Unix backend, Intel architecture, and Bootcamp, its easier than ever to produce viruses that affect them. Some would argue that an average Mac is more vulnerable to infection than the average PC, simply because its owner listens to the bullshit Apple advertising too much and thinks they're invincible.
Josh
Quote:
Originally Posted by Azagoth
The fact is, Apple are shit when it comes to games! Sorry, but that's it!
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Quote:
Originally Posted by dont feel no pain
GUild wars came out in 2004. I believe Mac's are more popular now and still going up, so i guess they will HAVE to have gw2 compatable for mac or they fail.
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Keep dreaming.
Just get a PC. Don't give me your Mac fanboyism, just read;
THIS...
jhu
oh yes, forgot about the opengl issue on macs. interestingly enough, the last bastion of opengl support, id software, is moving towards directx for graphics as well.
iridescentfyre
Quote:
Originally Posted by Josh
Erm.. 'Apple are shit when it comes to games'.. Right, thing is I'm no Apple fan either but - the only problem is.. Is that Macs use OpenGL, not DirectX - which is what most game designers, developers and programmers use... Which isn't really at the fault of Apple - it's just that game developers won't work with it or OpenGL...
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The underlying problem is that modern computer technology is so factioned and divided between Apple and "everything else," due to each side's die-hard dedication to proprietary software and to a lesser extent, hardware. The Macintosh operating system just doesn't have enough compatibility with Windows, and it probably never will. They're too different, and that can be traced back to nothing more complicated than corporate greed on both sides. That will never change and it will always necessitate separate versions of everything, and as long as they're so incompatible, game developers will likely have to pick and choose the more popular platform to develop for.
Quote:
Originally Posted by jhu
oh yes, forgot about the opengl issue on macs. interestingly enough, the last bastion of opengl support, id software, is moving towards directx for graphics as well.
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Chthon
Assuming you're running OS X or greater, you're really running Linux, you just don't know it. Thus you should be able to use Linux-to-Windows compatibility solutions. I've heard that both Wine and Cedega are able to run GW.
jhu
Quote:
Originally Posted by Chthon
Assuming you're running OS X or greater, you're really running Linux, you just don't know it. Thus you should be able to use Linux-to-Windows compatibility solutions. I've heard that both Wine and Cedega are able to run GW.
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sevendash
Quote:
Originally Posted by jhu
blizzard can make a mac client for world of warcraft because there's a continous monthly revenue stream. and if you can believe their numbers of 9 million accounts you can figure about 5% (and probably higher since the 2% figure includes all computers, not just average consumer) would be running a mac. that's almost 500k people with a monthly subscription service.
now compare that with guild wars, where there is no monthly revenue stream and the user base is considerably smaller. the official statement is 3 million units sold, so you can figure about 1 million unique accounts at most. with about 5% using macs, that's only 50k people with no continuous revenue stream. so don't count a mac version anytime soon. |
Dean Harper
Quote:
Originally Posted by Wrath Of Dragons
wouldnt you have to use openGL to make a game on mac, instead of directx?
i dont know macs at all, and i realize they are moving more toward microsoft stuff. |
hmmm, sure they are.... no, its more of Microsoft moving toward Mac, i mean, look at Vista, its basically Microsoft's best (and failed) efforts to look like a Mac and work like a Mac.
Quote:
Originally Posted by Josh
Who gives a shit? Why do they HAVE to have Guild Wars 2 to be compatible for Macs or they will fail? I'm sorry but you are very un-informed or full of yourself. Making GW2 available to Mac users won't do anything but be a waste of resources, there isn't and never will be enough of them to request the game for it to compensate the amount of money, time and resources spent for it to be fully re-programmed from the ground up in OpenGL. You've got no chance.
Keep dreaming. Just get a PC. |
Again, Its not Macs moving to Microsoft, its Microsoft Moving to Macs. All that Mac is doing is making their own versions of Microsoft programs so they are more easily compatible with the majority of businesses, schools, etc. for their customers. Microsoft has been adopting a bunch of features from Mac for Vista, and frankly, it really just looks like a bad copy of OS X. The main point of this whole thread, basically is that Macs are more user friendly, Windows is more "techy" friendly. No need to flame eachother about which is right or wrong bc neither one is... Its all determined on which Operating System is right for you. I personally like Macs a whole lot more. Theyr faster, more easy to use, and with the new Leopard OS X, even MORE user friendly.
-Dean
P.S: This thread can be closed I got the info i was looking for.
chingsinkly
All Blizzard games now are compatible on macs, if it takes WAY more resources and Blizz is willing to spend them, i can guarantee they aren't losing anything by making their games mac compatible. Basically, Blizzard > Anet and Mac > Pc. You can close the thread now.
Alicendre
Quote:
Originally Posted by chingsinkly
Blizzard's resources > Anet's resources
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Blizzard is one of the richest game companies, Anet is not, thus making this processus alot easier for the first one.
Furthermore, I believe Anet has something more important than remaking their first game when its sequel is in development.
blakecraw
Quote:
Originally Posted by chingsinkly
All Blizzard games now are compatible on macs, if it takes WAY more resources and Blizz is willing to spend them, i can guarantee they aren't losing anything by making their games mac compatible. Basically, Blizzard > Anet and Mac > Pc. You can close the thread now.
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In short, if companies use opengl rather than directx, this is hardly an issue.