GW2 Suggestions Thread

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Vergilius
what is bad with potions? they can save you from dieing! And if you are mad because you can't kill some one because that person uses healing potions, be smarter. Use one too, or use the time that person gave you to drink potion. be creative.
  • Potions cost money, money demands grind; potion supplies have to be renewed, grind has to be repeated for renewal; if GW2 would include potions, "casual" players will be unable to keep up competition. GW allowed very equal chances at PvP, because it did not go into potion grinding.
  • Potions = virtual fee for PvP; don't have 'em = don't have a chance at victory.
  • I participated in the Archlord Beta, where gameplay relied heavily on potions. Combats between players of equal levels were decided in the vain of the one that runs out of potions before the other. PvP was quite costy and every encounter required serious PvE grind afterwards, in order to stay competitive.
Alot is bad about potions; what is actually good about potions?

Night Hunter III

Night Hunter III

Pre-Searing Cadet

Join Date: Aug 2007

Guards of Middle Earth

E/Mo

I would like that they insert an NPC which buys and sells weapons upgrades.
And it would be nice if they could alternate day and night in the game

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

Quote:
Originally Posted by Vergilius
Can save you from death in PvE
Can save you from death in PvP
Can give you enough HP to run to your teammate and heal him (if you are a healer class)
Can save your group on a mission when you are at the end and are all most likely to die


You can get potions without grinding. If there will be crafting, players can make potions. Potions can be a quest reward. Potions can be a drop. You can sell/buy potions on AH (I hope there will be Ah in GW2)

However there should be a ''second effect'' from potions. So, I use a healing potions and I am healed, but I can't attack for 3 seconds. If i use energy potions, I gain more energy, but can't cast spells or use abilities for 3 sec. However, movement restriction ''second effects'' are bad and useless.
So you want skills in a consumable item form? No. Id much rather be able to manage my life and energy correctly (which any single class can do by them selfs) than have to rely so heavily on a consumable item or team mate for that matter.

Night Hunter III

Night Hunter III

Pre-Searing Cadet

Join Date: Aug 2007

Guards of Middle Earth

E/Mo

just like alcohol and cakes

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

Quote:
Originally Posted by Vergilius
What? I never said I want skills in a consumable item form! healing potions are not a skill. They are in your inventory and you can use them at will.
Thats what I mean, the only way to balance a potion, even for PvE use, is to put a draw back on them which would make it an equivalent to skills.

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

(Note to readers: There are a LOT of posts in this topic, so I havn't looked through all of it. If someones already raised this point, then just /signed)

I know a lot of Guild Wars 2 is probably already set in stone, and there are already 5 planned races, but what about the Tengu? I've talked to a number of people who think that the Tengu are the most impressive race in the game, and I agree. While the other races are also pretty amazing, I think that the Tengu, in looks, are the best race (kudos to the art and dev team ), and would love to play one in Guild Wars 2.

What do you, the rest of the community, think? (I emboldened the word "Tengu", so that people would immediately know what this post was about)

terranova1

Pre-Searing Cadet

Join Date: Aug 2007

Sinfull Saynts

W/

Beyond the actual game development and advances, I imagine the game story has been well planned out for GW2. In a lemon merange pie induced dream last night I did have an idea for a story element related to the Hall of Monuments and a connection to GW1.
Since our original GW characters will be honoured and some items transferred to GW2 through the Hall of Monuments, as well as our new GW2 characters will be related in some fashion to the originals (from what I've heard rumoured) I thought it would be a great story element if the Lich Lord returned for revenge.
The ghost of your GW1 character could be the mission NPC which requests you save his/her undead body and associated undead heroes that were stolen from the Hall's mausoleum completely armoured/weaponed/skilled/attributed as they were when we were using them.
I'm aware the idea is very much like a reused Undead Prince Rurik from Prophecies, but I think having the Lich Lord steal our original characters and create an undead army adds a very personal element to the mission.

good idea or bad idea?

Tsiani

Pre-Searing Cadet

Join Date: Aug 2007

I would like to see more hairstyles with long hair, most of the hairstyles currently in the game are short, i would like some long hairstyles

Keegen

Ascalonian Squire

Join Date: Apr 2005

Kapowsin, WA

Heroes Etc... [HeEt]

D/

I'd like to see this added to GW2 if not sooner.

Here's the problem. I'm in the middle of a battle or digging through inventory in town and a guild member says "Hello everyone" or "Can someone help me with xxxx". My preoccupation with other things causes me to miss what was said before it scrolls away. The result is a guild member who, at best, didn't get a reply and, at worst, fills snubbed.

Here's the fix. In other games I've played, there is an option for a visual indicator of someone talking in chat. For example, if you are on the "all" chat tab and someone in your guild or alliance says something in chat, or if someone sends you a PM, it displays in the all chat like usual but also an asterisk appears on the appropriate tab indicating that someone has spoken. The asterisk remains in place until that tab is clicked. This way you have an easy way to see if you have missed messages in the chat window.

If you agree, vote for this idea at: http://www.nikiwiki.com/Gw2/index.php?title=Visual_indicator_on_chat_tabs_that _someone_is_talking.

Alimar

Alimar

Pre-Searing Cadet

Join Date: Aug 2007

New Mexico

The Tyrians

Mo/E

WEAPONS
In Guild Wars there are slots for weapons and shields. Now what I propose is in GW2 that they still have that but if you have a bow attack in your skills and you have a sword equipped. But you do have a bow in one of those slots, you can just push the bow attack skill and you’ll put away your melee weapon and pull out your bow and do the attack. The penalty (if any) Would be that the character misses out of the next attack or the attack he/she is changing weapons.

If you are not fighting and you get out of your fighting stance like in GW then you could put your weapons on your back or wherever. Like if you had an axe and shield then you put the axe on your back then the shield over the axe on your back. Or the axe could go on the waist.

It would also be cool if more skills benefitted each other.

Dual wielding would be nice.

It would be cool to actually see a quiver on the back of the ranger.

Two handed swords and axes are cool.

There could be a skill where you throw your weapon at someone and causes extra damage when used. Could be crit. Kind of like this.

Throw Weapon: (character skill, Cannot use with bow) Your character throws a weapon at the selected enemy. It does critical damage and ignores armor. You go 15 seconds without a weapon after that the weapon is magically recalled to your hand.

Anyone seen Legolas in the Lord of the Rings movies? You know how he pulls out his arrow and stabs people with it and then Shoots it? That would be an awesome skill.

Arrow Stab: If an enemy is right next to you, you pull out your arrow and stab it into the enemy. It causes +X amount of damage. After you shoot the same arrow at another foe but that attack suffers a -Y penalty for being an already used arrow.

I have lots more just email me if you want to know more and I’ll put them here. Same with the things down below.

CHARACTERS/ANIMALS
I really think we should be able to have horses on Guild Wars two. And maybe some other types of weapons. Also for the horse we could have skills for the horse and the character riding them. The horse could level up too, depending on the characters level and how many times he assists in helping kills. The horse could have basic abilities: Agility, Speed, Strength, Horse Sense, and finally Acrobatics.

Agility: Agility would govern if the horse evaded the attack or if it hit the shield(s).

Speed: Determines how fast the horse gallops also the evasion of attacks and gives bonuses to the rider.

Strength: Determines how much damage the horse does.

Horse Sense: Determines if the horse senses ambushes or traps or smells something in the air. (In conjunction with the Horse Sense ability) Also adds to all rolls.

Acrobatics: Determines how high the horse can jump. Over rocks or other things. (Fences, etc.)

Here could be a few skills for the horse and rider: (These skills can only be accessed on the horse.)

Charge: (horse ability) The horse moves 25-30% faster and does double damage to enemies. Sundering 10% (Governing ability: Speed)

Rear: (horse ability) The horse rears up on its hind legs for the next attack. If the attack Hits or is blocked then the character is knocked down. Does +X damage (Governing Ability: Strength)

Bow Shot: (character ability) You pull out the bow, if you haven’t already, and attack with the bow. You receive a +X bonus damage.

Melee Attack: Same as Bow Shot. Except attacking with a Melee weapon.

What if you had lances?

Joust: (Lance ability) Works in conjunction with Charge. If used in conjunction it causes a Critical x 2 , and opponent is knocked down.

(Yes you can get knocked off your horse. And your horse can get knocked down to.)
If that happens then you could control your horse like a hero. (Give me other suggestions.)

If you don’t have a lance and use Joust then you suffer a penalty but still do critical damage.

Horse Sense:
If the horse senses any traps or enemies around it will notice them. It will also show you where they are.

(Give me more suggestions.)

UPGRADES


Also we should have something like team speak, or Skype built into the Guild Wars 2 game software. Only people that are your friends or team or the people you authorize could talk to you and you them. You can still do the type chat thing but it would be cool it Guild Wars had something like Guild Wars live chat. An example could be the Xbox live chats.

I’ll post more later but I think this is a pretty good chunk already.

Alimar

Uploaded: 08/28/07

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by Vergilius
what is bad with potions? they can save you from dieing! And if you are mad because you can't kill some one because that person uses healing potions, be smarter. Use one too, or use the time that person gave you to drink potion. be creative.
That's the problem. Everyone is forced to have them in order to win. Not having potions puts you at a disadvantage. I'd rather the game be decided on how well I use my skills, not on how many super potions I have in my inventory.

Keegen

Ascalonian Squire

Join Date: Apr 2005

Kapowsin, WA

Heroes Etc... [HeEt]

D/

Quote:
Originally Posted by Vergilius
well, i don't know, but... You see... I'm chatting with someone and I am in a group. so That makes me change tabs all the time to see PMs and messages from my party... meaning, I am less concentrated on fight. For now, I say NO but won't vote yet.
I agree with you in that if I'm in a party and fighting I don't want to be distracted. But that is part of the reason I would like some sort of visual indication on the tabs. It would free me up to concentrate on the mission/quest/battle at hand and when finished be able to, at a glance, check and see if I've missed anything in chat without scrolling up to look. Ideally this would be an option that you could turn on and off.

Shadowcat101

Shadowcat101

Pre-Searing Cadet

Join Date: Aug 2007

I know not who to E-mail, or any other way to let the creators of Guild Wars know this. So I’m posting it here, in the hope that someone who can do something will see it.

Only 1 Simple Request from me from a long time player.

*Please consider when you’re making Guild wars 2, to make it possible to link more than one account to the new Guild Wars 2 account, even if it can only be done when the Guild Wars 2 Account is first created.

I have been a fan form the start. After filling up my 4 character slots (that’s all there was back then) I get a second account so I could make one of ever class (6 at the time) and have been paying the price ever since. Because the Character slot extensions only came a lot later (just before Night Fall if I remember).
So I have been buying two of ever game so I keep all my Character up to date. This is not a bitch, just a plea that you won’t forget us Veterans, and if all possible let us finally get all your characters into one account when Guild Wars 2 comes along.

Satriani Joe

Academy Page

Join Date: Mar 2006

USA

[GTR]

W/

I have been playing the Fort Aspenwood competitive mission a lot lately and have noticed places in each sides outposts that you can see the battlefield from. I always thought it would be cool to be able to look down there and see one of the matches going on while you are in the outpost. So my suggestion is an improved observer mode where players can enter an outpost that surrounds a pvp map and watch the match in real time. Maybe this isn't possible, but i think it would be very cool to be able to observe and cheer for the players etc. I did do a search for a similar idea and came up with nothing.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by Vergilius
na-ah! wrong! If you don't have potions, you can still win. Do you know why? because you are a part of a team. a team who helps you! so you won't need to consume potions!

teamwork is something that lacks in GW! this will make players think! ''I don't have a healing potion. Hmm... I better stay in group!''
Yes it is still POSSIBLE, but you are STILL at a DISADVANTAGE. If the other team has twice as much Health, Energy, Attack power, etc. as you, because they have a bag load of potions and you don't, you will be at a major disadvantage. The game should be based on how well you play, not how much better the other person's stats are. That's what makes Guild Wars pvp better than other games. Getting rid of that would ruin what Guild Wars is.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Random arena LMAO.

And even in RA, it is still skill based, not item. Whether you win or not in there is more about skill than the other persons' stats.

kiloae

Ascalonian Squire

Join Date: Nov 2006

2 handed swords definitely

and PLEASE make the norn bears look like the bear on the eotn box, not the scrawny, werewolf looking bear currently in gw. It would be best if it also didn't use standard weapons, but had those huge armored claws shown on the concept art.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Vergilius
listen dude! 60% of my entering in random arenas, a member leaves before the start! in additional 10% of cases 2 members leave!! and in additional 5% of cases, i am alone! And trust me, i count, because it is so annoying, that only counting helps you not to get pissed of. And you know what? I keep going! 1 on 4 and I will not die until I kill at least one of them! never! I am in disadvantage, and I will still go on. why? because I know that I can kill one of them!
so no matter i how big disadvantage you are, you can still do something!
That still doesn't explain why an advantage for casual play should be added. Potions reward hardcore-grinders (who meet other rewards allready) and eBay'ers. Adding potions to gameplay would turn GW into a casual-unfriendly game.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Dont know if I already mentioned this, but please make GW2 100% soloable. Add some kkind of incentive to encourage pugging, but please let me be able to solo whenever I want.

TY.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Vergilius
I don't get the point..... If healing potions restores 10-20% of your HP, it is enough to help you run away from mobs in PvE. In PvP.... it is useless, It will make you live few more seconds. the problem is, that you don't think taht šotions should be rare..... not often...
  • In PvE, potions only delay the decision to withdraw.
  • In PvP, living a bit longer often has a huge impact on the outcome; resulting in "the rich" mostly beating "the poor".
  • If potions would be rare, only the rich could afford them.
  • If potions would be common, the rich would have much more of them.
What's not to get about the fact that potions create a bottomless gap between the rich hardcores/eBayers and the poor casual players?

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

The potion i'm talking about aren't just something to give you a few more health when you are almost dead. I'm talking about things that give you damage buffs, defense buffs, higher pool of energy, health and more. If you stack a bunch of all those things on you before a fight, you have a much better chance of winning. I would rather have everyone on equal footing without having to go spend money to do so. My skills vs. your skills. The person that uses all those potions and wins, didn't win because he was better than you, he won because he has better stats.

chris da warrior

Frost Gate Guardian

Join Date: Apr 2007

i dont rly care what happens as long as it is like now where you leave a town/ outpost and its only you there not other players

diegos reaper

Pre-Searing Cadet

Join Date: Aug 2007

Lords of Six One Nine

N/Mo

Something similiar to Elder Scrolls IV. that game set a huge benchmark for RPG's with the level of immersion and possibilities, so maybe dropping some of those into GW2 would be nice?

the new crafting: (mentioned recently)

alchemy,
potions!

Armor Crafting with Abilities built in
the ability to make YOUR OWN armor. stupid armor crafters.

WEAPON CRAFTING!

and more in game Lore. the story is so deep, i wanna be able to read it! which leads me to

BOOKS! (also in ES IV.) literally hundreds of books with near 10 pages of text each... anyways, my 2cents. blargh

Azael Durge

Academy Page

Join Date: Sep 2007

MIST

N/

Quote:
Originally Posted by Legandary Spartan
I think (for all the hardcore, loylplayers who have clocked in over 2,000 in so many months and above) You should be able to warp you guys in time (stick with me) as if nothing EVER happend. Nothing of the past happend, your level is back to (what ever GW2 starts at), you keep you armor but it would be based on level (seeing as not much detail on armor is out this could be a major problem). I just want my guys to go over to GW2 because i have spent 1,800+ hours on them, and i think my loylty to the fact that i have done that this request should serously be looked at and thought about.
Why not start selling/dropping temperal tonics? The tonic has two drinks/swigs/gulps/whatever you call it, one swig takes you to GW2 the other takes you back.
i also think that there should be big banks which you can enter instead of shabby little storage boxes maned by what looks like a dying hooker....please give me ideas.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Vergilius
those who are rich may not outsmart the poor one. resulting in the smart one outbeating the not-smart one.
In other MMOs who have potions, in PvP, potions do not show a safeness to pro gamers. because they know what to do....
Exceptions are not the rule: potion-magnate hardcore players likely will not be less advanced players than poor casual players. As for the majority of the players, they will all be average in skill, still making eBayers and "mediocre hardcores" dominant among them.

Quote:
Originally Posted by Vergilius
If they are rare, no one can make them, they can only be a drop. that means that you will think twice before using it. in both PvP and PvE, making your concentration fall down, making your potion has no result. But if you are concentrated....
Think again:
• Candy Canes are extremely rare, yet there is a market for them.
• In PvP, rare potions would still be used on very important occasions, that might be decisive for the upper PvP landscape.

Dark Savior

Dark Savior

Ascalonian Squire

Join Date: Mar 2007

A/

The only real suggestion that I would have is that you don't make it so grinding as you did with GWEN. if you do make it grinding then make it account wide instead of the fact that you have to grind on every character to get a certain piece of armor. I like the long eleborate quests that you have to do to get you rewards, the ones that you really worked hard on.

I think that you shouldn't have to grind over and over again such as with the norn title to get armor for each character, but rather make it account wide instead of character based.

I'm sure this is nothing new, but thought I'd say it anyways.

Thanks,
Shaun

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Even if potions would be limited in use I'd rather not have them. Skill vs skill. Not skill and potions vs skill and potions. If you make them real limited then they are useless to have in the game. If you make them less limited, they become more necessary. There really isn't an in between with those types of things. Skill vs skill is the most fair way of playing. Even playing field. That's what any good player wants.

Although I wouldn't be opposed to having them if they were more for entertainment than fighting, in pve areas only. Example, the roller beetle potions. Stuff for fun, not for helping you survive or survive longer.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Vergilius
those who are casual, can stick to other players in PVP, arena or mists PvP, and those hardcores with potions cant stand a chance!! I will say again, this will turn the ''teamwork'' chip on. that chip is what many ppl, specially hardocore do not have!!
Your "argument" thrives on good faith only; far from all casual players are teamplayers or like ganking as their only viable option for victory. As for hardcores, what makes you so sure they all would reject teaming up, if victory is at stakes?
Face it, potions would create a major turn-off for many.

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

errrmm... maybe more inside enviorments like auctions houses, taverns, towers, etc... we could go in. I remeber those incredible scenery of castles, towers, in the distance in Guild Wars, but maybe now in GW2 we can actually go in them!

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by terminus123
errrmm... maybe more inside enviorments like auctions houses, taverns, towers, etc... we could go in. I remeber those incredible scenery of castles, towers, in the distance in Guild Wars, but maybe now in GW2 we can actually go in them!
Definitely! It would be quite disappointing if GW2 would not allow us to enter buildings.
I would add to that, that it also would be great if we could climb Kaineng's buildings and jump from roof to roof, for some anime-style PvP, or avoiding mobs on the floor.

aldricsedia

aldricsedia

Ascalonian Squire

Join Date: Aug 2006

I think they should have like mini games (chess, poker, billiard, pool, snooker) inside inns or something XD!!!

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by Vergilius

and restricting potions to PvE is just unbalanced.... restricting in such a big thing is just unbalanced.... too many restrictions, and big restrictions mean bad game...
Because guild wars has nothing like that....*cough*candycanes*cough*sugardrinks*cough*

Although that may not be the best example because candy canes are the kinda thing I don't want.

Red Apple

Red Apple

Frost Gate Guardian

Join Date: Aug 2007

[DuDe]

Mo/

Better tools for more control at the task of healing players, it gets more and more devasting that you have to 'click' the players name in order to cast a spell, its not that bad when you only have one or two skills that do that but when you have a whole 8 skill bar with only 'target other ally' or 'do on ally' its kinda stressing, also you can't target Allies by using the numberpad and you start to confuse party positions when there is a full party of 8.

uber n00b

uber n00b

Pre-Searing Cadet

Join Date: Aug 2007

My 2 cents (about 0.0026. USD :P) considering that GW is an online action rpg and not a mmorpg in the traditional sense.

I love the weapon of renown idea, think it is one of the most brilliant suggestions I have heard in a very long time, especially with it recycling into the loot pool if the player ever discards it.

Ok here are my comments, bear with me I will try not waffle to much

Classes These are great as current, though a slight refinement is most likely needed to fit in with the new engine, certain more physical skills for some classes may be required, the warrior is the main one I am thinking of here, knockbacks as well as knockdowns etc. I also like the suggestion of classless (snicker) toons, but this could defeat the way the GW engine works, primary attributes always made that specific char better than one that was a secondary. It makes sense, it's a choice of profession, thats why eles are better casters, monkses(sic) better healers etc. If you where to introduce a hybrid between classed and classless which allows characters to use skills outside of their proffesion at a penalty this may provide for some interesting builds (echo hamstorm FTW)

Skills Current system is brilliant, it requires you to think things through and play a role in a party, i think maybe expand it to 10 slots vs the current 8, but not much is nessecary on the tweaking at present

UISimple and uncluttered, love it and miss it terribly in other online games I play, especially the aggro bubble and radar map, please do not change this feature, I shall become a very emo panda if people do

Physics With the implementation of a complete physics library please do not go the way of Betheshda in Oblivion, it is not fun chasing a sword down a hill or walking up to a table to have the room assaulted by cutlery. Simple physics, or even fake physics are perfect for what is required whereas too realistic will take a large element of fun out of the game

World Seamless persistant worlds are stunning, what makes GW so pretty though is the fact that it does not have to buffer miles and miles ahead, so some balance needs to be achieved, nothing greats me more than than some psychotic idiot trying to solo somewhere, depositing his aggro train onto our already busy party. I currently am playing Lotro and the way the main story progresses through a series of instances vs the general persistant world questing is a nice balance. So I would be happy to see something like this implemented even at the inevitable loss of eyecandy that will come around with it.

Guilds Would love some way to transfer my current guild name and leadership down the bloodline so to speak, and also then auto reinvite the descendants of our current guild into the new one. Spent a long time teaching these guys how to pvp without pants on (in game, not sure about RL shudder).

Level Cap I think a soft cap is great here, something that allows you to display your 3million xp, but still allows you to compete relatively fairly with someone of a lower level. At the end of the day the game is about fun, and having high level chars griefing lower ones is not fun.

There are some other points, I will try type out after some sleep so they may be vaguely sensible :P

uber n00b

uber n00b

Pre-Searing Cadet

Join Date: Aug 2007

Quote:
Originally Posted by Red Apple
Better tools for more control at the task of healing players, it gets more and more devasting that you have to 'click' the players name in order to cast a spell, its not that bad when you only have one or two skills that do that but when you have a whole 8 skill bar with only 'target other ally' or 'do on ally' its kinda stressing, also you can't target Allies by using the numberpad and you start to confuse party positions when there is a full party of 8.
I have mapped mouse button 4 & 5 to cycle party members and reset my interface slightly... all i can say though, as primary guild PvP monk, is, try healing in WoW or Lotro.. GW rocks in this regard much more elegant than the other interfaces I have used

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Why aren't Centaur, Tengu, and Forgotten playable races? I can understand if maybe the Forgotten were, well, forgotten. But Centaurs and Tengu are everywhere.

Admit it: it'd be cool to have feathers and be able to leap at you apponent from yards away.

Zubrowka

Zubrowka

Frost Gate Guardian

Join Date: May 2005

Here's an idea I have on how having no level-cap could work in GW2: In lieu of leveling, you character would age as he gains XP. With age comes wisdom, allowing him to use more skills and do so more effectively. But aging also a physical toll, reducing the amount of health he has. Basically, it's a balancing mechanism, similiar in principle to how runes works.

This scheme, I think, would be in keeping with GW's philosophy. You characters doesn't stronger and stronger the more you play. You would actually have a lower chance of survival if you don't make good use of your skills. And I think it'd be a nice change of pace, having to shift into different style of play over time.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

here are alot of things i wish would happen in gw2 probally will never happen because guildwars never receives free expansion for game content.

anyways a list of my wishes for gw2 i will leave it here hoping anet will actually read it.

castle seiges:a feature were you can build your own castle with hundreds of customization features like,pictures,structure,walls,decorations,etc,then you and you can make that as a guild hall and have the option to attack an enemy guilds castle or defend yours or somebody else's castle if you suceed the attack 3 times the enemy guilds castle is yours and you can use it to expand your castle.

mounting:mounting would be awesome just add something new so it wont look like you copyed WoW,also in aggro areas you can make a huge area were you can fly freely in the sky with mount flying.

quest improvementk so basically in every quest all you do is follow the arrow and do some pointless meaningless simple task,anet should remove the arrow for quest destination and make it that your character can have a good conversation with npc instead of just... push this button,npc says,yes i think so to,also quest should also have complex and hard to solve puzzles and mysterys instead of just go somewhere and kill this person.

new professions:new professions i would like in gw2 is, orc,knight(not energy absorbing warrior knight as in super armour and weapons and some other crap) also instead of being limited to a human character we should probally be able to choose something else.

movement improvement:i've heard rumor that in gw2 you will be able to jump,swim,slide,and climb,lets hope this is true it gets boring being stuck to the ground even in reality we have more movement!

teleportation:it gets boring having to run somewhere far make a spec skill for all professions were you click a spot that you can see and you teleport there.

life skills:i've heard alot of people complain that this game is all combat and all you do is hit people well maybe their should be life skills that you can aquire from a quest or skill trainer or in plaync store like,fishing,illusioning,jewelcrafting,and construction,but nothing repetetive and boring like mining,woodcutting etc.

pets for all professions:so i hapeen to be an enourmous pet lover in real life and in online rpg games,but i also happen to be an enourmous hater of the ranger class..see where this is going.....huh?

monthly fee?????? ok this might not be a good idea but just to be considered.
so we should be able to create a f2p character or a p2p character,like what i mean is that f2p chars get access to everything there is now and all new upcoming campaigns if purchased and game updates,p2p characters get access to lots of new content for old campaigns like,new skills,professions,areas,missions,quest,armour,wea pons,pets,npc,etc.
but f2p char gets access to free expansions released every 1-2 months like a massive new content for old campaigns like prophecies,factions,nightfall,eye of the north.
also none of this 15 dollars a month stuff that is horrible,there should be a tiny little fee of 2-5 dollars every month and 2 weeks,also if this idea is every implemented their should be new payment options like, surfpin,paybytext,western union,etc.


well that about sums it up hope to see at least one of my ideas hitting gw2.
thanks for reading(if even read at all)

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Vergilius
Quote:
Originally Posted by aldricsedia
I think they should have like mini games (chess, poker, billiard, pool, snooker) inside inns or something XD!!!
hmmm chess, poker, billard, pool, snooker...... i don't think so....
but it WOULD be a great thing. only thing there should be a game invented that fits the GW world...
Miniature Fights:
in the vain of cockfights (albeit alot less bloody) and further inspired by polymock, 2 miniatures could be setup in a fight, on a bar table or in a small ring. The miniatures would be fully automatic in the fight, but owners can choose a skill template in advance. To make it more interesting, bets can be made on the outcome. But, best of all, miniatures would finally get a real ludic use and collecting/managing them would be a mini-game on itself.

uber n00b

uber n00b

Pre-Searing Cadet

Join Date: Aug 2007

Quote:
Originally Posted by Bazompora
Miniature Fights:
in the vain of cockfights (albeit alot less bloody) and further inspired by polymock, 2 miniatures could be setup in a fight, on a bar table or in a small ring. The miniatures would be fully automatic in the fight, but owners can choose a skill template in advance. To make it more interesting, bets can be made on the outcome. But, best of all, miniatures would finally get a real ludic use and collecting/managing them would be a mini-game on itself.
And yet another use for balthazar or some other faction, minature skill unlocks

sounds like it could be silly fun