I don't hate factions, but people seem to hate it, especially because of the imbalance it created in PvP and the high expectations, anyways, from my own ovservations...
The stuff I hate in Factions, however... the Kaineng areas (Worst. Design. EVER), voice acting and the Luxon/Kurzick rivalry - because I can't merch stuff in Kurz. territory if I have more Luxon faction. Small detail, but annoying one (especially back when I used to farm in St. Anjeka...)
Why do so many hate Factions?
Kusandaa
Alma Oca
I assume it's because you can get your character to level 20 in a matter of hours.Or because you can't get a run(Or runs) to where max armor is.Or the port city, for that matter, from the starting city(Shing Jea).
Anyways, Nightfall>Gwen-Factions>Prophecies.I'm a very odd sore thumb.
Anyways, Nightfall>Gwen-Factions>Prophecies.I'm a very odd sore thumb.
Solus Spartan
Quote:
Originally Posted by Tender Wolf
So many people I talk to hate Factions. My question is why?
Because it sucks? Ok?
Artisan Archer
All that talking about weak story line comon, in NF you kill a god! thats bullshit 2. Dont hear anyone complain about that.
Factions was nice, I liked the asian theme. Little short on missions perhaps, but you have plenty of kurzich vs luxon fighting, wich would have been fun if it wasn´t for all you people boycotting it...
For me it´s Prophecies (can't beat pre-searing, ever) - Factions - Eotn - NF(if it wasn't for the heroeos I'd not even bother mentioning) it..)
Factions was nice, I liked the asian theme. Little short on missions perhaps, but you have plenty of kurzich vs luxon fighting, wich would have been fun if it wasn´t for all you people boycotting it...
For me it´s Prophecies (can't beat pre-searing, ever) - Factions - Eotn - NF(if it wasn't for the heroeos I'd not even bother mentioning) it..)
Mr. Undisclosed
Honestly I loved factions, found it very newb friendly when I was just starting out. Sadly my first game was prophecies, it didn't explain squat yet pre was suposed to me a tutorial mode. I enjoyed the asian theme it had to it, prophecies is just...bleh, Nightfall wasn't too bad the deserts werent very appealing though. I don't know what the hell was going through their minds when they put the afflictred soul explosion and assassin into the same game, to me that=epic failure. I enjoy the fast leveling but really you cant complain about that because you can take a lv 10 from any campaign to gunnars, home of dwarven boxing. Can't forget Alliance battles. I for one am glad factions has closed gates, prevents people from being lazy (no one is forcing you to play the game). In my opinion Factions>Nightfall>Prophecies, nightfall isnt much better then prophecies but the fact it introduced heroes makes up for that
Go ahead and bash factions but in the end we all know the worst game is prophecies.
My only complaints are the afflicted soul explosion and the endless city
Go ahead and bash factions but in the end we all know the worst game is prophecies.
My only complaints are the afflicted soul explosion and the endless city
Saphatorael
Factions was a disappointment to a lot of people. Various possible reasons:
1. No sequence breaking, also known as the 'locked gate' syndrome.
2. Underpowered skills: Izzy brought in slightly weak skills, only to buff them later on. He did the opposite with NF by introducing powerhouse skills, since he noticed people disliked Factions for its subpar skills. And the fact that it seems to only slightly 'enlarge' the game (only 25 new skills per core profession, didn't seem much compared to the old Proph+core ones in total)
3. The new professions: Assassins sucked (they still do, actually) and got themselves killed in PvE the whole time, Ritualists were a one trick pony and even made RA such a bore with all the spirit shitting going on.
4. Another PvE-thing: Short campaign, in which you spend quite a long time in a boring, fugly 'city'
5. Quests: the first time I played through, I wanted to do all quests. But it got boring, it was basically running around the whole time, talk to this guy, give item to that gal, kill boss, talk to another guy and get zomg ambushed. Which brings me to...
6. Crappy quest rewards. Prophecies quests gave you skills, and you'd actually experiment with each skill that you'd obtain. Factions changed Skill Trainers into money sinks, basically.
7. No Pre-Searing: Just a starter island that you want to leave asap, only to reach the mainland as a level 13 character, facing level 20 exploding monsters. Yeah, that's fun alright.
8. Nonsensical story: Some semi-god wants to become mortal, even though he wiped the entire party just like that in Vizunah? And then you just kill him in 5 seconds. EPIC.
9. Forced grind: introduction of titles, and Alliance battles, could've been interesting. But you have to grind to advance the story? Sheesh.
10. ... well... I'll leave any other factors to you guys.
1. No sequence breaking, also known as the 'locked gate' syndrome.
2. Underpowered skills: Izzy brought in slightly weak skills, only to buff them later on. He did the opposite with NF by introducing powerhouse skills, since he noticed people disliked Factions for its subpar skills. And the fact that it seems to only slightly 'enlarge' the game (only 25 new skills per core profession, didn't seem much compared to the old Proph+core ones in total)
3. The new professions: Assassins sucked (they still do, actually) and got themselves killed in PvE the whole time, Ritualists were a one trick pony and even made RA such a bore with all the spirit shitting going on.
4. Another PvE-thing: Short campaign, in which you spend quite a long time in a boring, fugly 'city'
5. Quests: the first time I played through, I wanted to do all quests. But it got boring, it was basically running around the whole time, talk to this guy, give item to that gal, kill boss, talk to another guy and get zomg ambushed. Which brings me to...
6. Crappy quest rewards. Prophecies quests gave you skills, and you'd actually experiment with each skill that you'd obtain. Factions changed Skill Trainers into money sinks, basically.
7. No Pre-Searing: Just a starter island that you want to leave asap, only to reach the mainland as a level 13 character, facing level 20 exploding monsters. Yeah, that's fun alright.
8. Nonsensical story: Some semi-god wants to become mortal, even though he wiped the entire party just like that in Vizunah? And then you just kill him in 5 seconds. EPIC.
9. Forced grind: introduction of titles, and Alliance battles, could've been interesting. But you have to grind to advance the story? Sheesh.
10. ... well... I'll leave any other factors to you guys.
Zorian Direspell
The failures of factions:
1. Poor storyline. It's not just that the underlying elements were lame, it's that the presentation was atrocious. Poor voice acting, bland characterization and inscrutable motives on the part of the antagonist made it impossible to empathize with the main characters or to feel concern regarding the plight of Cantha.
2. Failure to address elementalist damage issues on release (at the time eles were practically useless in PvE as damage dealers, an issue that most were hoping would be corrected by Factions). I played an elementalist during this time. It was frustrating not being able to get into groups because of the failure of Factions to make the elementalist more desirable as damage dealers.
3. Time based quest mastery. Just not as fun as accomplishing multiple objectives.
4. Shortness. Factions was and is still an exceptionally short campaign, even if you play through both Luxon and Kurzick missions.
5. Afflicted. Skill-less, mindless, easily killed, but prone to swarming and explosion spiking. Your team would win, but someone would be limping around with DP. Usually the assassin.
6. Vizunah square and Harvest Temple. Forcing two teams to come together worked in theory but in practice meant that you needed to have enough people in the district to come together. Otherwise you couldn't progress.
7. Idiot hench AI.
8. Claustrophilic level design. (Yes, - philic. You'd have to love enclosed spaces to enjoy the narrow laneways present in most of Factions.
The successes of Factions:
1. Alliance Battles.
2. Armor and weapon skins.
3. Warrior, Necromancer and Ranger skills. New professions.
4. Beautiful scenery. The art team never did better.
5. Money quests.
1. Poor storyline. It's not just that the underlying elements were lame, it's that the presentation was atrocious. Poor voice acting, bland characterization and inscrutable motives on the part of the antagonist made it impossible to empathize with the main characters or to feel concern regarding the plight of Cantha.
2. Failure to address elementalist damage issues on release (at the time eles were practically useless in PvE as damage dealers, an issue that most were hoping would be corrected by Factions). I played an elementalist during this time. It was frustrating not being able to get into groups because of the failure of Factions to make the elementalist more desirable as damage dealers.
3. Time based quest mastery. Just not as fun as accomplishing multiple objectives.
4. Shortness. Factions was and is still an exceptionally short campaign, even if you play through both Luxon and Kurzick missions.
5. Afflicted. Skill-less, mindless, easily killed, but prone to swarming and explosion spiking. Your team would win, but someone would be limping around with DP. Usually the assassin.
6. Vizunah square and Harvest Temple. Forcing two teams to come together worked in theory but in practice meant that you needed to have enough people in the district to come together. Otherwise you couldn't progress.
7. Idiot hench AI.
8. Claustrophilic level design. (Yes, - philic. You'd have to love enclosed spaces to enjoy the narrow laneways present in most of Factions.
The successes of Factions:
1. Alliance Battles.
2. Armor and weapon skins.
3. Warrior, Necromancer and Ranger skills. New professions.
4. Beautiful scenery. The art team never did better.
5. Money quests.
RiKio
Factions would be great if the party cannot be wiped when Retard Togo or Retard Mhenlo die when you are at the hot point of a mission. That is really annoying
ty3c
Quote:
Originally Posted by Tender Wolf
So many people I talk to hate Factions. My question is why? Factions is the most beautiful in my opinion, has one of the best storylines, doesn't have boring repetitive starter quests (like Nightfall's Istan ones), etc. The only thing I don't really like is that the faces don't really have any blue eyes (they're all brown, which is consistent with the Asian theme, but...yeah). To me they're all really ugly except a select few from the ritualist. And of course Zen Daijun is uber annoying unless you have a level 20 with heroes with you. But I love the whole Luxon/Kurzick thing, the beautiful scenery all around, and the cool story. I don't know why so many hate Factions. It's my favorite campaign. My faves go in alphabetical order by campaign and continent:
Factions (Cantha), Nightfall (Elona), Prophecies (Tyria)
So, yeah I don't know why so many people hate Factions and love Prophecies. Ewww...lol My issue is that it LAGS very badly.
Factions (Cantha), Nightfall (Elona), Prophecies (Tyria)
So, yeah I don't know why so many people hate Factions and love Prophecies. Ewww...lol My issue is that it LAGS very badly.
Little Shenanigan
Quote:
Originally Posted by ty3c
My issue is that it LAGS very badly.
yes...it's terrible for me too, but only around kaigeng city. that's why i don't like it.
Eldin
We now bump this thread into a NEW YEAR.
1) Bad voice acting.
2) Cliche'd storyline.
3) Massive mobs around every corner.
4) Mission rankings based on time? That's stupid! This isn't Gran Turismo.
It has SOME pluses though. It introduced us to quest collectibles (Imperial Commendations, etc), plus some areas are incredibly breathtaking - lots of the houses in Kaineng (the fancy red ones, not the cardboard peasant ones) are much more detailed than any shelters found in Prophecies.
1) Bad voice acting.
2) Cliche'd storyline.
3) Massive mobs around every corner.
4) Mission rankings based on time? That's stupid! This isn't Gran Turismo.
It has SOME pluses though. It introduced us to quest collectibles (Imperial Commendations, etc), plus some areas are incredibly breathtaking - lots of the houses in Kaineng (the fancy red ones, not the cardboard peasant ones) are much more detailed than any shelters found in Prophecies.