GW2 Suggestions Thread

the 55 warrior?!?

the 55 warrior?!?

Ascalonian Squire

Join Date: Sep 2007

shinra empire

D/

i think in gw2 u should have like asura warriors have a speed boost norn ranger have a energy bonus half bear thingy+warrior= armour bonus and stuff like that. plus skills only availible to a spesific spesis+prophesion.also find a way ti have all the continants connect like how cantha runs off the screen at the bottom and elona runs off screen at the top and tyria runs off screen at the top and bottom so they all can go one on top of another.

the 55 warrior?!?

the 55 warrior?!?

Ascalonian Squire

Join Date: Sep 2007

shinra empire

D/

Quote:
Originally Posted by Bazompora
Miniature Fights:
in the vain of cockfights (albeit alot less bloody) and further inspired by polymock, 2 miniatures could be setup in a fight, on a bar table or in a small ring. The miniatures would be fully automatic in the fight, but owners can choose a skill template in advance. To make it more interesting, bets can be made on the outcome. But, best of all, miniatures would finally get a real ludic use and collecting/managing them would be a mini-game on itself.
u shoul also be able to put on runes/insignias on the minis

Rainbird

Rainbird

Frost Gate Guardian

Join Date: Jan 2007

R/

Oh yeah, fighting on the rooftops of Kaineng, rumping around could be the most awesome thing!
I WANTS!

Gattocheese

Lion's Arch Merchant

Join Date: May 2007

New Mexico

GWEN

1. Auction House
2. Going inside buildings
3. What ever the max atribute or stat level is, make it harder to reach. We level up way to fast.
4. Customization of characters. More hairdoos, hair color, faces, beards, height, weight, ect..
5. More armor options. Need to have a set of starter armor to choose from, and need to have armor level requirements. No lvl 6 characters to be ran from point A to B for elite armor.
6. Seperate PVP and PVE skills. This is the most skill nerfed game because of how people use skills in pvp.
7. Dual wielding. Two hand axes, Two Swords, ect..
8. Two handed swords, Colossal Fellblade FTW
9. Several different Dances and new emotes

will think of more stuff

kradens

kradens

Frost Gate Guardian

Join Date: Mar 2007

:P guess.

R/

Quote:
1. Auction House
2. Going inside buildings
3. What ever the max atribute or stat level is, make it harder to reach. We level up way to fast.
4. Customization of characters. More hairdoos, hair color, faces, beards, height, weight, ect..
5. More armor options. Need to have a set of starter armor to choose from, and need to have armor level requirements. No lvl 6 characters to be ran from point A to B for elite armor.
6. Seperate PVP and PVE skills. This is the most skill nerfed game because of how people use skills in pvp.
7. Dual wielding. Two hand axes, Two Swords, ect..
8. Two handed swords, Colossal Fellblade FTW
9. Several different Dances and new emotes

will think of more stuff
so basically WoW + more of it.

ps. level requirements for armors would suck so much balls. the same way title rank requirement does. except level requirement would probably suck more.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

GW2 needs professions like mining, blacksmithing,etc., kind of stuff. Keep the player levels low but have things like mining and such that you level up. Once you have done leveling your character you will still be able to have extra things to level up.

Need a low level cap. It sucks when you can't do certain things with your friends because you are different levels. That's the great thing about GW pve (if you can FIND a group that is). Most of the content is for max level, so everyone can do it together. Having high level cap just creates problems like in the current GW where everyone is so spread out you can't find groups for anything even if everyone wanted to group.


Having other things like professions, to level up, is a decent replacement for actually leveling characters.

Gaining reputation with factions are nice but only if it is optional. Having to gain high amounts of rep to move through the game sucks, but if it's just to get some pretty armor/weapon/whatever, it's a good carrot on a stick. Or having the rep points could open up new optional quests.

The key word to all this is OPTIONAL. Lots of optional content that is actually fun and rewarding yet takes some actual work to accomplish. But not TOO much work. That makes it unfun.

Sergeant of Marines

Sergeant of Marines

Desert Nomad

Join Date: Jul 2006

Japan

[트두므s], Guild Leader

Mo/

Quote:
Originally Posted by Gattocheese
1. Auction House
2. Going inside buildings
3. What ever the max atribute or stat level is, make it harder to reach. We level up way to fast.
4. Customization of characters. More hairdoos, hair color, faces, beards, height, weight, ect..
5. More armor options. Need to have a set of starter armor to choose from, and need to have armor level requirements. No lvl 6 characters to be ran from point A to B for elite armor.
6. Seperate PVP and PVE skills. This is the most skill nerfed game because of how people use skills in pvp.
7. Dual wielding. Two hand axes, Two Swords, ect..
8. Two handed swords, Colossal Fellblade FTW
9. Several different Dances and new emotes

will think of more stuff
You mean I can't Run the whole game and actually have to work for it o_0
Some very good ideas, although people might say it it like WoW (never played it) I think it will a nice refresher for the game.

Kess De Molay

Pre-Searing Cadet

Join Date: Sep 2007

Order Of Pandora

D/Mo

I don't know if this has been suggested yet, read to about page 5 ^_^.


Within the guilds, how about having quests made by the leader/officers. Similar to wanted posters. I. E. Leader X needs a certain inscription, offers a reward, and dispatches it to a guild npc that has guild quests, the members can then help with attaining it. Also, there could be a town/city that has tons of guild npcs with quests made by their respective guilds open to the public.

Might lead to better alliances.

BTW, the auction house is like a place to auction off items? Why not just have individual player owned shops, that uses their avatar in a certain town/server?


kyllian

Pre-Searing Cadet

Join Date: Sep 2005

Templar Knights Eternal

W/Mo

Sorry if this is in the wrong spot - I am forumly challenged

I wanted to suggest there be a way to link multiple GW1 accts to a single GW2 acct. Those of us playing since the very beginning were stuck buying 2 accts if we wanted extra slots, and have characters we love on both accts. I will NOT be buying 2 GW2 accts, even if it means I will lose my favorites on my second acct, which is sad after the amount of time I have spent on them. I have over 2,000 hours on BOTH accts...so you can see why I am both excited AND scared about the future GW2. I have put a lot of time and energy into characters and accomplishements. It would be nice to be able to bring all of it with me instead of 1/2 of it.

I would be TOTALLY willing to pay to have the extra slots off that second acct added to my GW2 acct (as I am sure most other old-timers would). That way we can have our character accomplishements/names/etc, AND a-net can still make the money they would have made by forcing us to buy a second acct to keep those character accomplishments. It is not the money that made me decide to not get a second acct...it is just that it is a pain in the rear to have 2 accts (especially as the GL of a large alliance).

Also, as has been mentioned before, it would be really nice if we could transfer armor skins over. I know I have multiple 15k sets on most my characters. To lose those skins will be painful and does not seem very rewarding to those of us that have spent the time and the gold to do this. It doesn't matter if our armor is max - implementing an armor system similar to the hero armor that increases with level would be great! I know keeping our dye scheme would probably be difficult (although that would be nice since I do have dye mixes that have 2 blacks + colors on each piece), but that would merely be a minor incomvenience. The skin is the most important - the color can be added as it is found/bought.

Thanks so much for all you do! The GW community thanks you for listening to our suggestions!

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

A website that was posted in this thread multiple times has come to my attention. http://www.nikiwiki.com.

A lot easier than this to post and vote on suggestions. Im not putting down the forums completely, just giving more options

Craywulf

Craywulf

Frost Gate Guardian

Join Date: Apr 2007

Righteous and Honorable (RAH)

N/Me

I want to make two major suggestions;

1) I think GW2 should have a stamina bar just like health and energy bar, but it should fluctuate at much slower rate. It should decrease only when player is running, attacking and using skills. The rate of decrease should small and it shouldn't effect the player's speed until its completely spent.

The way to recharge your stamina would be to eat food, (except drinking ale or any alcohol) and resting by sitting or sleeping.

So you are probably wondering "why bother having Stamina bar if its going to fluctuate at very slow rate?" well my intentions are 3 fold, one to add realism to game which is debatable considering GW is fantasy. second reason is to discourage farming by the minute. Running out of stamina would reduce the rate of success in farming. 3rd reason is to introduce the idea of setting up a temporary camp in explorable zones. which leads me to my second idea for GW2

2) Enabling the ability to set up a temporary camp in an explorable area would make the gameplay less frustrating for those who don't play GW more than an hour of their time. Some people have complained that to get from one outpost to another it takes too long. So ArenaNet has made most of the treks fairly easy to get to within an hours time. For many players, this is short and too easy. Stretching the distance from one outpost to another forces the need to prepare for the long haul.

By having the group leader set up a camp, everyone pitches their own tent or sleeping bag. Each profession having a different style of sleeping wares and method. There can even be a campfire and the need for wood becomes more important material. So does other material like silk and fibers.

There's a lot of idea that can grow out having a temporary camp, such as having saving point to log off game. Enabling things like cooking food over fire would help increase stamina. There can be title for the most or least amount of camping. There can be reputation title for exchanging stories found in the game (which should only be done over a camp).

I've long wondered why GW doesn't feel like true adventuring.
to me It feels like you are let out the gate (outpost) like a rat on drugs and are quickly put in cage when you reach the destination (next outpost). I truly believe if they add a stamina bar and camping it would slow the game down in terms of getting from point A to point B, and add more meaning to materials. It will also add to camaraderie among fellow players.


I've checked the index and searched and I couldn't find anything on the topics I just posted, sorry if missed it.

Musashi Kataro

Musashi Kataro

Pre-Searing Cadet

Join Date: Sep 2007

Scotland

I wouldn't mind a steed/mount of some sort for when you're in vast explorable areas and there's a lot of ground between you and the next enemy or outpost.

Also, a better design of cape would be good. Maybe a choice of styles, because on certain characters they don't look that great no matter the emblem. For instances you could have cloaks for Assassins, Ritualists or Rangers etc.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Movement/Interaction

- Don't make it like Tabula Rasa, it's to far away from what players are used to in GW.
A movement/interact system, like Dungeons & Dragons Online will be much easier getting used to.
Maybe even add some way to get airborne.

Random Ideas

- Stealth would be nice, but it should be in a way so the stealth using class has to watch out while moving.
As example should walking into a bush make noise, getting into lighted areas expose the character etc.

- Trap detection and some skill to disarm them with could be another thing that could be added.

- Traps in chest, doors etc.

- Secret passages and rooms, we don't have enough of them.

- Make some of the things like chests etc. spawn a bit more random.

- More interaction in quests, add some that don't require hack and slay, even some quests that require to avoid it.

- Grind should be an option, not a must.

- Implement other ways to raise to max reputation, then just by grind.

- Some kind of auctioneering system.

- Day and night, different monsters for what time of day it is.

- More character customization, plus the ability to create "ugly" characters. (some players really want this option)

- Craywulf's camp idea.

- Bazompora's Minipet fight idea. But give the minis own skills that can be set, and make it so the players cant see the opponents pet before the fight starts.

- Add items with better stats in exspansions.

- Jewelery and jewelery sets, armor sets, weapons sets that add some kind of bonus when used as complete sets.
Or maybe even better, a way to enchant items into a set that gives a bonus.

- Glows, like dyes, just that you can add different colors of glows to items.

Tenkrad

Ascalonian Squire

Join Date: Oct 2006

Canada

New Phoenix Rising [NPR]

Me/

just a few ideas that may or may not have been mentioned as i fell asleep reading 23 pages of replies

1-char identity as it relates to profession:
-as it stands we can create a human war or human monk or whatever and thats what they are no matter how they play. i would suggest something along the lines of creating a unique look to your char based on your profession and your chosen skills direction. i dont want to go into the skills research/skill tree thing because i think that is too limiting. instead let the player choose the specialty they want instead of having that predetermined for them. for instance mesmers have fast casting primary, monks are divine favor, etc. if the player wants to run an ele that will primarily run fire then let them choose fire as their primary. second to this is the armor/appearance of said character. the char should always have some resemblance to the "elementalist" class but allow fire eles to have different armor/appearance than water eles, etc. while its still possible to keep flexibility to change builds as is needed, once chosen, that char should have an inherant bonus for that attribute once its chosen. the ability to choose should also only be open after that char has matured and gained a reasonable amount of skills to allow the player an informed decision. it could be simple as capturing an elite skill or going through a specialized quest that allows the char to "transform" into the new char type.

2- skills
-probably the most disputed area for GW2. keep the skill limit to 8 or allow limitless access? both have points but i have an idea to find the middle of the 2 sides. have a planned skillbar like we have now of say, 10-12 skills but allow other unlocked skills to be easily accessed if needed. give the skill bar normal or slightly buffed stats (ie: faster recharge, lower energy cost, faster cast, more dmg, etc due to the fact the char has been practicing with them and gotten proficient at using them for this mission/quest) and/or give the non-skillbar skills slight penalties to use (slower recharge, higher energy/adrenaline cost, etc due to the fact that the char has not been practicing these skills therefore it would require more effort to use them). this will allow the player who plans and has a proper skill bar for that area, and only uses their skill bar, a definite advantage over one that plays the "rainbow" of available skills. on the flip side, it will also allow a buffer for those that dont have a proper skillbar for a quest or mission. even though it will definitely be harder with an incorrect skillbar, missing 1 or 2 helpful skills wont necessarily mean having to restart the mission over again. with the continued use of attributes, then there wont be warriors using meteor shower after setting traps.

Craywulf

Craywulf

Frost Gate Guardian

Join Date: Apr 2007

Righteous and Honorable (RAH)

N/Me

Quote:
Originally Posted by Mineria
Movement/Interaction

- Don't make it like Tabula Rasa, it's to far away from what players are used to in GW.
A movement/interact system, like Dungeons & Dragons Online will be much easier getting used to.
Maybe even add some way to get airborne.
I haven't played either games but I do like the idea of having ability to fly. I would suggest allowing players to play as a Tengu which can fly depending on the amount of points in their primary attribute Flight. Have a required skill much like Ranger needs Comfort Animal to have pet support. Make the flight time limited say between 10-30 seconds. with a recharge of 65 seconds. This skill could also be profession related, The Paragons often show ancestral wings when casting. I think the Necromaners could also have flight skill. Their wings can be bat-like or insect looking.

Banditda

Ascalonian Squire

Join Date: Jul 2007

Aqua T E E N Hunger Force

E/Me

It should be more open-ended, after you finish all the quests and missions there should be more things left to do and more reasons to keep playing, like what was done with the competitive missions in Factions but more of them, and more rewarding ones.

Ms Utena Tenjou

Ms Utena Tenjou

Frost Gate Guardian

Join Date: Apr 2006

Manchester,NH Or Boston Ma

Medieval Knights Refuge [Heal]

E/

Quote:
Originally Posted by Rainbird
Oh yeah, fighting on the rooftops of Kaineng, rumping around could be the most awesome thing!
I WANTS!

I so agree... I Just want to Jump...... I dont know how many times i press [spacebar] to jump and i'm like wtf... oh yeah i'm in GW .. granted its onl or our amusement... but like in another MMORPG Flyff.. jumping dosen't do anything and even if your attacking and jumping you stillg et dmg from the monster.... All i ask is to be able to Jump.... well that and Free Panda Mini pets..... but thats a whole other story.

Another suggestion.. is insted of epopel spamming the trade chat have a self opened store so that people can walk by and buy crap while your afk or something.. saves us all time and annoyance when we wont have to see much of WTB WTB WTB WTB WTS WTT .... OMG I MUST HAVE BUY ME MEMEMEME.. all the time.

I would say more character room in the typing areas.... to really make it more vast if you really want to roleplay make it so we can talk more.. or even better a voice chat in game when you join groups.. like in BF2 or something.

Thorinfire

Thorinfire

Frost Gate Guardian

Join Date: Dec 2005

Shiverpeaks

Ambassadors of Enlightenment [SAGE]

R/

I just want to Have Dwarves as a playable race.

I can live with a lot of changes for Guild Wars 2, but the one thing I always wanted was being able to play a Dwarf.

Please consider that for Guild Wars 2.

Gattocheese

Lion's Arch Merchant

Join Date: May 2007

New Mexico

GWEN

I would also enjoy a rich and deep character customization from your looks to your armor. I dont enjoy entering a major city and seeing hundreds of me walking around. And as far as armor, maybe more choices at certain levels. That way there is not just 2 or 3 elite armors, but many elite armors. That way you have a choice and a goal to work toward.

I think this thread is now a wish thread. I believe they have already gotten what they want and what they have in mind for GW2 now.

oonly

Ascalonian Squire

Join Date: Sep 2006

Interaction in Outpost

In Guild Wars, outpost is for chilling out, taking quests or buying/selling items, but we can add to this outpost more "LIFE"

For example:
  • Bar whit drunked ppls, where u see they saying "I love u man" etc. but that bar will must exist, then alcohol must cost less, and can be only used in bars. Then Drunked title will be more cheaper, and very funny
  • Pets in town, running away form us or fallowing. Again funny aspect.
  • For next example doing somthing, that player can interact in outpost, doing something that will ring the clock or anything that many player in one time can try - when somebody win, his name will apper in sentence "Name of the player, started a new day of challange" <-- In the biggest town.

More interaction please, thanks.

Sorry for my bad language.

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

1)jumping,swimming etc..
2)solo play
3)world PvP
4)auction hause
5)more stats on items
6)lots of non-instanced areas
7)trade skills(maybe based on collector items?)
8)factions(shining blade,white mantle,ascalonian,..)
9)day-night ycle
10)more items slot and non-set armor pieces(so you dont look meet 5 lookalikes an hour)
-----------------------------------------------------------------------------
I know,sounds lots like Wow,but if these things were added to the excisting Gw word without the implention of necesary grind,it should make for one great game.

samurai wasabi

Ascalonian Squire

Join Date: Aug 2006

always winners

A/Mo

i have an ideer for guildwars 2 you can play as the char and humans and other thing wat if these factions could make war whit eachother and then take in ground from eachother the should also be able to atack eachother on the normal pve map
the should also be able to take citys from eachother exept for one city which cannot be taken
and you should also be able totake some kind of victory tken from you fallen enemy human player ore mabye just something they just happen to carry

Necris

Necris

Ascalonian Squire

Join Date: Oct 2006

Canada

Lusus Naturae

N/Me

Fix the Asura. They look revolting. That's the only thing I can complain about for Guild Wars 2. Beyond that, I'm sure the game will be spectacular.

Esc Roto

Esc Roto

Academy Page

Join Date: Sep 2007

Worst Name [EveR]

Mo/

if GW2 has some sort of auction house, or some place that you can leave a auction in-game and go do your playing, i'll /bow to all A-Net ppl.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Might want it in GW2 as well.
Makes it easy for party communications, instead of typing TS/Ventrillo server id's and pass 100 times a day.
I think all VoIP admins know the hassle to make a guide with images on their guild forums, and still got to explain each member how to connect.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Another nice thing would be a configurable in-game messenger for pm's.
So if you like to get messages to pop up in a seperate window, you can set it in options.
Some options could be:
- Display pm's as now in the chat
- Display all pm's in a new popup window (with option to change size and location)
- Display pm's for each player in a new window

In other words, something alike a mod called VIM for WoW

Silverhawk1

Pre-Searing Cadet

Join Date: Sep 2007

GTK

R/Mo

Ive been playing guild wars since the beta version came out and one of the things i liked best was that you dont have to lvl race yourself to lvl 99 or 999,999 etc... and while prehaps staying on lvl 20 is a bit limited and GW2 developers should prehaps raise the lvl bar a bit it also made us use our brains and find more tactics to defeat certain conditions and limitaions we had from staying at lvl 20 and facing lvl 20-32 monsters.
another benefit is that you also develop more charecters that way and groups will stay more balanced since you wont have charecters who are lvl 30playing with charecters who are lvl 85 and are so much stronger then they are.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

At the moment I don't see the big difference between being in a guild or not, if you aren't on the top list of PvP.
I would like to see some more added for guilds.

Some ideas for that could be:

1. Armor and Weapon crafter, where guilds can make custom stuff.

2. Some kind of war/siege.
Maybe guildhalls could be made into some kind of small villages, where you build, design and improve with your guild by doing quests, gathering reputation etc.
At the same time you have some more area around it, where strange creatures live. Those will then from time to time horde up and attack your village.
Some of the heroes players don't use, could then be added there permanent, to defend the village.
For GvG it may be something to have those creatures to annoy the 2 fighting guilds, as an option of course. GvGvE battles.

3. Guild skills that have some enviromental effects.

4. A penalty system for leaving, kicking a member, resolving a guild and stepping out as leader.
Lineage2 has something, but I think a better system could be made.

5. Traveling merchants, that randomly travel between the guild villages and sell stuff.

6. Special npc's that travel between the guild villages as well and offer quests.
This could be affected by player affected changes in the global zones.

7. GvG Siege battles, where guilds can choose to bring additional npc forces, like archers, katapults/devourers and other of the special player controlled npc's that we have met throughout the GW storyline.
Guild skills could be a part of this, but should be made so all guilds have a chance to get the same options.

8. If trade/crafting skills are planned, it could be in some way be part of guilds as well.

9. A "Guild Herald", where the guild leader and officers can add announcements and news.

10. A "Guild Event Manager", where the guild can add event schedules and register/sign up for them.

11. A guild chest, where the members can add stuff that they want to giveaway. To get one of these items, players will have to do 1 on 1 fight/s with some npc's, something like the bison tournament, but the npc's should adjust to the challengers level, exp and skills.
Skills bars on those npc's should have a random function as well, so you don't fight the same build very often.

12. A title board that shows maxed out titles for all members.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

ACTUAL buildings. Things you can ENTER. I'm all about the world, and feeling like your character is in it. Never entering buildings (I'm not talking gigantic structures & dungeons) in GW is one of the things that makes it feel superficial in terms of the interaction. Going into the stores & houses would add greatly to the feel of being in the GW universe.

Auction House of course..

lots of character design options. Cutting down on the number of clones adds greatly to your character being YOUR character.. More face, hair, skin, accessory, body height, shape, maybe even voice options (your grunts & voice overs can be gruff, normal, refined etc.. This is very difficult for voice overs I realize)

Lots of visual item/weapon/armor content.This sounds really broad but I think it is important with games like Guild Wars. When making a game that allows players to more easily gain access to max armor, the only thing left to work for is the LOOK of the armor/weapons. It's easy in GW to get a "perfect" sword, and that is one of the great things about it. But because of this, the weapons & armor can become bland. To add to the individuality & personal goals to the game, adding more looks to the armor & weapons is a big thing.

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

Right now GW has a decent number of skills that might as well be passive, and are actually referred to as passive sometimes.
I think that in GW2, they should have the 8 skill slot system they have now, but also let you select 2 or 3 real passive skills to take, which don't show up on the bar. That way, all of the active skills that go into the 8 slots can actually be active-type skills.

Some examples of passive-type skills would be like:
Assassin - Critical hits cause bleeding for x...x seconds. Critical Hits
Ranger - You have an x...x chance to block attacks. Expertise
Monk - You gain x...x health regeneration. Healing Prayers
Warrior - Your attacks deal x...x additional damage. Strength
Necromancer - You gain x...x energy whenever you sacrifice health. Blood Magic
Elementalist - You gain x...x additional armor. Earth Magic
And so on.

The Stormbringer

Academy Page

Join Date: Sep 2007

W/

I don't know if anyone brought this up before... since I can't be bothered to read through this entire thing right now, but I'd like a profession that used hand and foot techniques. At the start they could be weaponless, but eventually would get metal, or spiked gloves/ steel boots, etc. Maybe have them be like a mix between a sin (chain of attack skills) and either a derv or warrior.

KillaKarl

KillaKarl

Frost Gate Guardian

Join Date: May 2006

the ability to create completely CUSTOM armor, make it so you can put armor togethor using a LARGE VARIETY of parts, each one requiring materials, this would allow us to create armor which reflects us, and give our character originality........or recreate armor we like from anything, ie if i want to make my guy look like a walking tank, or bass ( <--from megaman game) or even look like a armored rat, i should be able to, it would make the game that much more intresting

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

This was suggested for GW quite some time ago, so I'll repeat what I can remember here.

Libraries

Whether added as a portion of a city, or as some other common area, a repository for the lore of the game, and accompanying deepening of game lore would certainly be a worthy addition to the game. Much like the bones occasionally found in the Crystal desert, perhaps scrolls, books, or even pieces of old road signs could be found and collected (rarely) and eventually compiled by a player. Simply speak to the Keeper of Records NPC in the library and you will be rewarded for your contribution accordingly.(Perhaps a token amount of gold depending on what the information is, or even a skillpoint upon occasion).

After a while of simply turning the scrolls in, you should have a healthy library full of the lore of the GuildWars world.

But that's just my two cents :ninja;

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Here's something I'd like to see changed for GW2... I'd like to see PvE only skills as the ones you cap from bosses or sometimes get as a quest reward, but normal elite skills should be buyable from skill trainers.

Morwen Valkyria

Ascalonian Squire

Join Date: Sep 2007

Tseumi Village

The Sparrows[spar]

D/Rt

It would be nice if things player do for guilds is recorded somewhere.

Like chipping in factions, or buying npc's for a hall.

I don't mean just for the guildleader to see who to keep or give thanks to, but for others to see how the leader and the officers are behaving too.

an example:
-
Say I invite a player to a guild and it turns out this player is very dedicated and enthusiastic about it. He/She buy npc's for 200K , recruits 20 very active members and contribute 5K factions every day.

It turns out noone else does the same and the player finally descides to leave to find a guild with more likeminded attitude.

Now a casual guild(nothing wrong with that) sits with more members and a finer hall than it would ever have done withouth this former members constribution but with no record of his mark.
-


Would be nice if it was listed somewhere, or that if you open a conversation with the rare material trader it would have a subtext: "enlisted to the hall bye Jane Doe January 5th 2007" or something like that.

It would also be nice if it some how stuck with him/her. Maybe in a title track "Guild medal of dedication" for example.

Perhaps it should be recorded how a guild treats its members as well. Maybe in the form of:
Kicks members inactivity average: 2month
Kicks members minimum faction average: 100/day
kick/invite % :9.1
etc...


I understand this will have many unwanted effects like maybe new players have a hard time to get a shot, or once shamed always shamed status on guilds and so forth. Theese are just thoughts.

Somehow it feels wrong that "deeds go unrecorded" though.

What do you all think?

The Stormbringer

Academy Page

Join Date: Sep 2007

W/

I kind of like that idea, as an officer in an AB guild, it's hard to know who donates the 5k per day and who doesn't.

Azael Durge

Academy Page

Join Date: Sep 2007

MIST

N/

A few ideas:
1. clothes that have no armour+advantage just for shows, partys etc.
2. guild leaders are all powerful when in there guild hall i.e can kick anyone out of the hall for x amount of time to punish them.
3.More things to do in a guild hall, more decoration, guild leader can customize everything pick and place chairs etc.
4. Throne- only the guild leader can sit here.
5.Expand the amount of members a guild can have in it or the amount of alliances you can form.
6.The 8 primary skills used for combat and 8 more environmental skills that effect things around you freeze water/ smash over trees etc.
7. mounts!!!!! i want my norn riding a great black dragon!
thats it for now! elipses elipses elipses exclamation mark

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

I got an idea for an implementation of collector drops, like minipets etc.

- A fixed low drop rate no matter if your solo or in a xx mans party (0.0x%)
- It can drop randomly from all monsters in GW2
- It will not be the same as what you get in other ways (1 year b-day present, magazine release and so on)

It can't be farmed for, and everyone has the chance to get it.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Suggestion-
For all of us old time GW players, who have multiple accounts -
Make it possible to link multiple GW1 accounts to a single GW2 account
so our future chars can be one big happy family

chris da warrior

Frost Gate Guardian

Join Date: Apr 2007

The thing that will put me of guild wars 2 alltogether is if they make it so in areas where there are monsters there will be other people. I hope it stays with people just in towns unless in partys. I wont be playing if they change that, i hate games like it you can never find places to farm or w.e